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/* build: `node build.js modules=ALL exclude=gestures,cufon,json minifier=uglifyjs` */
/*! Fabric.js Copyright 2008-2014, Printio (Juriy Zaytsev, Maxim Chernyak) */

var fabric = fabric || { version: "1.4.12" };
if (typeof exports !== 'undefined') {
    exports.fabric = fabric;
}

if (typeof document !== 'undefined' && typeof window !== 'undefined') {
    fabric.document = document;
    fabric.window = window;
}
else {
    // assume we're running under node.js when document/window are not present
    fabric.document = require("jsdom")
        .jsdom("<!DOCTYPE html><html><head></head><body></body></html>");

    fabric.window = fabric.document.createWindow();
}

/**
 * True when in environment that supports touch events
 * @type boolean
 */
fabric.isTouchSupported = "ontouchstart" in fabric.document.documentElement;

/**
 * True when in environment that's probably Node.js
 * @type boolean
 */
fabric.isLikelyNode = typeof Buffer !== 'undefined' &&
    typeof window === 'undefined';


/**
 * Attributes parsed from all SVG elements
 * @type array
 */
fabric.SHARED_ATTRIBUTES = [
    "display",
    "transform",
    "fill", "fill-opacity", "fill-rule",
    "opacity",
    "stroke", "stroke-dasharray", "stroke-linecap",
    "stroke-linejoin", "stroke-miterlimit",
    "stroke-opacity", "stroke-width"
];

/**
 * Pixel per Inch as a default value set to 96. Can be changed for more realistic conversion.
 */
fabric.DPI = 96;


(function() {

    /**
     * @private
     * @param {String} eventName
     * @param {Function} handler
     */
    function _removeEventListener(eventName, handler) {
        if (!this.__eventListeners[eventName]) {
            return;
        }

        if (handler) {
            fabric.util.removeFromArray(this.__eventListeners[eventName], handler);
        }
        else {
            this.__eventListeners[eventName].length = 0;
        }
    }

    /**
     * Observes specified event
     * @deprecated `observe` deprecated since 0.8.34 (use `on` instead)
     * @memberOf fabric.Observable
     * @alias on
     * @param {String|Object} eventName Event name (eg. 'after:render') or object with key/value pairs (eg. {'after:render': handler, 'selection:cleared': handler})
     * @param {Function} handler Function that receives a notification when an event of the specified type occurs
     * @return {Self} thisArg
     * @chainable
     */
    function observe(eventName, handler) {
        if (!this.__eventListeners) {
            this.__eventListeners = { };
        }
        // one object with key/value pairs was passed
        if (arguments.length === 1) {
            for (var prop in eventName) {
                this.on(prop, eventName[prop]);
            }
        }
        else {
            if (!this.__eventListeners[eventName]) {
                this.__eventListeners[eventName] = [ ];
            }
            this.__eventListeners[eventName].push(handler);
        }
        return this;
    }

    /**
     * Stops event observing for a particular event handler. Calling this method
     * without arguments removes all handlers for all events
     * @deprecated `stopObserving` deprecated since 0.8.34 (use `off` instead)
     * @memberOf fabric.Observable
     * @alias off
     * @param {String|Object} eventName Event name (eg. 'after:render') or object with key/value pairs (eg. {'after:render': handler, 'selection:cleared': handler})
     * @param {Function} handler Function to be deleted from EventListeners
     * @return {Self} thisArg
     * @chainable
     */
    function stopObserving(eventName, handler) {
        if (!this.__eventListeners) {
            return;
        }

        // remove all key/value pairs (event name -> event handler)
        if (arguments.length === 0) {
            this.__eventListeners = { };
        }
        // one object with key/value pairs was passed
        else if (arguments.length === 1 && typeof arguments[0] === 'object') {
            for (var prop in eventName) {
                _removeEventListener.call(this, prop, eventName[prop]);
            }
        }
        else {
            _removeEventListener.call(this, eventName, handler);
        }
        return this;
    }

    /**
     * Fires event with an optional options object
     * @deprecated `fire` deprecated since 1.0.7 (use `trigger` instead)
     * @memberOf fabric.Observable
     * @alias trigger
     * @param {String} eventName Event name to fire
     * @param {Object} [options] Options object
     * @return {Self} thisArg
     * @chainable
     */
    function fire(eventName, options) {
        if (!this.__eventListeners) {
            return;
        }

        var listenersForEvent = this.__eventListeners[eventName];
        if (!listenersForEvent) {
            return;
        }

        for (var i = 0, len = listenersForEvent.length; i < len; i++) {
            // avoiding try/catch for perf. reasons
            listenersForEvent[i].call(this, options || { });
        }
        return this;
    }

    /**
     * @namespace fabric.Observable
     * @tutorial {@link http://fabricjs.com/fabric-intro-part-2/#events}
     * @see {@link http://fabricjs.com/events/|Events demo}
     */
    fabric.Observable = {
        observe: observe,
        stopObserving: stopObserving,
        fire: fire,

        on: observe,
        off: stopObserving,
        trigger: fire
    };
})();


/**
 * @namespace fabric.Collection
 */
fabric.Collection = {

    /**
     * Adds objects to collection, then renders canvas (if `renderOnAddRemove` is not `false`)
     * Objects should be instances of (or inherit from) fabric.Object
     * @param {...fabric.Object} object Zero or more fabric instances
     * @return {Self} thisArg
     */
    add: function () {
        this._objects.push.apply(this._objects, arguments);
        for (var i = 0, length = arguments.length; i < length; i++) {
            this._onObjectAdded(arguments[i]);
        }
        this.renderOnAddRemove && this.renderAll();
        return this;
    },

    /**
     * Inserts an object into collection at specified index, then renders canvas (if `renderOnAddRemove` is not `false`)
     * An object should be an instance of (or inherit from) fabric.Object
     * @param {Object} object Object to insert
     * @param {Number} index Index to insert object at
     * @param {Boolean} nonSplicing When `true`, no splicing (shifting) of objects occurs
     * @return {Self} thisArg
     * @chainable
     */
    insertAt: function (object, index, nonSplicing) {
        var objects = this.getObjects();
        if (nonSplicing) {
            objects[index] = object;
        }
        else {
            objects.splice(index, 0, object);
        }
        this._onObjectAdded(object);
        this.renderOnAddRemove && this.renderAll();
        return this;
    },

    /**
     * Removes objects from a collection, then renders canvas (if `renderOnAddRemove` is not `false`)
     * @param {...fabric.Object} object Zero or more fabric instances
     * @return {Self} thisArg
     * @chainable
     */
    remove: function() {
        var objects = this.getObjects(),
            index;

        for (var i = 0, length = arguments.length; i < length; i++) {
            index = objects.indexOf(arguments[i]);

            // only call onObjectRemoved if an object was actually removed
            if (index !== -1) {
                objects.splice(index, 1);
                this._onObjectRemoved(arguments[i]);
            }
        }

        this.renderOnAddRemove && this.renderAll();
        return this;
    },

    /**
     * Executes given function for each object in this group
     * @param {Function} callback
     *                   Callback invoked with current object as first argument,
     *                   index - as second and an array of all objects - as third.
     *                   Iteration happens in reverse order (for performance reasons).
     *                   Callback is invoked in a context of Global Object (e.g. `window`)
     *                   when no `context` argument is given
     *
     * @param {Object} context Context (aka thisObject)
     * @return {Self} thisArg
     */
    forEachObject: function(callback, context) {
        var objects = this.getObjects(),
            i = objects.length;
        while (i--) {
            callback.call(context, objects[i], i, objects);
        }
        return this;
    },

    /**
     * Returns an array of children objects of this instance
     * Type parameter introduced in 1.3.10
     * @param {String} [type] When specified, only objects of this type are returned
     * @return {Array}
     */
    getObjects: function(type) {
        if (typeof type === 'undefined') {
            return this._objects;
        }
        return this._objects.filter(function(o) {
            return o.type === type;
        });
    },

    /**
     * Returns object at specified index
     * @param {Number} index
     * @return {Self} thisArg
     */
    item: function (index) {
        return this.getObjects()[index];
    },

    /**
     * Returns true if collection contains no objects
     * @return {Boolean} true if collection is empty
     */
    isEmpty: function () {
        return this.getObjects().length === 0;
    },

    /**
     * Returns a size of a collection (i.e: length of an array containing its objects)
     * @return {Number} Collection size
     */
    size: function() {
        return this.getObjects().length;
    },

    /**
     * Returns true if collection contains an object
     * @param {Object} object Object to check against
     * @return {Boolean} `true` if collection contains an object
     */
    contains: function(object) {
        return this.getObjects().indexOf(object) > -1;
    },

    /**
     * Returns number representation of a collection complexity
     * @return {Number} complexity
     */
    complexity: function () {
        return this.getObjects().reduce(function (memo, current) {
            memo += current.complexity ? current.complexity() : 0;
            return memo;
        }, 0);
    }
};


(function(global) {

    var sqrt = Math.sqrt,
        atan2 = Math.atan2,
        PiBy180 = Math.PI / 180;

    /**
     * @namespace fabric.util
     */
    fabric.util = {

        /**
         * Removes value from an array.
         * Presence of value (and its position in an array) is determined via `Array.prototype.indexOf`
         * @static
         * @memberOf fabric.util
         * @param {Array} array
         * @param {Any} value
         * @return {Array} original array
         */
        removeFromArray: function(array, value) {
            var idx = array.indexOf(value);
            if (idx !== -1) {
                array.splice(idx, 1);
            }
            return array;
        },

        /**
         * Returns random number between 2 specified ones.
         * @static
         * @memberOf fabric.util
         * @param {Number} min lower limit
         * @param {Number} max upper limit
         * @return {Number} random value (between min and max)
         */
        getRandomInt: function(min, max) {
            return Math.floor(Math.random() * (max - min + 1)) + min;
        },

        /**
         * Transforms degrees to radians.
         * @static
         * @memberOf fabric.util
         * @param {Number} degrees value in degrees
         * @return {Number} value in radians
         */
        degreesToRadians: function(degrees) {
            return degrees * PiBy180;
        },

        /**
         * Transforms radians to degrees.
         * @static
         * @memberOf fabric.util
         * @param {Number} radians value in radians
         * @return {Number} value in degrees
         */
        radiansToDegrees: function(radians) {
            return radians / PiBy180;
        },

        /**
         * Rotates `point` around `origin` with `radians`
         * @static
         * @memberOf fabric.util
         * @param {fabric.Point} point The point to rotate
         * @param {fabric.Point} origin The origin of the rotation
         * @param {Number} radians The radians of the angle for the rotation
         * @return {fabric.Point} The new rotated point
         */
        rotatePoint: function(point, origin, radians) {
            var sin = Math.sin(radians),
                cos = Math.cos(radians);

            point.subtractEquals(origin);

            var rx = point.x * cos - point.y * sin,
                ry = point.x * sin + point.y * cos;

            return new fabric.Point(rx, ry).addEquals(origin);
        },

        /**
         * Apply transform t to point p
         * @static
         * @memberOf fabric.util
         * @param  {fabric.Point} p The point to transform
         * @param  {Array} t The transform
         * @param  {Boolean} [ignoreOffset] Indicates that the offset should not be applied
         * @return {fabric.Point} The transformed point
         */
        transformPoint: function(p, t, ignoreOffset) {
            if (ignoreOffset) {
                return new fabric.Point(
                        t[0] * p.x + t[1] * p.y,
                        t[2] * p.x + t[3] * p.y
                );
            }
            return new fabric.Point(
                    t[0] * p.x + t[1] * p.y + t[4],
                    t[2] * p.x + t[3] * p.y + t[5]
            );
        },

        /**
         * Invert transformation t
         * @static
         * @memberOf fabric.util
         * @param {Array} t The transform
         * @return {Array} The inverted transform
         */
        invertTransform: function(t) {
            var r = t.slice(),
                a = 1 / (t[0] * t[3] - t[1] * t[2]);
            r = [a * t[3], -a * t[1], -a * t[2], a * t[0], 0, 0];
            var o = fabric.util.transformPoint({ x: t[4], y: t[5] }, r);
            r[4] = -o.x;
            r[5] = -o.y;
            return r;
        },

        /**
         * A wrapper around Number#toFixed, which contrary to native method returns number, not string.
         * @static
         * @memberOf fabric.util
         * @param {Number|String} number number to operate on
         * @param {Number} fractionDigits number of fraction digits to "leave"
         * @return {Number}
         */
        toFixed: function(number, fractionDigits) {
            return parseFloat(Number(number).toFixed(fractionDigits));
        },

        /**
         * Converts from attribute value to pixel value if applicable.
         * Returns converted pixels or original value not converted.
         * @param {Number|String} value number to operate on
         * @return {Number|String}
         */
        parseUnit: function(value) {
            var unit = /\D{0,2}$/.exec(value),
                number = parseFloat(value);

            switch (unit[0]) {
                case 'mm':
                    return number * fabric.DPI / 25.4;

                case 'cm':
                    return number * fabric.DPI / 2.54;

                case 'in':
                    return number * fabric.DPI;

                case 'pt':
                    return number * fabric.DPI / 72; // or * 4 / 3

                case 'pc':
                    return number * fabric.DPI / 72 * 12; // or * 16

                default:
                    return number;
            }
        },

        /**
         * Function which always returns `false`.
         * @static
         * @memberOf fabric.util
         * @return {Boolean}
         */
        falseFunction: function() {
            return false;
        },

        /**
         * Returns klass "Class" object of given namespace
         * @memberOf fabric.util
         * @param {String} type Type of object (eg. 'circle')
         * @param {String} namespace Namespace to get klass "Class" object from
         * @return {Object} klass "Class"
         */
        getKlass: function(type, namespace) {
            // capitalize first letter only
            type = fabric.util.string.camelize(type.charAt(0).toUpperCase() + type.slice(1));
            return fabric.util.resolveNamespace(namespace)[type];
        },

        /**
         * Returns object of given namespace
         * @memberOf fabric.util
         * @param {String} namespace Namespace string e.g. 'fabric.Image.filter' or 'fabric'
         * @return {Object} Object for given namespace (default fabric)
         */
        resolveNamespace: function(namespace) {
            if (!namespace) {
                return fabric;
            }

            var parts = namespace.split('.'),
                len = parts.length,
                obj = global || fabric.window;

            for (var i = 0; i < len; ++i) {
                obj = obj[parts[i]];
            }

            return obj;
        },

        /**
         * Loads image element from given url and passes it to a callback
         * @memberOf fabric.util
         * @param {String} url URL representing an image
         * @param {Function} callback Callback; invoked with loaded image
         * @param {Any} [context] Context to invoke callback in
         * @param {Object} [crossOrigin] crossOrigin value to set image element to
         */
        loadImage: function(url, callback, context, crossOrigin) {
            if (!url) {
                callback && callback.call(context, url);
                return;
            }

            var img = fabric.util.createImage();

            /** @ignore */
            img.onload = function () {
                callback && callback.call(context, img);
                img = img.onload = img.onerror = null;
            };

            /** @ignore */
            img.onerror = function() {
                fabric.log('Error loading ' + img.src);
                callback && callback.call(context, null, true);
                img = img.onload = img.onerror = null;
            };

            // data-urls appear to be buggy with crossOrigin
            // https://github.com/kangax/fabric.js/commit/d0abb90f1cd5c5ef9d2a94d3fb21a22330da3e0a#commitcomment-4513767
            // see https://code.google.com/p/chromium/issues/detail?id=315152
            //     https://bugzilla.mozilla.org/show_bug.cgi?id=935069
            if (url.indexOf('data') !== 0 && typeof crossOrigin !== 'undefined') {
                img.crossOrigin = crossOrigin;
            }

            img.src = url;
        },

        /**
         * Creates corresponding fabric instances from their object representations
         * @static
         * @memberOf fabric.util
         * @param {Array} objects Objects to enliven
         * @param {Function} callback Callback to invoke when all objects are created
         * @param {String} namespace Namespace to get klass "Class" object from
         * @param {Function} reviver Method for further parsing of object elements,
         * called after each fabric object created.
         */
        enlivenObjects: function(objects, callback, namespace, reviver) {
            objects = objects || [ ];

            function onLoaded() {
                if (++numLoadedObjects === numTotalObjects) {
                    callback && callback(enlivenedObjects);
                }
            }

            var enlivenedObjects = [ ],
                numLoadedObjects = 0,
                numTotalObjects = objects.length;

            if (!numTotalObjects) {
                callback && callback(enlivenedObjects);
                return;
            }

            objects.forEach(function (o, index) {
                // if sparse array
                if (!o || !o.type) {
                    onLoaded();
                    return;
                }
                var klass = fabric.util.getKlass(o.type, namespace);
                if (klass.async) {
                    klass.fromObject(o, function (obj, error) {
                        if (!error) {
                            enlivenedObjects[index] = obj;
                            reviver && reviver(o, enlivenedObjects[index]);
                        }
                        onLoaded();
                    });
                }
                else {
                    enlivenedObjects[index] = klass.fromObject(o);
                    reviver && reviver(o, enlivenedObjects[index]);
                    onLoaded();
                }
            });
        },

        /**
         * Groups SVG elements (usually those retrieved from SVG document)
         * @static
         * @memberOf fabric.util
         * @param {Array} elements SVG elements to group
         * @param {Object} [options] Options object
         * @return {fabric.Object|fabric.PathGroup}
         */
        groupSVGElements: function(elements, options, path) {
            var object;

            object = new fabric.PathGroup(elements, options);

            if (typeof path !== 'undefined') {
                object.setSourcePath(path);
            }
            return object;
        },

        /**
         * Populates an object with properties of another object
         * @static
         * @memberOf fabric.util
         * @param {Object} source Source object
         * @param {Object} destination Destination object
         * @return {Array} properties Propertie names to include
         */
        populateWithProperties: function(source, destination, properties) {
            if (properties && Object.prototype.toString.call(properties) === '[object Array]') {
                for (var i = 0, len = properties.length; i < len; i++) {
                    if (properties[i] in source) {
                        destination[properties[i]] = source[properties[i]];
                    }
                }
            }
        },

        /**
         * Draws a dashed line between two points
         *
         * This method is used to draw dashed line around selection area.
         * See <a href="http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas">dotted stroke in canvas</a>
         *
         * @param {CanvasRenderingContext2D} ctx context
         * @param {Number} x  start x coordinate
         * @param {Number} y start y coordinate
         * @param {Number} x2 end x coordinate
         * @param {Number} y2 end y coordinate
         * @param {Array} da dash array pattern
         */
        drawDashedLine: function(ctx, x, y, x2, y2, da) {
            var dx = x2 - x,
                dy = y2 - y,
                len = sqrt(dx * dx + dy * dy),
                rot = atan2(dy, dx),
                dc = da.length,
                di = 0,
                draw = true;

            ctx.save();
            ctx.translate(x, y);
            ctx.moveTo(0, 0);
            ctx.rotate(rot);

            x = 0;
            while (len > x) {
                x += da[di++ % dc];
                if (x > len) {
                    x = len;
                }
                ctx[draw ? 'lineTo' : 'moveTo'](x, 0);
                draw = !draw;
            }

            ctx.restore();
        },

        /**
         * Creates canvas element and initializes it via excanvas if necessary
         * @static
         * @memberOf fabric.util
         * @param {CanvasElement} [canvasEl] optional canvas element to initialize;
         * when not given, element is created implicitly
         * @return {CanvasElement} initialized canvas element
         */
        createCanvasElement: function(canvasEl) {
            canvasEl || (canvasEl = fabric.document.createElement('canvas'));
            //jscs:disable requireCamelCaseOrUpperCaseIdentifiers
            if (!canvasEl.getContext && typeof G_vmlCanvasManager !== 'undefined') {
                G_vmlCanvasManager.initElement(canvasEl);
            }
            //jscs:enable requireCamelCaseOrUpperCaseIdentifiers
            return canvasEl;
        },

        /**
         * Creates image element (works on client and node)
         * @static
         * @memberOf fabric.util
         * @return {HTMLImageElement} HTML image element
         */
        createImage: function() {
            return fabric.isLikelyNode
                ? new (require('canvas').Image)()
                : fabric.document.createElement('img');
        },

        /**
         * Creates accessors (getXXX, setXXX) for a "class", based on "stateProperties" array
         * @static
         * @memberOf fabric.util
         * @param {Object} klass "Class" to create accessors for
         */
        createAccessors: function(klass) {
            var proto = klass.prototype;

            for (var i = proto.stateProperties.length; i--; ) {

                var propName = proto.stateProperties[i],
                    capitalizedPropName = propName.charAt(0).toUpperCase() + propName.slice(1),
                    setterName = 'set' + capitalizedPropName,
                    getterName = 'get' + capitalizedPropName;

                // using `new Function` for better introspection
                if (!proto[getterName]) {
                    proto[getterName] = (function(property) {
                        return new Function('return this.get("' + property + '")');
                    })(propName);
                }
                if (!proto[setterName]) {
                    proto[setterName] = (function(property) {
                        return new Function('value', 'return this.set("' + property + '", value)');
                    })(propName);
                }
            }
        },

        /**
         * @static
         * @memberOf fabric.util
         * @param {fabric.Object} receiver Object implementing `clipTo` method
         * @param {CanvasRenderingContext2D} ctx Context to clip
         */
        clipContext: function(receiver, ctx) {
            ctx.save();
            ctx.beginPath();
            receiver.clipTo(ctx);
            ctx.clip();
        },

        /**
         * Multiply matrix A by matrix B to nest transformations
         * @static
         * @memberOf fabric.util
         * @param  {Array} matrixA First transformMatrix
         * @param  {Array} matrixB Second transformMatrix
         * @return {Array} The product of the two transform matrices
         */
        multiplyTransformMatrices: function(matrixA, matrixB) {
            // Matrix multiply matrixA * matrixB
            var a = [
                    [matrixA[0], matrixA[2], matrixA[4]],
                    [matrixA[1], matrixA[3], matrixA[5]],
                    [0,          0,          1         ]
                ],

                b = [
                    [matrixB[0], matrixB[2], matrixB[4]],
                    [matrixB[1], matrixB[3], matrixB[5]],
                    [0,          0,          1         ]
                ],

                result = [];

            for (var r = 0; r < 3; r++) {
                result[r] = [];
                for (var c = 0; c < 3; c++) {
                    var sum = 0;
                    for (var k = 0; k < 3; k++) {
                        sum += a[r][k] * b[k][c];
                    }

                    result[r][c] = sum;
                }
            }

            return [
                result[0][0],
                result[1][0],
                result[0][1],
                result[1][1],
                result[0][2],
                result[1][2]
            ];
        },

        /**
         * Returns string representation of function body
         * @param {Function} fn Function to get body of
         * @return {String} Function body
         */
        getFunctionBody: function(fn) {
            return (String(fn).match(/function[^{]*\{([\s\S]*)\}/) || {})[1];
        },

        /**
         * Returns true if context has transparent pixel
         * at specified location (taking tolerance into account)
         * @param {CanvasRenderingContext2D} ctx context
         * @param {Number} x x coordinate
         * @param {Number} y y coordinate
         * @param {Number} tolerance Tolerance
         */
        isTransparent: function(ctx, x, y, tolerance) {

            // If tolerance is > 0 adjust start coords to take into account.
            // If moves off Canvas fix to 0
            if (tolerance > 0) {
                if (x > tolerance) {
                    x -= tolerance;
                }
                else {
                    x = 0;
                }
                if (y > tolerance) {
                    y -= tolerance;
                }
                else {
                    y = 0;
                }
            }

            var _isTransparent = true,
                imageData = ctx.getImageData(x, y, (tolerance * 2) || 1, (tolerance * 2) || 1);

            // Split image data - for tolerance > 1, pixelDataSize = 4;
            for (var i = 3, l = imageData.data.length; i < l; i += 4) {
                var temp = imageData.data[i];
                _isTransparent = temp <= 0;
                if (_isTransparent === false) {
                    break; // Stop if colour found
                }
            }

            imageData = null;

            return _isTransparent;
        }
    };

})(typeof exports !== 'undefined' ? exports : this);


(function() {

    var arcToSegmentsCache = { },
        segmentToBezierCache = { },
        boundsOfCurveCache = { },
        _join = Array.prototype.join;

    /* Adapted from http://dxr.mozilla.org/mozilla-central/source/content/svg/content/src/nsSVGPathDataParser.cpp
     * by Andrea Bogazzi code is under MPL. if you don't have a copy of the license you can take it here
     * http://mozilla.org/MPL/2.0/
     */
    function arcToSegments(toX, toY, rx, ry, large, sweep, rotateX) {
        var argsString = _join.call(arguments);
        if (arcToSegmentsCache[argsString]) {
            return arcToSegmentsCache[argsString];
        }

        var PI = Math.PI, th = rotateX * PI / 180,
            sinTh = Math.sin(th),
            cosTh = Math.cos(th),
            fromX = 0, fromY = 0;

        rx = Math.abs(rx);
        ry = Math.abs(ry);

        var px = -cosTh * toX * 0.5 - sinTh * toY * 0.5,
            py = -cosTh * toY * 0.5 + sinTh * toX * 0.5,
            rx2 = rx * rx, ry2 = ry * ry, py2 = py * py, px2 = px * px,
            pl = rx2 * ry2 - rx2 * py2 - ry2 * px2,
            root = 0;

        if (pl < 0) {
            var s = Math.sqrt(1 - pl/(rx2 * ry2));
            rx *= s;
            ry *= s;
        }
        else {
            root = (large === sweep ? -1.0 : 1.0) *
                Math.sqrt( pl /(rx2 * py2 + ry2 * px2));
        }

        var cx = root * rx * py / ry,
            cy = -root * ry * px / rx,
            cx1 = cosTh * cx - sinTh * cy + toX * 0.5,
            cy1 = sinTh * cx + cosTh * cy + toY * 0.5,
            mTheta = calcVectorAngle(1, 0, (px - cx) / rx, (py - cy) / ry),
            dtheta = calcVectorAngle((px - cx) / rx, (py - cy) / ry, (-px - cx) / rx, (-py - cy) / ry);

        if (sweep === 0 && dtheta > 0) {
            dtheta -= 2 * PI;
        }
        else if (sweep === 1 && dtheta < 0) {
            dtheta += 2 * PI;
        }

        // Convert into cubic bezier segments <= 90deg
        var segments = Math.ceil(Math.abs(dtheta / PI * 2)),
            result = [], mDelta = dtheta / segments,
            mT = 8 / 3 * Math.sin(mDelta / 4) * Math.sin(mDelta / 4) / Math.sin(mDelta / 2),
            th3 = mTheta + mDelta;

        for (var i = 0; i < segments; i++) {
            result[i] = segmentToBezier(mTheta, th3, cosTh, sinTh, rx, ry, cx1, cy1, mT, fromX, fromY);
            fromX = result[i][4];
            fromY = result[i][5];
            mTheta = th3;
            th3 += mDelta;
        }
        arcToSegmentsCache[argsString] = result;
        return result;
    }

    function segmentToBezier(th2, th3, cosTh, sinTh, rx, ry, cx1, cy1, mT, fromX, fromY) {
        var argsString2 = _join.call(arguments);
        if (segmentToBezierCache[argsString2]) {
            return segmentToBezierCache[argsString2];
        }

        var costh2 = Math.cos(th2),
            sinth2 = Math.sin(th2),
            costh3 = Math.cos(th3),
            sinth3 = Math.sin(th3),
            toX = cosTh * rx * costh3 - sinTh * ry * sinth3 + cx1,
            toY = sinTh * rx * costh3 + cosTh * ry * sinth3 + cy1,
            cp1X = fromX + mT * ( - cosTh * rx * sinth2 - sinTh * ry * costh2),
            cp1Y = fromY + mT * ( - sinTh * rx * sinth2 + cosTh * ry * costh2),
            cp2X = toX + mT * ( cosTh * rx * sinth3 + sinTh * ry * costh3),
            cp2Y = toY + mT * ( sinTh * rx * sinth3 - cosTh * ry * costh3);

        segmentToBezierCache[argsString2] = [
            cp1X, cp1Y,
            cp2X, cp2Y,
            toX, toY
        ];
        return segmentToBezierCache[argsString2];
    }

    /*
     * Private
     */
    function calcVectorAngle(ux, uy, vx, vy) {
        var ta = Math.atan2(uy, ux),
            tb = Math.atan2(vy, vx);
        if (tb >= ta) {
            return tb - ta;
        }
        else {
            return 2 * Math.PI - (ta - tb);
        }
    }

    /**
     * Draws arc
     * @param {CanvasRenderingContext2D} ctx
     * @param {Number} fx
     * @param {Number} fy
     * @param {Array} coords
     */
    fabric.util.drawArc = function(ctx, fx, fy, coords) {
        var rx = coords[0],
            ry = coords[1],
            rot = coords[2],
            large = coords[3],
            sweep = coords[4],
            tx = coords[5],
            ty = coords[6],
            segs = [[ ], [ ], [ ], [ ]],
            segsNorm = arcToSegments(tx - fx, ty - fy, rx, ry, large, sweep, rot);

        for (var i = 0, len = segsNorm.length; i < len; i++) {
            segs[i][0] = segsNorm[i][0] + fx;
            segs[i][1] = segsNorm[i][1] + fy;
            segs[i][2] = segsNorm[i][2] + fx;
            segs[i][3] = segsNorm[i][3] + fy;
            segs[i][4] = segsNorm[i][4] + fx;
            segs[i][5] = segsNorm[i][5] + fy;
            ctx.bezierCurveTo.apply(ctx, segs[i]);
        }
    };

    /**
     * Calculate bounding box of a elliptic-arc
     * @param {Number} fx start point of arc
     * @param {Number} fy
     * @param {Number} rx horizontal radius
     * @param {Number} ry vertical radius
     * @param {Number} rot angle of horizontal axe
     * @param {Number} large 1 or 0, whatever the arc is the big or the small on the 2 points
     * @param {Number} sweep 1 or 0, 1 clockwise or counterclockwise direction
     * @param {Number} tx end point of arc
     * @param {Number} ty
     */
    fabric.util.getBoundsOfArc = function(fx, fy, rx, ry, rot, large, sweep, tx, ty) {

        var fromX = 0, fromY = 0, bound = [ ], bounds = [ ],
            segs = arcToSegments(tx - fx, ty - fy, rx, ry, large, sweep, rot);

        for (var i = 0, len = segs.length; i < len; i++) {
            bound = getBoundsOfCurve(fromX, fromY, segs[i][0], segs[i][1], segs[i][2], segs[i][3], segs[i][4], segs[i][5]);
            bound[0].x += fx;
            bound[0].y += fy;
            bound[1].x += fx;
            bound[1].y += fy;
            bounds.push(bound[0]);
            bounds.push(bound[1]);
            fromX = segs[i][4];
            fromY = segs[i][5];
        }
        return bounds;
    };

    /**
     * Calculate bounding box of a beziercurve
     * @param {Number} x0 starting point
     * @param {Number} y0
     * @param {Number} x1 first control point
     * @param {Number} y1
     * @param {Number} x2 secondo control point
     * @param {Number} y2
     * @param {Number} x3 end of beizer
     * @param {Number} y3
     */
        // taken from http://jsbin.com/ivomiq/56/edit  no credits available for that.
    function getBoundsOfCurve(x0, y0, x1, y1, x2, y2, x3, y3) {
        var argsString = _join.call(arguments);
        if (boundsOfCurveCache[argsString]) {
            return boundsOfCurveCache[argsString];
        }

        var sqrt = Math.sqrt,
            min = Math.min, max = Math.max,
            abs = Math.abs, tvalues = [ ],
            bounds = [[ ], [ ]],
            a, b, c, t, t1, t2, b2ac, sqrtb2ac;

        b = 6 * x0 - 12 * x1 + 6 * x2;
        a = -3 * x0 + 9 * x1 - 9 * x2 + 3 * x3;
        c = 3 * x1 - 3 * x0;

        for (var i = 0; i < 2; ++i) {
            if (i > 0) {
                b = 6 * y0 - 12 * y1 + 6 * y2;
                a = -3 * y0 + 9 * y1 - 9 * y2 + 3 * y3;
                c = 3 * y1 - 3 * y0;
            }

            if (abs(a) < 1e-12) {
                if (abs(b) < 1e-12) {
                    continue;
                }
                t = -c / b;
                if (0 < t && t < 1) {
                    tvalues.push(t);
                }
                continue;
            }
            b2ac = b * b - 4 * c * a;
            if (b2ac < 0) {
                continue;
            }
            sqrtb2ac = sqrt(b2ac);
            t1 = (-b + sqrtb2ac) / (2 * a);
            if (0 < t1 && t1 < 1) {
                tvalues.push(t1);
            }
            t2 = (-b - sqrtb2ac) / (2 * a);
            if (0 < t2 && t2 < 1) {
                tvalues.push(t2);
            }
        }

        var x, y, j = tvalues.length, jlen = j, mt;
        while (j--) {
            t = tvalues[j];
            mt = 1 - t;
            x = (mt * mt * mt * x0) + (3 * mt * mt * t * x1) + (3 * mt * t * t * x2) + (t * t * t * x3);
            bounds[0][j] = x;

            y = (mt * mt * mt * y0) + (3 * mt * mt * t * y1) + (3 * mt * t * t * y2) + (t * t * t * y3);
            bounds[1][j] = y;
        }

        bounds[0][jlen] = x0;
        bounds[1][jlen] = y0;
        bounds[0][jlen + 1] = x3;
        bounds[1][jlen + 1] = y3;
        var result = [
            {
                x: min.apply(null, bounds[0]),
                y: min.apply(null, bounds[1])
            },
            {
                x: max.apply(null, bounds[0]),
                y: max.apply(null, bounds[1])
            }
        ];
        boundsOfCurveCache[argsString] = result;
        return result;
    }

    fabric.util.getBoundsOfCurve = getBoundsOfCurve;

})();


(function() {

    var slice = Array.prototype.slice;

    /* _ES5_COMPAT_START_ */

    if (!Array.prototype.indexOf) {
        /**
         * Finds index of an element in an array
         * @param {Any} searchElement
         * @param {Number} [fromIndex]
         * @return {Number}
         */
        Array.prototype.indexOf = function (searchElement /*, fromIndex */ ) {
            if (this === void 0 || this === null) {
                throw new TypeError();
            }
            var t = Object(this), len = t.length >>> 0;
            if (len === 0) {
                return -1;
            }
            var n = 0;
            if (arguments.length > 0) {
                n = Number(arguments[1]);
                if (n !== n) { // shortcut for verifying if it's NaN
                    n = 0;
                }
                else if (n !== 0 && n !== Number.POSITIVE_INFINITY && n !== Number.NEGATIVE_INFINITY) {
                    n = (n > 0 || -1) * Math.floor(Math.abs(n));
                }
            }
            if (n >= len) {
                return -1;
            }
            var k = n >= 0 ? n : Math.max(len - Math.abs(n), 0);
            for (; k < len; k++) {
                if (k in t && t[k] === searchElement) {
                    return k;
                }
            }
            return -1;
        };
    }

    if (!Array.prototype.forEach) {
        /**
         * Iterates an array, invoking callback for each element
         * @param {Function} fn Callback to invoke for each element
         * @param {Object} [context] Context to invoke callback in
         * @return {Array}
         */
        Array.prototype.forEach = function(fn, context) {
            for (var i = 0, len = this.length >>> 0; i < len; i++) {
                if (i in this) {
                    fn.call(context, this[i], i, this);
                }
            }
        };
    }

    if (!Array.prototype.map) {
        /**
         * Returns a result of iterating over an array, invoking callback for each element
         * @param {Function} fn Callback to invoke for each element
         * @param {Object} [context] Context to invoke callback in
         * @return {Array}
         */
        Array.prototype.map = function(fn, context) {
            var result = [ ];
            for (var i = 0, len = this.length >>> 0; i < len; i++) {
                if (i in this) {
                    result[i] = fn.call(context, this[i], i, this);
                }
            }
            return result;
        };
    }

    if (!Array.prototype.every) {
        /**
         * Returns true if a callback returns truthy value for all elements in an array
         * @param {Function} fn Callback to invoke for each element
         * @param {Object} [context] Context to invoke callback in
         * @return {Boolean}
         */
        Array.prototype.every = function(fn, context) {
            for (var i = 0, len = this.length >>> 0; i < len; i++) {
                if (i in this && !fn.call(context, this[i], i, this)) {
                    return false;
                }
            }
            return true;
        };
    }

    if (!Array.prototype.some) {
        /**
         * Returns true if a callback returns truthy value for at least one element in an array
         * @param {Function} fn Callback to invoke for each element
         * @param {Object} [context] Context to invoke callback in
         * @return {Boolean}
         */
        Array.prototype.some = function(fn, context) {
            for (var i = 0, len = this.length >>> 0; i < len; i++) {
                if (i in this && fn.call(context, this[i], i, this)) {
                    return true;
                }
            }
            return false;
        };
    }

    if (!Array.prototype.filter) {
        /**
         * Returns the result of iterating over elements in an array
         * @param {Function} fn Callback to invoke for each element
         * @param {Object} [context] Context to invoke callback in
         * @return {Array}
         */
        Array.prototype.filter = function(fn, context) {
            var result = [ ], val;
            for (var i = 0, len = this.length >>> 0; i < len; i++) {
                if (i in this) {
                    val = this[i]; // in case fn mutates this
                    if (fn.call(context, val, i, this)) {
                        result.push(val);
                    }
                }
            }
            return result;
        };
    }

    if (!Array.prototype.reduce) {
        /**
         * Returns "folded" (reduced) result of iterating over elements in an array
         * @param {Function} fn Callback to invoke for each element
         * @param {Object} [initial] Object to use as the first argument to the first call of the callback
         * @return {Any}
         */
        Array.prototype.reduce = function(fn /*, initial*/) {
            var len = this.length >>> 0,
                i = 0,
                rv;

            if (arguments.length > 1) {
                rv = arguments[1];
            }
            else {
                do {
                    if (i in this) {
                        rv = this[i++];
                        break;
                    }
                    // if array contains no values, no initial value to return
                    if (++i >= len) {
                        throw new TypeError();
                    }
                }
                while (true);
            }
            for (; i < len; i++) {
                if (i in this) {
                    rv = fn.call(null, rv, this[i], i, this);
                }
            }
            return rv;
        };
    }

    /* _ES5_COMPAT_END_ */

    /**
     * Invokes method on all items in a given array
     * @memberOf fabric.util.array
     * @param {Array} array Array to iterate over
     * @param {String} method Name of a method to invoke
     * @return {Array}
     */
    function invoke(array, method) {
        var args = slice.call(arguments, 2), result = [ ];
        for (var i = 0, len = array.length; i < len; i++) {
            result[i] = args.length ? array[i][method].apply(array[i], args) : array[i][method].call(array[i]);
        }
        return result;
    }

