With the MediaSignage open source Digital Signage platform you get full transparency into the underline development environment as well as the ability to customize the platform and truly make it your own.
The MediaSignage open source platform consists of 3 components, including the mediaSERVER+, SignageStudio Lite and SignagePlayer.
Each open source component is available under its own license terms and designed with different objectives in mind.
|Open source SignageStudio Lite||Open source SignagePlayer||Open source mediaSERVER+|
MediaSignage provides you with the tools necessary to create your very own Digital Signage solution that you can customize, brand and personalize to cater to your company’s needs. Best of all, you can develop against the public mediaCLOUD or against your own private mediaSERVER, so you don`t have to bother with server side coding if you don`t want to. With SignageStudio Lite you can fork the entire project and start coding your own SignageStudio lite right on GitHub.
SignageStudio Lite is infused with a Helper SDK named Pepper (aka Jalapeno SDK). Pepper / Jalapeno SDK serves as the building block for SignageStudio Lite as it provides a low level API that handles authentication, mediaSERVER communication and application Model. While the Pepper SDK is an integral part of SignageStudio Lite, it can also be used as a standalone library and loaded into other applications as well.
SignagePlayer is an AS3 based Digital Signage Player that is the work horse behind the MediaSignage platform. It delivers first class Digital Signage presentations across operating systems including Windows, Android, iOS, Linux, Mac OSX and the Web.
The SignagePlayer full source code is available on GitHub on the git hub repository.
The SignagePlayer license conforms to GPL V3 modified, therefore entitles the forking of the entire project and developing a custom SignagePlayer including, but not limited to, branding and compiling to specific native platforms (i.e.: Android, iOS etc). The SignagePlayer modified GPL V3 license restricts the usage of the open source code, as it only allows the code base to be deployed in a project that its purpose is to connect the final compiled SignagePlayer to the public mediaCLOUD, private mediaSERVER or a mediaHYBRID. Thus, ensuring that the intention of the developed source code, is to produce a product that will ultimately connect into any of the MediaSignage server environments.
License: GPL V3 modified
Technologies: ActionScript 3 / Stage3D GPU / HTML5
The mediaSERVER+ can be purchased as a private mediaSERVER or leased as as . The mediaSERVER+ is an identical product as the standard mediaSERVER versions, with one important difference, the Microsoft C# source code is exposed and entirely editable; compared to non-plus versions where the code is obfuscated. The mediaSERVER+ adds transparency which is often required by Government agencies and large Companies, and provide the confidence level administrators often need in order to adopt 3rd party server solutions.. The mediaSERVER+ is an identical product as the standard mediaSERVER versions, with one important difference, the Microsoft C# source code is exposed and entirely editable; compared to non-plus versions where the code is obfuscated. The mediaSERVER+ adds transparency which is often required by Government agencies and large Companies, and provide the confidence level administrators often need in order to adopt 3rd party server solutions.
The mediaSERVER+ (private and hybrid) are available under a private license agreement which must be notarized by the buyer and submitted for approval to MediaSignage. Be sure to contact MediaSignage representatives for pricing and availability on mediaSERVER+ products.
Source: Available on purchase
Technologies: C# / PostgreSQL database