    /**
     * Finds maximum value in array (not necessarily "first" one)
     * @memberOf fabric.util.array
     * @param {Array} array Array to iterate over
     * @param {String} byProperty
     * @return {Any}
     */
    function max(array, byProperty) {
        return find(array, byProperty, function(value1, value2) {
            return value1 >= value2;
        });
    }

    /**
     * Finds minimum value in array (not necessarily "first" one)
     * @memberOf fabric.util.array
     * @param {Array} array Array to iterate over
     * @param {String} byProperty
     * @return {Any}
     */
    function min(array, byProperty) {
        return find(array, byProperty, function(value1, value2) {
            return value1 < value2;
        });
    }

    /**
     * @private
     */
    function find(array, byProperty, condition) {
        if (!array || array.length === 0) {
            return;
        }

        var i = array.length - 1,
            result = byProperty ? array[i][byProperty] : array[i];
        if (byProperty) {
            while (i--) {
                if (condition(array[i][byProperty], result)) {
                    result = array[i][byProperty];
                }
            }
        }
        else {
            while (i--) {
                if (condition(array[i], result)) {
                    result = array[i];
                }
            }
        }
        return result;
    }

    /**
     * @namespace fabric.util.array
     */
    fabric.util.array = {
        invoke: invoke,
        min: min,
        max: max
    };

})();


(function() {

    /**
     * Copies all enumerable properties of one object to another
     * @memberOf fabric.util.object
     * @param {Object} destination Where to copy to
     * @param {Object} source Where to copy from
     * @return {Object}
     */
    function extend(destination, source) {
        // JScript DontEnum bug is not taken care of
        for (var property in source) {
            destination[property] = source[property];
        }
        return destination;
    }

    /**
     * Creates an empty object and copies all enumerable properties of another object to it
     * @memberOf fabric.util.object
     * @param {Object} object Object to clone
     * @return {Object}
     */
    function clone(object) {
        return extend({ }, object);
    }

    /** @namespace fabric.util.object */
    fabric.util.object = {
        extend: extend,
        clone: clone
    };

})();


(function() {

    /* _ES5_COMPAT_START_ */
    if (!String.prototype.trim) {
        /**
         * Trims a string (removing whitespace from the beginning and the end)
         * @function external:String#trim
         * @see <a href="https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/String/Trim">String#trim on MDN</a>
         */
        String.prototype.trim = function () {
            // this trim is not fully ES3 or ES5 compliant, but it should cover most cases for now
            return this.replace(/^[\s\xA0]+/, '').replace(/[\s\xA0]+$/, '');
        };
    }
    /* _ES5_COMPAT_END_ */

    /**
     * Camelizes a string
     * @memberOf fabric.util.string
     * @param {String} string String to camelize
     * @return {String} Camelized version of a string
     */
    function camelize(string) {
        return string.replace(/-+(.)?/g, function(match, character) {
            return character ? character.toUpperCase() : '';
        });
    }

    /**
     * Capitalizes a string
     * @memberOf fabric.util.string
     * @param {String} string String to capitalize
     * @param {Boolean} [firstLetterOnly] If true only first letter is capitalized
     * and other letters stay untouched, if false first letter is capitalized
     * and other letters are converted to lowercase.
     * @return {String} Capitalized version of a string
     */
    function capitalize(string, firstLetterOnly) {
        return string.charAt(0).toUpperCase() +
            (firstLetterOnly ? string.slice(1) : string.slice(1).toLowerCase());
    }

    /**
     * Escapes XML in a string
     * @memberOf fabric.util.string
     * @param {String} string String to escape
     * @return {String} Escaped version of a string
     */
    function escapeXml(string) {
        return string.replace(/&/g, '&amp;')
            .replace(/"/g, '&quot;')
            .replace(/'/g, '&apos;')
            .replace(/</g, '&lt;')
            .replace(/>/g, '&gt;');
    }

    /**
     * String utilities
     * @namespace fabric.util.string
     */
    fabric.util.string = {
        camelize: camelize,
        capitalize: capitalize,
        escapeXml: escapeXml
    };
}());


/* _ES5_COMPAT_START_ */
(function() {

    var slice = Array.prototype.slice,
        apply = Function.prototype.apply,
        Dummy = function() { };

    if (!Function.prototype.bind) {
        /**
         * Cross-browser approximation of ES5 Function.prototype.bind (not fully spec conforming)
         * @see <a href="https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Function/bind">Function#bind on MDN</a>
         * @param {Object} thisArg Object to bind function to
         * @param {Any[]} [...] Values to pass to a bound function
         * @return {Function}
         */
        Function.prototype.bind = function(thisArg) {
            var _this = this, args = slice.call(arguments, 1), bound;
            if (args.length) {
                bound = function() {
                    return apply.call(_this, this instanceof Dummy ? this : thisArg, args.concat(slice.call(arguments)));
                };
            }
            else {
                /** @ignore */
                bound = function() {
                    return apply.call(_this, this instanceof Dummy ? this : thisArg, arguments);
                };
            }
            Dummy.prototype = this.prototype;
            bound.prototype = new Dummy();

            return bound;
        };
    }

})();
/* _ES5_COMPAT_END_ */


(function() {

    var slice = Array.prototype.slice, emptyFunction = function() { },

        IS_DONTENUM_BUGGY = (function() {
            for (var p in { toString: 1 }) {
                if (p === 'toString') {
                    return false;
                }
            }
            return true;
        })(),

        /** @ignore */
        addMethods = function(klass, source, parent) {
            for (var property in source) {

                if (property in klass.prototype &&
                    typeof klass.prototype[property] === 'function' &&
                    (source[property] + '').indexOf('callSuper') > -1) {

                    klass.prototype[property] = (function(property) {
                        return function() {

                            var superclass = this.constructor.superclass;
                            this.constructor.superclass = parent;
                            var returnValue = source[property].apply(this, arguments);
                            this.constructor.superclass = superclass;

                            if (property !== 'initialize') {
                                return returnValue;
                            }
                        };
                    })(property);
                }
                else {
                    klass.prototype[property] = source[property];
                }

                if (IS_DONTENUM_BUGGY) {
                    if (source.toString !== Object.prototype.toString) {
                        klass.prototype.toString = source.toString;
                    }
                    if (source.valueOf !== Object.prototype.valueOf) {
                        klass.prototype.valueOf = source.valueOf;
                    }
                }
            }
        };

    function Subclass() { }

    function callSuper(methodName) {
        var fn = this.constructor.superclass.prototype[methodName];
        return (arguments.length > 1)
            ? fn.apply(this, slice.call(arguments, 1))
            : fn.call(this);
    }

    /**
     * Helper for creation of "classes".
     * @memberOf fabric.util
     * @param {Function} [parent] optional "Class" to inherit from
     * @param {Object} [properties] Properties shared by all instances of this class
     *                  (be careful modifying objects defined here as this would affect all instances)
     */
    function createClass() {
        var parent = null,
            properties = slice.call(arguments, 0);

        if (typeof properties[0] === 'function') {
            parent = properties.shift();
        }
        function klass() {
            this.initialize.apply(this, arguments);
        }

        klass.superclass = parent;
        klass.subclasses = [ ];

        if (parent) {
            Subclass.prototype = parent.prototype;
            klass.prototype = new Subclass();
            parent.subclasses.push(klass);
        }
        for (var i = 0, length = properties.length; i < length; i++) {
            addMethods(klass, properties[i], parent);
        }
        if (!klass.prototype.initialize) {
            klass.prototype.initialize = emptyFunction;
        }
        klass.prototype.constructor = klass;
        klass.prototype.callSuper = callSuper;
        return klass;
    }

    fabric.util.createClass = createClass;
})();


(function () {

    var unknown = 'unknown';

    /* EVENT HANDLING */

    function areHostMethods(object) {
        var methodNames = Array.prototype.slice.call(arguments, 1),
            t, i, len = methodNames.length;
        for (i = 0; i < len; i++) {
            t = typeof object[methodNames[i]];
            if (!(/^(?:function|object|unknown)$/).test(t)) {
                return false;
            }
        }
        return true;
    }

    /** @ignore */
    var getElement,
        setElement,
        getUniqueId = (function () {
            var uid = 0;
            return function (element) {
                return element.__uniqueID || (element.__uniqueID = 'uniqueID__' + uid++);
            };
        })();

    (function () {
        var elements = { };
        /** @ignore */
        getElement = function (uid) {
            return elements[uid];
        };
        /** @ignore */
        setElement = function (uid, element) {
            elements[uid] = element;
        };
    })();

    function createListener(uid, handler) {
        return {
            handler: handler,
            wrappedHandler: createWrappedHandler(uid, handler)
        };
    }

    function createWrappedHandler(uid, handler) {
        return function (e) {
            handler.call(getElement(uid), e || fabric.window.event);
        };
    }

    function createDispatcher(uid, eventName) {
        return function (e) {
            if (handlers[uid] && handlers[uid][eventName]) {
                var handlersForEvent = handlers[uid][eventName];
                for (var i = 0, len = handlersForEvent.length; i < len; i++) {
                    handlersForEvent[i].call(this, e || fabric.window.event);
                }
            }
        };
    }

    var shouldUseAddListenerRemoveListener = (
            areHostMethods(fabric.document.documentElement, 'addEventListener', 'removeEventListener') &&
            areHostMethods(fabric.window, 'addEventListener', 'removeEventListener')),

        shouldUseAttachEventDetachEvent = (
            areHostMethods(fabric.document.documentElement, 'attachEvent', 'detachEvent') &&
            areHostMethods(fabric.window, 'attachEvent', 'detachEvent')),

    // IE branch
        listeners = { },

    // DOM L0 branch
        handlers = { },

        addListener, removeListener;

    if (shouldUseAddListenerRemoveListener) {
        /** @ignore */
        addListener = function (element, eventName, handler) {
            element.addEventListener(eventName, handler, false);
        };
        /** @ignore */
        removeListener = function (element, eventName, handler) {
            element.removeEventListener(eventName, handler, false);
        };
    }

    else if (shouldUseAttachEventDetachEvent) {
        /** @ignore */
        addListener = function (element, eventName, handler) {
            var uid = getUniqueId(element);
            setElement(uid, element);
            if (!listeners[uid]) {
                listeners[uid] = { };
            }
            if (!listeners[uid][eventName]) {
                listeners[uid][eventName] = [ ];

            }
            var listener = createListener(uid, handler);
            listeners[uid][eventName].push(listener);
            element.attachEvent('on' + eventName, listener.wrappedHandler);
        };
        /** @ignore */
        removeListener = function (element, eventName, handler) {
            var uid = getUniqueId(element), listener;
            if (listeners[uid] && listeners[uid][eventName]) {
                for (var i = 0, len = listeners[uid][eventName].length; i < len; i++) {
                    listener = listeners[uid][eventName][i];
                    if (listener && listener.handler === handler) {
                        element.detachEvent('on' + eventName, listener.wrappedHandler);
                        listeners[uid][eventName][i] = null;
                    }
                }
            }
        };
    }
    else {
        /** @ignore */
        addListener = function (element, eventName, handler) {
            var uid = getUniqueId(element);
            if (!handlers[uid]) {
                handlers[uid] = { };
            }
            if (!handlers[uid][eventName]) {
                handlers[uid][eventName] = [ ];
                var existingHandler = element['on' + eventName];
                if (existingHandler) {
                    handlers[uid][eventName].push(existingHandler);
                }
                element['on' + eventName] = createDispatcher(uid, eventName);
            }
            handlers[uid][eventName].push(handler);
        };
        /** @ignore */
        removeListener = function (element, eventName, handler) {
            var uid = getUniqueId(element);
            if (handlers[uid] && handlers[uid][eventName]) {
                var handlersForEvent = handlers[uid][eventName];
                for (var i = 0, len = handlersForEvent.length; i < len; i++) {
                    if (handlersForEvent[i] === handler) {
                        handlersForEvent.splice(i, 1);
                    }
                }
            }
        };
    }

    /**
     * Adds an event listener to an element
     * @function
     * @memberOf fabric.util
     * @param {HTMLElement} element
     * @param {String} eventName
     * @param {Function} handler
     */
    fabric.util.addListener = addListener;

    /**
     * Removes an event listener from an element
     * @function
     * @memberOf fabric.util
     * @param {HTMLElement} element
     * @param {String} eventName
     * @param {Function} handler
     */
    fabric.util.removeListener = removeListener;

    /**
     * Cross-browser wrapper for getting event's coordinates
     * @memberOf fabric.util
     * @param {Event} event Event object
     * @param {HTMLCanvasElement} upperCanvasEl &lt;canvas> element on which object selection is drawn
     */
    function getPointer(event, upperCanvasEl) {
        event || (event = fabric.window.event);

        var element = event.target ||
                (typeof event.srcElement !== unknown ? event.srcElement : null),

            scroll = fabric.util.getScrollLeftTop(element, upperCanvasEl);

        return {
            x: pointerX(event) + scroll.left,
            y: pointerY(event) + scroll.top
        };
    }

    var pointerX = function(event) {
            // looks like in IE (<9) clientX at certain point (apparently when mouseup fires on VML element)
            // is represented as COM object, with all the consequences, like "unknown" type and error on [[Get]]
            // need to investigate later
            return (typeof event.clientX !== unknown ? event.clientX : 0);
        },

        pointerY = function(event) {
            return (typeof event.clientY !== unknown ? event.clientY : 0);
        };

    function _getPointer(event, pageProp, clientProp) {
        var touchProp = event.type === 'touchend' ? 'changedTouches' : 'touches';

        return (event[touchProp] && event[touchProp][0]
            ? (event[touchProp][0][pageProp] - (event[touchProp][0][pageProp] - event[touchProp][0][clientProp]))
            || event[clientProp]
            : event[clientProp]);
    }

    if (fabric.isTouchSupported) {
        pointerX = function(event) {
            return _getPointer(event, 'pageX', 'clientX');
        };
        pointerY = function(event) {
            return _getPointer(event, 'pageY', 'clientY');
        };
    }

    fabric.util.getPointer = getPointer;

    fabric.util.object.extend(fabric.util, fabric.Observable);

})();


(function () {

    /**
     * Cross-browser wrapper for setting element's style
     * @memberOf fabric.util
     * @param {HTMLElement} element
     * @param {Object} styles
     * @return {HTMLElement} Element that was passed as a first argument
     */
    function setStyle(element, styles) {
        var elementStyle = element.style;
        if (!elementStyle) {
            return element;
        }
        if (typeof styles === 'string') {
            element.style.cssText += ';' + styles;
            return styles.indexOf('opacity') > -1
                ? setOpacity(element, styles.match(/opacity:\s*(\d?\.?\d*)/)[1])
                : element;
        }
        for (var property in styles) {
            if (property === 'opacity') {
                setOpacity(element, styles[property]);
            }
            else {
                var normalizedProperty = (property === 'float' || property === 'cssFloat')
                    ? (typeof elementStyle.styleFloat === 'undefined' ? 'cssFloat' : 'styleFloat')
                    : property;
                elementStyle[normalizedProperty] = styles[property];
            }
        }
        return element;
    }

    var parseEl = fabric.document.createElement('div'),
        supportsOpacity = typeof parseEl.style.opacity === 'string',
        supportsFilters = typeof parseEl.style.filter === 'string',
        reOpacity = /alpha\s*\(\s*opacity\s*=\s*([^\)]+)\)/,

        /** @ignore */
        setOpacity = function (element) { return element; };

    if (supportsOpacity) {
        /** @ignore */
        setOpacity = function(element, value) {
            element.style.opacity = value;
            return element;
        };
    }
    else if (supportsFilters) {
        /** @ignore */
        setOpacity = function(element, value) {
            var es = element.style;
            if (element.currentStyle && !element.currentStyle.hasLayout) {
                es.zoom = 1;
            }
            if (reOpacity.test(es.filter)) {
                value = value >= 0.9999 ? '' : ('alpha(opacity=' + (value * 100) + ')');
                es.filter = es.filter.replace(reOpacity, value);
            }
            else {
                es.filter += ' alpha(opacity=' + (value * 100) + ')';
            }
            return element;
        };
    }

    fabric.util.setStyle = setStyle;

})();


(function() {

    var _slice = Array.prototype.slice;

    /**
     * Takes id and returns an element with that id (if one exists in a document)
     * @memberOf fabric.util
     * @param {String|HTMLElement} id
     * @return {HTMLElement|null}
     */
    function getById(id) {
        return typeof id === 'string' ? fabric.document.getElementById(id) : id;
    }

    var sliceCanConvertNodelists,
        /**
         * Converts an array-like object (e.g. arguments or NodeList) to an array
         * @memberOf fabric.util
         * @param {Object} arrayLike
         * @return {Array}
         */
        toArray = function(arrayLike) {
            return _slice.call(arrayLike, 0);
        };

    try {
        sliceCanConvertNodelists = toArray(fabric.document.childNodes) instanceof Array;
    }
    catch (err) { }

    if (!sliceCanConvertNodelists) {
        toArray = function(arrayLike) {
            var arr = new Array(arrayLike.length), i = arrayLike.length;
            while (i--) {
                arr[i] = arrayLike[i];
            }
            return arr;
        };
    }

    /**
     * Creates specified element with specified attributes
     * @memberOf fabric.util
     * @param {String} tagName Type of an element to create
     * @param {Object} [attributes] Attributes to set on an element
     * @return {HTMLElement} Newly created element
     */
    function makeElement(tagName, attributes) {
        var el = fabric.document.createElement(tagName);
        for (var prop in attributes) {
            if (prop === 'class') {
                el.className = attributes[prop];
            }
            else if (prop === 'for') {
                el.htmlFor = attributes[prop];
            }
            else {
                el.setAttribute(prop, attributes[prop]);
            }
        }
        return el;
    }

    /**
     * Adds class to an element
     * @memberOf fabric.util
     * @param {HTMLElement} element Element to add class to
     * @param {String} className Class to add to an element
     */
    function addClass(element, className) {
        if (element && (' ' + element.className + ' ').indexOf(' ' + className + ' ') === -1) {
            element.className += (element.className ? ' ' : '') + className;
        }
    }

    /**
     * Wraps element with another element
     * @memberOf fabric.util
     * @param {HTMLElement} element Element to wrap
     * @param {HTMLElement|String} wrapper Element to wrap with
     * @param {Object} [attributes] Attributes to set on a wrapper
     * @return {HTMLElement} wrapper
     */
    function wrapElement(element, wrapper, attributes) {
        if (typeof wrapper === 'string') {
            wrapper = makeElement(wrapper, attributes);
        }
        if (element.parentNode) {
            element.parentNode.replaceChild(wrapper, element);
        }
        wrapper.appendChild(element);
        return wrapper;
    }

    /**
     * Returns element scroll offsets
     * @memberOf fabric.util
     * @param {HTMLElement} element Element to operate on
     * @param {HTMLElement} upperCanvasEl Upper canvas element
     * @return {Object} Object with left/top values
     */
    function getScrollLeftTop(element, upperCanvasEl) {

        var firstFixedAncestor,
            origElement,
            left = 0,
            top = 0,
            docElement = fabric.document.documentElement,
            body = fabric.document.body || {
                scrollLeft: 0, scrollTop: 0
            };

        origElement = element;

        while (element && element.parentNode && !firstFixedAncestor) {

            element = element.parentNode;

            if (element.nodeType === 1 &&
                fabric.util.getElementStyle(element, 'position') === 'fixed') {
                firstFixedAncestor = element;
            }

            if (element.nodeType === 1 &&
                origElement !== upperCanvasEl &&
                fabric.util.getElementStyle(element, 'position') === 'absolute') {
                left = 0;
                top = 0;
            }
            else if (element === fabric.document) {
                left = body.scrollLeft || docElement.scrollLeft || 0;
                top = body.scrollTop ||  docElement.scrollTop || 0;
            }
            else {
                left += element.scrollLeft || 0;
                top += element.scrollTop || 0;
            }
        }

        return { left: left, top: top };
    }

    /**
     * Returns offset for a given element
     * @function
     * @memberOf fabric.util
     * @param {HTMLElement} element Element to get offset for
     * @return {Object} Object with "left" and "top" properties
     */
    function getElementOffset(element) {
        var docElem,
            doc = element && element.ownerDocument,
            box = { left: 0, top: 0 },
            offset = { left: 0, top: 0 },
            scrollLeftTop,
            offsetAttributes = {
                borderLeftWidth: 'left',
                borderTopWidth:  'top',
                paddingLeft:     'left',
                paddingTop:      'top'
            };

        if (!doc) {
            return { left: 0, top: 0 };
        }

        for (var attr in offsetAttributes) {
            offset[offsetAttributes[attr]] += parseInt(getElementStyle(element, attr), 10) || 0;
        }

        docElem = doc.documentElement;
        if ( typeof element.getBoundingClientRect !== 'undefined' ) {
            box = element.getBoundingClientRect();
        }

        scrollLeftTop = fabric.util.getScrollLeftTop(element, null);

        return {
            left: box.left + scrollLeftTop.left - (docElem.clientLeft || 0) + offset.left,
            top: box.top + scrollLeftTop.top - (docElem.clientTop || 0)  + offset.top
        };
    }

    /**
     * Returns style attribute value of a given element
     * @memberOf fabric.util
     * @param {HTMLElement} element Element to get style attribute for
     * @param {String} attr Style attribute to get for element
     * @return {String} Style attribute value of the given element.
     */
    var getElementStyle;
    if (fabric.document.defaultView && fabric.document.defaultView.getComputedStyle) {
        getElementStyle = function(element, attr) {
            var style = fabric.document.defaultView.getComputedStyle(element, null);
            return style ? style[attr] : undefined;
        };
    }
    else {
        getElementStyle = function(element, attr) {
            var value = element.style[attr];
            if (!value && element.currentStyle) {
                value = element.currentStyle[attr];
            }
            return value;
        };
    }

    (function () {
        var style = fabric.document.documentElement.style,
            selectProp = 'userSelect' in style
                ? 'userSelect'
                : 'MozUserSelect' in style
                ? 'MozUserSelect'
                : 'WebkitUserSelect' in style
                ? 'WebkitUserSelect'
                : 'KhtmlUserSelect' in style
                ? 'KhtmlUserSelect'
                : '';

        /**
         * Makes element unselectable
         * @memberOf fabric.util
         * @param {HTMLElement} element Element to make unselectable
         * @return {HTMLElement} Element that was passed in
         */
        function makeElementUnselectable(element) {
            if (typeof element.onselectstart !== 'undefined') {
                element.onselectstart = fabric.util.falseFunction;
            }
            if (selectProp) {
                element.style[selectProp] = 'none';
            }
            else if (typeof element.unselectable === 'string') {
                element.unselectable = 'on';
            }
            return element;
        }

        /**
         * Makes element selectable
         * @memberOf fabric.util
         * @param {HTMLElement} element Element to make selectable
         * @return {HTMLElement} Element that was passed in
         */
        function makeElementSelectable(element) {
            if (typeof element.onselectstart !== 'undefined') {
                element.onselectstart = null;
            }
            if (selectProp) {
                element.style[selectProp] = '';
            }
            else if (typeof element.unselectable === 'string') {
                element.unselectable = '';
            }
            return element;
        }

        fabric.util.makeElementUnselectable = makeElementUnselectable;
        fabric.util.makeElementSelectable = makeElementSelectable;
    })();

    (function() {

        /**
         * Inserts a script element with a given url into a document; invokes callback, when that script is finished loading
         * @memberOf fabric.util
         * @param {String} url URL of a script to load
         * @param {Function} callback Callback to execute when script is finished loading
         */
        function getScript(url, callback) {
            var headEl = fabric.document.getElementsByTagName('head')[0],
                scriptEl = fabric.document.createElement('script'),
                loading = true;

            /** @ignore */
            scriptEl.onload = /** @ignore */ scriptEl.onreadystatechange = function(e) {
                if (loading) {
                    if (typeof this.readyState === 'string' &&
                        this.readyState !== 'loaded' &&
                        this.readyState !== 'complete') {
                        return;
                    }
                    loading = false;
                    callback(e || fabric.window.event);
                    scriptEl = scriptEl.onload = scriptEl.onreadystatechange = null;
                }
            };
            scriptEl.src = url;
            headEl.appendChild(scriptEl);
            // causes issue in Opera
            // headEl.removeChild(scriptEl);
        }

        fabric.util.getScript = getScript;
    })();

    fabric.util.getById = getById;
    fabric.util.toArray = toArray;
    fabric.util.makeElement = makeElement;
    fabric.util.addClass = addClass;
    fabric.util.wrapElement = wrapElement;
    fabric.util.getScrollLeftTop = getScrollLeftTop;
    fabric.util.getElementOffset = getElementOffset;
    fabric.util.getElementStyle = getElementStyle;

})();


(function() {

    function addParamToUrl(url, param) {
        return url + (/\?/.test(url) ? '&' : '?') + param;
    }

    var makeXHR = (function() {
        var factories = [
            function() { return new ActiveXObject('Microsoft.XMLHTTP'); },
            function() { return new ActiveXObject('Msxml2.XMLHTTP'); },
            function() { return new ActiveXObject('Msxml2.XMLHTTP.3.0'); },
            function() { return new XMLHttpRequest(); }
        ];
        for (var i = factories.length; i--; ) {
            try {
                var req = factories[i]();
                if (req) {
                    return factories[i];
                }
            }
            catch (err) { }
        }
    })();

    function emptyFn() { }

    /**
     * Cross-browser abstraction for sending XMLHttpRequest
     * @memberOf fabric.util
     * @param {String} url URL to send XMLHttpRequest to
     * @param {Object} [options] Options object
     * @param {String} [options.method="GET"]
     * @param {Function} options.onComplete Callback to invoke when request is completed
     * @return {XMLHttpRequest} request
     */
    function request(url, options) {

        options || (options = { });

        var method = options.method ? options.method.toUpperCase() : 'GET',
            onComplete = options.onComplete || function() { },
            xhr = makeXHR(),
            body;

        /** @ignore */
        xhr.onreadystatechange = function() {
            if (xhr.readyState === 4) {
                onComplete(xhr);
                xhr.onreadystatechange = emptyFn;
            }
        };

        if (method === 'GET') {
            body = null;
            if (typeof options.parameters === 'string') {
                url = addParamToUrl(url, options.parameters);
            }
        }

        xhr.open(method, url, true);

        if (method === 'POST' || method === 'PUT') {
            xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
        }

        xhr.send(body);
        return xhr;
    }

    fabric.util.request = request;
})();


/**
 * Wrapper around `console.log` (when available)
 * @param {Any} [values] Values to log
 */
fabric.log = function() { };

/**
 * Wrapper around `console.warn` (when available)
 * @param {Any} [values] Values to log as a warning
 */
fabric.warn = function() { };

if (typeof console !== 'undefined') {
    ['log', 'warn'].forEach(function(methodName) {
        if (typeof console[methodName] !== 'undefined' && console[methodName].apply) {
            fabric[methodName] = function() {
                return console[methodName].apply(console, arguments);
            };
        }
    });
}


(function() {

    /**
     * Changes value from one to another within certain period of time, invoking callbacks as value is being changed.
     * @memberOf fabric.util
     * @param {Object} [options] Animation options
     * @param {Function} [options.onChange] Callback; invoked on every value change
     * @param {Function} [options.onComplete] Callback; invoked when value change is completed
     * @param {Number} [options.startValue=0] Starting value
     * @param {Number} [options.endValue=100] Ending value
     * @param {Number} [options.byValue=100] Value to modify the property by
     * @param {Function} [options.easing] Easing function
     * @param {Number} [options.duration=500] Duration of change (in ms)
     */
    function animate(options) {

        requestAnimFrame(function(timestamp) {
            options || (options = { });

            var start = timestamp || +new Date(),
                duration = options.duration || 500,
                finish = start + duration, time,
                onChange = options.onChange || function() { },
                abort = options.abort || function() { return false; },
                easing = options.easing || function(t, b, c, d) {return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;},
                startValue = 'startValue' in options ? options.startValue : 0,
                endValue = 'endValue' in options ? options.endValue : 100,
                byValue = options.byValue || endValue - startValue;

            options.onStart && options.onStart();

            (function tick(ticktime) {
                time = ticktime || +new Date();
                var currentTime = time > finish ? duration : (time - start);
                if (abort()) {
                    options.onComplete && options.onComplete();
                    return;
                }
                onChange(easing(currentTime, startValue, byValue, duration));
                if (time > finish) {
                    options.onComplete && options.onComplete();
                    return;
                }
                requestAnimFrame(tick);
            })(start);
        });

    }

    var _requestAnimFrame = fabric.window.requestAnimationFrame       ||
        fabric.window.webkitRequestAnimationFrame ||
        fabric.window.mozRequestAnimationFrame    ||
        fabric.window.oRequestAnimationFrame      ||
        fabric.window.msRequestAnimationFrame     ||
        function(callback) {
            fabric.window.setTimeout(callback, 1000 / 60);
        };
    /**
     * requestAnimationFrame polyfill based on http://paulirish.com/2011/requestanimationframe-for-smart-animating/
     * In order to get a precise start time, `requestAnimFrame` should be called as an entry into the method
     * @memberOf fabric.util
     * @param {Function} callback Callback to invoke
     * @param {DOMElement} element optional Element to associate with animation
     */
    function requestAnimFrame() {
        return _requestAnimFrame.apply(fabric.window, arguments);
    }

    fabric.util.animate = animate;
    fabric.util.requestAnimFrame = requestAnimFrame;

})();


(function() {

    function normalize(a, c, p, s) {
        if (a < Math.abs(c)) {
            a = c;
            s = p / 4;
        }
        else {
            s = p / (2 * Math.PI) * Math.asin(c / a);
        }
        return { a: a, c: c, p: p, s: s };
    }

    function elastic(opts, t, d) {
        return opts.a *
            Math.pow(2, 10 * (t -= 1)) *
            Math.sin( (t * d - opts.s) * (2 * Math.PI) / opts.p );
    }

    /**
     * Cubic easing out
     * @memberOf fabric.util.ease
     */
    function easeOutCubic(t, b, c, d) {
        return c * ((t = t / d - 1) * t * t + 1) + b;
    }

    /**
     * Cubic easing in and out
     * @memberOf fabric.util.ease
     */
    function easeInOutCubic(t, b, c, d) {
        t /= d/2;
        if (t < 1) {
            return c / 2 * t * t * t + b;
        }
        return c / 2 * ((t -= 2) * t * t + 2) + b;
    }

    /**
     * Quartic easing in
     * @memberOf fabric.util.ease
     */
    function easeInQuart(t, b, c, d) {
        return c * (t /= d) * t * t * t + b;
    }

    /**
     * Quartic easing out
     * @memberOf fabric.util.ease
     */
    function easeOutQuart(t, b, c, d) {
        return -c * ((t = t / d - 1) * t * t * t - 1) + b;
    }

    /**
     * Quartic easing in and out
     * @memberOf fabric.util.ease
     */
    function easeInOutQuart(t, b, c, d) {
        t /= d / 2;
        if (t < 1) {
            return c / 2 * t * t * t * t + b;
        }
        return -c / 2 * ((t -= 2) * t * t * t - 2) + b;
    }

    /**
     * Quintic easing in
     * @memberOf fabric.util.ease
     */
    function easeInQuint(t, b, c, d) {
        return c * (t /= d) * t * t * t * t + b;
    }

    /**
     * Quintic easing out
     * @memberOf fabric.util.ease
     */
    function easeOutQuint(t, b, c, d) {
        return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
    }

    /**
     * Quintic easing in and out
     * @memberOf fabric.util.ease
     */
    function easeInOutQuint(t, b, c, d) {
        t /= d / 2;
        if (t < 1) {
            return c / 2 * t * t * t * t * t + b;
        }
        return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
    }

    /**
     * Sinusoidal easing in
     * @memberOf fabric.util.ease
     */
    function easeInSine(t, b, c, d) {
        return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;
    }

    /**
     * Sinusoidal easing out
     * @memberOf fabric.util.ease
     */
    function easeOutSine(t, b, c, d) {
        return c * Math.sin(t / d * (Math.PI / 2)) + b;
    }

    /**
     * Sinusoidal easing in and out
     * @memberOf fabric.util.ease
     */
    function easeInOutSine(t, b, c, d) {
        return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
    }

    /**
     * Exponential easing in
     * @memberOf fabric.util.ease
     */
    function easeInExpo(t, b, c, d) {
        return (t === 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b;
    }

    /**
     * Exponential easing out
     * @memberOf fabric.util.ease
     */
    function easeOutExpo(t, b, c, d) {
        return (t === d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b;
    }

    /**
     * Exponential easing in and out
     * @memberOf fabric.util.ease
     */
    function easeInOutExpo(t, b, c, d) {
        if (t === 0) {
            return b;
        }
        if (t === d) {
            return b + c;
        }
        t /= d / 2;
        if (t < 1) {
            return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
        }
        return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
    }

    /**
     * Circular easing in
     * @memberOf fabric.util.ease
     */
    function easeInCirc(t, b, c, d) {
        return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
    }

    /**
     * Circular easing out
     * @memberOf fabric.util.ease
     */
    function easeOutCirc(t, b, c, d) {
        return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
    }

    /**
     * Circular easing in and out
     * @memberOf fabric.util.ease
     */
    function easeInOutCirc(t, b, c, d) {
        t /= d / 2;
        if (t < 1) {
            return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
        }
        return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
    }

    /**
     * Elastic easing in
     * @memberOf fabric.util.ease
     */
    function easeInElastic(t, b, c, d) {
        var s = 1.70158, p = 0, a = c;
        if (t === 0) {
            return b;
        }
        t /= d;
        if (t === 1) {
            return b + c;
        }
        if (!p) {
            p = d * 0.3;
        }
        var opts = normalize(a, c, p, s);
        return -elastic(opts, t, d) + b;
    }

    /**
     * Elastic easing out
     * @memberOf fabric.util.ease
     */
    function easeOutElastic(t, b, c, d) {
        var s = 1.70158, p = 0, a = c;
        if (t === 0) {
            return b;
        }
        t /= d;
        if (t === 1) {
            return b + c;
        }
        if (!p) {
            p = d * 0.3;
        }
        var opts = normalize(a, c, p, s);
        return opts.a * Math.pow(2, -10 * t) * Math.sin((t * d - opts.s) * (2 * Math.PI) / opts.p ) + opts.c + b;
    }

    /**
     * Elastic easing in and out
     * @memberOf fabric.util.ease
     */
    function easeInOutElastic(t, b, c, d) {
        var s = 1.70158, p = 0, a = c;
        if (t === 0) {
            return b;
        }
        t /= d / 2;
        if (t === 2) {
            return b + c;
        }
        if (!p) {
            p = d * (0.3 * 1.5);
        }
        var opts = normalize(a, c, p, s);
        if (t < 1) {
            return -0.5 * elastic(opts, t, d) + b;
        }
        return opts.a * Math.pow(2, -10 * (t -= 1)) *
            Math.sin((t * d - opts.s) * (2 * Math.PI) / opts.p ) * 0.5 + opts.c + b;
    }

    /**
     * Backwards easing in
     * @memberOf fabric.util.ease
     */
    function easeInBack(t, b, c, d, s) {
        if (s === undefined) {
            s = 1.70158;
        }
        return c * (t /= d) * t * ((s + 1) * t - s) + b;
    }

    /**
     * Backwards easing out
     * @memberOf fabric.util.ease
     */
    function easeOutBack(t, b, c, d, s) {
        if (s === undefined) {
            s = 1.70158;
        }
        return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
    }

    /**
     * Backwards easing in and out
     * @memberOf fabric.util.ease
     */
    function easeInOutBack(t, b, c, d, s) {
        if (s === undefined) {
            s = 1.70158;
        }
        t /= d / 2;
        if (t < 1) {
            return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
        }
        return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
    }

    /**
     * Bouncing easing in
     * @memberOf fabric.util.ease
     */
    function easeInBounce(t, b, c, d) {
        return c - easeOutBounce (d - t, 0, c, d) + b;
    }

    /**
     * Bouncing easing out
     * @memberOf fabric.util.ease
     */
    function easeOutBounce(t, b, c, d) {
        if ((t /= d) < (1 / 2.75)) {
            return c * (7.5625 * t * t) + b;
        }
        else if (t < (2/2.75)) {
            return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b;
        }
        else if (t < (2.5/2.75)) {
            return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b;
        }
        else {
            return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b;
        }
    }

    /**
     * Bouncing easing in and out
     * @memberOf fabric.util.ease
     */
    function easeInOutBounce(t, b, c, d) {
        if (t < d / 2) {
            return easeInBounce (t * 2, 0, c, d) * 0.5 + b;
        }
        return easeOutBounce(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b;
    }

    /**
     * Easing functions
     * See <a href="http://gizma.com/easing/">Easing Equations by Robert Penner</a>
     * @namespace fabric.util.ease
     */
    fabric.util.ease = {

        /**
         * Quadratic easing in
         * @memberOf fabric.util.ease
         */
        easeInQuad: function(t, b, c, d) {
            return c * (t /= d) * t + b;
        },

        /**
         * Quadratic easing out
         * @memberOf fabric.util.ease
         */
        easeOutQuad: function(t, b, c, d) {
            return -c * (t /= d) * (t - 2) + b;
        },

        /**
         * Quadratic easing in and out
         * @memberOf fabric.util.ease
         */
        easeInOutQuad: function(t, b, c, d) {
            t /= (d / 2);
            if (t < 1) {
                return c / 2 * t * t + b;
            }
            return -c / 2 * ((--t) * (t - 2) - 1) + b;
        },

        /**
         * Cubic easing in
         * @memberOf fabric.util.ease
         */
        easeInCubic: function(t, b, c, d) {
            return c * (t /= d) * t * t + b;
        },

        easeOutCubic: easeOutCubic,
        easeInOutCubic: easeInOutCubic,
        easeInQuart: easeInQuart,
        easeOutQuart: easeOutQuart,
        easeInOutQuart: easeInOutQuart,
        easeInQuint: easeInQuint,
        easeOutQuint: easeOutQuint,
        easeInOutQuint: easeInOutQuint,
        easeInSine: easeInSine,
        easeOutSine: easeOutSine,
        easeInOutSine: easeInOutSine,
        easeInExpo: easeInExpo,
        easeOutExpo: easeOutExpo,
        easeInOutExpo: easeInOutExpo,
        easeInCirc: easeInCirc,
        easeOutCirc: easeOutCirc,
        easeInOutCirc: easeInOutCirc,
        easeInElastic: easeInElastic,
        easeOutElastic: easeOutElastic,
        easeInOutElastic: easeInOutElastic,
        easeInBack: easeInBack,
        easeOutBack: easeOutBack,
        easeInOutBack: easeInOutBack,
        easeInBounce: easeInBounce,
        easeOutBounce: easeOutBounce,
        easeInOutBounce: easeInOutBounce
    };

}());


(function(global) {

    'use strict';

    /**
     * @name fabric
     * @namespace
     */

    var fabric = global.fabric || (global.fabric = { }),
        extend = fabric.util.object.extend,
        capitalize = fabric.util.string.capitalize,
        clone = fabric.util.object.clone,
        toFixed = fabric.util.toFixed,
        parseUnit = fabric.util.parseUnit,
        multiplyTransformMatrices = fabric.util.multiplyTransformMatrices,

        attributesMap = {
            cx:                   'left',
            x:                    'left',
            r:                    'radius',
            cy:                   'top',
            y:                    'top',
            display:              'visible',
            visibility:           'visible',
            transform:            'transformMatrix',
            'fill-opacity':       'fillOpacity',
            'fill-rule':          'fillRule',
            'font-family':        'fontFamily',
            'font-size':          'fontSize',
            'font-style':         'fontStyle',
            'font-weight':        'fontWeight',
            'stroke-dasharray':   'strokeDashArray',
            'stroke-linecap':     'strokeLineCap',
            'stroke-linejoin':    'strokeLineJoin',
            'stroke-miterlimit':  'strokeMiterLimit',
            'stroke-opacity':     'strokeOpacity',
            'stroke-width':       'strokeWidth',
            'text-decoration':    'textDecoration',
            'text-anchor':        'originX'
        },

        colorAttributes = {
            stroke: 'strokeOpacity',
            fill:   'fillOpacity'
        };

    fabric.cssRules = { };
    fabric.gradientDefs = { };

    function normalizeAttr(attr) {
        // transform attribute names
        if (attr in attributesMap) {
            return attributesMap[attr];
        }
        return attr;
    }

    function normalizeValue(attr, value, parentAttributes) {
        var isArray = Object.prototype.toString.call(value) === '[object Array]',
            parsed;

        if ((attr === 'fill' || attr === 'stroke') && value === 'none') {
            value = '';
        }
        else if (attr === 'strokeDashArray') {
            value = value.replace(/,/g, ' ').split(/\s+/).map(function(n) {
                return parseFloat(n);
            });
        }
        else if (attr === 'transformMatrix') {
            if (parentAttributes && parentAttributes.transformMatrix) {
                value = multiplyTransformMatrices(
                    parentAttributes.transformMatrix, fabric.parseTransformAttribute(value));
            }
            else {
                value = fabric.parseTransformAttribute(value);
            }
        }
        else if (attr === 'visible') {
            value = (value === 'none' || value === 'hidden') ? false : true;
            // display=none on parent element always takes precedence over child element
            if (parentAttributes && parentAttributes.visible === false) {
                value = false;
            }
        }
        else if (attr === 'originX' /* text-anchor */) {
            value = value === 'start' ? 'left' : value === 'end' ? 'right' : 'center';
        }
        else {
            parsed = isArray ? value.map(parseUnit) : parseUnit(value);
        }

        return (!isArray && isNaN(parsed) ? value : parsed);
    }

    /**
     * @private
     * @param {Object} attributes Array of attributes to parse
     */
    function _setStrokeFillOpacity(attributes) {
        for (var attr in colorAttributes) {

            if (!attributes[attr] || typeof attributes[colorAttributes[attr]] === 'undefined') {
                continue;
            }

            if (attributes[attr].indexOf('url(') === 0) {
                continue;
            }

            var color = new fabric.Color(attributes[attr]);
            attributes[attr] = color.setAlpha(toFixed(color.getAlpha() * attributes[colorAttributes[attr]], 2)).toRgba();
        }
        return attributes;
    }

    /**
     * Parses "transform" attribute, returning an array of values
     * @static
     * @function
     * @memberOf fabric
     * @param {String} attributeValue String containing attribute value
     * @return {Array} Array of 6 elements representing transformation matrix
     */
    fabric.parseTransformAttribute = (function() {
        function rotateMatrix(matrix, args) {
            var angle = args[0];

            matrix[0] = Math.cos(angle);
            matrix[1] = Math.sin(angle);
            matrix[2] = -Math.sin(angle);
            matrix[3] = Math.cos(angle);
        }

        function scaleMatrix(matrix, args) {
            var multiplierX = args[0],
                multiplierY = (args.length === 2) ? args[1] : args[0];

            matrix[0] = multiplierX;
            matrix[3] = multiplierY;
        }

        function skewXMatrix(matrix, args) {
            matrix[2] = Math.tan(fabric.util.degreesToRadians(args[0]));
        }

        function skewYMatrix(matrix, args) {
            matrix[1] = Math.tan(fabric.util.degreesToRadians(args[0]));
        }

        function translateMatrix(matrix, args) {
            matrix[4] = args[0];
            if (args.length === 2) {
                matrix[5] = args[1];
            }
        }

        // identity matrix
        var iMatrix = [
                1, // a
                0, // b
                0, // c
                1, // d
                0, // e
                0  // f
            ],

        // == begin transform regexp
            number = '(?:[-+]?(?:\\d+|\\d*\\.\\d+)(?:e[-+]?\\d+)?)',

            commaWsp = '(?:\\s+,?\\s*|,\\s*)',

            skewX = '(?:(skewX)\\s*\\(\\s*(' + number + ')\\s*\\))',

            skewY = '(?:(skewY)\\s*\\(\\s*(' + number + ')\\s*\\))',

            rotate = '(?:(rotate)\\s*\\(\\s*(' + number + ')(?:' +
                commaWsp + '(' + number + ')' +
                commaWsp + '(' + number + '))?\\s*\\))',

            scale = '(?:(scale)\\s*\\(\\s*(' + number + ')(?:' +
                commaWsp + '(' + number + '))?\\s*\\))',

            translate = '(?:(translate)\\s*\\(\\s*(' + number + ')(?:' +
                commaWsp + '(' + number + '))?\\s*\\))',

            matrix = '(?:(matrix)\\s*\\(\\s*' +
                '(' + number + ')' + commaWsp +
                '(' + number + ')' + commaWsp +
                '(' + number + ')' + commaWsp +
                '(' + number + ')' + commaWsp +
                '(' + number + ')' + commaWsp +
                '(' + number + ')' +
                '\\s*\\))',

            transform = '(?:' +
                matrix + '|' +
                translate + '|' +
                scale + '|' +
                rotate + '|' +
                skewX + '|' +
                skewY +
                ')',

            transforms = '(?:' + transform + '(?:' + commaWsp + transform + ')*' + ')',

            transformList = '^\\s*(?:' + transforms + '?)\\s*$',

        // http://www.w3.org/TR/SVG/coords.html#TransformAttribute
            reTransformList = new RegExp(transformList),
        // == end transform regexp

            reTransform = new RegExp(transform, 'g');

        return function(attributeValue) {

            // start with identity matrix
            var matrix = iMatrix.concat(),
                matrices = [ ];

            // return if no argument was given or
            // an argument does not match transform attribute regexp
            if (!attributeValue || (attributeValue && !reTransformList.test(attributeValue))) {
                return matrix;
            }

            attributeValue.replace(reTransform, function(match) {

                var m = new RegExp(transform).exec(match).filter(function (match) {
                        return (match !== '' && match != null);
                    }),
                    operation = m[1],
                    args = m.slice(2).map(parseFloat);

                switch (operation) {
                    case 'translate':
                        translateMatrix(matrix, args);
                        break;
                    case 'rotate':
                        args[0] = fabric.util.degreesToRadians(args[0]);
                        rotateMatrix(matrix, args);
                        break;
                    case 'scale':
                        scaleMatrix(matrix, args);
                        break;
                    case 'skewX':
                        skewXMatrix(matrix, args);
                        break;
                    case 'skewY':
                        skewYMatrix(matrix, args);
                        break;
                    case 'matrix':
                        matrix = args;
                        break;
                }

                // snapshot current matrix into matrices array
                matrices.push(matrix.concat());
                // reset
                matrix = iMatrix.concat();
            });

            var combinedMatrix = matrices[0];
            while (matrices.length > 1) {
                matrices.shift();
                combinedMatrix = fabric.util.multiplyTransformMatrices(combinedMatrix, matrices[0]);
            }
            return combinedMatrix;
        };
    })();

    function parseFontDeclaration(value, oStyle) {

        // TODO: support non-px font size
        var match = value.match(/(normal|italic)?\s*(normal|small-caps)?\s*(normal|bold|bolder|lighter|100|200|300|400|500|600|700|800|900)?\s*(\d+)px(?:\/(normal|[\d\.]+))?\s+(.*)/);

        if (!match) {
            return;
        }

        var fontStyle = match[1],
        // font variant is not used
        // fontVariant = match[2],
            fontWeight = match[3],
            fontSize = match[4],
            lineHeight = match[5],
            fontFamily = match[6];

        if (fontStyle) {
            oStyle.fontStyle = fontStyle;
        }
        if (fontWeight) {
            oStyle.fontWeight = isNaN(parseFloat(fontWeight)) ? fontWeight : parseFloat(fontWeight);
        }
        if (fontSize) {
            oStyle.fontSize = parseFloat(fontSize);
        }
        if (fontFamily) {
            oStyle.fontFamily = fontFamily;
        }
        if (lineHeight) {
            oStyle.lineHeight = lineHeight === 'normal' ? 1 : lineHeight;
        }
    }

    /**
     * @private
     */
    function parseStyleString(style, oStyle) {
        var attr, value;
        style.replace(/;$/, '').split(';').forEach(function (chunk) {
            var pair = chunk.split(':');

            attr = normalizeAttr(pair[0].trim().toLowerCase());
            value = normalizeValue(attr, pair[1].trim());

            if (attr === 'font') {
                parseFontDeclaration(value, oStyle);
            }
            else {
                oStyle[attr] = value;
            }
        });
    }

    /**
     * @private
     */
    function parseStyleObject(style, oStyle) {
        var attr, value;
        for (var prop in style) {
            if (typeof style[prop] === 'undefined') {
                continue;
            }

            attr = normalizeAttr(prop.toLowerCase());
            value = normalizeValue(attr, style[prop]);

            if (attr === 'font') {
                parseFontDeclaration(value, oStyle);
            }
            else {
                oStyle[attr] = value;
            }
        }
    }

    /**
     * @private
     */
    function getGlobalStylesForElement(element, svgUid) {
        var styles = { };
        for (var rule in fabric.cssRules[svgUid]) {
            if (elementMatchesRule(element, rule.split(' '))) {
                for (var property in fabric.cssRules[svgUid][rule]) {
                    styles[property] = fabric.cssRules[svgUid][rule][property];
                }
            }
        }
        return styles;
    }

    /**
     * @private
     */
    function elementMatchesRule(element, selectors) {
        var firstMatching, parentMatching = true;
        //start from rightmost selector.
        firstMatching = selectorMatches(element, selectors.pop());
        if (firstMatching && selectors.length) {
            parentMatching = doesSomeParentMatch(element, selectors);
        }
        return firstMatching && parentMatching && (selectors.length === 0);
    }

    function doesSomeParentMatch(element, selectors) {
        var selector, parentMatching = true;
        while (element.parentNode && element.parentNode.nodeType === 1 && selectors.length) {
            if (parentMatching) {
                selector = selectors.pop();
            }
            element = element.parentNode;
            parentMatching = selectorMatches(element, selector);
        }
        return selectors.length === 0;
    }
    /**
     * @private
     */
    function selectorMatches(element, selector) {
        var nodeName = element.nodeName,
            classNames = element.getAttribute('class'),
            id = element.getAttribute('id'), matcher;
        // i check if a selector matches slicing away part from it.
        // if i get empty string i should match
        matcher = new RegExp('^' + nodeName, 'i');
        selector = selector.replace(matcher, '');
        if (id && selector.length) {
            matcher = new RegExp('#' + id + '(?![a-zA-Z\\-]+)', 'i');
            selector = selector.replace(matcher, '');
        }
        if (classNames && selector.length) {
            classNames = classNames.split(' ');
            for (var i = classNames.length; i--;) {
                matcher = new RegExp('\\.' + classNames[i] + '(?![a-zA-Z\\-]+)', 'i');
                selector = selector.replace(matcher, '');
            }
        }
        return selector.length === 0;
    }

    /**
     * @private
     */
    function parseUseDirectives(doc) {
        var nodelist = doc.getElementsByTagName('use');
        while (nodelist.length) {
            var el = nodelist[0],
                xlink = el.getAttribute('xlink:href').substr(1),
                x = el.getAttribute('x') || 0,
                y = el.getAttribute('y') || 0,
                el2 = doc.getElementById(xlink).cloneNode(true),
                currentTrans = (el.getAttribute('transform') || '') + ' translate(' + x + ', ' + y + ')',
                parentNode;

            for (var j = 0, attrs = el.attributes, l = attrs.length; j < l; j++) {
                var attr = attrs.item(j);
                if (attr.nodeName === 'x' || attr.nodeName === 'y' || attr.nodeName === 'xlink:href') {
                    continue;
                }

                if (attr.nodeName === 'transform') {
                    currentTrans = currentTrans + ' ' + attr.nodeValue;
                }
                else {
                    el2.setAttribute(attr.nodeName, attr.nodeValue);
                }
            }

            el2.setAttribute('transform', currentTrans);
            el2.removeAttribute('id');
            parentNode = el.parentNode;
            parentNode.replaceChild(el2, el);
        }
    }

    /**
     * Add a <g> element that envelop all SCG elements and makes the viewbox transformMatrix descend on all elements
     */
    function addSvgTransform(doc, matrix) {
        matrix[3] = matrix[0] = (matrix[0] > matrix[3] ? matrix[3] : matrix[0]);
        if (!(matrix[0] !== 1 || matrix[3] !== 1 || matrix[4] !== 0 || matrix[5] !== 0)) {
            return;
        }
        // default is to preserve aspect ratio
        // preserveAspectRatio attribute to be implemented
        var el = doc.ownerDocument.createElement('g');
        while (doc.firstChild != null) {
            el.appendChild(doc.firstChild);
        }
        el.setAttribute('transform',
                'matrix(' + matrix[0] + ' ' +
                matrix[1] + ' ' +
                matrix[2] + ' ' +
                matrix[3] + ' ' +
                matrix[4] + ' ' +
                matrix[5] + ')');

        doc.appendChild(el);
    }

    /**
     * Parses an SVG document, converts it to an array of corresponding fabric.* instances and passes them to a callback
     * @static
     * @function
     * @memberOf fabric
     * @param {SVGDocument} doc SVG document to parse
     * @param {Function} callback Callback to call when parsing is finished; It's being passed an array of elements (parsed from a document).
     * @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created.
     */
    fabric.parseSVGDocument = (function() {

        var reAllowedSVGTagNames = /^(path|circle|polygon|polyline|ellipse|rect|line|image|text)$/,

        // http://www.w3.org/TR/SVG/coords.html#ViewBoxAttribute
        // \d doesn't quite cut it (as we need to match an actual float number)

        // matches, e.g.: +14.56e-12, etc.
            reNum = '(?:[-+]?(?:\\d+|\\d*\\.\\d+)(?:e[-+]?\\d+)?)',

            reViewBoxAttrValue = new RegExp(
                    '^' +
                    '\\s*(' + reNum + '+)\\s*,?' +
                    '\\s*(' + reNum + '+)\\s*,?' +
                    '\\s*(' + reNum + '+)\\s*,?' +
                    '\\s*(' + reNum + '+)\\s*' +
                    '$'
            );

        function hasAncestorWithNodeName(element, nodeName) {
            while (element && (element = element.parentNode)) {
                if (nodeName.test(element.nodeName)) {
                    return true;
                }
            }
            return false;
        }

        return function(doc, callback, reviver) {
            if (!doc) {
                return;
            }
            var startTime = new Date(),
                svgUid =  fabric.Object.__uid++;

            parseUseDirectives(doc);
            /* http://www.w3.org/TR/SVG/struct.html#SVGElementWidthAttribute
             *  as per spec, width and height attributes are to be considered
             *  100% if no value is specified.
             */
            var viewBoxAttr = doc.getAttribute('viewBox'),
                widthAttr = parseUnit(doc.getAttribute('width') || '100%'),
                heightAttr = parseUnit(doc.getAttribute('height') || '100%'),
                viewBoxWidth,
                viewBoxHeight;

            if (viewBoxAttr && (viewBoxAttr = viewBoxAttr.match(reViewBoxAttrValue))) {
                var minX = parseFloat(viewBoxAttr[1]),
                    minY = parseFloat(viewBoxAttr[2]),
                    scaleX = 1, scaleY = 1;
                viewBoxWidth = parseFloat(viewBoxAttr[3]);
                viewBoxHeight = parseFloat(viewBoxAttr[4]);
                if (widthAttr && widthAttr !== viewBoxWidth ) {
                    scaleX = widthAttr / viewBoxWidth;
                }
                if (heightAttr && heightAttr !== viewBoxHeight) {
                    scaleY = heightAttr / viewBoxHeight;
                }
                addSvgTransform(doc, [scaleX, 0, 0, scaleY, scaleX * -minX, scaleY * -minY]);
            }

            var descendants = fabric.util.toArray(doc.getElementsByTagName('*'));

            if (descendants.length === 0 && fabric.isLikelyNode) {
                // we're likely in node, where "o3-xml" library fails to gEBTN("*")
                // https://github.com/ajaxorg/node-o3-xml/issues/21
                descendants = doc.selectNodes('//*[name(.)!="svg"]');
                var arr = [ ];
                for (var i = 0, len = descendants.length; i < len; i++) {
                    arr[i] = descendants[i];
                }
                descendants = arr;
            }

            var elements = descendants.filter(function(el) {
                return reAllowedSVGTagNames.test(el.tagName) &&
                    !hasAncestorWithNodeName(el, /^(?:pattern|defs)$/); // http://www.w3.org/TR/SVG/struct.html#DefsElement
            });

            if (!elements || (elements && !elements.length)) {
                callback && callback([], {});
                return;
            }

            var options = {
                width: widthAttr ? widthAttr : viewBoxWidth,
                height: heightAttr ? heightAttr : viewBoxHeight,
                widthAttr: widthAttr,
                heightAttr: heightAttr,
                svgUid: svgUid
            };

            fabric.gradientDefs[svgUid] = fabric.getGradientDefs(doc);
            fabric.cssRules[svgUid] = fabric.getCSSRules(doc);
            // Precedence of rules:   style > class > attribute

            fabric.parseElements(elements, function(instances) {
                fabric.documentParsingTime = new Date() - startTime;
                if (callback) {
                    callback(instances, options);
                }
            }, clone(options), reviver);
        };
    })();

    /**
     * Used for caching SVG documents (loaded via `fabric.Canvas#loadSVGFromURL`)
     * @namespace
     */
    var svgCache = {

        /**
         * @param {String} name
         * @param {Function} callback
         */
        has: function (name, callback) {
            callback(false);
        },

        get: function () {
            /* NOOP */
        },

        set: function () {
            /* NOOP */
        }
    };

    /**
     * @private
     */
    function _enlivenCachedObject(cachedObject) {

        var objects = cachedObject.objects,
            options = cachedObject.options;

        objects = objects.map(function (o) {
            return fabric[capitalize(o.type)].fromObject(o);
        });

        return ({ objects: objects, options: options });
    }

    /**
     * @private
     */
    function _createSVGPattern(markup, canvas, property) {
        if (canvas[property] && canvas[property].toSVG) {
            markup.push(
                '<pattern x="0" y="0" id="', property, 'Pattern" ',
                'width="', canvas[property].source.width,
                '" height="', canvas[property].source.height,
                '" patternUnits="userSpaceOnUse">',
                '<image x="0" y="0" ',
                'width="', canvas[property].source.width,
                '" height="', canvas[property].source.height,
                '" xlink:href="', canvas[property].source.src,
                '"></image></pattern>'
            );
        }
    }

    extend(fabric, {

        /**
         * Parses an SVG document, returning all of the gradient declarations found in it
         * @static
         * @function
         * @memberOf fabric
         * @param {SVGDocument} doc SVG document to parse
         * @return {Object} Gradient definitions; key corresponds to element id, value -- to gradient definition element
         */
        getGradientDefs: function(doc) {
            var linearGradientEls = doc.getElementsByTagName('linearGradient'),
                radialGradientEls = doc.getElementsByTagName('radialGradient'),
                el, i, j = 0, id, xlink, elList = [ ],
                gradientDefs = { }, idsToXlinkMap = { };

            elList.length = linearGradientEls.length + radialGradientEls.length;
            i = linearGradientEls.length;
            while (i--) {
                elList[j++] = linearGradientEls[i];
            }
            i = radialGradientEls.length;
            while (i--) {
                elList[j++] = radialGradientEls[i];
            }

            while (j--) {
                el = elList[j];
                xlink = el.getAttribute('xlink:href');
                id = el.getAttribute('id');
                if (xlink) {
                    idsToXlinkMap[id] = xlink.substr(1);
                }
                gradientDefs[id] = el;
            }

            for (id in idsToXlinkMap) {
                var el2 = gradientDefs[idsToXlinkMap[id]].cloneNode(true);
                el = gradientDefs[id];
                while (el2.firstChild) {
                    el.appendChild(el2.firstChild);
                }
            }
            return gradientDefs;
        },

        /**
         * Returns an object of attributes' name/value, given element and an array of attribute names;
         * Parses parent "g" nodes recursively upwards.
         * @static
         * @memberOf fabric
         * @param {DOMElement} element Element to parse
         * @param {Array} attributes Array of attributes to parse
         * @return {Object} object containing parsed attributes' names/values
         */
        parseAttributes: function(element, attributes, svgUid) {

            if (!element) {
                return;
            }

            var value,
                parentAttributes = { };

            if (typeof svgUid === 'undefined') {
                svgUid = element.getAttribute('svgUid');
            }
            // if there's a parent container (`g` or `a` or `symbol` node), parse its attributes recursively upwards
            if (element.parentNode && /^symbol|[g|a]$/i.test(element.parentNode.nodeName)) {
                parentAttributes = fabric.parseAttributes(element.parentNode, attributes, svgUid);
            }

            var ownAttributes = attributes.reduce(function(memo, attr) {
                value = element.getAttribute(attr);
                if (value) {
                    attr = normalizeAttr(attr);
                    value = normalizeValue(attr, value, parentAttributes);

                    memo[attr] = value;
                }
                return memo;
            }, { });

            // add values parsed from style, which take precedence over attributes
            // (see: http://www.w3.org/TR/SVG/styling.html#UsingPresentationAttributes)
            ownAttributes = extend(ownAttributes,
                extend(getGlobalStylesForElement(element, svgUid), fabric.parseStyleAttribute(element)));

            return _setStrokeFillOpacity(extend(parentAttributes, ownAttributes));
        },

        /**
         * Transforms an array of svg elements to corresponding fabric.* instances
         * @static
         * @memberOf fabric
         * @param {Array} elements Array of elements to parse
         * @param {Function} callback Being passed an array of fabric instances (transformed from SVG elements)
         * @param {Object} [options] Options object
         * @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created.
         */
        parseElements: function(elements, callback, options, reviver) {
            new fabric.ElementsParser(elements, callback, options, reviver).parse();
        },

        /**
         * Parses "style" attribute, retuning an object with values
         * @static
         * @memberOf fabric
         * @param {SVGElement} element Element to parse
         * @return {Object} Objects with values parsed from style attribute of an element
         */
        parseStyleAttribute: function(element) {
            var oStyle = { },
                style = element.getAttribute('style');

            if (!style) {
                return oStyle;
            }

            if (typeof style === 'string') {
                parseStyleString(style, oStyle);
            }
            else {
                parseStyleObject(style, oStyle);
            }

            return oStyle;
        },

        /**
         * Parses "points" attribute, returning an array of values
         * @static
         * @memberOf fabric
         * @param {String} points points attribute string
         * @return {Array} array of points
         */
        parsePointsAttribute: function(points) {

            // points attribute is required and must not be empty
            if (!points) {
                return null;
            }

            // replace commas with whitespace and remove bookending whitespace
            points = points.replace(/,/g, ' ').trim();

            points = points.split(/\s+/);
            var parsedPoints = [ ], i, len;

            i = 0;
            len = points.length;
            for (; i < len; i+=2) {
                parsedPoints.push({
                    x: parseFloat(points[i]),
                    y: parseFloat(points[i + 1])
                });
            }

            // odd number of points is an error
            // if (parsedPoints.length % 2 !== 0) {
            // return null;
            // }

            return parsedPoints;
        },

        /**
         * Returns CSS rules for a given SVG document
         * @static
         * @function
         * @memberOf fabric
         * @param {SVGDocument} doc SVG document to parse
         * @return {Object} CSS rules of this document
         */
        getCSSRules: function(doc) {
            var styles = doc.getElementsByTagName('style'),
                allRules = { }, rules;

            // very crude parsing of style contents
            for (var i = 0, len = styles.length; i < len; i++) {
                var styleContents = styles[i].textContent;

                // remove comments
                styleContents = styleContents.replace(/\/\*[\s\S]*?\*\//g, '');
                if (styleContents.trim() === '') {
                    continue;
                }
                rules = styleContents.match(/[^{]*\{[\s\S]*?\}/g);
                rules = rules.map(function(rule) { return rule.trim(); });

                rules.forEach(function(rule) {

                    var match = rule.match(/([\s\S]*?)\s*\{([^}]*)\}/),
                        ruleObj = { }, declaration = match[2].trim(),
                        propertyValuePairs = declaration.replace(/;$/, '').split(/\s*;\s*/);

                    for (var i = 0, len = propertyValuePairs.length; i < len; i++) {
                        var pair = propertyValuePairs[i].split(/\s*:\s*/),
                            property = normalizeAttr(pair[0]),
                            value = normalizeValue(property, pair[1], pair[0]);
                        ruleObj[property] = value;
                    }
                    rule = match[1];
                    rule.split(',').forEach(function(_rule) {
                        allRules[_rule.trim()] = fabric.util.object.clone(ruleObj);
                    });
                });
            }
            return allRules;
        },

        /**
         * Takes url corresponding to an SVG document, and parses it into a set of fabric objects. Note that SVG is fetched via XMLHttpRequest, so it needs to conform to SOP (Same Origin Policy)
         * @memberof fabric
         * @param {String} url
         * @param {Function} callback
         * @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created.
         */
        loadSVGFromURL: function(url, callback, reviver) {

            url = url.replace(/^\n\s*/, '').trim();
            svgCache.has(url, function (hasUrl) {
                if (hasUrl) {
                    svgCache.get(url, function (value) {
                        var enlivedRecord = _enlivenCachedObject(value);
                        callback(enlivedRecord.objects, enlivedRecord.options);
                    });
                }
                else {
                    new fabric.util.request(url, {
                        method: 'get',
                        onComplete: onComplete
                    });
                }
            });

            function onComplete(r) {

                var xml = r.responseXML;
                if (xml && !xml.documentElement && fabric.window.ActiveXObject && r.responseText) {
                    xml = new ActiveXObject('Microsoft.XMLDOM');
                    xml.async = 'false';
                    //IE chokes on DOCTYPE
                    xml.loadXML(r.responseText.replace(/<!DOCTYPE[\s\S]*?(\[[\s\S]*\])*?>/i, ''));
                }
                if (!xml || !xml.documentElement) {
                    return;
                }

                fabric.parseSVGDocument(xml.documentElement, function (results, options) {
                    svgCache.set(url, {
                        objects: fabric.util.array.invoke(results, 'toObject'),
                        options: options
                    });
                    callback(results, options);
                }, reviver);
            }
        },

        /**
         * Takes string corresponding to an SVG document, and parses it into a set of fabric objects
         * @memberof fabric
         * @param {String} string
         * @param {Function} callback
         * @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created.
         */
        loadSVGFromString: function(string, callback, reviver) {
            string = string.trim();
            var doc;
            if (typeof DOMParser !== 'undefined') {
                var parser = new DOMParser();
                if (parser && parser.parseFromString) {
                    doc = parser.parseFromString(string, 'text/xml');
                }
            }
            else if (fabric.window.ActiveXObject) {
                doc = new ActiveXObject('Microsoft.XMLDOM');
                doc.async = 'false';
                // IE chokes on DOCTYPE
                doc.loadXML(string.replace(/<!DOCTYPE[\s\S]*?(\[[\s\S]*\])*?>/i, ''));
            }

            fabric.parseSVGDocument(doc.documentElement, function (results, options) {
                callback(results, options);
            }, reviver);
        },

        /**
         * Creates markup containing SVG font faces
         * @param {Array} objects Array of fabric objects
         * @return {String}
         */
        createSVGFontFacesMarkup: function(objects) {
            var markup = '';

            for (var i = 0, len = objects.length; i < len; i++) {
                if (objects[i].type !== 'text' || !objects[i].path) {
                    continue;
                }

                markup += [
                    //jscs:disable validateIndentation
                    '@font-face {',
                    'font-family: ', objects[i].fontFamily, '; ',
                    'src: url(\'', objects[i].path, '\')',
                    '}'
                    //jscs:enable validateIndentation
                ].join('');
            }

            if (markup) {
                markup = [
                    //jscs:disable validateIndentation
                    '<style type="text/css">',
                    '<![CDATA[',
                    markup,
                    ']]>',
                    '</style>'
                    //jscs:enable validateIndentation
                ].join('');
            }

            return markup;
        },

        /**
         * Creates markup containing SVG referenced elements like patterns, gradients etc.
         * @param {fabric.Canvas} canvas instance of fabric.Canvas
         * @return {String}
         */
        createSVGRefElementsMarkup: function(canvas) {
            var markup = [ ];

            _createSVGPattern(markup, canvas, 'backgroundColor');
            _createSVGPattern(markup, canvas, 'overlayColor');

            return markup.join('');
        }
    });

})(typeof exports !== 'undefined' ? exports : this);


fabric.ElementsParser = function(elements, callback, options, reviver) {
    this.elements = elements;
    this.callback = callback;
    this.options = options;
    this.reviver = reviver;
    this.svgUid = (options && options.svgUid) || 0;
};

fabric.ElementsParser.prototype.parse = function() {
    this.instances = new Array(this.elements.length);
    this.numElements = this.elements.length;

    this.createObjects();
};

fabric.ElementsParser.prototype.createObjects = function() {
    for (var i = 0, len = this.elements.length; i < len; i++) {
        this.elements[i].setAttribute('svgUid', this.svgUid);
        (function(_this, i) {
            setTimeout(function() {
                _this.createObject(_this.elements[i], i);
            }, 0);
        })(this, i);
    }
};

fabric.ElementsParser.prototype.createObject = function(el, index) {
    var klass = fabric[fabric.util.string.capitalize(el.tagName)];
    if (klass && klass.fromElement) {
        try {
            this._createObject(klass, el, index);
        }
        catch (err) {
            fabric.log(err);
        }
    }
    else {
        this.checkIfDone();
    }
};

fabric.ElementsParser.prototype._createObject = function(klass, el, index) {
    if (klass.async) {
        klass.fromElement(el, this.createCallback(index, el), this.options);
    }
    else {
        var obj = klass.fromElement(el, this.options);
        this.resolveGradient(obj, 'fill');
        this.resolveGradient(obj, 'stroke');
        this.reviver && this.reviver(el, obj);
        this.instances[index] = obj;
        this.checkIfDone();
    }
};

fabric.ElementsParser.prototype.createCallback = function(index, el) {
    var _this = this;
    return function(obj) {
        _this.resolveGradient(obj, 'fill');
        _this.resolveGradient(obj, 'stroke');
        _this.reviver && _this.reviver(el, obj);
        _this.instances[index] = obj;
        _this.checkIfDone();
    };
};

fabric.ElementsParser.prototype.resolveGradient = function(obj, property) {

    var instanceFillValue = obj.get(property);
    if (!(/^url\(/).test(instanceFillValue)) {
        return;
    }
    var gradientId = instanceFillValue.slice(5, instanceFillValue.length - 1);
    if (fabric.gradientDefs[this.svgUid][gradientId]) {
        obj.set(property,
            fabric.Gradient.fromElement(fabric.gradientDefs[this.svgUid][gradientId], obj));
    }
};

fabric.ElementsParser.prototype.checkIfDone = function() {
    if (--this.numElements === 0) {
        this.instances = this.instances.filter(function(el) {
            return el != null;
        });
        this.callback(this.instances);
    }
};


(function(global) {

    'use strict';

    /* Adaptation of work of Kevin Lindsey (kevin@kevlindev.com) */

    var fabric = global.fabric || (global.fabric = { });

    if (fabric.Point) {
        fabric.warn('fabric.Point is already defined');
        return;
    }

    fabric.Point = Point;

    /**
     * Point class
     * @class fabric.Point
     * @memberOf fabric
     * @constructor
     * @param {Number} x
     * @param {Number} y
     * @return {fabric.Point} thisArg
     */
    function Point(x, y) {
        this.x = x;
        this.y = y;
    }

    Point.prototype = /** @lends fabric.Point.prototype */ {

        constructor: Point,

        /**
         * Adds another point to this one and returns another one
         * @param {fabric.Point} that
         * @return {fabric.Point} new Point instance with added values
         */
        add: function (that) {
            return new Point(this.x + that.x, this.y + that.y);
        },

        /**
         * Adds another point to this one
         * @param {fabric.Point} that
         * @return {fabric.Point} thisArg
         */
        addEquals: function (that) {
            this.x += that.x;
            this.y += that.y;
            return this;
        },

        /**
         * Adds value to this point and returns a new one
         * @param {Number} scalar
         * @return {fabric.Point} new Point with added value
         */
        scalarAdd: function (scalar) {
            return new Point(this.x + scalar, this.y + scalar);
        },

        /**
         * Adds value to this point
         * @param {Number} scalar
         * @return {fabric.Point} thisArg
         */
        scalarAddEquals: function (scalar) {
            this.x += scalar;
            this.y += scalar;
            return this;
        },

        /**
         * Subtracts another point from this point and returns a new one
         * @param {fabric.Point} that
         * @return {fabric.Point} new Point object with subtracted values
         */
        subtract: function (that) {
            return new Point(this.x - that.x, this.y - that.y);
        },

        /**
         * Subtracts another point from this point
         * @param {fabric.Point} that
         * @return {fabric.Point} thisArg
         */
        subtractEquals: function (that) {
            this.x -= that.x;
            this.y -= that.y;
            return this;
        },

        /**
         * Subtracts value from this point and returns a new one
         * @param {Number} scalar
         * @return {fabric.Point}
         */
        scalarSubtract: function (scalar) {
            return new Point(this.x - scalar, this.y - scalar);
        },

        /**
         * Subtracts value from this point
         * @param {Number} scalar
         * @return {fabric.Point} thisArg
         */
        scalarSubtractEquals: function (scalar) {
            this.x -= scalar;
            this.y -= scalar;
            return this;
        },

        /**
         * Miltiplies this point by a value and returns a new one
         * @param {Number} scalar
         * @return {fabric.Point}
         */
        multiply: function (scalar) {
            return new Point(this.x * scalar, this.y * scalar);
        },

        /**
         * Miltiplies this point by a value
         * @param {Number} scalar
         * @return {fabric.Point} thisArg
         */
        multiplyEquals: function (scalar) {
            this.x *= scalar;
            this.y *= scalar;
            return this;
        },

        /**
         * Divides this point by a value and returns a new one
         * @param {Number} scalar
         * @return {fabric.Point}
         */
        divide: function (scalar) {
            return new Point(this.x / scalar, this.y / scalar);
        },

        /**
         * Divides this point by a value
         * @param {Number} scalar
         * @return {fabric.Point} thisArg
         */
        divideEquals: function (scalar) {
            this.x /= scalar;
            this.y /= scalar;
            return this;
        },

        /**
         * Returns true if this point is equal to another one
         * @param {fabric.Point} that
         * @return {Boolean}
         */
        eq: function (that) {
            return (this.x === that.x && this.y === that.y);
        },

        /**
         * Returns true if this point is less than another one
         * @param {fabric.Point} that
         * @return {Boolean}
         */
        lt: function (that) {
            return (this.x < that.x && this.y < that.y);
        },

        /**
         * Returns true if this point is less than or equal to another one
         * @param {fabric.Point} that
         * @return {Boolean}
         */
        lte: function (that) {
            return (this.x <= that.x && this.y <= that.y);
        },

        /**

         * Returns true if this point is greater another one
         * @param {fabric.Point} that
         * @return {Boolean}
         */
        gt: function (that) {
            return (this.x > that.x && this.y > that.y);
        },

        /**
         * Returns true if this point is greater than or equal to another one
         * @param {fabric.Point} that
         * @return {Boolean}
         */
        gte: function (that) {
            return (this.x >= that.x && this.y >= that.y);
        },

        /**
         * Returns new point which is the result of linear interpolation with this one and another one
         * @param {fabric.Point} that
         * @param {Number} t
         * @return {fabric.Point}
         */
        lerp: function (that, t) {
            return new Point(this.x + (that.x - this.x) * t, this.y + (that.y - this.y) * t);
        },

        /**
         * Returns distance from this point and another one
         * @param {fabric.Point} that
         * @return {Number}
         */
        distanceFrom: function (that) {
            var dx = this.x - that.x,
                dy = this.y - that.y;
            return Math.sqrt(dx * dx + dy * dy);
        },

        /**
         * Returns the point between this point and another one
         * @param {fabric.Point} that
         * @return {fabric.Point}
         */
        midPointFrom: function (that) {
            return new Point(this.x + (that.x - this.x)/2, this.y + (that.y - this.y)/2);
        },

        /**
         * Returns a new point which is the min of this and another one
         * @param {fabric.Point} that
         * @return {fabric.Point}
         */
        min: function (that) {
            return new Point(Math.min(this.x, that.x), Math.min(this.y, that.y));
        },

        /**
         * Returns a new point which is the max of this and another one
         * @param {fabric.Point} that
         * @return {fabric.Point}
         */
        max: function (that) {
            return new Point(Math.max(this.x, that.x), Math.max(this.y, that.y));
        },

        /**
         * Returns string representation of this point
         * @return {String}
         */
        toString: function () {
            return this.x + ',' + this.y;
        },

        /**
         * Sets x/y of this point
         * @param {Number} x
         * @return {Number} y
         */
        setXY: function (x, y) {
            this.x = x;
            this.y = y;
        },

        /**
         * Sets x/y of this point from another point
         * @param {fabric.Point} that
         */
        setFromPoint: function (that) {
            this.x = that.x;
            this.y = that.y;
        },

        /**
         * Swaps x/y of this point and another point
         * @param {fabric.Point} that
         */
        swap: function (that) {
            var x = this.x,
                y = this.y;
            this.x = that.x;
            this.y = that.y;
            that.x = x;
            that.y = y;
        }
    };

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    /* Adaptation of work of Kevin Lindsey (kevin@kevlindev.com) */
    var fabric = global.fabric || (global.fabric = { });

    if (fabric.Intersection) {
        fabric.warn('fabric.Intersection is already defined');
        return;
    }

    /**
     * Intersection class
     * @class fabric.Intersection
     * @memberOf fabric
     * @constructor
     */
    function Intersection(status) {
        this.status = status;
        this.points = [];
    }

    fabric.Intersection = Intersection;

    fabric.Intersection.prototype = /** @lends fabric.Intersection.prototype */ {

        /**
         * Appends a point to intersection
         * @param {fabric.Point} point
         */
        appendPoint: function (point) {
            this.points.push(point);
        },

        /**
         * Appends points to intersection
         * @param {Array} points
         */
        appendPoints: function (points) {
            this.points = this.points.concat(points);
        }
    };

    /**
     * Checks if one line intersects another
     * @static
     * @param {fabric.Point} a1
     * @param {fabric.Point} a2
     * @param {fabric.Point} b1
     * @param {fabric.Point} b2
     * @return {fabric.Intersection}
     */
    fabric.Intersection.intersectLineLine = function (a1, a2, b1, b2) {
        var result,
            uaT = (b2.x - b1.x) * (a1.y - b1.y) - (b2.y - b1.y) * (a1.x - b1.x),
            ubT = (a2.x - a1.x) * (a1.y - b1.y) - (a2.y - a1.y) * (a1.x - b1.x),
            uB = (b2.y - b1.y) * (a2.x - a1.x) - (b2.x - b1.x) * (a2.y - a1.y);
        if (uB !== 0) {
            var ua = uaT / uB,
                ub = ubT / uB;
            if (0 <= ua && ua <= 1 && 0 <= ub && ub <= 1) {
                result = new Intersection('Intersection');
                result.points.push(new fabric.Point(a1.x + ua * (a2.x - a1.x), a1.y + ua * (a2.y - a1.y)));
            }
            else {
                result = new Intersection();
            }
        }
        else {
            if (uaT === 0 || ubT === 0) {
                result = new Intersection('Coincident');
            }
            else {
                result = new Intersection('Parallel');
            }
        }
        return result;
    };

    /**
     * Checks if line intersects polygon
     * @static
     * @param {fabric.Point} a1
     * @param {fabric.Point} a2
     * @param {Array} points
     * @return {fabric.Intersection}
     */
    fabric.Intersection.intersectLinePolygon = function(a1, a2, points) {
        var result = new Intersection(),
            length = points.length;

        for (var i = 0; i < length; i++) {
            var b1 = points[i],
                b2 = points[(i + 1) % length],
                inter = Intersection.intersectLineLine(a1, a2, b1, b2);

            result.appendPoints(inter.points);
        }
        if (result.points.length > 0) {
            result.status = 'Intersection';
        }
        return result;
    };

    /**
     * Checks if polygon intersects another polygon
     * @static
     * @param {Array} points1
     * @param {Array} points2
     * @return {fabric.Intersection}
     */
    fabric.Intersection.intersectPolygonPolygon = function (points1, points2) {
        var result = new Intersection(),
            length = points1.length;

        for (var i = 0; i < length; i++) {
            var a1 = points1[i],
                a2 = points1[(i + 1) % length],
                inter = Intersection.intersectLinePolygon(a1, a2, points2);

            result.appendPoints(inter.points);
        }
        if (result.points.length > 0) {
            result.status = 'Intersection';
        }
        return result;
    };

    /**
     * Checks if polygon intersects rectangle
     * @static
     * @param {Array} points
     * @param {Number} r1
     * @param {Number} r2
     * @return {fabric.Intersection}
     */
    fabric.Intersection.intersectPolygonRectangle = function (points, r1, r2) {
        var min = r1.min(r2),
            max = r1.max(r2),
            topRight = new fabric.Point(max.x, min.y),
            bottomLeft = new fabric.Point(min.x, max.y),
            inter1 = Intersection.intersectLinePolygon(min, topRight, points),
            inter2 = Intersection.intersectLinePolygon(topRight, max, points),
            inter3 = Intersection.intersectLinePolygon(max, bottomLeft, points),
            inter4 = Intersection.intersectLinePolygon(bottomLeft, min, points),
            result = new Intersection();

        result.appendPoints(inter1.points);
        result.appendPoints(inter2.points);
        result.appendPoints(inter3.points);
        result.appendPoints(inter4.points);

        if (result.points.length > 0) {
            result.status = 'Intersection';
        }
        return result;
    };

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var fabric = global.fabric || (global.fabric = { });

    if (fabric.Color) {
        fabric.warn('fabric.Color is already defined.');
        return;
    }

    /**
     * Color class
     * The purpose of {@link fabric.Color} is to abstract and encapsulate common color operations;
     * {@link fabric.Color} is a constructor and creates instances of {@link fabric.Color} objects.
     *
     * @class fabric.Color
     * @param {String} color optional in hex or rgb(a) format
     * @return {fabric.Color} thisArg
     * @tutorial {@link http://fabricjs.com/fabric-intro-part-2/#colors}
     */
    function Color(color) {
        if (!color) {
            this.setSource([0, 0, 0, 1]);
        }
        else {
            this._tryParsingColor(color);
        }
    }

    fabric.Color = Color;

    fabric.Color.prototype = /** @lends fabric.Color.prototype */ {

        /**
         * @private
         * @param {String|Array} color Color value to parse
         */
        _tryParsingColor: function(color) {
            var source;

            if (color in Color.colorNameMap) {
                color = Color.colorNameMap[color];
            }

            if (color === 'transparent') {
                this.setSource([255, 255, 255, 0]);
                return;
            }

            source = Color.sourceFromHex(color);

            if (!source) {
                source = Color.sourceFromRgb(color);
            }
            if (!source) {
                source = Color.sourceFromHsl(color);
            }
            if (source) {
                this.setSource(source);
            }
        },

        /**
         * Adapted from <a href="https://rawgithub.com/mjijackson/mjijackson.github.com/master/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript.html">https://github.com/mjijackson</a>
         * @private
         * @param {Number} r Red color value
         * @param {Number} g Green color value
         * @param {Number} b Blue color value
         * @return {Array} Hsl color
         */
        _rgbToHsl: function(r, g, b) {
            r /= 255, g /= 255, b /= 255;

            var h, s, l,
                max = fabric.util.array.max([r, g, b]),
                min = fabric.util.array.min([r, g, b]);

            l = (max + min) / 2;

            if (max === min) {
                h = s = 0; // achromatic
            }
            else {
                var d = max - min;
                s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
                switch (max) {
                    case r:
                        h = (g - b) / d + (g < b ? 6 : 0);
                        break;
                    case g:
                        h = (b - r) / d + 2;
                        break;
                    case b:
                        h = (r - g) / d + 4;
                        break;
                }
                h /= 6;
            }

            return [
                Math.round(h * 360),
                Math.round(s * 100),
                Math.round(l * 100)
            ];
        },

        /**
         * Returns source of this color (where source is an array representation; ex: [200, 200, 100, 1])
         * @return {Array}
         */
        getSource: function() {
            return this._source;
        },

        /**
         * Sets source of this color (where source is an array representation; ex: [200, 200, 100, 1])
         * @param {Array} source
         */
        setSource: function(source) {
            this._source = source;
        },

        /**
         * Returns color represenation in RGB format
         * @return {String} ex: rgb(0-255,0-255,0-255)
         */
        toRgb: function() {
            var source = this.getSource();
            return 'rgb(' + source[0] + ',' + source[1] + ',' + source[2] + ')';
        },

        /**
         * Returns color represenation in RGBA format
         * @return {String} ex: rgba(0-255,0-255,0-255,0-1)
         */
        toRgba: function() {
            var source = this.getSource();
            return 'rgba(' + source[0] + ',' + source[1] + ',' + source[2] + ',' + source[3] + ')';
        },

        /**
         * Returns color represenation in HSL format
         * @return {String} ex: hsl(0-360,0%-100%,0%-100%)
         */
        toHsl: function() {
            var source = this.getSource(),
                hsl = this._rgbToHsl(source[0], source[1], source[2]);

            return 'hsl(' + hsl[0] + ',' + hsl[1] + '%,' + hsl[2] + '%)';
        },

        /**
         * Returns color represenation in HSLA format
         * @return {String} ex: hsla(0-360,0%-100%,0%-100%,0-1)
         */
        toHsla: function() {
            var source = this.getSource(),
                hsl = this._rgbToHsl(source[0], source[1], source[2]);

            return 'hsla(' + hsl[0] + ',' + hsl[1] + '%,' + hsl[2] + '%,' + source[3] + ')';
        },

        /**
         * Returns color represenation in HEX format
         * @return {String} ex: FF5555
         */
        toHex: function() {
            var source = this.getSource(), r, g, b;

            r = source[0].toString(16);
            r = (r.length === 1) ? ('0' + r) : r;

            g = source[1].toString(16);
            g = (g.length === 1) ? ('0' + g) : g;

            b = source[2].toString(16);
            b = (b.length === 1) ? ('0' + b) : b;

            return r.toUpperCase() + g.toUpperCase() + b.toUpperCase();
        },

        /**
         * Gets value of alpha channel for this color
         * @return {Number} 0-1
         */
        getAlpha: function() {
            return this.getSource()[3];
        },

        /**
         * Sets value of alpha channel for this color
         * @param {Number} alpha Alpha value 0-1
         * @return {fabric.Color} thisArg
         */
        setAlpha: function(alpha) {
            var source = this.getSource();
            source[3] = alpha;
            this.setSource(source);
            return this;
        },

        /**
         * Transforms color to its grayscale representation
         * @return {fabric.Color} thisArg
         */
        toGrayscale: function() {
            var source = this.getSource(),
                average = parseInt((source[0] * 0.3 + source[1] * 0.59 + source[2] * 0.11).toFixed(0), 10),
                currentAlpha = source[3];
            this.setSource([average, average, average, currentAlpha]);
            return this;
        },

        /**
         * Transforms color to its black and white representation
         * @param {Number} threshold
         * @return {fabric.Color} thisArg
         */
        toBlackWhite: function(threshold) {
            var source = this.getSource(),
                average = (source[0] * 0.3 + source[1] * 0.59 + source[2] * 0.11).toFixed(0),
                currentAlpha = source[3];

            threshold = threshold || 127;

            average = (Number(average) < Number(threshold)) ? 0 : 255;
            this.setSource([average, average, average, currentAlpha]);
            return this;
        },

        /**
         * Overlays color with another color
         * @param {String|fabric.Color} otherColor
         * @return {fabric.Color} thisArg
         */
        overlayWith: function(otherColor) {
            if (!(otherColor instanceof Color)) {
                otherColor = new Color(otherColor);
            }

            var result = [],
                alpha = this.getAlpha(),
                otherAlpha = 0.5,
                source = this.getSource(),
                otherSource = otherColor.getSource();

            for (var i = 0; i < 3; i++) {
                result.push(Math.round((source[i] * (1 - otherAlpha)) + (otherSource[i] * otherAlpha)));
            }

            result[3] = alpha;
            this.setSource(result);
            return this;
        }
    };

    /**
     * Regex matching color in RGB or RGBA formats (ex: rgb(0, 0, 0), rgba(255, 100, 10, 0.5), rgba( 255 , 100 , 10 , 0.5 ), rgb(1,1,1), rgba(100%, 60%, 10%, 0.5))
     * @static
     * @field
     * @memberOf fabric.Color
     */
    fabric.Color.reRGBa = /^rgba?\(\s*(\d{1,3}(?:\.\d+)?\%?)\s*,\s*(\d{1,3}(?:\.\d+)?\%?)\s*,\s*(\d{1,3}(?:\.\d+)?\%?)\s*(?:\s*,\s*(\d+(?:\.\d+)?)\s*)?\)$/;

    /**
     * Regex matching color in HSL or HSLA formats (ex: hsl(200, 80%, 10%), hsla(300, 50%, 80%, 0.5), hsla( 300 , 50% , 80% , 0.5 ))
     * @static
     * @field
     * @memberOf fabric.Color
     */
    fabric.Color.reHSLa = /^hsla?\(\s*(\d{1,3})\s*,\s*(\d{1,3}\%)\s*,\s*(\d{1,3}\%)\s*(?:\s*,\s*(\d+(?:\.\d+)?)\s*)?\)$/;

    /**
     * Regex matching color in HEX format (ex: #FF5555, 010155, aff)
     * @static
     * @field
     * @memberOf fabric.Color
     */
    fabric.Color.reHex = /^#?([0-9a-f]{6}|[0-9a-f]{3})$/i;

    /**
     * Map of the 17 basic color names with HEX code
     * @static
     * @field
     * @memberOf fabric.Color
     * @see: http://www.w3.org/TR/CSS2/syndata.html#color-units
     */
    fabric.Color.colorNameMap = {
        aqua:    '#00FFFF',
        black:   '#000000',
        blue:    '#0000FF',
        fuchsia: '#FF00FF',
        gray:    '#808080',
        green:   '#008000',
        lime:    '#00FF00',
        maroon:  '#800000',
        navy:    '#000080',
        olive:   '#808000',
        orange:  '#FFA500',
        purple:  '#800080',
        red:     '#FF0000',
        silver:  '#C0C0C0',
        teal:    '#008080',
        white:   '#FFFFFF',
        yellow:  '#FFFF00'
    };

    /**
     * @private
     * @param {Number} p
     * @param {Number} q
     * @param {Number} t
     * @return {Number}
     */
    function hue2rgb(p, q, t) {
        if (t < 0) {
            t += 1;
        }
        if (t > 1) {
            t -= 1;
        }
        if (t < 1/6) {
            return p + (q - p) * 6 * t;
        }
        if (t < 1/2) {
            return q;
        }
        if (t < 2/3) {
            return p + (q - p) * (2/3 - t) * 6;
        }
        return p;
    }

    /**
     * Returns new color object, when given a color in RGB format
     * @memberOf fabric.Color
     * @param {String} color Color value ex: rgb(0-255,0-255,0-255)
     * @return {fabric.Color}
     */
    fabric.Color.fromRgb = function(color) {
        return Color.fromSource(Color.sourceFromRgb(color));
    };

    /**
     * Returns array represenatation (ex: [100, 100, 200, 1]) of a color that's in RGB or RGBA format
     * @memberOf fabric.Color
     * @param {String} color Color value ex: rgb(0-255,0-255,0-255), rgb(0%-100%,0%-100%,0%-100%)
     * @return {Array} source
     */
    fabric.Color.sourceFromRgb = function(color) {
        var match = color.match(Color.reRGBa);
        if (match) {
            var r = parseInt(match[1], 10) / (/%$/.test(match[1]) ? 100 : 1) * (/%$/.test(match[1]) ? 255 : 1),
                g = parseInt(match[2], 10) / (/%$/.test(match[2]) ? 100 : 1) * (/%$/.test(match[2]) ? 255 : 1),
                b = parseInt(match[3], 10) / (/%$/.test(match[3]) ? 100 : 1) * (/%$/.test(match[3]) ? 255 : 1);

            return [
                parseInt(r, 10),
                parseInt(g, 10),
                parseInt(b, 10),
                match[4] ? parseFloat(match[4]) : 1
            ];
        }
    };

    /**
     * Returns new color object, when given a color in RGBA format
     * @static
     * @function
     * @memberOf fabric.Color
     * @param {String} color
     * @return {fabric.Color}
     */
    fabric.Color.fromRgba = Color.fromRgb;

    /**
     * Returns new color object, when given a color in HSL format
     * @param {String} color Color value ex: hsl(0-260,0%-100%,0%-100%)
     * @memberOf fabric.Color
     * @return {fabric.Color}
     */
    fabric.Color.fromHsl = function(color) {
        return Color.fromSource(Color.sourceFromHsl(color));
    };

    /**
     * Returns array represenatation (ex: [100, 100, 200, 1]) of a color that's in HSL or HSLA format.
     * Adapted from <a href="https://rawgithub.com/mjijackson/mjijackson.github.com/master/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript.html">https://github.com/mjijackson</a>
     * @memberOf fabric.Color
     * @param {String} color Color value ex: hsl(0-360,0%-100%,0%-100%) or hsla(0-360,0%-100%,0%-100%, 0-1)
     * @return {Array} source
     * @see http://http://www.w3.org/TR/css3-color/#hsl-color
     */
    fabric.Color.sourceFromHsl = function(color) {
        var match = color.match(Color.reHSLa);
        if (!match) {
            return;
        }

        var h = (((parseFloat(match[1]) % 360) + 360) % 360) / 360,
            s = parseFloat(match[2]) / (/%$/.test(match[2]) ? 100 : 1),
            l = parseFloat(match[3]) / (/%$/.test(match[3]) ? 100 : 1),
            r, g, b;

        if (s === 0) {
            r = g = b = l;
        }
        else {
            var q = l <= 0.5 ? l * (s + 1) : l + s - l * s,
                p = l * 2 - q;

            r = hue2rgb(p, q, h + 1/3);
            g = hue2rgb(p, q, h);
            b = hue2rgb(p, q, h - 1/3);
        }

        return [
            Math.round(r * 255),
            Math.round(g * 255),
            Math.round(b * 255),
            match[4] ? parseFloat(match[4]) : 1
        ];
    };

    /**
     * Returns new color object, when given a color in HSLA format
     * @static
     * @function
     * @memberOf fabric.Color
     * @param {String} color
     * @return {fabric.Color}
     */
    fabric.Color.fromHsla = Color.fromHsl;

    /**
     * Returns new color object, when given a color in HEX format
     * @static
     * @memberOf fabric.Color
     * @param {String} color Color value ex: FF5555
     * @return {fabric.Color}
     */
    fabric.Color.fromHex = function(color) {
        return Color.fromSource(Color.sourceFromHex(color));
    };

    /**
     * Returns array represenatation (ex: [100, 100, 200, 1]) of a color that's in HEX format
     * @static
     * @memberOf fabric.Color
     * @param {String} color ex: FF5555
     * @return {Array} source
     */
    fabric.Color.sourceFromHex = function(color) {
        if (color.match(Color.reHex)) {
            var value = color.slice(color.indexOf('#') + 1),
                isShortNotation = (value.length === 3),
                r = isShortNotation ? (value.charAt(0) + value.charAt(0)) : value.substring(0, 2),
                g = isShortNotation ? (value.charAt(1) + value.charAt(1)) : value.substring(2, 4),
                b = isShortNotation ? (value.charAt(2) + value.charAt(2)) : value.substring(4, 6);

            return [
                parseInt(r, 16),
                parseInt(g, 16),
                parseInt(b, 16),
                1
            ];
        }
    };

    /**
     * Returns new color object, when given color in array representation (ex: [200, 100, 100, 0.5])
     * @static
     * @memberOf fabric.Color
     * @param {Array} source
     * @return {fabric.Color}
     */
    fabric.Color.fromSource = function(source) {
        var oColor = new Color();
        oColor.setSource(source);
        return oColor;
    };

})(typeof exports !== 'undefined' ? exports : this);


(function() {

    /* _FROM_SVG_START_ */
    function getColorStop(el) {
        var style = el.getAttribute('style'),
            offset = el.getAttribute('offset'),
            color, colorAlpha, opacity;

        // convert percents to absolute values
        offset = parseFloat(offset) / (/%$/.test(offset) ? 100 : 1);
        offset = offset < 0 ? 0 : offset > 1 ? 1 : offset;
        if (style) {
            var keyValuePairs = style.split(/\s*;\s*/);

            if (keyValuePairs[keyValuePairs.length - 1] === '') {
                keyValuePairs.pop();
            }

            for (var i = keyValuePairs.length; i--; ) {

                var split = keyValuePairs[i].split(/\s*:\s*/),
                    key = split[0].trim(),
                    value = split[1].trim();

                if (key === 'stop-color') {
                    color = value;
                }
                else if (key === 'stop-opacity') {
                    opacity = value;
                }
            }
        }

        if (!color) {
            color = el.getAttribute('stop-color') || 'rgb(0,0,0)';
        }
        if (!opacity) {
            opacity = el.getAttribute('stop-opacity');
        }

        color = new fabric.Color(color);
        colorAlpha = color.getAlpha();
        opacity = isNaN(parseFloat(opacity)) ? 1 : parseFloat(opacity);
        opacity *= colorAlpha;

        return {
            offset: offset,
            color: color.toRgb(),
            opacity: opacity
        };
    }

    function getLinearCoords(el) {
        return {
            x1: el.getAttribute('x1') || 0,
            y1: el.getAttribute('y1') || 0,
            x2: el.getAttribute('x2') || '100%',
            y2: el.getAttribute('y2') || 0
        };
    }

    function getRadialCoords(el) {
        return {
            x1: el.getAttribute('fx') || el.getAttribute('cx') || '50%',
            y1: el.getAttribute('fy') || el.getAttribute('cy') || '50%',
            r1: 0,
            x2: el.getAttribute('cx') || '50%',
            y2: el.getAttribute('cy') || '50%',
            r2: el.getAttribute('r') || '50%'
        };
    }
    /* _FROM_SVG_END_ */

    /**
     * Gradient class
     * @class fabric.Gradient
     * @tutorial {@link http://fabricjs.com/fabric-intro-part-2/#gradients}
     * @see {@link fabric.Gradient#initialize} for constructor definition
     */
    fabric.Gradient = fabric.util.createClass(/** @lends fabric.Gradient.prototype */ {

        /**
         * Horizontal offset for aligning gradients coming from SVG when outside pathgroups
         * @type Number
         * @default 0
         */
        offsetX: 0,

        /**
         * Vertical offset for aligning gradients coming from SVG when outside pathgroups
         * @type Number
         * @default 0
         */
        offsetY: 0,

        /**
         * Constructor
         * @param {Object} [options] Options object with type, coords, gradientUnits and colorStops
         * @return {fabric.Gradient} thisArg
         */
        initialize: function(options) {
            options || (options = { });

            var coords = { };

            this.id = fabric.Object.__uid++;
            this.type = options.type || 'linear';

            coords = {
                x1: options.coords.x1 || 0,
                y1: options.coords.y1 || 0,
                x2: options.coords.x2 || 0,
                y2: options.coords.y2 || 0
            };

            if (this.type === 'radial') {
                coords.r1 = options.coords.r1 || 0;
                coords.r2 = options.coords.r2 || 0;
            }
            this.coords = coords;
            this.colorStops = options.colorStops.slice();
            if (options.gradientTransform) {
                this.gradientTransform = options.gradientTransform;
            }
            this.offsetX = options.offsetX || this.offsetX;
            this.offsetY = options.offsetY || this.offsetY;
        },

        /**
         * Adds another colorStop
         * @param {Object} colorStop Object with offset and color
         * @return {fabric.Gradient} thisArg
         */
        addColorStop: function(colorStop) {
            for (var position in colorStop) {
                var color = new fabric.Color(colorStop[position]);
                this.colorStops.push({
                    offset: position,
                    color: color.toRgb(),
                    opacity: color.getAlpha()
                });
            }
            return this;
        },

        /**
         * Returns object representation of a gradient
         * @return {Object}
         */
        toObject: function() {
            return {
                type: this.type,
                coords: this.coords,
                colorStops: this.colorStops,
                offsetX: this.offsetX,
                offsetY: this.offsetY
            };
        },

        /* _TO_SVG_START_ */
        /**
         * Returns SVG representation of an gradient
         * @param {Object} object Object to create a gradient for
         * @param {Boolean} normalize Whether coords should be normalized
         * @return {String} SVG representation of an gradient (linear/radial)
         */
        toSVG: function(object) {
            var coords = fabric.util.object.clone(this.coords),
                markup, commonAttributes;

            // colorStops must be sorted ascending
            this.colorStops.sort(function(a, b) {
                return a.offset - b.offset;
            });

            if (!(object.group && object.group.type === 'path-group')) {
                for (var prop in coords) {
                    if (prop === 'x1' || prop === 'x2' || prop === 'r2') {
                        coords[prop] += this.offsetX - object.width / 2;
                    }
                    else if (prop === 'y1' || prop === 'y2') {
                        coords[prop] += this.offsetY - object.height / 2;
                    }
                }
            }

            commonAttributes = 'id="SVGID_' + this.id +
                '" gradientUnits="userSpaceOnUse"';
            if (this.gradientTransform) {
                commonAttributes += ' gradientTransform="matrix(' + this.gradientTransform.join(' ') + ')" ';
            }
            if (this.type === 'linear') {
                markup = [
                    //jscs:disable validateIndentation
                    '<linearGradient ',
                    commonAttributes,
                    ' x1="', coords.x1,
                    '" y1="', coords.y1,
                    '" x2="', coords.x2,
                    '" y2="', coords.y2,
                    '">\n'
                    //jscs:enable validateIndentation
                ];
            }
            else if (this.type === 'radial') {
                markup = [
                    //jscs:disable validateIndentation
                    '<radialGradient ',
                    commonAttributes,
                    ' cx="', coords.x2,
                    '" cy="', coords.y2,
                    '" r="', coords.r2,
                    '" fx="', coords.x1,
                    '" fy="', coords.y1,
                    '">\n'
                    //jscs:enable validateIndentation
                ];
            }

            for (var i = 0; i < this.colorStops.length; i++) {
                markup.push(
                    //jscs:disable validateIndentation
                    '<stop ',
                    'offset="', (this.colorStops[i].offset * 100) + '%',
                    '" style="stop-color:', this.colorStops[i].color,
                    (this.colorStops[i].opacity != null ? ';stop-opacity: ' + this.colorStops[i].opacity : ';'),
                    '"/>\n'
                    //jscs:enable validateIndentation
                );
            }

            markup.push((this.type === 'linear' ? '</linearGradient>\n' : '</radialGradient>\n'));

            return markup.join('');
        },
        /* _TO_SVG_END_ */

        /**
         * Returns an instance of CanvasGradient
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @return {CanvasGradient}
         */
        toLive: function(ctx, object) {
            var gradient, coords = fabric.util.object.clone(this.coords);

            if (!this.type) {
                return;
            }

            if (object.group && object.group.type === 'path-group') {
                for (var prop in coords) {
                    if (prop === 'x1' || prop === 'x2') {
                        coords[prop] += -this.offsetX + object.width / 2;
                    }
                    else if (prop === 'y1' || prop === 'y2') {
                        coords[prop] += -this.offsetY + object.height / 2;
                    }
                }
            }

            if (this.type === 'linear') {
                gradient = ctx.createLinearGradient(
                    coords.x1, coords.y1, coords.x2, coords.y2);
            }
            else if (this.type === 'radial') {
                gradient = ctx.createRadialGradient(
                    coords.x1, coords.y1, coords.r1, coords.x2, coords.y2, coords.r2);
            }

            for (var i = 0, len = this.colorStops.length; i < len; i++) {
                var color = this.colorStops[i].color,
                    opacity = this.colorStops[i].opacity,
                    offset = this.colorStops[i].offset;

                if (typeof opacity !== 'undefined') {
                    color = new fabric.Color(color).setAlpha(opacity).toRgba();
                }
                gradient.addColorStop(parseFloat(offset), color);
            }

            return gradient;
        }
    });

    fabric.util.object.extend(fabric.Gradient, {

        /* _FROM_SVG_START_ */
        /**
         * Returns {@link fabric.Gradient} instance from an SVG element
         * @static
         * @memberof fabric.Gradient
         * @param {SVGGradientElement} el SVG gradient element
         * @param {fabric.Object} instance
         * @return {fabric.Gradient} Gradient instance
         * @see http://www.w3.org/TR/SVG/pservers.html#LinearGradientElement
         * @see http://www.w3.org/TR/SVG/pservers.html#RadialGradientElement
         */
        fromElement: function(el, instance) {

            /**
             *  @example:
             *
             *  <linearGradient id="linearGrad1">
             *    <stop offset="0%" stop-color="white"/>
             *    <stop offset="100%" stop-color="black"/>
             *  </linearGradient>
             *
             *  OR
             *
             *  <linearGradient id="linearGrad2">
             *    <stop offset="0" style="stop-color:rgb(255,255,255)"/>
             *    <stop offset="1" style="stop-color:rgb(0,0,0)"/>
             *  </linearGradient>
             *
             *  OR
             *
             *  <radialGradient id="radialGrad1">
             *    <stop offset="0%" stop-color="white" stop-opacity="1" />
             *    <stop offset="50%" stop-color="black" stop-opacity="0.5" />
             *    <stop offset="100%" stop-color="white" stop-opacity="1" />
             *  </radialGradient>
             *
             *  OR
             *
             *  <radialGradient id="radialGrad2">
             *    <stop offset="0" stop-color="rgb(255,255,255)" />
             *    <stop offset="0.5" stop-color="rgb(0,0,0)" />
             *    <stop offset="1" stop-color="rgb(255,255,255)" />
             *  </radialGradient>
             *
             */

            var colorStopEls = el.getElementsByTagName('stop'),
                type = (el.nodeName === 'linearGradient' ? 'linear' : 'radial'),
                gradientUnits = el.getAttribute('gradientUnits') || 'objectBoundingBox',
                gradientTransform = el.getAttribute('gradientTransform'),
                colorStops = [],
                coords = { }, ellipseMatrix;

            if (type === 'linear') {
                coords = getLinearCoords(el);
            }
            else if (type === 'radial') {
                coords = getRadialCoords(el);
            }

            for (var i = colorStopEls.length; i--; ) {
                colorStops.push(getColorStop(colorStopEls[i]));
            }

            ellipseMatrix = _convertPercentUnitsToValues(instance, coords, gradientUnits);

            var gradient = new fabric.Gradient({
                type: type,
                coords: coords,
                colorStops: colorStops,
                offsetX: -instance.left,
                offsetY: -instance.top
            });

            if (gradientTransform || ellipseMatrix !== '') {
                gradient.gradientTransform = fabric.parseTransformAttribute((gradientTransform || '') + ellipseMatrix);
            }
            return gradient;
        },
        /* _FROM_SVG_END_ */

        /**
         * Returns {@link fabric.Gradient} instance from its object representation
         * @static
         * @memberof fabric.Gradient
         * @param {Object} obj
         * @param {Object} [options] Options object
         */
        forObject: function(obj, options) {
            options || (options = { });
            _convertPercentUnitsToValues(obj, options.coords, 'userSpaceOnUse');
            return new fabric.Gradient(options);
        }
    });

    /**
     * @private
     */
    function _convertPercentUnitsToValues(object, options, gradientUnits) {
        var propValue, addFactor = 0, multFactor = 1, ellipseMatrix = '';
        for (var prop in options) {
            propValue = parseFloat(options[prop], 10);
            if (typeof options[prop] === 'string' && /^\d+%$/.test(options[prop])) {
                multFactor = 0.01;
            }
            else {
                multFactor = 1;
            }
            if (prop === 'x1' || prop === 'x2' || prop === 'r2') {
                multFactor *= gradientUnits === 'objectBoundingBox' ? object.width : 1;
                addFactor = gradientUnits === 'objectBoundingBox' ? object.left || 0 : 0;
            }
            else if (prop === 'y1' || prop === 'y2') {
                multFactor *= gradientUnits === 'objectBoundingBox' ? object.height : 1;
                addFactor = gradientUnits === 'objectBoundingBox' ? object.top || 0 : 0;
            }
            options[prop] = propValue * multFactor + addFactor;
        }
        if (object.type === 'ellipse' &&
            options.r2 !== null &&
            gradientUnits === 'objectBoundingBox' &&
            object.rx !== object.ry) {

            var scaleFactor = object.ry/object.rx;
            ellipseMatrix = ' scale(1, ' + scaleFactor + ')';
            if (options.y1) {
                options.y1 /= scaleFactor;
            }
            if (options.y2) {
                options.y2 /= scaleFactor;
            }
        }
        return ellipseMatrix;
    }
})();


/**
 * Pattern class
 * @class fabric.Pattern
 * @see {@link http://fabricjs.com/patterns/|Pattern demo}
 * @see {@link http://fabricjs.com/dynamic-patterns/|DynamicPattern demo}
 * @see {@link fabric.Pattern#initialize} for constructor definition
 */
fabric.Pattern = fabric.util.createClass(/** @lends fabric.Pattern.prototype */ {

    /**
     * Repeat property of a pattern (one of repeat, repeat-x, repeat-y or no-repeat)
     * @type String
     * @default
     */
    repeat: 'repeat',

    /**
     * Pattern horizontal offset from object's left/top corner
     * @type Number
     * @default
     */
    offsetX: 0,

    /**
     * Pattern vertical offset from object's left/top corner
     * @type Number
     * @default
     */
    offsetY: 0,

    /**
     * Constructor
     * @param {Object} [options] Options object
     * @return {fabric.Pattern} thisArg
     */
    initialize: function(options) {
        options || (options = { });

        this.id = fabric.Object.__uid++;

        if (options.source) {
            if (typeof options.source === 'string') {
                // function string
                if (typeof fabric.util.getFunctionBody(options.source) !== 'undefined') {
                    this.source = new Function(fabric.util.getFunctionBody(options.source));
                }
                else {
                    // img src string
                    var _this = this;
                    this.source = fabric.util.createImage();
                    fabric.util.loadImage(options.source, function(img) {
                        _this.source = img;
                    });
                }
            }
            else {
                // img element
                this.source = options.source;
            }
        }
        if (options.repeat) {
            this.repeat = options.repeat;
        }
        if (options.offsetX) {
            this.offsetX = options.offsetX;
        }
        if (options.offsetY) {
            this.offsetY = options.offsetY;
        }
    },

    /**
     * Returns object representation of a pattern
     * @return {Object} Object representation of a pattern instance
     */
    toObject: function() {

        var source;

        // callback
        if (typeof this.source === 'function') {
            source = String(this.source);
        }
        // <img> element
        else if (typeof this.source.src === 'string') {
            source = this.source.src;
        }

        return {
            source: source,
            repeat: this.repeat,
            offsetX: this.offsetX,
            offsetY: this.offsetY
        };
    },

    /* _TO_SVG_START_ */
    /**
     * Returns SVG representation of a pattern
     * @param {fabric.Object} object
     * @return {String} SVG representation of a pattern
     */
    toSVG: function(object) {
        var patternSource = typeof this.source === 'function' ? this.source() : this.source,
            patternWidth = patternSource.width / object.getWidth(),
            patternHeight = patternSource.height / object.getHeight(),
            patternImgSrc = '';

        if (patternSource.src) {
            patternImgSrc = patternSource.src;
        }
        else if (patternSource.toDataURL) {
            patternImgSrc = patternSource.toDataURL();
        }

        return '<pattern id="SVGID_' + this.id +
            '" x="' + this.offsetX +
            '" y="' + this.offsetY +
            '" width="' + patternWidth +
            '" height="' + patternHeight + '">' +
            '<image x="0" y="0"' +
            ' width="' + patternSource.width +
            '" height="' + patternSource.height +
            '" xlink:href="' + patternImgSrc +
            '"></image>' +
            '</pattern>';
    },
    /* _TO_SVG_END_ */

    /**
     * Returns an instance of CanvasPattern
     * @param {CanvasRenderingContext2D} ctx Context to create pattern
     * @return {CanvasPattern}
     */
    toLive: function(ctx) {
        var source = typeof this.source === 'function'
            ? this.source()
            : this.source;

        // if the image failed to load, return, and allow rest to continue loading
        if (!source) {
            return '';
        }

        // if an image
        if (typeof source.src !== 'undefined') {
            if (!source.complete) {
                return '';
            }
            if (source.naturalWidth === 0 || source.naturalHeight === 0) {
                return '';
            }
        }
        return ctx.createPattern(source, this.repeat);
    }
});


(function(global) {

    'use strict';

    var fabric = global.fabric || (global.fabric = { });

    if (fabric.Shadow) {
        fabric.warn('fabric.Shadow is already defined.');
        return;
    }

    /**
     * Shadow class
     * @class fabric.Shadow
     * @see {@link http://fabricjs.com/shadows/|Shadow demo}
     * @see {@link fabric.Shadow#initialize} for constructor definition
     */
    fabric.Shadow = fabric.util.createClass(/** @lends fabric.Shadow.prototype */ {

        /**
         * Shadow color
         * @type String
         * @default
         */
        color: 'rgb(0,0,0)',

        /**
         * Shadow blur
         * @type Number
         */
        blur: 0,

        /**
         * Shadow horizontal offset
         * @type Number
         * @default
         */
        offsetX: 0,

        /**
         * Shadow vertical offset
         * @type Number
         * @default
         */
        offsetY: 0,

        /**
         * Whether the shadow should affect stroke operations
         * @type Boolean
         * @default
         */
        affectStroke: false,

        /**
         * Indicates whether toObject should include default values
         * @type Boolean
         * @default
         */
        includeDefaultValues: true,

        /**
         * Constructor
         * @param {Object|String} [options] Options object with any of color, blur, offsetX, offsetX properties or string (e.g. "rgba(0,0,0,0.2) 2px 2px 10px, "2px 2px 10px rgba(0,0,0,0.2)")
         * @return {fabric.Shadow} thisArg
         */
        initialize: function(options) {

            if (typeof options === 'string') {
                options = this._parseShadow(options);
            }

            for (var prop in options) {
                this[prop] = options[prop];
            }

            this.id = fabric.Object.__uid++;
        },

        /**
         * @private
         * @param {String} shadow Shadow value to parse
         * @return {Object} Shadow object with color, offsetX, offsetY and blur
         */
        _parseShadow: function(shadow) {
            var shadowStr = shadow.trim(),
                offsetsAndBlur = fabric.Shadow.reOffsetsAndBlur.exec(shadowStr) || [ ],
                color = shadowStr.replace(fabric.Shadow.reOffsetsAndBlur, '') || 'rgb(0,0,0)';

            return {
                color: color.trim(),
                offsetX: parseInt(offsetsAndBlur[1], 10) || 0,
                offsetY: parseInt(offsetsAndBlur[2], 10) || 0,
                blur: parseInt(offsetsAndBlur[3], 10) || 0
            };
        },

        /**
         * Returns a string representation of an instance
         * @see http://www.w3.org/TR/css-text-decor-3/#text-shadow
         * @return {String} Returns CSS3 text-shadow declaration
         */
        toString: function() {
            return [this.offsetX, this.offsetY, this.blur, this.color].join('px ');
        },

        /* _TO_SVG_START_ */
        /**
         * Returns SVG representation of a shadow
         * @param {fabric.Object} object
         * @return {String} SVG representation of a shadow
         */
        toSVG: function(object) {
            var mode = 'SourceAlpha';

            if (object && (object.fill === this.color || object.stroke === this.color)) {
                mode = 'SourceGraphic';
            }

            return (
                '<filter id="SVGID_' + this.id + '" y="-40%" height="180%">' +
                '<feGaussianBlur in="' + mode + '" stdDeviation="' +
                (this.blur ? this.blur / 3 : 0) +
                '"></feGaussianBlur>' +
                '<feOffset dx="' + this.offsetX + '" dy="' + this.offsetY + '"></feOffset>' +
                '<feMerge>' +
                '<feMergeNode></feMergeNode>' +
                '<feMergeNode in="SourceGraphic"></feMergeNode>' +
                '</feMerge>' +
                '</filter>');
        },
        /* _TO_SVG_END_ */

        /**
         * Returns object representation of a shadow
         * @return {Object} Object representation of a shadow instance
         */
        toObject: function() {
            if (this.includeDefaultValues) {
                return {
                    color: this.color,
                    blur: this.blur,
                    offsetX: this.offsetX,
                    offsetY: this.offsetY
                };
            }
            var obj = { }, proto = fabric.Shadow.prototype;
            if (this.color !== proto.color) {
                obj.color = this.color;
            }
            if (this.blur !== proto.blur) {
                obj.blur = this.blur;
            }
            if (this.offsetX !== proto.offsetX) {
                obj.offsetX = this.offsetX;
            }
            if (this.offsetY !== proto.offsetY) {
                obj.offsetY = this.offsetY;
            }
            return obj;
        }
    });

    /**
     * Regex matching shadow offsetX, offsetY and blur (ex: "2px 2px 10px rgba(0,0,0,0.2)", "rgb(0,255,0) 2px 2px")
     * @static
     * @field
     * @memberOf fabric.Shadow
     */
    fabric.Shadow.reOffsetsAndBlur = /(?:\s|^)(-?\d+(?:px)?(?:\s?|$))?(-?\d+(?:px)?(?:\s?|$))?(\d+(?:px)?)?(?:\s?|$)(?:$|\s)/;

})(typeof exports !== 'undefined' ? exports : this);


(function () {

    'use strict';

    if (fabric.StaticCanvas) {
        fabric.warn('fabric.StaticCanvas is already defined.');
        return;
    }

    // aliases for faster resolution
    var extend = fabric.util.object.extend,
        getElementOffset = fabric.util.getElementOffset,
        removeFromArray = fabric.util.removeFromArray,

        CANVAS_INIT_ERROR = new Error('Could not initialize `canvas` element');

    /**
     * Static canvas class
     * @class fabric.StaticCanvas
     * @mixes fabric.Collection
     * @mixes fabric.Observable
     * @see {@link http://fabricjs.com/static_canvas/|StaticCanvas demo}
     * @see {@link fabric.StaticCanvas#initialize} for constructor definition
     * @fires before:render
     * @fires after:render
     * @fires canvas:cleared
     * @fires object:added
     * @fires object:removed
     */
    fabric.StaticCanvas = fabric.util.createClass(/** @lends fabric.StaticCanvas.prototype */ {

        /**
         * Constructor
         * @param {HTMLElement | String} el &lt;canvas> element to initialize instance on
         * @param {Object} [options] Options object
         * @return {Object} thisArg
         */
        initialize: function(el, options) {
            options || (options = { });

            this._initStatic(el, options);
            fabric.StaticCanvas.activeInstance = this;
        },

        /**
         * Background color of canvas instance.
         * Should be set via {@link fabric.StaticCanvas#setBackgroundColor}.
         * @type {(String|fabric.Pattern)}
         * @default
         */
        backgroundColor: '',

        /**
         * Background image of canvas instance.
         * Should be set via {@link fabric.StaticCanvas#setBackgroundImage}.
         * <b>Backwards incompatibility note:</b> The "backgroundImageOpacity"
         * and "backgroundImageStretch" properties are deprecated since 1.3.9.
         * Use {@link fabric.Image#opacity}, {@link fabric.Image#width} and {@link fabric.Image#height}.
         * @type fabric.Image
         * @default
         */
        backgroundImage: null,

        /**
         * Overlay color of canvas instance.
         * Should be set via {@link fabric.StaticCanvas#setOverlayColor}
         * @since 1.3.9
         * @type {(String|fabric.Pattern)}
         * @default
         */
        overlayColor: '',

        /**
         * Overlay image of canvas instance.
         * Should be set via {@link fabric.StaticCanvas#setOverlayImage}.
         * <b>Backwards incompatibility note:</b> The "overlayImageLeft"
         * and "overlayImageTop" properties are deprecated since 1.3.9.
         * Use {@link fabric.Image#left} and {@link fabric.Image#top}.
         * @type fabric.Image
         * @default
         */
        overlayImage: null,

        /**
         * Indicates whether toObject/toDatalessObject should include default values
         * @type Boolean
         * @default
         */
        includeDefaultValues: true,

        /**
         * Indicates whether objects' state should be saved
         * @type Boolean
         * @default
         */
        stateful: true,

        /**
         * Indicates whether {@link fabric.Collection.add}, {@link fabric.Collection.insertAt} and {@link fabric.Collection.remove} should also re-render canvas.
         * Disabling this option could give a great performance boost when adding/removing a lot of objects to/from canvas at once
         * (followed by a manual rendering after addition/deletion)
         * @type Boolean
         * @default
         */
        renderOnAddRemove: true,

        /**
         * Function that determines clipping of entire canvas area
         * Being passed context as first argument. See clipping canvas area in {@link https://github.com/kangax/fabric.js/wiki/FAQ}
         * @type Function
         * @default
         */
        clipTo: null,

        /**
         * Indicates whether object controls (borders/controls) are rendered above overlay image
         * @type Boolean
         * @default
         */
        controlsAboveOverlay: false,

        /**
         * Indicates whether the browser can be scrolled when using a touchscreen and dragging on the canvas
         * @type Boolean
         * @default
         */
        allowTouchScrolling: false,

        /**
         * Indicates whether this canvas will use image smoothing, this is on by default in browsers
         * @type Boolean
         * @default
         */
        imageSmoothingEnabled: true,

        /**
         * Indicates whether objects should remain in current stack position when selected. When false objects are brought to top and rendered as part of the selection group
         * @type Boolean
         * @default
         */
        preserveObjectStacking: false,

        /**
         * The transformation (in the format of Canvas transform) which focuses the viewport
         * @type Array
         * @default
         */
        viewportTransform: [1, 0, 0, 1, 0, 0],

        /**
         * Callback; invoked right before object is about to be scaled/rotated
         */
        onBeforeScaleRotate: function () {
            /* NOOP */
        },

        /**
         * @private
         * @param {HTMLElement | String} el &lt;canvas> element to initialize instance on
         * @param {Object} [options] Options object
         */
        _initStatic: function(el, options) {
            this._objects = [];

            this._createLowerCanvas(el);
            this._initOptions(options);
            this._setImageSmoothing();

            if (options.overlayImage) {
                this.setOverlayImage(options.overlayImage, this.renderAll.bind(this));
            }
            if (options.backgroundImage) {
                this.setBackgroundImage(options.backgroundImage, this.renderAll.bind(this));
            }
            if (options.backgroundColor) {
                this.setBackgroundColor(options.backgroundColor, this.renderAll.bind(this));
            }
            if (options.overlayColor) {
                this.setOverlayColor(options.overlayColor, this.renderAll.bind(this));
            }
            this.calcOffset();
        },

        /**
         * Calculates canvas element offset relative to the document
         * This method is also attached as "resize" event handler of window
         * @return {fabric.Canvas} instance
         * @chainable
         */
        calcOffset: function () {
            this._offset = getElementOffset(this.lowerCanvasEl);
            return this;
        },

        /**
         * Sets {@link fabric.StaticCanvas#overlayImage|overlay image} for this canvas
         * @param {(fabric.Image|String)} image fabric.Image instance or URL of an image to set overlay to
         * @param {Function} callback callback to invoke when image is loaded and set as an overlay
         * @param {Object} [options] Optional options to set for the {@link fabric.Image|overlay image}.
         * @return {fabric.Canvas} thisArg
         * @chainable
         * @see {@link http://jsfiddle.net/fabricjs/MnzHT/|jsFiddle demo}
         * @example <caption>Normal overlayImage with left/top = 0</caption>
         * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
     *   // Needed to position overlayImage at 0/0
     *   originX: 'left',
     *   originY: 'top'
     * });
         * @example <caption>overlayImage with different properties</caption>
         * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
     *   opacity: 0.5,
     *   angle: 45,
     *   left: 400,
     *   top: 400,
     *   originX: 'left',
     *   originY: 'top'
     * });
         * @example <caption>Stretched overlayImage #1 - width/height correspond to canvas width/height</caption>
         * fabric.Image.fromURL('http://fabricjs.com/assets/jail_cell_bars.png', function(img) {
     *    img.set({width: canvas.width, height: canvas.height, originX: 'left', originY: 'top'});
     *    canvas.setOverlayImage(img, canvas.renderAll.bind(canvas));
     * });
         * @example <caption>Stretched overlayImage #2 - width/height correspond to canvas width/height</caption>
         * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), {
     *   width: canvas.width,
     *   height: canvas.height,
     *   // Needed to position overlayImage at 0/0
     *   originX: 'left',
     *   originY: 'top'
     * });
         */
        setOverlayImage: function (image, callback, options) {
            return this.__setBgOverlayImage('overlayImage', image, callback, options);
        },

        /**
         * Sets {@link fabric.StaticCanvas#backgroundImage|background image} for this canvas
         * @param {(fabric.Image|String)} image fabric.Image instance or URL of an image to set background to
         * @param {Function} callback Callback to invoke when image is loaded and set as background
         * @param {Object} [options] Optional options to set for the {@link fabric.Image|background image}.
         * @return {fabric.Canvas} thisArg
         * @chainable
         * @see {@link http://jsfiddle.net/fabricjs/YH9yD/|jsFiddle demo}
         * @example <caption>Normal backgroundImage with left/top = 0</caption>
         * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), {
     *   // Needed to position backgroundImage at 0/0
     *   originX: 'left',
     *   originY: 'top'
     * });
         * @example <caption>backgroundImage with different properties</caption>
         * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), {
     *   opacity: 0.5,
     *   angle: 45,
     *   left: 400,
     *   top: 400,
     *   originX: 'left',
     *   originY: 'top'
     * });
         * @example <caption>Stretched backgroundImage #1 - width/height correspond to canvas width/height</caption>
         * fabric.Image.fromURL('http://fabricjs.com/assets/honey_im_subtle.png', function(img) {
     *    img.set({width: canvas.width, height: canvas.height, originX: 'left', originY: 'top'});
     *    canvas.setBackgroundImage(img, canvas.renderAll.bind(canvas));
     * });
         * @example <caption>Stretched backgroundImage #2 - width/height correspond to canvas width/height</caption>
         * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), {
     *   width: canvas.width,
     *   height: canvas.height,
     *   // Needed to position backgroundImage at 0/0
     *   originX: 'left',
     *   originY: 'top'
     * });
         */
        setBackgroundImage: function (image, callback, options) {
            return this.__setBgOverlayImage('backgroundImage', image, callback, options);
        },

        /**
         * Sets {@link fabric.StaticCanvas#overlayColor|background color} for this canvas
         * @param {(String|fabric.Pattern)} overlayColor Color or pattern to set background color to
         * @param {Function} callback Callback to invoke when background color is set
         * @return {fabric.Canvas} thisArg
         * @chainable
         * @see {@link http://jsfiddle.net/fabricjs/pB55h/|jsFiddle demo}
         * @example <caption>Normal overlayColor - color value</caption>
         * canvas.setOverlayColor('rgba(255, 73, 64, 0.6)', canvas.renderAll.bind(canvas));
         * @example <caption>fabric.Pattern used as overlayColor</caption>
         * canvas.setOverlayColor({
     *   source: 'http://fabricjs.com/assets/escheresque_ste.png'
     * }, canvas.renderAll.bind(canvas));
         * @example <caption>fabric.Pattern used as overlayColor with repeat and offset</caption>
         * canvas.setOverlayColor({
     *   source: 'http://fabricjs.com/assets/escheresque_ste.png',
     *   repeat: 'repeat',
     *   offsetX: 200,
     *   offsetY: 100
     * }, canvas.renderAll.bind(canvas));
         */
        setOverlayColor: function(overlayColor, callback) {
            return this.__setBgOverlayColor('overlayColor', overlayColor, callback);
        },

        /**
         * Sets {@link fabric.StaticCanvas#backgroundColor|background color} for this canvas
         * @param {(String|fabric.Pattern)} backgroundColor Color or pattern to set background color to
         * @param {Function} callback Callback to invoke when background color is set
         * @return {fabric.Canvas} thisArg
         * @chainable
         * @see {@link http://jsfiddle.net/fabricjs/hXzvk/|jsFiddle demo}
         * @example <caption>Normal backgroundColor - color value</caption>
         * canvas.setBackgroundColor('rgba(255, 73, 64, 0.6)', canvas.renderAll.bind(canvas));
         * @example <caption>fabric.Pattern used as backgroundColor</caption>
         * canvas.setBackgroundColor({
     *   source: 'http://fabricjs.com/assets/escheresque_ste.png'
     * }, canvas.renderAll.bind(canvas));
         * @example <caption>fabric.Pattern used as backgroundColor with repeat and offset</caption>
         * canvas.setBackgroundColor({
     *   source: 'http://fabricjs.com/assets/escheresque_ste.png',
     *   repeat: 'repeat',
     *   offsetX: 200,
     *   offsetY: 100
     * }, canvas.renderAll.bind(canvas));
         */
        setBackgroundColor: function(backgroundColor, callback) {
            return this.__setBgOverlayColor('backgroundColor', backgroundColor, callback);
        },

        /**
         * @private
         * @see {@link http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#dom-context-2d-imagesmoothingenabled|WhatWG Canvas Standard}
         */
        _setImageSmoothing: function() {
            var ctx = this.getContext();

            ctx.imageSmoothingEnabled       = this.imageSmoothingEnabled;
            ctx.webkitImageSmoothingEnabled = this.imageSmoothingEnabled;
            ctx.mozImageSmoothingEnabled    = this.imageSmoothingEnabled;
            ctx.msImageSmoothingEnabled     = this.imageSmoothingEnabled;
            ctx.oImageSmoothingEnabled      = this.imageSmoothingEnabled;
        },

        /**
         * @private
         * @param {String} property Property to set ({@link fabric.StaticCanvas#backgroundImage|backgroundImage}
         * or {@link fabric.StaticCanvas#overlayImage|overlayImage})
         * @param {(fabric.Image|String|null)} image fabric.Image instance, URL of an image or null to set background or overlay to
         * @param {Function} callback Callback to invoke when image is loaded and set as background or overlay
         * @param {Object} [options] Optional options to set for the {@link fabric.Image|image}.
         */
        __setBgOverlayImage: function(property, image, callback, options) {
            if (typeof image === 'string') {
                fabric.util.loadImage(image, function(img) {
                    this[property] = new fabric.Image(img, options);
                    callback && callback();
                }, this);
            }
            else {
                this[property] = image;
                callback && callback();
            }

            return this;
        },

        /**
         * @private
         * @param {String} property Property to set ({@link fabric.StaticCanvas#backgroundColor|backgroundColor}
         * or {@link fabric.StaticCanvas#overlayColor|overlayColor})
         * @param {(Object|String|null)} color Object with pattern information, color value or null
         * @param {Function} [callback] Callback is invoked when color is set
         */
        __setBgOverlayColor: function(property, color, callback) {
            if (color && color.source) {
                var _this = this;
                fabric.util.loadImage(color.source, function(img) {
                    _this[property] = new fabric.Pattern({
                        source: img,
                        repeat: color.repeat,
                        offsetX: color.offsetX,
                        offsetY: color.offsetY
                    });
                    callback && callback();
                });
            }
            else {
                this[property] = color;
                callback && callback();
            }

            return this;
        },

        /**
         * @private
         */
        _createCanvasElement: function() {
            var element = fabric.document.createElement('canvas');
            if (!element.style) {
                element.style = { };
            }
            if (!element) {
                throw CANVAS_INIT_ERROR;
            }
            this._initCanvasElement(element);
            return element;
        },

        /**
         * @private
         * @param {HTMLElement} element
         */
        _initCanvasElement: function(element) {
            fabric.util.createCanvasElement(element);

            if (typeof element.getContext === 'undefined') {
                throw CANVAS_INIT_ERROR;
            }
        },

        /**
         * @private
         * @param {Object} [options] Options object
         */
        _initOptions: function (options) {
            for (var prop in options) {
                this[prop] = options[prop];
            }

            this.width = this.width || parseInt(this.lowerCanvasEl.width, 10) || 0;
            this.height = this.height || parseInt(this.lowerCanvasEl.height, 10) || 0;

            if (!this.lowerCanvasEl.style) {
                return;
            }

            this.lowerCanvasEl.width = this.width;
            this.lowerCanvasEl.height = this.height;

            this.lowerCanvasEl.style.width = this.width + 'px';
            this.lowerCanvasEl.style.height = this.height + 'px';

            this.viewportTransform = this.viewportTransform.slice();
        },

        /**
         * Creates a bottom canvas
         * @private
         * @param {HTMLElement} [canvasEl]
         */
        _createLowerCanvas: function (canvasEl) {
            this.lowerCanvasEl = fabric.util.getById(canvasEl) || this._createCanvasElement();
            this._initCanvasElement(this.lowerCanvasEl);

            fabric.util.addClass(this.lowerCanvasEl, 'lower-canvas');

            if (this.interactive) {
                this._applyCanvasStyle(this.lowerCanvasEl);
            }

            this.contextContainer = this.lowerCanvasEl.getContext('2d');
        },

        /**
         * Returns canvas width (in px)
         * @return {Number}
         */
        getWidth: function () {
            return this.width;
        },

        /**
         * Returns canvas height (in px)
         * @return {Number}
         */
        getHeight: function () {
            return this.height;
        },

        /**
         * Sets width of this canvas instance
         * @param {Number|String} value                         Value to set width to
         * @param {Object}        [options]                     Options object
         * @param {Boolean}       [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions
         * @param {Boolean}       [options.cssOnly=false]       Set the given dimensions only as css dimensions
         * @return {fabric.Canvas} instance
         * @chainable true
         */
        setWidth: function (value, options) {
            return this.setDimensions({ width: value }, options);
        },

        /**
         * Sets height of this canvas instance
         * @param {Number|String} value                         Value to set height to
         * @param {Object}        [options]                     Options object
         * @param {Boolean}       [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions
         * @param {Boolean}       [options.cssOnly=false]       Set the given dimensions only as css dimensions
         * @return {fabric.Canvas} instance
         * @chainable true
         */
        setHeight: function (value, options) {
            return this.setDimensions({ height: value }, options);
        },

        /**
         * Sets dimensions (width, height) of this canvas instance. when options.cssOnly flag active you should also supply the unit of measure (px/%/em)
         * @param {Object}        dimensions                    Object with width/height properties
         * @param {Number|String} [dimensions.width]            Width of canvas element
         * @param {Number|String} [dimensions.height]           Height of canvas element
         * @param {Object}        [options]                     Options object
         * @param {Boolean}       [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions
         * @param {Boolean}       [options.cssOnly=false]       Set the given dimensions only as css dimensions
         * @return {fabric.Canvas} thisArg
         * @chainable
         */
        setDimensions: function (dimensions, options) {
            var cssValue;

            options = options || {};

            for (var prop in dimensions) {
                cssValue = dimensions[prop];

                if (!options.cssOnly) {
                    this._setBackstoreDimension(prop, dimensions[prop]);
                    cssValue += 'px';
                }

                if (!options.backstoreOnly) {
                    this._setCssDimension(prop, cssValue);
                }
            }

            if (!options.cssOnly) {
                this.renderAll();
            }

            this.calcOffset();

            return this;
        },

        /**
         * Helper for setting width/height
         * @private
         * @param {String} prop property (width|height)
         * @param {Number} value value to set property to
         * @return {fabric.Canvas} instance
         * @chainable true
         */
        _setBackstoreDimension: function (prop, value) {
            this.lowerCanvasEl[prop] = value;

            if (this.upperCanvasEl) {
                this.upperCanvasEl[prop] = value;
            }

            if (this.cacheCanvasEl) {
                this.cacheCanvasEl[prop] = value;
            }

            this[prop] = value;

            return this;
        },

        /**
         * Helper for setting css width/height
         * @private
         * @param {String} prop property (width|height)
         * @param {String} value value to set property to
         * @return {fabric.Canvas} instance
         * @chainable true
         */
        _setCssDimension: function (prop, value) {
            this.lowerCanvasEl.style[prop] = value;

            if (this.upperCanvasEl) {
                this.upperCanvasEl.style[prop] = value;
            }

            if (this.wrapperEl) {
                this.wrapperEl.style[prop] = value;
            }

            return this;
        },

        /**
         * Returns canvas zoom level
         * @return {Number}
         */
        getZoom: function () {
            return Math.sqrt(this.viewportTransform[0] * this.viewportTransform[3]);
        },

        /**
         * Sets viewport transform of this canvas instance
         * @param {Array} vpt the transform in the form of context.transform
         * @return {fabric.Canvas} instance
         * @chainable true
         */
        setViewportTransform: function (vpt) {
            this.viewportTransform = vpt;
            this.renderAll();
            for (var i = 0, len = this._objects.length; i < len; i++) {
                this._objects[i].setCoords();
            }
            return this;
        },

        /**
         * Sets zoom level of this canvas instance, zoom centered around point
         * @param {fabric.Point} point to zoom with respect to
         * @param {Number} value to set zoom to, less than 1 zooms out
         * @return {fabric.Canvas} instance
         * @chainable true
         */
        zoomToPoint: function (point, value) {
            // TODO: just change the scale, preserve other transformations
            var before = point;
            point = fabric.util.transformPoint(point, fabric.util.invertTransform(this.viewportTransform));
            this.viewportTransform[0] = value;
            this.viewportTransform[3] = value;
            var after = fabric.util.transformPoint(point, this.viewportTransform);
            this.viewportTransform[4] += before.x - after.x;
            this.viewportTransform[5] += before.y - after.y;
            this.renderAll();
            for (var i = 0, len = this._objects.length; i < len; i++) {
                this._objects[i].setCoords();
            }
            return this;
        },

        /**
         * Sets zoom level of this canvas instance
         * @param {Number} value to set zoom to, less than 1 zooms out
         * @return {fabric.Canvas} instance
         * @chainable true
         */
        setZoom: function (value) {
            this.zoomToPoint(new fabric.Point(0, 0), value);
            return this;
        },

        /**
         * Pan viewport so as to place point at top left corner of canvas
         * @param {fabric.Point} point to move to
         * @return {fabric.Canvas} instance
         * @chainable true
         */
        absolutePan: function (point) {
            this.viewportTransform[4] = -point.x;
            this.viewportTransform[5] = -point.y;
            this.renderAll();
            for (var i = 0, len = this._objects.length; i < len; i++) {
                this._objects[i].setCoords();
            }
            return this;
        },

        /**
         * Pans viewpoint relatively
         * @param {fabric.Point} point (position vector) to move by
         * @return {fabric.Canvas} instance
         * @chainable true
         */
        relativePan: function (point) {
            return this.absolutePan(new fabric.Point(
                    -point.x - this.viewportTransform[4],
                    -point.y - this.viewportTransform[5]
            ));
        },

        /**
         * Returns &lt;canvas> element corresponding to this instance
         * @return {HTMLCanvasElement}
         */
        getElement: function () {
            return this.lowerCanvasEl;
        },

        /**
         * Returns currently selected object, if any
         * @return {fabric.Object}
         */
        getActiveObject: function() {
            return null;
        },

        /**
         * Returns currently selected group of object, if any
         * @return {fabric.Group}
         */
        getActiveGroup: function() {
            return null;
        },

        /**
         * Given a context, renders an object on that context
         * @param {CanvasRenderingContext2D} ctx Context to render object on
         * @param {fabric.Object} object Object to render
         * @private
         */
        _draw: function (ctx, object) {
            if (!object) {
                return;
            }

            ctx.save();
            var v = this.viewportTransform;
            ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
            if (this._shouldRenderObject(object)) {
                object.render(ctx);
            }
            ctx.restore();
            if (!this.controlsAboveOverlay) {
                object._renderControls(ctx);
            }
        },

        _shouldRenderObject: function(object) {
            if (!object) {
                return false;
            }
            return (object !== this.getActiveGroup() || !this.preserveObjectStacking);
        },

        /**
         * @private
         * @param {fabric.Object} obj Object that was added
         */
        _onObjectAdded: function(obj) {
            this.stateful && obj.setupState();
            obj.canvas = this;
            obj.setCoords();
            this.fire('object:added', { target: obj });
            obj.fire('added');
        },

        /**
         * @private
         * @param {fabric.Object} obj Object that was removed
         */
        _onObjectRemoved: function(obj) {
            // removing active object should fire "selection:cleared" events
            if (this.getActiveObject() === obj) {
                this.fire('before:selection:cleared', { target: obj });
                this._discardActiveObject();
                this.fire('selection:cleared');
            }

            this.fire('object:removed', { target: obj });
            obj.fire('removed');
        },

        /**
         * Clears specified context of canvas element
         * @param {CanvasRenderingContext2D} ctx Context to clear
         * @return {fabric.Canvas} thisArg
         * @chainable
         */
        clearContext: function(ctx) {
            ctx.clearRect(0, 0, this.width, this.height);
            return this;
        },

        /**
         * Returns context of canvas where objects are drawn
         * @return {CanvasRenderingContext2D}
         */
        getContext: function () {
            return this.contextContainer;
        },

        /**
         * Clears all contexts (background, main, top) of an instance
         * @return {fabric.Canvas} thisArg
         * @chainable
         */
        clear: function () {
            this._objects.length = 0;
            if (this.discardActiveGroup) {
                this.discardActiveGroup();
            }
            if (this.discardActiveObject) {
                this.discardActiveObject();
            }
            this.clearContext(this.contextContainer);
            if (this.contextTop) {
                this.clearContext(this.contextTop);
            }
            this.fire('canvas:cleared');
            this.renderAll();
            return this;
        },

        /**
         * Renders both the top canvas and the secondary container canvas.
         * @param {Boolean} [allOnTop] Whether we want to force all images to be rendered on the top canvas
         * @return {fabric.Canvas} instance
         * @chainable
         */
        renderAll: function (allOnTop) {
            var canvasToDrawOn = this[(allOnTop === true && this.interactive) ? 'contextTop' : 'contextContainer'],
                activeGroup = this.getActiveGroup();

            if (this.contextTop && this.selection && !this._groupSelector) {
                this.clearContext(this.contextTop);
            }

            if (!allOnTop) {
                this.clearContext(canvasToDrawOn);
            }

            this.fire('before:render');

            if (this.clipTo) {
                fabric.util.clipContext(this, canvasToDrawOn);
            }

            this._renderBackground(canvasToDrawOn);
            this._renderObjects(canvasToDrawOn, activeGroup);
            this._renderActiveGroup(canvasToDrawOn, activeGroup);

            if (this.clipTo) {
                canvasToDrawOn.restore();
            }

            this._renderOverlay(canvasToDrawOn);

            if (this.controlsAboveOverlay && this.interactive) {
                this.drawControls(canvasToDrawOn);
            }

            this.fire('after:render');

            return this;
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {fabric.Group} activeGroup
         */
        _renderObjects: function(ctx, activeGroup) {
            var i, length;

            // fast path
            if (!activeGroup || this.preserveObjectStacking) {
                for (i = 0, length = this._objects.length; i < length; ++i) {
                    this._draw(ctx, this._objects[i]);
                }
            }
            else {
                for (i = 0, length = this._objects.length; i < length; ++i) {
                    if (this._objects[i] && !activeGroup.contains(this._objects[i])) {
                        this._draw(ctx, this._objects[i]);
                    }
                }
            }
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {fabric.Group} activeGroup
         */
        _renderActiveGroup: function(ctx, activeGroup) {

            // delegate rendering to group selection (if one exists)
            if (activeGroup) {

                //Store objects in group preserving order, then replace
                var sortedObjects = [];
                this.forEachObject(function (object) {
                    if (activeGroup.contains(object)) {
                        sortedObjects.push(object);
                    }
                });
                activeGroup._set('objects', sortedObjects);
                this._draw(ctx, activeGroup);
            }
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _renderBackground: function(ctx) {
            if (this.backgroundColor) {
                ctx.fillStyle = this.backgroundColor.toLive
                    ? this.backgroundColor.toLive(ctx)
                    : this.backgroundColor;

                ctx.fillRect(
                        this.backgroundColor.offsetX || 0,
                        this.backgroundColor.offsetY || 0,
                    this.width,
                    this.height);
            }
            if (this.backgroundImage) {
                this._draw(ctx, this.backgroundImage);
            }
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _renderOverlay: function(ctx) {
            if (this.overlayColor) {
                ctx.fillStyle = this.overlayColor.toLive
                    ? this.overlayColor.toLive(ctx)
                    : this.overlayColor;

                ctx.fillRect(
                        this.overlayColor.offsetX || 0,
                        this.overlayColor.offsetY || 0,
                    this.width,
                    this.height);
            }
            if (this.overlayImage) {
                this._draw(ctx, this.overlayImage);
            }
        },

        /**
         * Method to render only the top canvas.
         * Also used to render the group selection box.
         * @return {fabric.Canvas} thisArg
         * @chainable
         */
        renderTop: function () {
            var ctx = this.contextTop || this.contextContainer;
            this.clearContext(ctx);

            // we render the top context - last object
            if (this.selection && this._groupSelector) {
                this._drawSelection();
            }

            // delegate rendering to group selection if one exists
            // used for drawing selection borders/controls
            var activeGroup = this.getActiveGroup();
            if (activeGroup) {
                activeGroup.render(ctx);
            }

            this._renderOverlay(ctx);

            this.fire('after:render');

            return this;
        },

        /**
         * Returns coordinates of a center of canvas.
         * Returned value is an object with top and left properties
         * @return {Object} object with "top" and "left" number values
         */
        getCenter: function () {
            return {
                top: this.getHeight() / 2,
                left: this.getWidth() / 2
            };
        },

        /**
         * Centers object horizontally.
         * You might need to call `setCoords` on an object after centering, to update controls area.
         * @param {fabric.Object} object Object to center horizontally
         * @return {fabric.Canvas} thisArg
         */
        centerObjectH: function (object) {
            this._centerObject(object, new fabric.Point(this.getCenter().left, object.getCenterPoint().y));
            this.renderAll();
            return this;
        },

        /**
         * Centers object vertically.
         * You might need to call `setCoords` on an object after centering, to update controls area.
         * @param {fabric.Object} object Object to center vertically
         * @return {fabric.Canvas} thisArg
         * @chainable
         */
        centerObjectV: function (object) {
            this._centerObject(object, new fabric.Point(object.getCenterPoint().x, this.getCenter().top));
            this.renderAll();
            return this;
        },

        /**
         * Centers object vertically and horizontally.
         * You might need to call `setCoords` on an object after centering, to update controls area.
         * @param {fabric.Object} object Object to center vertically and horizontally
         * @return {fabric.Canvas} thisArg
         * @chainable
         */
        centerObject: function(object) {
            var center = this.getCenter();

            this._centerObject(object, new fabric.Point(center.left, center.top));
            this.renderAll();
            return this;
        },

        /**
         * @private
         * @param {fabric.Object} object Object to center
         * @param {fabric.Point} center Center point
         * @return {fabric.Canvas} thisArg
         * @chainable
         */
        _centerObject: function(object, center) {
            object.setPositionByOrigin(center, 'center', 'center');
            return this;
        },

        /**
         * Returs dataless JSON representation of canvas
         * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
         * @return {String} json string
         */
        toDatalessJSON: function (propertiesToInclude) {
            return this.toDatalessObject(propertiesToInclude);
        },

        /**
         * Returns object representation of canvas
         * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
         * @return {Object} object representation of an instance
         */
        toObject: function (propertiesToInclude) {
            return this._toObjectMethod('toObject', propertiesToInclude);
        },

        /**
         * Returns dataless object representation of canvas
         * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
         * @return {Object} object representation of an instance
         */
        toDatalessObject: function (propertiesToInclude) {
            return this._toObjectMethod('toDatalessObject', propertiesToInclude);
        },

        /**
         * @private
         */
        _toObjectMethod: function (methodName, propertiesToInclude) {

            var activeGroup = this.getActiveGroup();
            if (activeGroup) {
                this.discardActiveGroup();
            }

            var data = {
                objects: this._toObjects(methodName, propertiesToInclude)
            };

            extend(data, this.__serializeBgOverlay());

            fabric.util.populateWithProperties(this, data, propertiesToInclude);

            if (activeGroup) {
                this.setActiveGroup(new fabric.Group(activeGroup.getObjects(), {
                    originX: 'center',
                    originY: 'center'
                }));
                activeGroup.forEachObject(function(o) {
                    o.set('active', true);
                });

                if (this._currentTransform) {
                    this._currentTransform.target = this.getActiveGroup();
                }
            }

            return data;
        },

        /**
         * @private
         */
        _toObjects: function(methodName, propertiesToInclude) {
            return this.getObjects().map(function(instance) {
                return this._toObject(instance, methodName, propertiesToInclude);
            }, this);
        },

        /**
         * @private
         */
        _toObject: function(instance, methodName, propertiesToInclude) {
            var originalValue;

            if (!this.includeDefaultValues) {
                originalValue = instance.includeDefaultValues;
                instance.includeDefaultValues = false;
            }
            var object = instance[methodName](propertiesToInclude);
            if (!this.includeDefaultValues) {
                instance.includeDefaultValues = originalValue;
            }
            return object;
        },

        /**
         * @private
         */
        __serializeBgOverlay: function() {
            var data = {
                background: (this.backgroundColor && this.backgroundColor.toObject)
                    ? this.backgroundColor.toObject()
                    : this.backgroundColor
            };

            if (this.overlayColor) {
                data.overlay = this.overlayColor.toObject
                    ? this.overlayColor.toObject()
                    : this.overlayColor;
            }
            if (this.backgroundImage) {
                data.backgroundImage = this.backgroundImage.toObject();
            }
            if (this.overlayImage) {
                data.overlayImage = this.overlayImage.toObject();
            }

            return data;
        },

        /* _TO_SVG_START_ */
        /**
         * When true, getSvgTransform() will apply the StaticCanvas.viewportTransform to the SVG transformation. When true,
         * a zoomed canvas will then produce zoomed SVG output.
         * @type Boolean
         * @default
         */
        svgViewportTransformation: true,

        /**
         * Returns SVG representation of canvas
         * @function
         * @param {Object} [options] Options object for SVG output
         * @param {Boolean} [options.suppressPreamble=false] If true xml tag is not included
         * @param {Object} [options.viewBox] SVG viewbox object
         * @param {Number} [options.viewBox.x] x-cooridnate of viewbox
         * @param {Number} [options.viewBox.y] y-coordinate of viewbox
         * @param {Number} [options.viewBox.width] Width of viewbox
         * @param {Number} [options.viewBox.height] Height of viewbox
         * @param {String} [options.encoding=UTF-8] Encoding of SVG output
         * @param {Function} [reviver] Method for further parsing of svg elements, called after each fabric object converted into svg representation.
         * @return {String} SVG string
         * @tutorial {@link http://fabricjs.com/fabric-intro-part-3/#serialization}
         * @see {@link http://jsfiddle.net/fabricjs/jQ3ZZ/|jsFiddle demo}
         * @example <caption>Normal SVG output</caption>
         * var svg = canvas.toSVG();
         * @example <caption>SVG output without preamble (without &lt;?xml ../>)</caption>
         * var svg = canvas.toSVG({suppressPreamble: true});
         * @example <caption>SVG output with viewBox attribute</caption>
         * var svg = canvas.toSVG({
     *   viewBox: {
     *     x: 100,
     *     y: 100,
     *     width: 200,
     *     height: 300
     *   }
     * });
         * @example <caption>SVG output with different encoding (default: UTF-8)</caption>
         * var svg = canvas.toSVG({encoding: 'ISO-8859-1'});
         * @example <caption>Modify SVG output with reviver function</caption>
         * var svg = canvas.toSVG(null, function(svg) {
     *   return svg.replace('stroke-dasharray: ; stroke-linecap: butt; stroke-linejoin: miter; stroke-miterlimit: 10; ', '');
     * });
         */
        toSVG: function(options, reviver) {
            options || (options = { });

            var markup = [];

            this._setSVGPreamble(markup, options);
            this._setSVGHeader(markup, options);

            this._setSVGBgOverlayColor(markup, 'backgroundColor');
            this._setSVGBgOverlayImage(markup, 'backgroundImage');

            this._setSVGObjects(markup, reviver);

            this._setSVGBgOverlayColor(markup, 'overlayColor');
            this._setSVGBgOverlayImage(markup, 'overlayImage');

            markup.push('</svg>');

            return markup.join('');
        },

        /**
         * @private
         */
        _setSVGPreamble: function(markup, options) {
            if (!options.suppressPreamble) {
                markup.push(
                    '<?xml version="1.0" encoding="', (options.encoding || 'UTF-8'), '" standalone="no" ?>',
                    '<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" ',
                    '"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">\n'
                );
            }
        },

        /**
         * @private
         */
        _setSVGHeader: function(markup, options) {
            var width, height, vpt;

            if (options.viewBox) {
                width = options.viewBox.width;
                height = options.viewBox.height;
            }
            else {
                width = this.width;
                height = this.height;
                if (!this.svgViewportTransformation) {
                    vpt = this.viewportTransform;
                    width /= vpt[0];
                    height /= vpt[3];
                }
            }

            markup.push(
                '<svg ',
                'xmlns="http://www.w3.org/2000/svg" ',
                'xmlns:xlink="http://www.w3.org/1999/xlink" ',
                'version="1.1" ',
                'width="', width, '" ',
                'height="', height, '" ',
                (this.backgroundColor && !this.backgroundColor.toLive
                    ? 'style="background-color: ' + this.backgroundColor + '" '
                    : null),
                (options.viewBox
                    ? 'viewBox="' +
                    options.viewBox.x + ' ' +
                    options.viewBox.y + ' ' +
                    options.viewBox.width + ' ' +
                    options.viewBox.height + '" '
                    : null),
                'xml:space="preserve">',
                '<desc>Created with Fabric.js ', fabric.version, '</desc>',
                '<defs>',
                fabric.createSVGFontFacesMarkup(this.getObjects()),
                fabric.createSVGRefElementsMarkup(this),
                '</defs>'
            );
        },

        /**
         * @private
         */
        _setSVGObjects: function(markup, reviver) {
            var activeGroup = this.getActiveGroup();
            if (activeGroup) {
                this.discardActiveGroup();
            }
            for (var i = 0, objects = this.getObjects(), len = objects.length; i < len; i++) {
                markup.push(objects[i].toSVG(reviver));
            }
            if (activeGroup) {
                this.setActiveGroup(new fabric.Group(activeGroup.getObjects()));
                activeGroup.forEachObject(function(o) {
                    o.set('active', true);
                });
            }
        },

        /**
         * @private
         */
        _setSVGBgOverlayImage: function(markup, property) {
            if (this[property] && this[property].toSVG) {
                markup.push(this[property].toSVG());
            }
        },

        /**
         * @private
         */
        _setSVGBgOverlayColor: function(markup, property) {
            if (this[property] && this[property].source) {
                markup.push(
                    '<rect x="', this[property].offsetX, '" y="', this[property].offsetY, '" ',
                    'width="',
                    (this[property].repeat === 'repeat-y' || this[property].repeat === 'no-repeat'
                        ? this[property].source.width
                        : this.width),
                    '" height="',
                    (this[property].repeat === 'repeat-x' || this[property].repeat === 'no-repeat'
                        ? this[property].source.height
                        : this.height),
                        '" fill="url(#' + property + 'Pattern)"',
                    '></rect>'
                );
            }
            else if (this[property] && property === 'overlayColor') {
                markup.push(
                    '<rect x="0" y="0" ',
                    'width="', this.width,
                    '" height="', this.height,
                    '" fill="', this[property], '"',
                    '></rect>'
                );
            }
        },
        /* _TO_SVG_END_ */

        /**
         * Moves an object to the bottom of the stack of drawn objects
         * @param {fabric.Object} object Object to send to back
         * @return {fabric.Canvas} thisArg
         * @chainable
         */
        sendToBack: function (object) {
            removeFromArray(this._objects, object);
            this._objects.unshift(object);
            return this.renderAll && this.renderAll();
        },

        /**
         * Moves an object to the top of the stack of drawn objects
         * @param {fabric.Object} object Object to send
         * @return {fabric.Canvas} thisArg
         * @chainable
         */
        bringToFront: function (object) {
            removeFromArray(this._objects, object);
            this._objects.push(object);
            return this.renderAll && this.renderAll();
        },

        /**
         * Moves an object down in stack of drawn objects
         * @param {fabric.Object} object Object to send
         * @param {Boolean} [intersecting] If `true`, send object behind next lower intersecting object
         * @return {fabric.Canvas} thisArg
         * @chainable
         */
        sendBackwards: function (object, intersecting) {
            var idx = this._objects.indexOf(object);

            // if object is not on the bottom of stack
            if (idx !== 0) {
                var newIdx = this._findNewLowerIndex(object, idx, intersecting);

                removeFromArray(this._objects, object);
                this._objects.splice(newIdx, 0, object);
                this.renderAll && this.renderAll();
            }
            return this;
        },

        /**
         * @private
         */
        _findNewLowerIndex: function(object, idx, intersecting) {
            var newIdx;

            if (intersecting) {
                newIdx = idx;

                // traverse down the stack looking for the nearest intersecting object
                for (var i = idx - 1; i >= 0; --i) {

                    var isIntersecting = object.intersectsWithObject(this._objects[i]) ||
                        object.isContainedWithinObject(this._objects[i]) ||
                        this._objects[i].isContainedWithinObject(object);

                    if (isIntersecting) {
                        newIdx = i;
                        break;
                    }
                }
            }
            else {
                newIdx = idx - 1;
            }

            return newIdx;
        },

        /**
         * Moves an object up in stack of drawn objects
         * @param {fabric.Object} object Object to send
         * @param {Boolean} [intersecting] If `true`, send object in front of next upper intersecting object
         * @return {fabric.Canvas} thisArg
         * @chainable
         */
        bringForward: function (object, intersecting) {
            var idx = this._objects.indexOf(object);

            // if object is not on top of stack (last item in an array)
            if (idx !== this._objects.length - 1) {
                var newIdx = this._findNewUpperIndex(object, idx, intersecting);

                removeFromArray(this._objects, object);
                this._objects.splice(newIdx, 0, object);
                this.renderAll && this.renderAll();
            }
            return this;
        },

        /**
         * @private
         */
        _findNewUpperIndex: function(object, idx, intersecting) {
            var newIdx;

            if (intersecting) {
                newIdx = idx;

                // traverse up the stack looking for the nearest intersecting object
                for (var i = idx + 1; i < this._objects.length; ++i) {

                    var isIntersecting = object.intersectsWithObject(this._objects[i]) ||
                        object.isContainedWithinObject(this._objects[i]) ||
                        this._objects[i].isContainedWithinObject(object);

                    if (isIntersecting) {
                        newIdx = i;
                        break;
                    }
                }
            }
            else {
                newIdx = idx + 1;
            }

            return newIdx;
        },

        /**
         * Moves an object to specified level in stack of drawn objects
         * @param {fabric.Object} object Object to send
         * @param {Number} index Position to move to
         * @return {fabric.Canvas} thisArg
         * @chainable
         */
        moveTo: function (object, index) {
            removeFromArray(this._objects, object);
            this._objects.splice(index, 0, object);
            return this.renderAll && this.renderAll();
        },

        /**
         * Clears a canvas element and removes all event listeners
         * @return {fabric.Canvas} thisArg
         * @chainable
         */
        dispose: function () {
            this.clear();
            this.interactive && this.removeListeners();
            return this;
        },

        /**
         * Returns a string representation of an instance
         * @return {String} string representation of an instance
         */
        toString: function () {
            return '#<fabric.Canvas (' + this.complexity() + '): ' +
                '{ objects: ' + this.getObjects().length + ' }>';
        }
    });

    extend(fabric.StaticCanvas.prototype, fabric.Observable);
    extend(fabric.StaticCanvas.prototype, fabric.Collection);
    extend(fabric.StaticCanvas.prototype, fabric.DataURLExporter);

    extend(fabric.StaticCanvas, /** @lends fabric.StaticCanvas */ {

        /**
         * @static
         * @type String
         * @default
         */
        EMPTY_JSON: '{"objects": [], "background": "white"}',

        /**
         * Provides a way to check support of some of the canvas methods
         * (either those of HTMLCanvasElement itself, or rendering context)
         *
         * @param {String} methodName Method to check support for;
         *                            Could be one of "getImageData", "toDataURL", "toDataURLWithQuality" or "setLineDash"
         * @return {Boolean | null} `true` if method is supported (or at least exists),
         *                          `null` if canvas element or context can not be initialized
         */
        supports: function (methodName) {
            var el = fabric.util.createCanvasElement();

            if (!el || !el.getContext) {
                return null;
            }

            var ctx = el.getContext('2d');
            if (!ctx) {
                return null;
            }

            switch (methodName) {

                case 'getImageData':
                    return typeof ctx.getImageData !== 'undefined';

                case 'setLineDash':
                    return typeof ctx.setLineDash !== 'undefined';

                case 'toDataURL':
                    return typeof el.toDataURL !== 'undefined';

                case 'toDataURLWithQuality':
                    try {
                        el.toDataURL('image/jpeg', 0);
                        return true;
                    }
                    catch (e) { }
                    return false;

                default:
                    return null;
            }
        }
    });

    /**
     * Returns JSON representation of canvas
     * @function
     * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
     * @return {String} JSON string
     * @tutorial {@link http://fabricjs.com/fabric-intro-part-3/#serialization}
     * @see {@link http://jsfiddle.net/fabricjs/pec86/|jsFiddle demo}
     * @example <caption>JSON without additional properties</caption>
     * var json = canvas.toJSON();
     * @example <caption>JSON with additional properties included</caption>
     * var json = canvas.toJSON(['lockMovementX', 'lockMovementY', 'lockRotation', 'lockScalingX', 'lockScalingY', 'lockUniScaling']);
     * @example <caption>JSON without default values</caption>
     * canvas.includeDefaultValues = false;
     * var json = canvas.toJSON();
     */
    fabric.StaticCanvas.prototype.toJSON = fabric.StaticCanvas.prototype.toObject;

})();


/**
 * BaseBrush class
 * @class fabric.BaseBrush
 * @see {@link http://fabricjs.com/freedrawing/|Freedrawing demo}
 */
fabric.BaseBrush = fabric.util.createClass(/** @lends fabric.BaseBrush.prototype */ {

    /**
     * Color of a brush
     * @type String
     * @default
     */
    color:            'rgb(0, 0, 0)',

    /**
     * Width of a brush
     * @type Number
     * @default
     */
    width:            1,

    /**
     * Shadow object representing shadow of this shape.
     * <b>Backwards incompatibility note:</b> This property replaces "shadowColor" (String), "shadowOffsetX" (Number),
     * "shadowOffsetY" (Number) and "shadowBlur" (Number) since v1.2.12
     * @type fabric.Shadow
     * @default
     */
    shadow:          null,

    /**
     * Line endings style of a brush (one of "butt", "round", "square")
     * @type String
     * @default
     */
    strokeLineCap:    'round',

    /**
     * Corner style of a brush (one of "bevil", "round", "miter")
     * @type String
     * @default
     */
    strokeLineJoin:   'round',

    /**
     * Sets shadow of an object
     * @param {Object|String} [options] Options object or string (e.g. "2px 2px 10px rgba(0,0,0,0.2)")
     * @return {fabric.Object} thisArg
     * @chainable
     */
    setShadow: function(options) {
        this.shadow = new fabric.Shadow(options);
        return this;
    },

    /**
     * Sets brush styles
     * @private
     */
    _setBrushStyles: function() {
        var ctx = this.canvas.contextTop;

        ctx.strokeStyle = this.color;
        ctx.lineWidth = this.width;
        ctx.lineCap = this.strokeLineCap;
        ctx.lineJoin = this.strokeLineJoin;
    },

    /**
     * Sets brush shadow styles
     * @private
     */
    _setShadow: function() {
        if (!this.shadow) {
            return;
        }

        var ctx = this.canvas.contextTop;

        ctx.shadowColor = this.shadow.color;
        ctx.shadowBlur = this.shadow.blur;
        ctx.shadowOffsetX = this.shadow.offsetX;
        ctx.shadowOffsetY = this.shadow.offsetY;
    },

    /**
     * Removes brush shadow styles
     * @private
     */
    _resetShadow: function() {
        var ctx = this.canvas.contextTop;

        ctx.shadowColor = '';
        ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0;
    }
});


(function() {

    /**
     * PencilBrush class
     * @class fabric.PencilBrush
     * @extends fabric.BaseBrush
     */
    fabric.PencilBrush = fabric.util.createClass(fabric.BaseBrush, /** @lends fabric.PencilBrush.prototype */ {

        /**
         * Constructor
         * @param {fabric.Canvas} canvas
         * @return {fabric.PencilBrush} Instance of a pencil brush
         */
        initialize: function(canvas) {
            this.canvas = canvas;
            this._points = [ ];
        },

        /**
         * Inovoked on mouse down
         * @param {Object} pointer
         */
        onMouseDown: function(pointer) {
            this._prepareForDrawing(pointer);
            // capture coordinates immediately
            // this allows to draw dots (when movement never occurs)
            this._captureDrawingPath(pointer);
            this._render();
        },

        /**
         * Inovoked on mouse move
         * @param {Object} pointer
         */
        onMouseMove: function(pointer) {
            this._captureDrawingPath(pointer);
            // redraw curve
            // clear top canvas
            this.canvas.clearContext(this.canvas.contextTop);
            this._render();
        },

        /**
         * Invoked on mouse up
         */
        onMouseUp: function() {
            this._finalizeAndAddPath();
        },

        /**
         * @private
         * @param {Object} pointer Actual mouse position related to the canvas.
         */
        _prepareForDrawing: function(pointer) {

            var p = new fabric.Point(pointer.x, pointer.y);

            this._reset();
            this._addPoint(p);

            this.canvas.contextTop.moveTo(p.x, p.y);
        },

        /**
         * @private
         * @param {fabric.Point} point Point to be added to points array
         */
        _addPoint: function(point) {
            this._points.push(point);
        },

        /**
         * Clear points array and set contextTop canvas style.
         * @private
         */
        _reset: function() {
            this._points.length = 0;

            this._setBrushStyles();
            this._setShadow();
        },

        /**
         * @private
         * @param {Object} pointer Actual mouse position related to the canvas.
         */
        _captureDrawingPath: function(pointer) {
            var pointerPoint = new fabric.Point(pointer.x, pointer.y);
            this._addPoint(pointerPoint);
        },

        /**
         * Draw a smooth path on the topCanvas using quadraticCurveTo
         * @private
         */
        _render: function() {
            var ctx  = this.canvas.contextTop,
                v = this.canvas.viewportTransform,
                p1 = this._points[0],
                p2 = this._points[1];

            ctx.save();
            ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);
            ctx.beginPath();

            //if we only have 2 points in the path and they are the same
            //it means that the user only clicked the canvas without moving the mouse
            //then we should be drawing a dot. A path isn't drawn between two identical dots
            //that's why we set them apart a bit
            if (this._points.length === 2 && p1.x === p2.x && p1.y === p2.y) {
                p1.x -= 0.5;
                p2.x += 0.5;
            }
            ctx.moveTo(p1.x, p1.y);

            for (var i = 1, len = this._points.length; i < len; i++) {
                // we pick the point between pi + 1 & pi + 2 as the
                // end point and p1 as our control point.
                var midPoint = p1.midPointFrom(p2);
                ctx.quadraticCurveTo(p1.x, p1.y, midPoint.x, midPoint.y);

                p1 = this._points[i];
                p2 = this._points[i + 1];
            }
            // Draw last line as a straight line while
            // we wait for the next point to be able to calculate
            // the bezier control point
            ctx.lineTo(p1.x, p1.y);
            ctx.stroke();
            ctx.restore();
        },

        /**
         * Converts points to SVG path
         * @param {Array} points Array of points
         * @param {Number} minX
         * @param {Number} minY
         * @return {String} SVG path
         */
        convertPointsToSVGPath: function(points) {
            var path = [],
                p1 = new fabric.Point(points[0].x, points[0].y),
                p2 = new fabric.Point(points[1].x, points[1].y);

            path.push('M ', points[0].x, ' ', points[0].y, ' ');
            for (var i = 1, len = points.length; i < len; i++) {
                var midPoint = p1.midPointFrom(p2);
                // p1 is our bezier control point
                // midpoint is our endpoint
                // start point is p(i-1) value.
                path.push('Q ', p1.x, ' ', p1.y, ' ', midPoint.x, ' ', midPoint.y, ' ');
                p1 = new fabric.Point(points[i].x, points[i].y);
                if ((i + 1) < points.length) {
                    p2 = new fabric.Point(points[i + 1].x, points[i + 1].y);
                }
            }
            path.push('L ', p1.x, ' ', p1.y, ' ');
            return path;
        },

        /**
         * Creates fabric.Path object to add on canvas
         * @param {String} pathData Path data
         * @return {fabric.Path} Path to add on canvas
         */
        createPath: function(pathData) {
            var path = new fabric.Path(pathData);
            path.fill = null;
            path.stroke = this.color;
            path.strokeWidth = this.width;
            path.strokeLineCap = this.strokeLineCap;
            path.strokeLineJoin = this.strokeLineJoin;

            if (this.shadow) {
                this.shadow.affectStroke = true;
                path.setShadow(this.shadow);
            }

            return path;
        },

        /**
         * On mouseup after drawing the path on contextTop canvas
         * we use the points captured to create an new fabric path object
         * and add it to the fabric canvas.
         */
        _finalizeAndAddPath: function() {
            var ctx = this.canvas.contextTop;
            ctx.closePath();

            var pathData = this.convertPointsToSVGPath(this._points).join('');
            if (pathData === 'M 0 0 Q 0 0 0 0 L 0 0') {
                // do not create 0 width/height paths, as they are
                // rendered inconsistently across browsers
                // Firefox 4, for example, renders a dot,
                // whereas Chrome 10 renders nothing
                this.canvas.renderAll();
                return;
            }

            var path = this.createPath(pathData);

            this.canvas.add(path);
            path.setCoords();

            this.canvas.clearContext(this.canvas.contextTop);
            this._resetShadow();
            this.canvas.renderAll();

            // fire event 'path' created
            this.canvas.fire('path:created', { path: path });
        }
    });
})();


/**
 * CircleBrush class
 * @class fabric.CircleBrush
 */
fabric.CircleBrush = fabric.util.createClass(fabric.BaseBrush, /** @lends fabric.CircleBrush.prototype */ {

    /**
     * Width of a brush
     * @type Number
     * @default
     */
    width: 10,

    /**
     * Constructor
     * @param {fabric.Canvas} canvas
     * @return {fabric.CircleBrush} Instance of a circle brush
     */
    initialize: function(canvas) {
        this.canvas = canvas;
        this.points = [ ];
    },
    /**
     * Invoked inside on mouse down and mouse move
     * @param {Object} pointer
     */
    drawDot: function(pointer) {
        var point = this.addPoint(pointer),
            ctx = this.canvas.contextTop,
            v = this.canvas.viewportTransform;
        ctx.save();
        ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);

        ctx.fillStyle = point.fill;
        ctx.beginPath();
        ctx.arc(point.x, point.y, point.radius, 0, Math.PI * 2, false);
        ctx.closePath();
        ctx.fill();

        ctx.restore();
    },

    /**
     * Invoked on mouse down
     */
    onMouseDown: function(pointer) {
        this.points.length = 0;
        this.canvas.clearContext(this.canvas.contextTop);
        this._setShadow();
        this.drawDot(pointer);
    },

    /**
     * Invoked on mouse move
     * @param {Object} pointer
     */
    onMouseMove: function(pointer) {
        this.drawDot(pointer);
    },

    /**
     * Invoked on mouse up
     */
    onMouseUp: function() {
        var originalRenderOnAddRemove = this.canvas.renderOnAddRemove;
        this.canvas.renderOnAddRemove = false;

        var circles = [ ];

        for (var i = 0, len = this.points.length; i < len; i++) {
            var point = this.points[i],
                circle = new fabric.Circle({
                    radius: point.radius,
                    left: point.x,
                    top: point.y,
                    originX: 'center',
                    originY: 'center',
                    fill: point.fill
                });

            this.shadow && circle.setShadow(this.shadow);

            circles.push(circle);
        }
        var group = new fabric.Group(circles, { originX: 'center', originY: 'center' });
        group.canvas = this.canvas;

        this.canvas.add(group);
        this.canvas.fire('path:created', { path: group });

        this.canvas.clearContext(this.canvas.contextTop);
        this._resetShadow();
        this.canvas.renderOnAddRemove = originalRenderOnAddRemove;
        this.canvas.renderAll();
    },

    /**
     * @param {Object} pointer
     * @return {fabric.Point} Just added pointer point
     */
    addPoint: function(pointer) {
        var pointerPoint = new fabric.Point(pointer.x, pointer.y),

            circleRadius = fabric.util.getRandomInt(
                Math.max(0, this.width - 20), this.width + 20) / 2,

            circleColor = new fabric.Color(this.color)
                .setAlpha(fabric.util.getRandomInt(0, 100) / 100)
                .toRgba();

        pointerPoint.radius = circleRadius;
        pointerPoint.fill = circleColor;

        this.points.push(pointerPoint);

        return pointerPoint;
    }
});


/**
 * SprayBrush class
 * @class fabric.SprayBrush
 */
fabric.SprayBrush = fabric.util.createClass( fabric.BaseBrush, /** @lends fabric.SprayBrush.prototype */ {

    /**
     * Width of a spray
     * @type Number
     * @default
     */
    width:              10,

    /**
     * Density of a spray (number of dots per chunk)
     * @type Number
     * @default
     */
    density:            20,

    /**
     * Width of spray dots
     * @type Number
     * @default
     */
    dotWidth:           1,

    /**
     * Width variance of spray dots
     * @type Number
     * @default
     */
    dotWidthVariance:   1,

    /**
     * Whether opacity of a dot should be random
     * @type Boolean
     * @default
     */
    randomOpacity:        false,

    /**
     * Whether overlapping dots (rectangles) should be removed (for performance reasons)
     * @type Boolean
     * @default
     */
    optimizeOverlapping:  true,

    /**
     * Constructor
     * @param {fabric.Canvas} canvas
     * @return {fabric.SprayBrush} Instance of a spray brush
     */
    initialize: function(canvas) {
        this.canvas = canvas;
        this.sprayChunks = [ ];
    },

    /**
     * Invoked on mouse down
     * @param {Object} pointer
     */
    onMouseDown: function(pointer) {
        this.sprayChunks.length = 0;
        this.canvas.clearContext(this.canvas.contextTop);
        this._setShadow();

        this.addSprayChunk(pointer);
        this.render();
    },

    /**
     * Invoked on mouse move
     * @param {Object} pointer
     */
    onMouseMove: function(pointer) {
        this.addSprayChunk(pointer);
        this.render();
    },

    /**
     * Invoked on mouse up
     */
    onMouseUp: function() {
        var originalRenderOnAddRemove = this.canvas.renderOnAddRemove;
        this.canvas.renderOnAddRemove = false;

        var rects = [ ];

        for (var i = 0, ilen = this.sprayChunks.length; i < ilen; i++) {
            var sprayChunk = this.sprayChunks[i];

            for (var j = 0, jlen = sprayChunk.length; j < jlen; j++) {

                var rect = new fabric.Rect({
                    width: sprayChunk[j].width,
                    height: sprayChunk[j].width,
                    left: sprayChunk[j].x + 1,
                    top: sprayChunk[j].y + 1,
                    originX: 'center',
                    originY: 'center',
                    fill: this.color
                });

                this.shadow && rect.setShadow(this.shadow);
                rects.push(rect);
            }
        }

        if (this.optimizeOverlapping) {
            rects = this._getOptimizedRects(rects);
        }

        var group = new fabric.Group(rects, { originX: 'center', originY: 'center' });
        group.canvas = this.canvas;

        this.canvas.add(group);
        this.canvas.fire('path:created', { path: group });

        this.canvas.clearContext(this.canvas.contextTop);
        this._resetShadow();
        this.canvas.renderOnAddRemove = originalRenderOnAddRemove;
        this.canvas.renderAll();
    },

    /**
     * @private
     * @param {Array} rects
     */
    _getOptimizedRects: function(rects) {

        // avoid creating duplicate rects at the same coordinates
        var uniqueRects = { }, key;

        for (var i = 0, len = rects.length; i < len; i++) {
            key = rects[i].left + '' + rects[i].top;
            if (!uniqueRects[key]) {
                uniqueRects[key] = rects[i];
            }
        }
        var uniqueRectsArray = [ ];
        for (key in uniqueRects) {
            uniqueRectsArray.push(uniqueRects[key]);
        }

        return uniqueRectsArray;
    },

    /**
     * Renders brush
     */
    render: function() {
        var ctx = this.canvas.contextTop;
        ctx.fillStyle = this.color;

        var v = this.canvas.viewportTransform;
        ctx.save();
        ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]);

        for (var i = 0, len = this.sprayChunkPoints.length; i < len; i++) {
            var point = this.sprayChunkPoints[i];
            if (typeof point.opacity !== 'undefined') {
                ctx.globalAlpha = point.opacity;
            }
            ctx.fillRect(point.x, point.y, point.width, point.width);
        }
        ctx.restore();
    },

    /**
     * @param {Object} pointer
     */
    addSprayChunk: function(pointer) {
        this.sprayChunkPoints = [ ];

        var x, y, width, radius = this.width / 2;

        for (var i = 0; i < this.density; i++) {

            x = fabric.util.getRandomInt(pointer.x - radius, pointer.x + radius);
            y = fabric.util.getRandomInt(pointer.y - radius, pointer.y + radius);

            if (this.dotWidthVariance) {
                width = fabric.util.getRandomInt(
                    // bottom clamp width to 1
                    Math.max(1, this.dotWidth - this.dotWidthVariance),
                        this.dotWidth + this.dotWidthVariance);
            }
            else {
                width = this.dotWidth;
            }

            var point = new fabric.Point(x, y);
            point.width = width;

            if (this.randomOpacity) {
                point.opacity = fabric.util.getRandomInt(0, 100) / 100;
            }

            this.sprayChunkPoints.push(point);
        }

        this.sprayChunks.push(this.sprayChunkPoints);
    }
});


/**
 * PatternBrush class
 * @class fabric.PatternBrush
 * @extends fabric.BaseBrush
 */
fabric.PatternBrush = fabric.util.createClass(fabric.PencilBrush, /** @lends fabric.PatternBrush.prototype */ {

    getPatternSrc: function() {

        var dotWidth = 20,
            dotDistance = 5,
            patternCanvas = fabric.document.createElement('canvas'),
            patternCtx = patternCanvas.getContext('2d');

        patternCanvas.width = patternCanvas.height = dotWidth + dotDistance;

        patternCtx.fillStyle = this.color;
        patternCtx.beginPath();
        patternCtx.arc(dotWidth / 2, dotWidth / 2, dotWidth / 2, 0, Math.PI * 2, false);
        patternCtx.closePath();
        patternCtx.fill();

        return patternCanvas;
    },

    getPatternSrcFunction: function() {
        return String(this.getPatternSrc).replace('this.color', '"' + this.color + '"');
    },

    /**
     * Creates "pattern" instance property
     */
    getPattern: function() {
        return this.canvas.contextTop.createPattern(this.source || this.getPatternSrc(), 'repeat');
    },

    /**
     * Sets brush styles
     */
    _setBrushStyles: function() {
        this.callSuper('_setBrushStyles');
        this.canvas.contextTop.strokeStyle = this.getPattern();
    },

    /**
     * Creates path
     */
    createPath: function(pathData) {
        var path = this.callSuper('createPath', pathData);
        path.stroke = new fabric.Pattern({
            source: this.source || this.getPatternSrcFunction()
        });
        return path;
    }
});


(function() {

    var getPointer = fabric.util.getPointer,
        degreesToRadians = fabric.util.degreesToRadians,
        radiansToDegrees = fabric.util.radiansToDegrees,
        atan2 = Math.atan2,
        abs = Math.abs,

        STROKE_OFFSET = 0.5;

    /**
     * Canvas class
     * @class fabric.Canvas
     * @extends fabric.StaticCanvas
     * @tutorial {@link http://fabricjs.com/fabric-intro-part-1/#canvas}
     * @see {@link fabric.Canvas#initialize} for constructor definition
     *
     * @fires object:modified
     * @fires object:rotating
     * @fires object:scaling
     * @fires object:moving
     * @fires object:selected
     *
     * @fires before:selection:cleared
     * @fires selection:cleared
     * @fires selection:created
     *
     * @fires path:created
     * @fires mouse:down
     * @fires mouse:move
     * @fires mouse:up
     * @fires mouse:over
     * @fires mouse:out
     *
     */
    fabric.Canvas = fabric.util.createClass(fabric.StaticCanvas, /** @lends fabric.Canvas.prototype */ {

        /**
         * Constructor
         * @param {HTMLElement | String} el &lt;canvas> element to initialize instance on
         * @param {Object} [options] Options object
         * @return {Object} thisArg
         */
        initialize: function(el, options) {
            options || (options = { });

            this._initStatic(el, options);
            this._initInteractive();
            this._createCacheCanvas();

            fabric.Canvas.activeInstance = this;
        },

        /**
         * When true, objects can be transformed by one side (unproportionally)
         * @type Boolean
         * @default
         */
        uniScaleTransform:      false,

        /**
         * When true, objects use center point as the origin of scale transformation.
         * <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
         * @since 1.3.4
         * @type Boolean
         * @default
         */
        centeredScaling:        false,

        /**
         * When true, objects use center point as the origin of rotate transformation.
         * <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
         * @since 1.3.4
         * @type Boolean
         * @default
         */
        centeredRotation:       false,

        /**
         * Indicates that canvas is interactive. This property should not be changed.
         * @type Boolean
         * @default
         */
        interactive:            true,

        /**
         * Indicates whether group selection should be enabled
         * @type Boolean
         * @default
         */
        selection:              true,

        /**
         * Color of selection
         * @type String
         * @default
         */
        selectionColor:         'rgba(100, 100, 255, 0.3)', // blue

        /**
         * Default dash array pattern
         * If not empty the selection border is dashed
         * @type Array
         */
        selectionDashArray:     [ ],

        /**
         * Color of the border of selection (usually slightly darker than color of selection itself)
         * @type String
         * @default
         */
        selectionBorderColor:   'rgba(255, 255, 255, 0.3)',

        /**
         * Width of a line used in object/group selection
         * @type Number
         * @default
         */
        selectionLineWidth:     1,

        /**
         * Default cursor value used when hovering over an object on canvas
         * @type String
         * @default
         */
        hoverCursor:            'move',

        /**
         * Default cursor value used when moving an object on canvas
         * @type String
         * @default
         */
        moveCursor:             'move',

        /**
         * Default cursor value used for the entire canvas
         * @type String
         * @default
         */
        defaultCursor:          'default',

        /**
         * Cursor value used during free drawing
         * @type String
         * @default
         */
        freeDrawingCursor:      'crosshair',

        /**
         * Cursor value used for rotation point
         * @type String
         * @default
         */
        rotationCursor:         'crosshair',

        /**
         * Default element class that's given to wrapper (div) element of canvas
         * @type String
         * @default
         */
        containerClass:         'canvas-container',

        /**
         * When true, object detection happens on per-pixel basis rather than on per-bounding-box
         * @type Boolean
         * @default
         */
        perPixelTargetFind:     false,

        /**
         * Number of pixels around target pixel to tolerate (consider active) during object detection
         * @type Number
         * @default
         */
        targetFindTolerance:    0,

        /**
         * When true, target detection is skipped when hovering over canvas. This can be used to improve performance.
         * @type Boolean
         * @default
         */
        skipTargetFind:         false,

        /**
         * @private
         */
        _initInteractive: function() {
            this._currentTransform = null;
            this._groupSelector = null;
            this._initWrapperElement();
            this._createUpperCanvas();
            this._initEventListeners();

            this.freeDrawingBrush = fabric.PencilBrush && new fabric.PencilBrush(this);

            this.calcOffset();
        },

        /**
         * Resets the current transform to its original values and chooses the type of resizing based on the event
         * @private
         * @param {Event} e Event object fired on mousemove
         */
        _resetCurrentTransform: function(e) {
            var t = this._currentTransform;

            t.target.set({
                scaleX: t.original.scaleX,
                scaleY: t.original.scaleY,
                left: t.original.left,
                top: t.original.top
            });

            if (this._shouldCenterTransform(e, t.target)) {
                if (t.action === 'rotate') {
                    this._setOriginToCenter(t.target);
                }
                else {
                    if (t.originX !== 'center') {
                        if (t.originX === 'right') {
                            t.mouseXSign = -1;
                        }
                        else {
                            t.mouseXSign = 1;
                        }
                    }
                    if (t.originY !== 'center') {
                        if (t.originY === 'bottom') {
                            t.mouseYSign = -1;
                        }
                        else {
                            t.mouseYSign = 1;
                        }
                    }

                    t.originX = 'center';
                    t.originY = 'center';
                }
            }
            else {
                t.originX = t.original.originX;
                t.originY = t.original.originY;
            }
        },

        /**
         * Checks if point is contained within an area of given object
         * @param {Event} e Event object
         * @param {fabric.Object} target Object to test against
         * @return {Boolean} true if point is contained within an area of given object
         */
        containsPoint: function (e, target) {
            var pointer = this.getPointer(e, true),
                xy = this._normalizePointer(target, pointer);

            // http://www.geog.ubc.ca/courses/klink/gis.notes/ncgia/u32.html
            // http://idav.ucdavis.edu/~okreylos/TAship/Spring2000/PointInPolygon.html
            return (target.containsPoint(xy) || target._findTargetCorner(pointer));
        },

        /**
         * @private
         */
        _normalizePointer: function (object, pointer) {
            var activeGroup = this.getActiveGroup(),
                x = pointer.x,
                y = pointer.y,
                isObjectInGroup = (
                    activeGroup &&
                    object.type !== 'group' &&
                    activeGroup.contains(object)),
                lt;

            if (isObjectInGroup) {
                lt = new fabric.Point(activeGroup.left, activeGroup.top);
                lt = fabric.util.transformPoint(lt, this.viewportTransform, true);
                x -= lt.x;
                y -= lt.y;
            }
            return { x: x, y: y };
        },

        /**
         * Returns true if object is transparent at a certain location
         * @param {fabric.Object} target Object to check
         * @param {Number} x Left coordinate
         * @param {Number} y Top coordinate
         * @return {Boolean}
         */
        isTargetTransparent: function (target, x, y) {
            var hasBorders = target.hasBorders,
                transparentCorners = target.transparentCorners;

            target.hasBorders = target.transparentCorners = false;

            this._draw(this.contextCache, target);

            target.hasBorders = hasBorders;
            target.transparentCorners = transparentCorners;

            var isTransparent = fabric.util.isTransparent(
                this.contextCache, x, y, this.targetFindTolerance);

            this.clearContext(this.contextCache);

            return isTransparent;
        },

        /**
         * @private
         * @param {Event} e Event object
         * @param {fabric.Object} target
         */
        _shouldClearSelection: function (e, target) {
            var activeGroup = this.getActiveGroup(),
                activeObject = this.getActiveObject();

            return (
                !target
                ||
                (target &&
                    activeGroup &&
                    !activeGroup.contains(target) &&
                    activeGroup !== target &&
                    !e.shiftKey)
                ||
                (target && !target.evented)
                ||
                (target &&
                    !target.selectable &&
                    activeObject &&
                    activeObject !== target)
                );
        },

        /**
         * @private
         * @param {Event} e Event object
         * @param {fabric.Object} target
         */
        _shouldCenterTransform: function (e, target) {
            if (!target) {
                return;
            }

            var t = this._currentTransform,
                centerTransform;

            if (t.action === 'scale' || t.action === 'scaleX' || t.action === 'scaleY') {
                centerTransform = this.centeredScaling || target.centeredScaling;
            }
            else if (t.action === 'rotate') {
                centerTransform = this.centeredRotation || target.centeredRotation;
            }

            return centerTransform ? !e.altKey : e.altKey;
        },

        /**
         * @private
         */
        _getOriginFromCorner: function(target, corner) {
            var origin = {
                x: target.originX,
                y: target.originY
            };

            if (corner === 'ml' || corner === 'tl' || corner === 'bl') {
                origin.x = 'right';
            }
            else if (corner === 'mr' || corner === 'tr' || corner === 'br') {
                origin.x = 'left';
            }

            if (corner === 'tl' || corner === 'mt' || corner === 'tr') {
                origin.y = 'bottom';
            }
            else if (corner === 'bl' || corner === 'mb' || corner === 'br') {
                origin.y = 'top';
            }

            return origin;
        },

        /**
         * @private
         */
        _getActionFromCorner: function(target, corner) {
            var action = 'drag';
            if (corner) {
                action = (corner === 'ml' || corner === 'mr')
                    ? 'scaleX'
                    : (corner === 'mt' || corner === 'mb')
                    ? 'scaleY'
                    : corner === 'mtr'
                    ? 'rotate'
                    : 'scale';
            }
            return action;
        },

        /**
         * @private
         * @param {Event} e Event object
         * @param {fabric.Object} target
         */
        _setupCurrentTransform: function (e, target) {
            if (!target) {
                return;
            }

            var pointer = this.getPointer(e),
                corner = target._findTargetCorner(this.getPointer(e, true)),
                action = this._getActionFromCorner(target, corner),
                origin = this._getOriginFromCorner(target, corner);

            this._currentTransform = {
                target: target,
                action: action,
                scaleX: target.scaleX,
                scaleY: target.scaleY,
                offsetX: pointer.x - target.left,
                offsetY: pointer.y - target.top,
                originX: origin.x,
                originY: origin.y,
                ex: pointer.x,
                ey: pointer.y,
                left: target.left,
                top: target.top,
                theta: degreesToRadians(target.angle),
                width: target.width * target.scaleX,
                mouseXSign: 1,
                mouseYSign: 1
            };

            this._currentTransform.original = {
                left: target.left,
                top: target.top,
                scaleX: target.scaleX,
                scaleY: target.scaleY,
                originX: origin.x,
                originY: origin.y
            };

            this._resetCurrentTransform(e);
        },

        /**
         * Translates object by "setting" its left/top
         * @private
         * @param {Number} x pointer's x coordinate
         * @param {Number} y pointer's y coordinate
         */
        _translateObject: function (x, y) {
            var target = this._currentTransform.target;

            if (!target.get('lockMovementX')) {
                target.set('left', x - this._currentTransform.offsetX);
            }
            if (!target.get('lockMovementY')) {
                target.set('top', y - this._currentTransform.offsetY);
            }
        },

        /**
         * Scales object by invoking its scaleX/scaleY methods
         * @private
         * @param {Number} x pointer's x coordinate
         * @param {Number} y pointer's y coordinate
         * @param {String} by Either 'x' or 'y' - specifies dimension constraint by which to scale an object.
         *                    When not provided, an object is scaled by both dimensions equally
         */
        _scaleObject: function (x, y, by) {
            var t = this._currentTransform,
                target = t.target,
                lockScalingX = target.get('lockScalingX'),
                lockScalingY = target.get('lockScalingY'),
                lockScalingFlip = target.get('lockScalingFlip');

            if (lockScalingX && lockScalingY) {
                return;
            }

            // Get the constraint point
            var constraintPosition = target.translateToOriginPoint(target.getCenterPoint(), t.originX, t.originY),
                localMouse = target.toLocalPoint(new fabric.Point(x, y), t.originX, t.originY);

            this._setLocalMouse(localMouse, t);

            // Actually scale the object
            this._setObjectScale(localMouse, t, lockScalingX, lockScalingY, by, lockScalingFlip);

            // Make sure the constraints apply
            target.setPositionByOrigin(constraintPosition, t.originX, t.originY);
        },

        /**
         * @private
         */
        _setObjectScale: function(localMouse, transform, lockScalingX, lockScalingY, by, lockScalingFlip) {
            var target = transform.target, forbidScalingX = false, forbidScalingY = false;

            transform.newScaleX = localMouse.x / (target.width + target.strokeWidth);
            transform.newScaleY = localMouse.y / (target.height + target.strokeWidth);

            if (lockScalingFlip && transform.newScaleX <= 0 && transform.newScaleX < target.scaleX) {
                forbidScalingX = true;
            }

            if (lockScalingFlip && transform.newScaleY <= 0 && transform.newScaleY < target.scaleY) {
                forbidScalingY = true;
            }

            if (by === 'equally' && !lockScalingX && !lockScalingY) {
                forbidScalingX || forbidScalingY || this._scaleObjectEqually(localMouse, target, transform);
            }
            else if (!by) {
                forbidScalingX || lockScalingX || target.set('scaleX', transform.newScaleX);
                forbidScalingY || lockScalingY || target.set('scaleY', transform.newScaleY);
            }
            else if (by === 'x' && !target.get('lockUniScaling')) {
                forbidScalingX || lockScalingX || target.set('scaleX', transform.newScaleX);
            }
            else if (by === 'y' && !target.get('lockUniScaling')) {
                forbidScalingY || lockScalingY || target.set('scaleY', transform.newScaleY);
            }

            forbidScalingX || forbidScalingY || this._flipObject(transform, by);

        },

        /**
         * @private
         */
        _scaleObjectEqually: function(localMouse, target, transform) {

            var dist = localMouse.y + localMouse.x,
                lastDist = (target.height + (target.strokeWidth)) * transform.original.scaleY +
                    (target.width + (target.strokeWidth)) * transform.original.scaleX;

            // We use transform.scaleX/Y instead of target.scaleX/Y
            // because the object may have a min scale and we'll loose the proportions
            transform.newScaleX = transform.original.scaleX * dist / lastDist;
            transform.newScaleY = transform.original.scaleY * dist / lastDist;

            target.set('scaleX', transform.newScaleX);
            target.set('scaleY', transform.newScaleY);
        },

        /**
         * @private
         */
        _flipObject: function(transform, by) {
            if (transform.newScaleX < 0 && by !== 'y') {
                if (transform.originX === 'left') {
                    transform.originX = 'right';
                }
                else if (transform.originX === 'right') {
                    transform.originX = 'left';
                }
            }

            if (transform.newScaleY < 0 && by !== 'x') {
                if (transform.originY === 'top') {
                    transform.originY = 'bottom';
                }
                else if (transform.originY === 'bottom') {
                    transform.originY = 'top';
                }
            }
        },

        /**
         * @private
         */
        _setLocalMouse: function(localMouse, t) {
            var target = t.target;

            if (t.originX === 'right') {
                localMouse.x *= -1;
            }
            else if (t.originX === 'center') {
                localMouse.x *= t.mouseXSign * 2;

                if (localMouse.x < 0) {
                    t.mouseXSign = -t.mouseXSign;
                }
            }

            if (t.originY === 'bottom') {
                localMouse.y *= -1;
            }
            else if (t.originY === 'center') {
                localMouse.y *= t.mouseYSign * 2;

                if (localMouse.y < 0) {
                    t.mouseYSign = -t.mouseYSign;
                }
            }

            // adjust the mouse coordinates when dealing with padding
            if (abs(localMouse.x) > target.padding) {
                if (localMouse.x < 0) {
                    localMouse.x += target.padding;
                }
                else {
                    localMouse.x -= target.padding;
                }
            }
            else { // mouse is within the padding, set to 0
                localMouse.x = 0;
            }

            if (abs(localMouse.y) > target.padding) {
                if (localMouse.y < 0) {
                    localMouse.y += target.padding;
                }
                else {
                    localMouse.y -= target.padding;
                }
            }
            else {
                localMouse.y = 0;
            }
        },

        /**
         * Rotates object by invoking its rotate method
         * @private
         * @param {Number} x pointer's x coordinate
         * @param {Number} y pointer's y coordinate
         */
        _rotateObject: function (x, y) {

            var t = this._currentTransform;

            if (t.target.get('lockRotation')) {
                return;
            }

            var lastAngle = atan2(t.ey - t.top, t.ex - t.left),
                curAngle = atan2(y - t.top, x - t.left),
                angle = radiansToDegrees(curAngle - lastAngle + t.theta);

            // normalize angle to positive value
            if (angle < 0) {
                angle = 360 + angle;
            }

            t.target.angle = angle;
        },

        /**
         * Set the cursor type of the canvas element
         * @param {String} value Cursor type of the canvas element.
         * @see http://www.w3.org/TR/css3-ui/#cursor
         */
        setCursor: function (value) {
            this.upperCanvasEl.style.cursor = value;
        },

        /**
         * @private
         */
        _resetObjectTransform: function (target) {
            target.scaleX = 1;
            target.scaleY = 1;
            target.setAngle(0);
        },

        /**
         * @private
         */
        _drawSelection: function () {
            var ctx = this.contextTop,
                groupSelector = this._groupSelector,
                left = groupSelector.left,
                top = groupSelector.top,
                aleft = abs(left),
                atop = abs(top);

            ctx.fillStyle = this.selectionColor;

            ctx.fillRect(
                    groupSelector.ex - ((left > 0) ? 0 : -left),
                    groupSelector.ey - ((top > 0) ? 0 : -top),
                aleft,
                atop
            );

            ctx.lineWidth = this.selectionLineWidth;
            ctx.strokeStyle = this.selectionBorderColor;

            // selection border
            if (this.selectionDashArray.length > 1) {

                var px = groupSelector.ex + STROKE_OFFSET - ((left > 0) ? 0: aleft),
                    py = groupSelector.ey + STROKE_OFFSET - ((top > 0) ? 0: atop);

                ctx.beginPath();

                fabric.util.drawDashedLine(ctx, px, py, px + aleft, py, this.selectionDashArray);
                fabric.util.drawDashedLine(ctx, px, py + atop - 1, px + aleft, py + atop - 1, this.selectionDashArray);
                fabric.util.drawDashedLine(ctx, px, py, px, py + atop, this.selectionDashArray);
                fabric.util.drawDashedLine(ctx, px + aleft - 1, py, px + aleft - 1, py + atop, this.selectionDashArray);

                ctx.closePath();
                ctx.stroke();
            }
            else {
                ctx.strokeRect(
                        groupSelector.ex + STROKE_OFFSET - ((left > 0) ? 0 : aleft),
                        groupSelector.ey + STROKE_OFFSET - ((top > 0) ? 0 : atop),
                    aleft,
                    atop
                );
            }
        },

        /**
         * @private
         */
        _isLastRenderedObject: function(e) {
            return (
                this.controlsAboveOverlay &&
                this.lastRenderedObjectWithControlsAboveOverlay &&
                this.lastRenderedObjectWithControlsAboveOverlay.visible &&
                this.containsPoint(e, this.lastRenderedObjectWithControlsAboveOverlay) &&
                this.lastRenderedObjectWithControlsAboveOverlay._findTargetCorner(this.getPointer(e, true)));
        },

        /**
         * Method that determines what object we are clicking on
         * @param {Event} e mouse event
         * @param {Boolean} skipGroup when true, group is skipped and only objects are traversed through
         */
        findTarget: function (e, skipGroup) {
            if (this.skipTargetFind) {
                return;
            }

            if (this._isLastRenderedObject(e)) {
                return this.lastRenderedObjectWithControlsAboveOverlay;
            }

            // first check current group (if one exists)
            var activeGroup = this.getActiveGroup();
            if (activeGroup && !skipGroup && this.containsPoint(e, activeGroup)) {
                return activeGroup;
            }

            var target = this._searchPossibleTargets(e);
            this._fireOverOutEvents(target);

            return target;
        },

        /**
         * @private
         */
        _fireOverOutEvents: function(target) {
            if (target) {
                if (this._hoveredTarget !== target) {
                    this.fire('mouse:over', { target: target });
                    target.fire('mouseover');
                    if (this._hoveredTarget) {
                        this.fire('mouse:out', { target: this._hoveredTarget });
                        //TODO: Sean fixed bug 5-19-2014
                        if (!this._hoveredTarget.fire)
                            return;
                        this._hoveredTarget.fire('mouseout');
                    }
                    this._hoveredTarget = target;
                }
            }
            else if (this._hoveredTarget) {
                this.fire('mouse:out', { target: this._hoveredTarget });
                //TODO: Sean fixed bug 6-4-2014
                if (!this._hoveredTarget.fire)
                    return;
                this._hoveredTarget.fire('mouseout');
                this._hoveredTarget = null;
            }
        },

        /**
         * @private
         */
        _checkTarget: function(e, obj, pointer) {
            if (obj &&
                obj.visible &&
                obj.evented &&
                this.containsPoint(e, obj)){
                if ((this.perPixelTargetFind || obj.perPixelTargetFind) && !obj.isEditing) {
                    var isTransparent = this.isTargetTransparent(obj, pointer.x, pointer.y);
                    if (!isTransparent) {
                        return true;
                    }
                }
                else {
                    return true;
                }
            }
        },

        /**
         * @private
         */
        _searchPossibleTargets: function(e) {

            // Cache all targets where their bounding box contains point.
            var target,
                pointer = this.getPointer(e, true),
                i = this._objects.length;

            while (i--) {
                if (this._checkTarget(e, this._objects[i], pointer)){
                    this.relatedTarget = this._objects[i];
                    target = this._objects[i];
                    break;
                }
            }

            return target;
        },

        /**
         * Returns pointer coordinates relative to canvas.
         * @param {Event} e
         * @return {Object} object with "x" and "y" number values
         */
        getPointer: function (e, ignoreZoom, upperCanvasEl) {
            if (!upperCanvasEl) {
                upperCanvasEl = this.upperCanvasEl;
            }
            var pointer = getPointer(e, upperCanvasEl),
                bounds = upperCanvasEl.getBoundingClientRect(),
                boundsWidth = bounds.width || 0,
                boundsHeight = bounds.height || 0,
                cssScale;

            if (!boundsWidth || !boundsHeight ) {
                if ('top' in bounds && 'bottom' in bounds) {
                    boundsHeight = Math.abs( bounds.top - bounds.bottom );
                }
                if ('right' in bounds && 'left' in bounds) {
                    boundsWidth = Math.abs( bounds.right - bounds.left );
                }
            }

            this.calcOffset();

            pointer.x = pointer.x - this._offset.left;
            pointer.y = pointer.y - this._offset.top;
            if (!ignoreZoom) {
                pointer = fabric.util.transformPoint(
                    pointer,
                    fabric.util.invertTransform(this.viewportTransform)
                );
            }

            if (boundsWidth === 0 || boundsHeight === 0) {
                // If bounds are not available (i.e. not visible), do not apply scale.
                cssScale = { width: 1, height: 1 };
            }
            else {
                cssScale = {
                    width: upperCanvasEl.width / boundsWidth,
                    height: upperCanvasEl.height / boundsHeight
                };
            }

            return {
                x: pointer.x * cssScale.width,
                y: pointer.y * cssScale.height
            };
        },

        /**
         * @private
         * @throws {CANVAS_INIT_ERROR} If canvas can not be initialized
         */
        _createUpperCanvas: function () {
            var lowerCanvasClass = this.lowerCanvasEl.className.replace(/\s*lower-canvas\s*/, '');

            this.upperCanvasEl = this._createCanvasElement();
            fabric.util.addClass(this.upperCanvasEl, 'upper-canvas ' + lowerCanvasClass);

            this.wrapperEl.appendChild(this.upperCanvasEl);

            this._copyCanvasStyle(this.lowerCanvasEl, this.upperCanvasEl);
            this._applyCanvasStyle(this.upperCanvasEl);
            this.contextTop = this.upperCanvasEl.getContext('2d');
        },

        /**
         * @private
         */
        _createCacheCanvas: function () {
            this.cacheCanvasEl = this._createCanvasElement();
            this.cacheCanvasEl.setAttribute('width', this.width);
            this.cacheCanvasEl.setAttribute('height', this.height);
            this.contextCache = this.cacheCanvasEl.getContext('2d');
        },

        /**
         * @private
         */
        _initWrapperElement: function () {
            this.wrapperEl = fabric.util.wrapElement(this.lowerCanvasEl, 'div', {
                'class': this.containerClass
            });
            fabric.util.setStyle(this.wrapperEl, {
                width: this.getWidth() + 'px',
                height: this.getHeight() + 'px',
                position: 'relative'
            });
            fabric.util.makeElementUnselectable(this.wrapperEl);
        },

        /**
         * @private
         * @param {HTMLElement} element canvas element to apply styles on
         */
        _applyCanvasStyle: function (element) {
            var width = this.getWidth() || element.width,
                height = this.getHeight() || element.height;

            fabric.util.setStyle(element, {
                position: 'absolute',
                width: width + 'px',
                height: height + 'px',
                left: 0,
                top: 0
            });
            element.width = width;
            element.height = height;
            fabric.util.makeElementUnselectable(element);
        },

        /**
         * Copys the the entire inline style from one element (fromEl) to another (toEl)
         * @private
         * @param {Element} fromEl Element style is copied from
         * @param {Element} toEl Element copied style is applied to
         */
        _copyCanvasStyle: function (fromEl, toEl) {
            toEl.style.cssText = fromEl.style.cssText;
        },

        /**
         * Returns context of canvas where object selection is drawn
         * @return {CanvasRenderingContext2D}
         */
        getSelectionContext: function() {
            return this.contextTop;
        },

        /**
         * Returns &lt;canvas> element on which object selection is drawn
         * @return {HTMLCanvasElement}
         */
        getSelectionElement: function () {
            return this.upperCanvasEl;
        },

        /**
         * @private
         * @param {Object} object
         */
        _setActiveObject: function(object) {
            if (this._activeObject) {
                this._activeObject.set('active', false);
            }
            this._activeObject = object;
            object.set('active', true);
        },

        /**
         * Sets given object as the only active object on canvas
         * @param {fabric.Object} object Object to set as an active one
         * @param {Event} [e] Event (passed along when firing "object:selected")
         * @return {fabric.Canvas} thisArg
         * @chainable
         */
        setActiveObject: function (object, e) {
            this._setActiveObject(object);
            this.renderAll();
            this.fire('object:selected', { target: object, e: e });
            object.fire('selected', { e: e });
            return this;
        },

        /**
         * Returns currently active object
         * @return {fabric.Object} active object
         */
        getActiveObject: function () {
            return this._activeObject;
        },

        /**
         * @private
         */
        _discardActiveObject: function() {
            if (this._activeObject) {
                this._activeObject.set('active', false);
            }
            this._activeObject = null;
        },

        /**
         * Discards currently active object
         * @return {fabric.Canvas} thisArg
         * @chainable
         */
        discardActiveObject: function (e) {
            this._discardActiveObject();
            this.renderAll();
            this.fire('selection:cleared', { e: e });
            return this;
        },

        /**
         * @private
         * @param {fabric.Group} group
         */
        _setActiveGroup: function(group) {
            this._activeGroup = group;
            if (group) {
                group.set('active', true);
            }
        },

        /**
         * Sets active group to a speicified one
         * @param {fabric.Group} group Group to set as a current one
         * @return {fabric.Canvas} thisArg
         * @chainable
         */
        setActiveGroup: function (group, e) {
            this._setActiveGroup(group);
            if (group) {
                this.fire('object:selected', { target: group, e: e });
                group.fire('selected', { e: e });
            }
            return this;
        },

        /**
         * Returns currently active group
         * @return {fabric.Group} Current group
         */
        getActiveGroup: function () {
            return this._activeGroup;
        },

        /**
         * @private
         */
        _discardActiveGroup: function() {
            var g = this.getActiveGroup();
            if (g) {
                g.destroy();
            }
            this.setActiveGroup(null);
        },

        /**
         * Discards currently active group
         * @return {fabric.Canvas} thisArg
         */
        discardActiveGroup: function (e) {
            this._discardActiveGroup();
            this.fire('selection:cleared', { e: e });
            return this;
        },

        /**
         * Deactivates all objects on canvas, removing any active group or object
         * @return {fabric.Canvas} thisArg
         */
        deactivateAll: function () {
            var allObjects = this.getObjects(),
                i = 0,
                len = allObjects.length;
            for ( ; i < len; i++) {
                allObjects[i].set('active', false);
            }
            this._discardActiveGroup();
            this._discardActiveObject();
            return this;
        },

        /**
         * Deactivates all objects and dispatches appropriate events
         * @return {fabric.Canvas} thisArg
         */
        deactivateAllWithDispatch: function (e) {
            var activeObject = this.getActiveGroup() || this.getActiveObject();
            if (activeObject) {
                this.fire('before:selection:cleared', { target: activeObject, e: e });
            }
            this.deactivateAll();
            if (activeObject) {
                this.fire('selection:cleared', { e: e });
            }
            return this;
        },

        /**
         * Draws objects' controls (borders/controls)
         * @param {CanvasRenderingContext2D} ctx Context to render controls on
         */
        drawControls: function(ctx) {
            var activeGroup = this.getActiveGroup();
            if (activeGroup) {
                this._drawGroupControls(ctx, activeGroup);
            }
            else {
                this._drawObjectsControls(ctx);
            }
        },

        /**
         * @private
         */
        _drawGroupControls: function(ctx, activeGroup) {
            activeGroup._renderControls(ctx);
        },

        /**
         * @private
         */
        _drawObjectsControls: function(ctx) {
            for (var i = 0, len = this._objects.length; i < len; ++i) {
                if (!this._objects[i] || !this._objects[i].active) {
                    continue;
                }
                this._objects[i]._renderControls(ctx);
                this.lastRenderedObjectWithControlsAboveOverlay = this._objects[i];
            }
        }
    });

    // copying static properties manually to work around Opera's bug,
    // where "prototype" property is enumerable and overrides existing prototype
    for (var prop in fabric.StaticCanvas) {
        if (prop !== 'prototype') {
            fabric.Canvas[prop] = fabric.StaticCanvas[prop];
        }
    }

    if (fabric.isTouchSupported) {
        /** @ignore */
        fabric.Canvas.prototype._setCursorFromEvent = function() { };
    }

    /**
     * @class fabric.Element
     * @alias fabric.Canvas
     * @deprecated Use {@link fabric.Canvas} instead.
     * @constructor
     */
    fabric.Element = fabric.Canvas;
})()
;


(function() {

    var cursorOffset = {
            mt: 0, // n
            tr: 1, // ne
            mr: 2, // e
            br: 3, // se
            mb: 4, // s
            bl: 5, // sw
            ml: 6, // w
            tl: 7 // nw
        },
        addListener = fabric.util.addListener,
        removeListener = fabric.util.removeListener;

    fabric.util.object.extend(fabric.Canvas.prototype, /** @lends fabric.Canvas.prototype */ {

        /**
         * Map of cursor style values for each of the object controls
         * @private
         */
        cursorMap: [
            'n-resize',
            'ne-resize',
            'e-resize',
            'se-resize',
            's-resize',
            'sw-resize',
            'w-resize',
            'nw-resize'
        ],

        /**
         * Adds mouse listeners to canvas
         * @private
         */
        _initEventListeners: function () {

            this._bindEvents();

            addListener(fabric.window, 'resize', this._onResize);

            // mouse events
            addListener(this.upperCanvasEl, 'mousedown', this._onMouseDown);
            addListener(this.upperCanvasEl, 'mousemove', this._onMouseMove);
            addListener(this.upperCanvasEl, 'mousewheel', this._onMouseWheel);

            // touch events
            addListener(this.upperCanvasEl, 'touchstart', this._onMouseDown);
            addListener(this.upperCanvasEl, 'touchmove', this._onMouseMove);

            if (typeof Event !== 'undefined' && 'add' in Event) {
                Event.add(this.upperCanvasEl, 'gesture', this._onGesture);
                Event.add(this.upperCanvasEl, 'drag', this._onDrag);
                Event.add(this.upperCanvasEl, 'orientation', this._onOrientationChange);
                Event.add(this.upperCanvasEl, 'shake', this._onShake);
            }
        },

        /**
         * @private
         */
        _bindEvents: function() {
            this._onMouseDown = this._onMouseDown.bind(this);
            this._onMouseMove = this._onMouseMove.bind(this);
            this._onMouseUp = this._onMouseUp.bind(this);
            this._onResize = this._onResize.bind(this);
            this._onGesture = this._onGesture.bind(this);
            this._onDrag = this._onDrag.bind(this);
            this._onShake = this._onShake.bind(this);
            this._onOrientationChange = this._onOrientationChange.bind(this);
            this._onMouseWheel = this._onMouseWheel.bind(this);
        },

        /**
         * Removes all event listeners
         */
        removeListeners: function() {
            removeListener(fabric.window, 'resize', this._onResize);

            removeListener(this.upperCanvasEl, 'mousedown', this._onMouseDown);
            removeListener(this.upperCanvasEl, 'mousemove', this._onMouseMove);
            removeListener(this.upperCanvasEl, 'mousewheel', this._onMouseWheel);

            removeListener(this.upperCanvasEl, 'touchstart', this._onMouseDown);
            removeListener(this.upperCanvasEl, 'touchmove', this._onMouseMove);

            if (typeof Event !== 'undefined' && 'remove' in Event) {
                Event.remove(this.upperCanvasEl, 'gesture', this._onGesture);
                Event.remove(this.upperCanvasEl, 'drag', this._onDrag);
                Event.remove(this.upperCanvasEl, 'orientation', this._onOrientationChange);
                Event.remove(this.upperCanvasEl, 'shake', this._onShake);
            }
        },

        /**
         * @private
         * @param {Event} [e] Event object fired on Event.js gesture
         * @param {Event} [self] Inner Event object
         */
        _onGesture: function(e, self) {
            this.__onTransformGesture && this.__onTransformGesture(e, self);
        },

        /**
         * @private
         * @param {Event} [e] Event object fired on Event.js drag
         * @param {Event} [self] Inner Event object
         */
        _onDrag: function(e, self) {
            this.__onDrag && this.__onDrag(e, self);
        },

        /**
         * @private
         * @param {Event} [e] Event object fired on Event.js wheel event
         * @param {Event} [self] Inner Event object
         */
        _onMouseWheel: function(e, self) {
            this.__onMouseWheel && this.__onMouseWheel(e, self);
        },

        /**
         * @private
         * @param {Event} [e] Event object fired on Event.js orientation change
         * @param {Event} [self] Inner Event object
         */
        _onOrientationChange: function(e, self) {
            this.__onOrientationChange && this.__onOrientationChange(e, self);
        },

        /**
         * @private
         * @param {Event} [e] Event object fired on Event.js shake
         * @param {Event} [self] Inner Event object
         */
        _onShake: function(e, self) {
            this.__onShake && this.__onShake(e, self);
        },

        /**
         * @private
         * @param {Event} e Event object fired on mousedown
         */
        _onMouseDown: function (e) {
            this.__onMouseDown(e);

            addListener(fabric.document, 'touchend', this._onMouseUp);
            addListener(fabric.document, 'touchmove', this._onMouseMove);

            removeListener(this.upperCanvasEl, 'mousemove', this._onMouseMove);
            removeListener(this.upperCanvasEl, 'touchmove', this._onMouseMove);

            if (e.type === 'touchstart') {
                // Unbind mousedown to prevent double triggers from touch devices
                removeListener(this.upperCanvasEl, 'mousedown', this._onMouseDown);
            }
            else {
                addListener(fabric.document, 'mouseup', this._onMouseUp);
                addListener(fabric.document, 'mousemove', this._onMouseMove);
            }
        },

        /**
         * @private
         * @param {Event} e Event object fired on mouseup
         */
        _onMouseUp: function (e) {
            this.__onMouseUp(e);

            removeListener(fabric.document, 'mouseup', this._onMouseUp);
            removeListener(fabric.document, 'touchend', this._onMouseUp);

            removeListener(fabric.document, 'mousemove', this._onMouseMove);
            removeListener(fabric.document, 'touchmove', this._onMouseMove);

            addListener(this.upperCanvasEl, 'mousemove', this._onMouseMove);
            addListener(this.upperCanvasEl, 'touchmove', this._onMouseMove);

            if (e.type === 'touchend') {
                // Wait 400ms before rebinding mousedown to prevent double triggers
                // from touch devices
                var _this = this;
                setTimeout(function() {
                    addListener(_this.upperCanvasEl, 'mousedown', _this._onMouseDown);
                }, 400);
            }
        },

        /**
         * @private
         * @param {Event} e Event object fired on mousemove
         */
        _onMouseMove: function (e) {
            !this.allowTouchScrolling && e.preventDefault && e.preventDefault();
            this.__onMouseMove(e);
        },

        /**
         * @private
         */
        _onResize: function () {
            this.calcOffset();
        },

        /**
         * Decides whether the canvas should be redrawn in mouseup and mousedown events.
         * @private
         * @param {Object} target
         * @param {Object} pointer
         */
        _shouldRender: function(target, pointer) {
            var activeObject = this.getActiveGroup() || this.getActiveObject();

            return !!(
                (target && (
                    target.isMoving ||
                    target !== activeObject))
                ||
                (!target && !!activeObject)
                ||
                (!target && !activeObject && !this._groupSelector)
                ||
                (pointer &&
                    this._previousPointer &&
                    this.selection && (
                    pointer.x !== this._previousPointer.x ||
                    pointer.y !== this._previousPointer.y))
                );
        },

        /**
         * Method that defines the actions when mouse is released on canvas.
         * The method resets the currentTransform parameters, store the image corner
         * position in the image object and render the canvas on top.
         * @private
         * @param {Event} e Event object fired on mouseup
         */
        __onMouseUp: function (e) {
            var target;

            if (this.isDrawingMode && this._isCurrentlyDrawing) {
                this._onMouseUpInDrawingMode(e);
                return;
            }

            if (this._currentTransform) {
                this._finalizeCurrentTransform();
                target = this._currentTransform.target;
            }
            else {
                target = this.findTarget(e, true);
            }

            var shouldRender = this._shouldRender(target, this.getPointer(e));

            this._maybeGroupObjects(e);

            if (target) {
                target.isMoving = false;
            }

            shouldRender && this.renderAll();

            this._handleCursorAndEvent(e, target);
        },

        _handleCursorAndEvent: function(e, target) {
            this._setCursorFromEvent(e, target);

            // TODO: why are we doing this?
            var _this = this;
            setTimeout(function () {
                _this._setCursorFromEvent(e, target);
            }, 50);

            this.fire('mouse:up', { target: target, e: e });
            target && target.fire('mouseup', { e: e });
        },

        /**
         * @private
         */
        _finalizeCurrentTransform: function() {

            var transform = this._currentTransform,
                target = transform.target;

            if (target._scaling) {
                target._scaling = false;
            }

            target.setCoords();

            // only fire :modified event if target coordinates were changed during mousedown-mouseup
            if (this.stateful && target.hasStateChanged()) {
                this.fire('object:modified', { target: target });
                target.fire('modified');
            }

            this._restoreOriginXY(target);
        },

        /**
         * @private
         * @param {Object} target Object to restore
         */
        _restoreOriginXY: function(target) {
            if (this._previousOriginX && this._previousOriginY) {

                var originPoint = target.translateToOriginPoint(
                    target.getCenterPoint(),
                    this._previousOriginX,
                    this._previousOriginY);

                target.originX = this._previousOriginX;
                target.originY = this._previousOriginY;

                target.left = originPoint.x;
                target.top = originPoint.y;

                this._previousOriginX = null;
                this._previousOriginY = null;
            }
        },

        /**
         * @private
         * @param {Event} e Event object fired on mousedown
         */
        _onMouseDownInDrawingMode: function(e) {
            this._isCurrentlyDrawing = true;
            this.discardActiveObject(e).renderAll();
            if (this.clipTo) {
                fabric.util.clipContext(this, this.contextTop);
            }
            var ivt = fabric.util.invertTransform(this.viewportTransform),
                pointer = fabric.util.transformPoint(this.getPointer(e, true), ivt);
            this.freeDrawingBrush.onMouseDown(pointer);
            this.fire('mouse:down', { e: e });
        },

        /**
         * @private
         * @param {Event} e Event object fired on mousemove
         */
        _onMouseMoveInDrawingMode: function(e) {
            if (this._isCurrentlyDrawing) {
                var ivt = fabric.util.invertTransform(this.viewportTransform),
                    pointer = fabric.util.transformPoint(this.getPointer(e, true), ivt);
                this.freeDrawingBrush.onMouseMove(pointer);
            }
            this.setCursor(this.freeDrawingCursor);
            this.fire('mouse:move', { e: e });
        },

        /**
         * @private
         * @param {Event} e Event object fired on mouseup
         */
        _onMouseUpInDrawingMode: function(e) {
            this._isCurrentlyDrawing = false;
            if (this.clipTo) {
                this.contextTop.restore();
            }
            this.freeDrawingBrush.onMouseUp();
            this.fire('mouse:up', { e: e });
        },

        /**
         * Method that defines the actions when mouse is clic ked on canvas.
         * The method inits the currentTransform parameters and renders all the
         * canvas so the current image can be placed on the top canvas and the rest
         * in on the container one.
         * @private
         * @param {Event} e Event object fired on mousedown
         */
        __onMouseDown: function (e) {

            // accept only left clicks
            var isLeftClick  = 'which' in e ? e.which === 1 : e.button === 1;
            if (!isLeftClick && !fabric.isTouchSupported) {
                return;
            }

            if (this.isDrawingMode) {
                this._onMouseDownInDrawingMode(e);
                return;
            }

            // ignore if some object is being transformed at this moment
            if (this._currentTransform) {
                return;
            }

            var target = this.findTarget(e),
                pointer = this.getPointer(e, true);

            // save pointer for check in __onMouseUp event
            this._previousPointer = pointer;

            var shouldRender = this._shouldRender(target, pointer),
                shouldGroup = this._shouldGroup(e, target);

            if (this._shouldClearSelection(e, target)) {
                this._clearSelection(e, target, pointer);
            }
            else if (shouldGroup) {
                this._handleGrouping(e, target);
                target = this.getActiveGroup();
            }

            if (target && target.selectable && !shouldGroup) {
                this._beforeTransform(e, target);
                this._setupCurrentTransform(e, target);
            }
            // we must renderAll so that active image is placed on the top canvas
            shouldRender && this.renderAll();

            this.fire('mouse:down', { target: target, e: e });
            target && target.fire('mousedown', { e: e });
        },

        /**
         * @private
         */
        _beforeTransform: function(e, target) {
            var corner;

            this.stateful && target.saveState();

            // determine if it's a drag or rotate case
            if ((corner = target._findTargetCorner(this.getPointer(e)))) {
                this.onBeforeScaleRotate(target);
            }

            if (target !== this.getActiveGroup() && target !== this.getActiveObject()) {
                this.deactivateAll();
                this.setActiveObject(target, e);
            }
        },

        /**
         * @private
         */
        _clearSelection: function(e, target, pointer) {
            this.deactivateAllWithDispatch(e);

            if (target && target.selectable) {
                this.setActiveObject(target, e);
            }
            else if (this.selection) {
                this._groupSelector = {
                    ex: pointer.x,
                    ey: pointer.y,
                    top: 0,
                    left: 0
                };
            }
        },

        /**
         * @private
         * @param {Object} target Object for that origin is set to center
         */
        _setOriginToCenter: function(target) {
            this._previousOriginX = this._currentTransform.target.originX;
            this._previousOriginY = this._currentTransform.target.originY;

            var center = target.getCenterPoint();

            target.originX = 'center';
            target.originY = 'center';

            target.left = center.x;
            target.top = center.y;

            this._currentTransform.left = target.left;
            this._currentTransform.top = target.top;
        },

        /**
         * @private
         * @param {Object} target Object for that center is set to origin
         */
        _setCenterToOrigin: function(target) {
            var originPoint = target.translateToOriginPoint(
                target.getCenterPoint(),
                this._previousOriginX,
                this._previousOriginY);

            target.originX = this._previousOriginX;
            target.originY = this._previousOriginY;

            target.left = originPoint.x;
            target.top = originPoint.y;

            this._previousOriginX = null;
            this._previousOriginY = null;
        },

        /**
         * Method that defines the actions when mouse is hovering the canvas.
         * The currentTransform parameter will definde whether the user is rotating/scaling/translating
         * an image or neither of them (only hovering). A group selection is also possible and would cancel
         * all any other type of action.
         * In case of an image transformation only the top canvas will be rendered.
         * @private
         * @param {Event} e Event object fired on mousemove
         */
        __onMouseMove: function (e) {

            var target, pointer;

            if (this.isDrawingMode) {
                this._onMouseMoveInDrawingMode(e);
                return;
            }

            var groupSelector = this._groupSelector;

            // We initially clicked in an empty area, so we draw a box for multiple selection
            if (groupSelector) {
                pointer = this.getPointer(e, true);

                groupSelector.left = pointer.x - groupSelector.ex;
                groupSelector.top = pointer.y - groupSelector.ey;

                this.renderTop();
            }
            else if (!this._currentTransform) {

                target = this.findTarget(e);

                if (!target || target && !target.selectable) {
                    this.setCursor(this.defaultCursor);
                }
                else {
                    this._setCursorFromEvent(e, target);
                }
            }
            else {
                this._transformObject(e);
            }

            this.fire('mouse:move', { target: target, e: e });
            target && target.fire('mousemove', { e: e });
        },

        /**
         * @private
         * @param {Event} e Event fired on mousemove
         */
        _transformObject: function(e) {
            var pointer = this.getPointer(e),
                transform = this._currentTransform;

            transform.reset = false,
                transform.target.isMoving = true;

            this._beforeScaleTransform(e, transform);
            this._performTransformAction(e, transform, pointer);

            this.renderAll();
        },

        /**
         * @private
         */
        _performTransformAction: function(e, transform, pointer) {
            var x = pointer.x,
                y = pointer.y,
                target = transform.target,
                action = transform.action;

            if (action === 'rotate') {
                this._rotateObject(x, y);
                this._fire('rotating', target, e);
            }
            else if (action === 'scale') {
                this._onScale(e, transform, x, y);
                this._fire('scaling', target, e);
            }
            else if (action === 'scaleX') {
                this._scaleObject(x, y, 'x');
                this._fire('scaling', target, e);
            }
            else if (action === 'scaleY') {
                this._scaleObject(x, y, 'y');
                this._fire('scaling', target, e);
            }
            else {
                this._translateObject(x, y);
                this._fire('moving', target, e);
                this.setCursor(this.moveCursor);
            }
        },

        /**
         * @private
         */
        _fire: function(eventName, target, e) {
            this.fire('object:' + eventName, { target: target, e: e });
            target.fire(eventName, { e: e });
        },

        /**
         * @private
         */
        _beforeScaleTransform: function(e, transform) {
            if (transform.action === 'scale' || transform.action === 'scaleX' || transform.action === 'scaleY') {
                var centerTransform = this._shouldCenterTransform(e, transform.target);

                // Switch from a normal resize to center-based
                if ((centerTransform && (transform.originX !== 'center' || transform.originY !== 'center')) ||
                    // Switch from center-based resize to normal one
                    (!centerTransform && transform.originX === 'center' && transform.originY === 'center')
                    ) {
                    this._resetCurrentTransform(e);
                    transform.reset = true;
                }
            }
        },

        /**
         * @private
         */
        _onScale: function(e, transform, x, y) {
            // rotate object only if shift key is not pressed
            // and if it is not a group we are transforming
            if ((e.shiftKey || this.uniScaleTransform) && !transform.target.get('lockUniScaling')) {
                transform.currentAction = 'scale';
                this._scaleObject(x, y);
            }
            else {
                // Switch from a normal resize to proportional
                if (!transform.reset && transform.currentAction === 'scale') {
                    this._resetCurrentTransform(e, transform.target);
                }

                transform.currentAction = 'scaleEqually';
                this._scaleObject(x, y, 'equally');
            }
        },

        /**
         * Sets the cursor depending on where the canvas is being hovered.
         * Note: very buggy in Opera
         * @param {Event} e Event object
         * @param {Object} target Object that the mouse is hovering, if so.
         */
        _setCursorFromEvent: function (e, target) {
            if (!target || !target.selectable) {
                this.setCursor(this.defaultCursor);
                return false;
            }
            else {
                var activeGroup = this.getActiveGroup(),
                // only show proper corner when group selection is not active
                    corner = target._findTargetCorner
                        && (!activeGroup || !activeGroup.contains(target))
                        && target._findTargetCorner(this.getPointer(e, true));

                if (!corner) {
                    this.setCursor(target.hoverCursor || this.hoverCursor);
                }
                else {
                    this._setCornerCursor(corner, target);
                }
            }
            return true;
        },

        /**
         * @private
         */
        _setCornerCursor: function(corner, target) {
            if (corner in cursorOffset) {
                this.setCursor(this._getRotatedCornerCursor(corner, target));
            }
            else if (corner === 'mtr' && target.hasRotatingPoint) {
                this.setCursor(this.rotationCursor);
            }
            else {
                this.setCursor(this.defaultCursor);
                return false;
            }
        },

        /**
         * @private
         */
        _getRotatedCornerCursor: function(corner, target) {
            var n = Math.round((target.getAngle() % 360) / 45);

            if (n < 0) {
                n += 8; // full circle ahead
            }
            n += cursorOffset[corner];
            // normalize n to be from 0 to 7
            n %= 8;

            return this.cursorMap[n];
        }
    });
})();


(function() {

    var min = Math.min,
        max = Math.max;

    fabric.util.object.extend(fabric.Canvas.prototype, /** @lends fabric.Canvas.prototype */ {

        /**
         * @private
         * @param {Event} e Event object
         * @param {fabric.Object} target
         * @return {Boolean}
         */
        _shouldGroup: function(e, target) {
            var activeObject = this.getActiveObject();
            return e.shiftKey &&
                (this.getActiveGroup() || (activeObject && activeObject !== target))
                && this.selection;
        },

        /**
         * @private
         * @param {Event} e Event object
         * @param {fabric.Object} target
         */
        _handleGrouping: function (e, target) {

            if (target === this.getActiveGroup()) {

                // if it's a group, find target again, this time skipping group
                target = this.findTarget(e, true);

                // if even object is not found, bail out
                if (!target || target.isType('group')) {
                    return;
                }
            }
            if (this.getActiveGroup()) {
                this._updateActiveGroup(target, e);
            }
            else {
                this._createActiveGroup(target, e);
            }

            if (this._activeGroup) {
                this._activeGroup.saveCoords();
            }
        },

        /**
         * @private
         */
        _updateActiveGroup: function(target, e) {
            var activeGroup = this.getActiveGroup();

            if (activeGroup.contains(target)) {

                activeGroup.removeWithUpdate(target);
                this._resetObjectTransform(activeGroup);
                target.set('active', false);

                if (activeGroup.size() === 1) {
                    // remove group alltogether if after removal it only contains 1 object
                    this.discardActiveGroup(e);
                    // activate last remaining object
                    this.setActiveObject(activeGroup.item(0));
                    return;
                }
            }
            else {
                activeGroup.addWithUpdate(target);
                this._resetObjectTransform(activeGroup);
            }
            this.fire('selection:created', { target: activeGroup, e: e });
            activeGroup.set('active', true);
        },

        /**
         * @private
         */
        _createActiveGroup: function(target, e) {

            if (this._activeObject && target !== this._activeObject) {

                var group = this._createGroup(target);
                group.addWithUpdate();

                this.setActiveGroup(group);
                this._activeObject = null;

                this.fire('selection:created', { target: group, e: e });
            }

            target.set('active', true);
        },

        /**
         * @private
         * @param {Object} target
         */
        _createGroup: function(target) {

            var objects = this.getObjects(),
                isActiveLower = objects.indexOf(this._activeObject) < objects.indexOf(target),
                groupObjects = isActiveLower
                    ? [ this._activeObject, target ]
                    : [ target, this._activeObject ];

            return new fabric.Group(groupObjects, {
                originX: 'center',
                originY: 'center',
                canvas: this
            });
        },

        /**
         * @private
         * @param {Event} e mouse event
         */
        _groupSelectedObjects: function (e) {

            var group = this._collectObjects();

            // do not create group for 1 element only
            if (group.length === 1) {
                this.setActiveObject(group[0], e);
            }
            else if (group.length > 1) {
                group = new fabric.Group(group.reverse(), {
                    originX: 'center',
                    originY: 'center',
                    canvas: this
                });
                group.addWithUpdate();
                this.setActiveGroup(group, e);
                group.saveCoords();
                this.fire('selection:created', { target: group });
                this.renderAll();
            }
        },

        /**
         * @private
         */
        _collectObjects: function() {
            var group = [ ],
                currentObject,
                x1 = this._groupSelector.ex,
                y1 = this._groupSelector.ey,
                x2 = x1 + this._groupSelector.left,
                y2 = y1 + this._groupSelector.top,
                selectionX1Y1 = new fabric.Point(min(x1, x2), min(y1, y2)),
                selectionX2Y2 = new fabric.Point(max(x1, x2), max(y1, y2)),
                isClick = x1 === x2 && y1 === y2;

            for (var i = this._objects.length; i--; ) {
                currentObject = this._objects[i];

                if (!currentObject || !currentObject.selectable || !currentObject.visible) {
                    continue;
                }

                if (currentObject.intersectsWithRect(selectionX1Y1, selectionX2Y2) ||
                    currentObject.isContainedWithinRect(selectionX1Y1, selectionX2Y2) ||
                    currentObject.containsPoint(selectionX1Y1) ||
                    currentObject.containsPoint(selectionX2Y2)
                    ) {
                    currentObject.set('active', true);
                    group.push(currentObject);

                    // only add one object if it's a click
                    if (isClick) {
                        break;
                    }
                }
            }

            return group;
        },

        /**
         * @private
         */
        _maybeGroupObjects: function(e) {
            if (this.selection && this._groupSelector) {
                this._groupSelectedObjects(e);
            }

            var activeGroup = this.getActiveGroup();
            if (activeGroup) {
                activeGroup.setObjectsCoords().setCoords();
                activeGroup.isMoving = false;
                this.setCursor(this.defaultCursor);
            }

            // clear selection and current transformation
            this._groupSelector = null;
            this._currentTransform = null;
        }
    });

})();


fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ {

    /**
     * Exports canvas element to a dataurl image. Note that when multiplier is used, cropping is scaled appropriately
     * @param {Object} [options] Options object
     * @param {String} [options.format=png] The format of the output image. Either "jpeg" or "png"
     * @param {Number} [options.quality=1] Quality level (0..1). Only used for jpeg.
     * @param {Number} [options.multiplier=1] Multiplier to scale by
     * @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14
     * @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14
     * @param {Number} [options.width] Cropping width. Introduced in v1.2.14
     * @param {Number} [options.height] Cropping height. Introduced in v1.2.14
     * @return {String} Returns a data: URL containing a representation of the object in the format specified by options.format
     * @see {@link http://jsfiddle.net/fabricjs/NfZVb/|jsFiddle demo}
     * @example <caption>Generate jpeg dataURL with lower quality</caption>
     * var dataURL = canvas.toDataURL({
   *   format: 'jpeg',
   *   quality: 0.8
   * });
     * @example <caption>Generate cropped png dataURL (clipping of canvas)</caption>
     * var dataURL = canvas.toDataURL({
   *   format: 'png',
   *   left: 100,
   *   top: 100,
   *   width: 200,
   *   height: 200
   * });
     * @example <caption>Generate double scaled png dataURL</caption>
     * var dataURL = canvas.toDataURL({
   *   format: 'png',
   *   multiplier: 2
   * });
     */
    toDataURL: function (options) {
        options || (options = { });

        var format = options.format || 'png',
            quality = options.quality || 1,
            multiplier = options.multiplier || 1,
            cropping = {
                left: options.left,
                top: options.top,
                width: options.width,
                height: options.height
            };

        if (multiplier !== 1) {
            return this.__toDataURLWithMultiplier(format, quality, cropping, multiplier);
        }
        else {
            return this.__toDataURL(format, quality, cropping);
        }
    },

    /**
     * @private
     */
    __toDataURL: function(format, quality, cropping) {

        this.renderAll(true);

        var canvasEl = this.upperCanvasEl || this.lowerCanvasEl,
            croppedCanvasEl = this.__getCroppedCanvas(canvasEl, cropping);

        // to avoid common confusion https://github.com/kangax/fabric.js/issues/806
        if (format === 'jpg') {
            format = 'jpeg';
        }

        var data = (fabric.StaticCanvas.supports('toDataURLWithQuality'))
            ? (croppedCanvasEl || canvasEl).toDataURL('image/' + format, quality)
            : (croppedCanvasEl || canvasEl).toDataURL('image/' + format);

        this.contextTop && this.clearContext(this.contextTop);
        this.renderAll();

        if (croppedCanvasEl) {
            croppedCanvasEl = null;
        }

        return data;
    },

    /**
     * @private
     */
    __getCroppedCanvas: function(canvasEl, cropping) {

        var croppedCanvasEl,
            croppedCtx,
            shouldCrop = 'left' in cropping ||
                'top' in cropping ||
                'width' in cropping ||
                'height' in cropping;

        if (shouldCrop) {

            croppedCanvasEl = fabric.util.createCanvasElement();
            croppedCtx = croppedCanvasEl.getContext('2d');

            croppedCanvasEl.width = cropping.width || this.width;
            croppedCanvasEl.height = cropping.height || this.height;

            croppedCtx.drawImage(canvasEl, -cropping.left || 0, -cropping.top || 0);
        }

        return croppedCanvasEl;
    },

    /**
     * @private
     */
    __toDataURLWithMultiplier: function(format, quality, cropping, multiplier) {

        var origWidth = this.getWidth(),
            origHeight = this.getHeight(),
            scaledWidth = origWidth * multiplier,
            scaledHeight = origHeight * multiplier,
            activeObject = this.getActiveObject(),
            activeGroup = this.getActiveGroup(),

            ctx = this.contextTop || this.contextContainer;

        if (multiplier > 1) {
            this.setWidth(scaledWidth).setHeight(scaledHeight);
        }
        ctx.scale(multiplier, multiplier);

        if (cropping.left) {
            cropping.left *= multiplier;
        }
        if (cropping.top) {
            cropping.top *= multiplier;
        }
        if (cropping.width) {
            cropping.width *= multiplier;
        }
        else if (multiplier < 1) {
            cropping.width = scaledWidth;
        }
        if (cropping.height) {
            cropping.height *= multiplier;
        }
        else if (multiplier < 1) {
            cropping.height = scaledHeight;
        }

        if (activeGroup) {
            // not removing group due to complications with restoring it with correct state afterwords
            this._tempRemoveBordersControlsFromGroup(activeGroup);
        }
        else if (activeObject && this.deactivateAll) {
            this.deactivateAll();
        }

        this.renderAll(true);

        var data = this.__toDataURL(format, quality, cropping);

        // restoring width, height for `renderAll` to draw
        // background properly (while context is scaled)
        this.width = origWidth;
        this.height = origHeight;

        ctx.scale(1 / multiplier,  1 / multiplier);
        this.setWidth(origWidth).setHeight(origHeight);

        if (activeGroup) {
            this._restoreBordersControlsOnGroup(activeGroup);
        }
        else if (activeObject && this.setActiveObject) {
            this.setActiveObject(activeObject);
        }

        this.contextTop && this.clearContext(this.contextTop);
        this.renderAll();

        return data;
    },

    /**
     * Exports canvas element to a dataurl image (allowing to change image size via multiplier).
     * @deprecated since 1.0.13
     * @param {String} format (png|jpeg)
     * @param {Number} multiplier
     * @param {Number} quality (0..1)
     * @return {String}
     */
    toDataURLWithMultiplier: function (format, multiplier, quality) {
        return this.toDataURL({
            format: format,
            multiplier: multiplier,
            quality: quality
        });
    },

    /**
     * @private
     */
    _tempRemoveBordersControlsFromGroup: function(group) {
        group.origHasControls = group.hasControls;
        group.origBorderColor = group.borderColor;

        group.hasControls = true;
        group.borderColor = 'rgba(0,0,0,0)';

        group.forEachObject(function(o) {
            o.origBorderColor = o.borderColor;
            o.borderColor = 'rgba(0,0,0,0)';
        });
    },

    /**
     * @private
     */
    _restoreBordersControlsOnGroup: function(group) {
        group.hideControls = group.origHideControls;
        group.borderColor = group.origBorderColor;

        group.forEachObject(function(o) {
            o.borderColor = o.origBorderColor;
            delete o.origBorderColor;
        });
    }
});


fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ {

    /**
     * Populates canvas with data from the specified dataless JSON.
     * JSON format must conform to the one of {@link fabric.Canvas#toDatalessJSON}
     * @deprecated since 1.2.2
     * @param {String|Object} json JSON string or object
     * @param {Function} callback Callback, invoked when json is parsed
     *                            and corresponding objects (e.g: {@link fabric.Image})
     *                            are initialized
     * @param {Function} [reviver] Method for further parsing of JSON elements, called after each fabric object created.
     * @return {fabric.Canvas} instance
     * @chainable
     * @tutorial {@link http://fabricjs.com/fabric-intro-part-3/#deserialization}
     */
    loadFromDatalessJSON: function (json, callback, reviver) {
        return this.loadFromJSON(json, callback, reviver);
    },

    /**
     * Populates canvas with data from the specified JSON.
     * JSON format must conform to the one of {@link fabric.Canvas#toJSON}
     * @param {String|Object} json JSON string or object
     * @param {Function} callback Callback, invoked when json is parsed
     *                            and corresponding objects (e.g: {@link fabric.Image})
     *                            are initialized
     * @param {Function} [reviver] Method for further parsing of JSON elements, called after each fabric object created.
     * @return {fabric.Canvas} instance
     * @chainable
     * @tutorial {@link http://fabricjs.com/fabric-intro-part-3/#deserialization}
     * @see {@link http://jsfiddle.net/fabricjs/fmgXt/|jsFiddle demo}
     * @example <caption>loadFromJSON</caption>
     * canvas.loadFromJSON(json, canvas.renderAll.bind(canvas));
     * @example <caption>loadFromJSON with reviver</caption>
     * canvas.loadFromJSON(json, canvas.renderAll.bind(canvas), function(o, object) {
   *   // `o` = json object
   *   // `object` = fabric.Object instance
   *   // ... do some stuff ...
   * });
     */
    loadFromJSON: function (json, callback, reviver) {
        if (!json) {
            return;
        }

        // serialize if it wasn't already
        var serialized = (typeof json === 'string')
            ? JSON.parse(json)
            : json;

        this.clear();

        var _this = this;
        this._enlivenObjects(serialized.objects, function () {
            _this._setBgOverlay(serialized, callback);
        }, reviver);

        return this;
    },

    /**
     * @private
     * @param {Object} serialized Object with background and overlay information
     * @param {Function} callback Invoked after all background and overlay images/patterns loaded
     */
    _setBgOverlay: function(serialized, callback) {
        var _this = this,
            loaded = {
                backgroundColor: false,
                overlayColor: false,
                backgroundImage: false,
                overlayImage: false
            };

        if (!serialized.backgroundImage && !serialized.overlayImage && !serialized.background && !serialized.overlay) {
            callback && callback();
            return;
        }

        var cbIfLoaded = function () {
            if (loaded.backgroundImage && loaded.overlayImage && loaded.backgroundColor && loaded.overlayColor) {
                _this.renderAll();
                callback && callback();
            }
        };

        this.__setBgOverlay('backgroundImage', serialized.backgroundImage, loaded, cbIfLoaded);
        this.__setBgOverlay('overlayImage', serialized.overlayImage, loaded, cbIfLoaded);
        this.__setBgOverlay('backgroundColor', serialized.background, loaded, cbIfLoaded);
        this.__setBgOverlay('overlayColor', serialized.overlay, loaded, cbIfLoaded);

        cbIfLoaded();
    },

    /**
     * @private
     * @param {String} property Property to set (backgroundImage, overlayImage, backgroundColor, overlayColor)
     * @param {(Object|String)} value Value to set
     * @param {Object} loaded Set loaded property to true if property is set
     * @param {Object} callback Callback function to invoke after property is set
     */
    __setBgOverlay: function(property, value, loaded, callback) {
        var _this = this;

        if (!value) {
            loaded[property] = true;
            return;
        }

        if (property === 'backgroundImage' || property === 'overlayImage') {
            fabric.Image.fromObject(value, function(img) {
                _this[property] = img;
                loaded[property] = true;
                callback && callback();
            });
        }
        else {
            this['set' + fabric.util.string.capitalize(property, true)](value, function() {
                loaded[property] = true;
                callback && callback();
            });
        }
    },

    /**
     * @private
     * @param {Array} objects
     * @param {Function} callback
     * @param {Function} [reviver]
     */
    _enlivenObjects: function (objects, callback, reviver) {
        var _this = this;

        if (!objects || objects.length === 0) {
            callback && callback();
            return;
        }

        var renderOnAddRemove = this.renderOnAddRemove;
        this.renderOnAddRemove = false;

        fabric.util.enlivenObjects(objects, function(enlivenedObjects) {
            enlivenedObjects.forEach(function(obj, index) {
                _this.insertAt(obj, index, true);
            });

            _this.renderOnAddRemove = renderOnAddRemove;
            callback && callback();
        }, null, reviver);
    },

    /**
     * @private
     * @param {String} format
     * @param {Function} callback
     */
    _toDataURL: function (format, callback) {
        this.clone(function (clone) {
            callback(clone.toDataURL(format));
        });
    },

    /**
     * @private
     * @param {String} format
     * @param {Number} multiplier
     * @param {Function} callback
     */
    _toDataURLWithMultiplier: function (format, multiplier, callback) {
        this.clone(function (clone) {
            callback(clone.toDataURLWithMultiplier(format, multiplier));
        });
    },

    /**
     * Clones canvas instance
     * @param {Object} [callback] Receives cloned instance as a first argument
     * @param {Array} [properties] Array of properties to include in the cloned canvas and children
     */
    clone: function (callback, properties) {
        var data = JSON.stringify(this.toJSON(properties));
        this.cloneWithoutData(function(clone) {
            clone.loadFromJSON(data, function() {
                callback && callback(clone);
            });
        });
    },

    /**
     * Clones canvas instance without cloning existing data.
     * This essentially copies canvas dimensions, clipping properties, etc.
     * but leaves data empty (so that you can populate it with your own)
     * @param {Object} [callback] Receives cloned instance as a first argument
     */
    cloneWithoutData: function(callback) {
        var el = fabric.document.createElement('canvas');

        el.width = this.getWidth();
        el.height = this.getHeight();

        var clone = new fabric.Canvas(el);
        clone.clipTo = this.clipTo;
        if (this.backgroundImage) {
            clone.setBackgroundImage(this.backgroundImage.src, function() {
                clone.renderAll();
                callback && callback(clone);
            });
            clone.backgroundImageOpacity = this.backgroundImageOpacity;
            clone.backgroundImageStretch = this.backgroundImageStretch;
        }
        else {
            callback && callback(clone);
        }
    }
});


(function(global) {

    'use strict';

    var fabric = global.fabric || (global.fabric = { }),
        extend = fabric.util.object.extend,
        toFixed = fabric.util.toFixed,
        capitalize = fabric.util.string.capitalize,
        degreesToRadians = fabric.util.degreesToRadians,
        supportsLineDash = fabric.StaticCanvas.supports('setLineDash');

    if (fabric.Object) {
        return;
    }

    /**
     * Root object class from which all 2d shape classes inherit from
     * @class fabric.Object
     * @tutorial {@link http://fabricjs.com/fabric-intro-part-1/#objects}
     * @see {@link fabric.Object#initialize} for constructor definition
     *
     * @fires added
     * @fires removed
     *
     * @fires selected
     * @fires modified
     * @fires rotating
     * @fires scaling
     * @fires moving
     *
     * @fires mousedown
     * @fires mouseup
     */
    fabric.Object = fabric.util.createClass(/** @lends fabric.Object.prototype */ {

        /**
         * Retrieves object's {@link fabric.Object#clipTo|clipping function}
         * @method getClipTo
         * @memberOf fabric.Object.prototype
         * @return {Function}
         */

        /**
         * Sets object's {@link fabric.Object#clipTo|clipping function}
         * @method setClipTo
         * @memberOf fabric.Object.prototype
         * @param {Function} clipTo Clipping function
         * @return {fabric.Object} thisArg
         * @chainable
         */

        /**
         * Retrieves object's {@link fabric.Object#transformMatrix|transformMatrix}
         * @method getTransformMatrix
         * @memberOf fabric.Object.prototype
         * @return {Array} transformMatrix
         */

        /**
         * Sets object's {@link fabric.Object#transformMatrix|transformMatrix}
         * @method setTransformMatrix
         * @memberOf fabric.Object.prototype
         * @param {Array} transformMatrix
         * @return {fabric.Object} thisArg
         * @chainable
         */

        /**
         * Retrieves object's {@link fabric.Object#visible|visible} state
         * @method getVisible
         * @memberOf fabric.Object.prototype
         * @return {Boolean} True if visible
         */

        /**
         * Sets object's {@link fabric.Object#visible|visible} state
         * @method setVisible
         * @memberOf fabric.Object.prototype
         * @param {Boolean} value visible value
         * @return {fabric.Object} thisArg
         * @chainable
         */

        /**
         * Retrieves object's {@link fabric.Object#shadow|shadow}
         * @method getShadow
         * @memberOf fabric.Object.prototype
         * @return {Object} Shadow instance
         */

        /**
         * Retrieves object's {@link fabric.Object#stroke|stroke}
         * @method getStroke
         * @memberOf fabric.Object.prototype
         * @return {String} stroke value
         */

        /**
         * Sets object's {@link fabric.Object#stroke|stroke}
         * @method setStroke
         * @memberOf fabric.Object.prototype
         * @param {String} value stroke value
         * @return {fabric.Object} thisArg
         * @chainable
         */

        /**
         * Retrieves object's {@link fabric.Object#strokeWidth|strokeWidth}
         * @method getStrokeWidth
         * @memberOf fabric.Object.prototype
         * @return {Number} strokeWidth value
         */

        /**
         * Sets object's {@link fabric.Object#strokeWidth|strokeWidth}
         * @method setStrokeWidth
         * @memberOf fabric.Object.prototype
         * @param {Number} value strokeWidth value
         * @return {fabric.Object} thisArg
         * @chainable
         */

        /**
         * Retrieves object's {@link fabric.Object#originX|originX}
         * @method getOriginX
         * @memberOf fabric.Object.prototype
         * @return {String} originX value
         */

        /**
         * Sets object's {@link fabric.Object#originX|originX}
         * @method setOriginX
         * @memberOf fabric.Object.prototype
         * @param {String} value originX value
         * @return {fabric.Object} thisArg
         * @chainable
         */

        /**
         * Retrieves object's {@link fabric.Object#originY|originY}
         * @method getOriginY
         * @memberOf fabric.Object.prototype
         * @return {String} originY value
         */

        /**
         * Sets object's {@link fabric.Object#originY|originY}
         * @method setOriginY
         * @memberOf fabric.Object.prototype
         * @param {String} value originY value
         * @return {fabric.Object} thisArg
         * @chainable
         */

        /**
         * Retrieves object's {@link fabric.Object#fill|fill}
         * @method getFill
         * @memberOf fabric.Object.prototype
         * @return {String} Fill value
         */

        /**
         * Sets object's {@link fabric.Object#fill|fill}
         * @method setFill
         * @memberOf fabric.Object.prototype
         * @param {String} value Fill value
         * @return {fabric.Object} thisArg
         * @chainable
         */

        /**
         * Retrieves object's {@link fabric.Object#opacity|opacity}
         * @method getOpacity
         * @memberOf fabric.Object.prototype
         * @return {Number} Opacity value (0-1)
         */

        /**
         * Sets object's {@link fabric.Object#opacity|opacity}
         * @method setOpacity
         * @memberOf fabric.Object.prototype
         * @param {Number} value Opacity value (0-1)
         * @return {fabric.Object} thisArg
         * @chainable
         */

        /**
         * Retrieves object's {@link fabric.Object#angle|angle} (in degrees)
         * @method getAngle
         * @memberOf fabric.Object.prototype
         * @return {Number}
         */

        /**
         * Sets object's {@link fabric.Object#angle|angle}
         * @method setAngle
         * @memberOf fabric.Object.prototype
         * @param {Number} value Angle value (in degrees)
         * @return {fabric.Object} thisArg
         * @chainable
         */

        /**
         * Retrieves object's {@link fabric.Object#top|top position}
         * @method getTop
         * @memberOf fabric.Object.prototype
         * @return {Number} Top value (in pixels)
         */

        /**
         * Sets object's {@link fabric.Object#top|top position}
         * @method setTop
         * @memberOf fabric.Object.prototype
         * @param {Number} value Top value (in pixels)
         * @return {fabric.Object} thisArg
         * @chainable
         */

        /**
         * Retrieves object's {@link fabric.Object#left|left position}
         * @method getLeft
         * @memberOf fabric.Object.prototype
         * @return {Number} Left value (in pixels)
         */

        /**
         * Sets object's {@link fabric.Object#left|left position}
         * @method setLeft
         * @memberOf fabric.Object.prototype
         * @param {Number} value Left value (in pixels)
         * @return {fabric.Object} thisArg
         * @chainable
         */

        /**
         * Retrieves object's {@link fabric.Object#scaleX|scaleX} value
         * @method getScaleX
         * @memberOf fabric.Object.prototype
         * @return {Number} scaleX value
         */

        /**
         * Sets object's {@link fabric.Object#scaleX|scaleX} value
         * @method setScaleX
         * @memberOf fabric.Object.prototype
         * @param {Number} value scaleX value
         * @return {fabric.Object} thisArg
         * @chainable
         */

        /**
         * Retrieves object's {@link fabric.Object#scaleY|scaleY} value
         * @method getScaleY
         * @memberOf fabric.Object.prototype
         * @return {Number} scaleY value
         */

        /**
         * Sets object's {@link fabric.Object#scaleY|scaleY} value
         * @method setScaleY
         * @memberOf fabric.Object.prototype
         * @param {Number} value scaleY value
         * @return {fabric.Object} thisArg
         * @chainable
         */

        /**
         * Retrieves object's {@link fabric.Object#flipX|flipX} value
         * @method getFlipX
         * @memberOf fabric.Object.prototype
         * @return {Boolean} flipX value
         */

        /**
         * Sets object's {@link fabric.Object#flipX|flipX} value
         * @method setFlipX
         * @memberOf fabric.Object.prototype
         * @param {Boolean} value flipX value
         * @return {fabric.Object} thisArg
         * @chainable
         */

        /**
         * Retrieves object's {@link fabric.Object#flipY|flipY} value
         * @method getFlipY
         * @memberOf fabric.Object.prototype
         * @return {Boolean} flipY value
         */

        /**
         * Sets object's {@link fabric.Object#flipY|flipY} value
         * @method setFlipY
         * @memberOf fabric.Object.prototype
         * @param {Boolean} value flipY value
         * @return {fabric.Object} thisArg
         * @chainable
         */

        /**
         * Type of an object (rect, circle, path, etc.)
         * @type String
         * @default
         */
        type:                     'object',

        /**
         * Horizontal origin of transformation of an object (one of "left", "right", "center")
         * @type String
         * @default
         */
        originX:                  'left',

        /**
         * Vertical origin of transformation of an object (one of "top", "bottom", "center")
         * @type String
         * @default
         */
        originY:                  'top',

        /**
         * Top position of an object. Note that by default it's relative to object center. You can change this by setting originY={top/center/bottom}
         * @type Number
         * @default
         */
        top:                      0,

        /**
         * Left position of an object. Note that by default it's relative to object center. You can change this by setting originX={left/center/right}
         * @type Number
         * @default
         */
        left:                     0,

        /**
         * Object width
         * @type Number
         * @default
         */
        width:                    0,

        /**
         * Object height
         * @type Number
         * @default
         */
        height:                   0,

        /**
         * Object scale factor (horizontal)
         * @type Number
         * @default
         */
        scaleX:                   1,

        /**
         * Object scale factor (vertical)
         * @type Number
         * @default
         */
        scaleY:                   1,

        /**
         * When true, an object is rendered as flipped horizontally
         * @type Boolean
         * @default
         */
        flipX:                    false,

        /**
         * When true, an object is rendered as flipped vertically
         * @type Boolean
         * @default
         */
        flipY:                    false,

        /**
         * Opacity of an object
         * @type Number
         * @default
         */
        opacity:                  1,

        /**
         * Angle of rotation of an object (in degrees)
         * @type Number
         * @default
         */
        angle:                    0,

        /**
         * Size of object's controlling corners (in pixels)
         * @type Number
         * @default
         */
        cornerSize:               12,

        /**
         * When true, object's controlling corners are rendered as transparent inside (i.e. stroke instead of fill)
         * @type Boolean
         * @default
         */
        transparentCorners:       true,

        /**
         * Default cursor value used when hovering over this object on canvas
         * @type String
         * @default
         */
        hoverCursor:              null,

        /**
         * Padding between object and its controlling borders (in pixels)
         * @type Number
         * @default
         */
        padding:                  0,

        /**
         * Color of controlling borders of an object (when it's active)
         * @type String
         * @default
         */
        borderColor:              'rgba(102,153,255,0.75)',

        /**
         * Color of controlling corners of an object (when it's active)
         * @type String
         * @default
         */
        cornerColor:              'rgba(102,153,255,0.5)',

        /**
         * When true, this object will use center point as the origin of transformation
         * when being scaled via the controls.
         * <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
         * @since 1.3.4
         * @type Boolean
         * @default
         */
        centeredScaling:          false,

        /**
         * When true, this object will use center point as the origin of transformation
         * when being rotated via the controls.
         * <b>Backwards incompatibility note:</b> This property replaces "centerTransform" (Boolean).
         * @since 1.3.4
         * @type Boolean
         * @default
         */
        centeredRotation:         true,

        /**
         * Color of object's fill
         * @type String
         * @default
         */
        fill:                     'rgb(0,0,0)',

        /**
         * Fill rule used to fill an object
         * accepted values are nonzero, evenodd
         * <b>Backwards incompatibility note:</b> This property was used for setting globalCompositeOperation until v1.4.12 (use `fabric.Object#globalCompositeOperation` instead)
         * @type String
         * @default
         */
        fillRule:                 'nonzero',

        /**
         * Composite rule used for canvas globalCompositeOperation
         * @type String
         * @default
         */
        globalCompositeOperation: 'source-over',

        /**
         * Background color of an object. Only works with text objects at the moment.
         * @type String
         * @default
         */
        backgroundColor:          '',

        /**
         * When defined, an object is rendered via stroke and this property specifies its color
         * @type String
         * @default
         */
        stroke:                   null,

        /**
         * Width of a stroke used to render this object
         * @type Number
         * @default
         */
        strokeWidth:              1,

        /**
         * Array specifying dash pattern of an object's stroke (stroke must be defined)
         * @type Array
         */
        strokeDashArray:          null,

        /**
         * Line endings style of an object's stroke (one of "butt", "round", "square")
         * @type String
         * @default
         */
        strokeLineCap:            'butt',

        /**
         * Corner style of an object's stroke (one of "bevil", "round", "miter")
         * @type String
         * @default
         */
        strokeLineJoin:           'miter',

        /**
         * Maximum miter length (used for strokeLineJoin = "miter") of an object's stroke
         * @type Number
         * @default
         */
        strokeMiterLimit:         10,

        /**
         * Shadow object representing shadow of this shape
         * @type fabric.Shadow
         * @default
         */
        shadow:                   null,

        /**
         * Opacity of object's controlling borders when object is active and moving
         * @type Number
         * @default
         */
        borderOpacityWhenMoving:  0.4,

        /**
         * Scale factor of object's controlling borders
         * @type Number
         * @default
         */
        borderScaleFactor:        1,

        /**
         * Transform matrix (similar to SVG's transform matrix)
         * @type Array
         */
        transformMatrix:          null,

        /**
         * Minimum allowed scale value of an object
         * @type Number
         * @default
         */
        minScaleLimit:            0.01,

        /**
         * When set to `false`, an object can not be selected for modification (using either point-click-based or group-based selection).
         * But events still fire on it.
         * @type Boolean
         * @default
         */
        selectable:               true,

        /**
         * When set to `false`, an object can not be a target of events. All events propagate through it. Introduced in v1.3.4
         * @type Boolean
         * @default
         */
        evented:                  true,

        /**
         * When set to `false`, an object is not rendered on canvas
         * @type Boolean
         * @default
         */
        visible:                  true,

        /**
         * When set to `false`, object's controls are not displayed and can not be used to manipulate object
         * @type Boolean
         * @default
         */
        hasControls:              true,

        /**
         * When set to `false`, object's controlling borders are not rendered
         * @type Boolean
         * @default
         */
        hasBorders:               true,

        /**
         * When set to `false`, object's controlling rotating point will not be visible or selectable
         * @type Boolean
         * @default
         */
        hasRotatingPoint:         true,

        /**
         * Offset for object's controlling rotating point (when enabled via `hasRotatingPoint`)
         * @type Number
         * @default
         */
        rotatingPointOffset:      40,

        /**
         * When set to `true`, objects are "found" on canvas on per-pixel basis rather than according to bounding box
         * @type Boolean
         * @default
         */
        perPixelTargetFind:       false,

        /**
         * When `false`, default object's values are not included in its serialization
         * @type Boolean
         * @default
         */
        includeDefaultValues:     true,

        /**
         * Function that determines clipping of an object (context is passed as a first argument)
         * Note that context origin is at the object's center point (not left/top corner)
         * @type Function
         */
        clipTo:                   null,

        /**
         * When `true`, object horizontal movement is locked
         * @type Boolean
         * @default
         */
        lockMovementX:            false,

        /**
         * When `true`, object vertical movement is locked
         * @type Boolean
         * @default
         */
        lockMovementY:            false,

        /**
         * When `true`, object rotation is locked
         * @type Boolean
         * @default
         */
        lockRotation:             false,

        /**
         * When `true`, object horizontal scaling is locked
         * @type Boolean
         * @default
         */
        lockScalingX:             false,

        /**
         * When `true`, object vertical scaling is locked
         * @type Boolean
         * @default
         */
        lockScalingY:             false,

        /**
         * When `true`, object non-uniform scaling is locked
         * @type Boolean
         * @default
         */
        lockUniScaling:           false,

        /**
         * When `true`, object cannot be flipped by scaling into negative values
         * @type Boolean
         * @default
         */

        lockScalingFlip:          false,
        /**
         * List of properties to consider when checking if state
         * of an object is changed (fabric.Object#hasStateChanged)
         * as well as for history (undo/redo) purposes
         * @type Array
         */
        stateProperties:  (
            'top left width height scaleX scaleY flipX flipY originX originY transformMatrix ' +
            'stroke strokeWidth strokeDashArray strokeLineCap strokeLineJoin strokeMiterLimit ' +
            'angle opacity fill fillRule globalCompositeOperation shadow clipTo visible backgroundColor'
            ).split(' '),

        /**
         * Constructor
         * @param {Object} [options] Options object
         */
        initialize: function(options) {
            if (options) {
                this.setOptions(options);
            }
        },

        /**
         * @private
         * @param {Object} [options] Options object
         */
        _initGradient: function(options) {
            if (options.fill && options.fill.colorStops && !(options.fill instanceof fabric.Gradient)) {
                this.set('fill', new fabric.Gradient(options.fill));
            }
        },

        /**
         * @private
         * @param {Object} [options] Options object
         */
        _initPattern: function(options) {
            if (options.fill && options.fill.source && !(options.fill instanceof fabric.Pattern)) {
                this.set('fill', new fabric.Pattern(options.fill));
            }
            if (options.stroke && options.stroke.source && !(options.stroke instanceof fabric.Pattern)) {
                this.set('stroke', new fabric.Pattern(options.stroke));
            }
        },

        /**
         * @private
         * @param {Object} [options] Options object
         */
        _initClipping: function(options) {
            if (!options.clipTo || typeof options.clipTo !== 'string') {
                return;
            }

            var functionBody = fabric.util.getFunctionBody(options.clipTo);
            if (typeof functionBody !== 'undefined') {
                this.clipTo = new Function('ctx', functionBody);
            }
        },

        /**
         * Sets object's properties from options
         * @param {Object} [options] Options object
         */
        setOptions: function(options) {
            for (var prop in options) {
                this.set(prop, options[prop]);
            }
            this._initGradient(options);
            this._initPattern(options);
            this._initClipping(options);
        },

        /**
         * Transforms context when rendering an object
         * @param {CanvasRenderingContext2D} ctx Context
         * @param {Boolean} fromLeft When true, context is transformed to object's top/left corner. This is used when rendering text on Node
         */
        transform: function(ctx, fromLeft) {
            if (this.group) {
                this.group.transform(ctx, fromLeft);
            }
            var center = fromLeft ? this._getLeftTopCoords() : this.getCenterPoint();
            ctx.translate(center.x, center.y);
            ctx.rotate(degreesToRadians(this.angle));
            ctx.scale(
                    this.scaleX * (this.flipX ? -1 : 1),
                    this.scaleY * (this.flipY ? -1 : 1)
            );
        },

        /**
         * Returns an object representation of an instance
         * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
         * @return {Object} Object representation of an instance
         */
        toObject: function(propertiesToInclude) {
            var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS,

                object = {
                    type:                     this.type,
                    originX:                  this.originX,
                    originY:                  this.originY,
                    left:                     toFixed(this.left, NUM_FRACTION_DIGITS),
                    top:                      toFixed(this.top, NUM_FRACTION_DIGITS),
                    width:                    toFixed(this.width, NUM_FRACTION_DIGITS),
                    height:                   toFixed(this.height, NUM_FRACTION_DIGITS),
                    fill:                     (this.fill && this.fill.toObject) ? this.fill.toObject() : this.fill,
                    stroke:                   (this.stroke && this.stroke.toObject) ? this.stroke.toObject() : this.stroke,
                    strokeWidth:              toFixed(this.strokeWidth, NUM_FRACTION_DIGITS),
                    strokeDashArray:          this.strokeDashArray,
                    strokeLineCap:            this.strokeLineCap,
                    strokeLineJoin:           this.strokeLineJoin,
                    strokeMiterLimit:         toFixed(this.strokeMiterLimit, NUM_FRACTION_DIGITS),
                    scaleX:                   toFixed(this.scaleX, NUM_FRACTION_DIGITS),
                    scaleY:                   toFixed(this.scaleY, NUM_FRACTION_DIGITS),
                    angle:                    toFixed(this.getAngle(), NUM_FRACTION_DIGITS),
                    flipX:                    this.flipX,
                    flipY:                    this.flipY,
                    opacity:                  toFixed(this.opacity, NUM_FRACTION_DIGITS),
                    shadow:                   (this.shadow && this.shadow.toObject) ? this.shadow.toObject() : this.shadow,
                    visible:                  this.visible,
                    clipTo:                   this.clipTo && String(this.clipTo),
                    backgroundColor:          this.backgroundColor,
                    fillRule:                 this.fillRule,
                    globalCompositeOperation: this.globalCompositeOperation
                };

            if (!this.includeDefaultValues) {
                object = this._removeDefaultValues(object);
            }

            fabric.util.populateWithProperties(this, object, propertiesToInclude);

            return object;
        },

        /**
         * Returns (dataless) object representation of an instance
         * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
         * @return {Object} Object representation of an instance
         */
        toDatalessObject: function(propertiesToInclude) {
            // will be overwritten by subclasses
            return this.toObject(propertiesToInclude);
        },

        /**
         * @private
         * @param {Object} object
         */
        _removeDefaultValues: function(object) {
            var prototype = fabric.util.getKlass(object.type).prototype,
                stateProperties = prototype.stateProperties;

            stateProperties.forEach(function(prop) {
                if (object[prop] === prototype[prop]) {
                    delete object[prop];
                }
            });

            return object;
        },

        /**
         * Returns a string representation of an instance
         * @return {String}
         */
        toString: function() {
            return '#<fabric.' + capitalize(this.type) + '>';
        },

        /**
         * Basic getter
         * @param {String} property Property name
         * @return {Any} value of a property
         */
        get: function(property) {
            return this[property];
        },

        /**
         * @private
         */
        _setObject: function(obj) {
            for (var prop in obj) {
                this._set(prop, obj[prop]);
            }
        },

        /**
         * Sets property to a given value. When changing position/dimension -related properties (left, top, scale, angle, etc.) `set` does not update position of object's borders/controls. If you need to update those, call `setCoords()`.
         * @param {String|Object} key Property name or object (if object, iterate over the object properties)
         * @param {Object|Function} value Property value (if function, the value is passed into it and its return value is used as a new one)
         * @return {fabric.Object} thisArg
         * @chainable
         */
        set: function(key, value) {
            if (typeof key === 'object') {
                this._setObject(key);
            }
            else {
                if (typeof value === 'function' && key !== 'clipTo') {
                    this._set(key, value(this.get(key)));
                }
                else {
                    this._set(key, value);
                }
            }
            return this;
        },

        /**
         * @private
         * @param {String} key
         * @param {Any} value
         * @return {fabric.Object} thisArg
         */
        _set: function(key, value) {
            var shouldConstrainValue = (key === 'scaleX' || key === 'scaleY');

            if (shouldConstrainValue) {
                value = this._constrainScale(value);
            }
            if (key === 'scaleX' && value < 0) {
                this.flipX = !this.flipX;
                value *= -1;
            }
            else if (key === 'scaleY' && value < 0) {
                this.flipY = !this.flipY;
                value *= -1;
            }
            else if (key === 'width' || key === 'height') {
                this.minScaleLimit = toFixed(Math.min(0.1, 1/Math.max(this.width, this.height)), 2);
            }
            else if (key === 'shadow' && value && !(value instanceof fabric.Shadow)) {
                value = new fabric.Shadow(value);
            }

            this[key] = value;

            return this;
        },

        /**
         * Toggles specified property from `true` to `false` or from `false` to `true`
         * @param {String} property Property to toggle
         * @return {fabric.Object} thisArg
         * @chainable
         */
        toggle: function(property) {
            var value = this.get(property);
            if (typeof value === 'boolean') {
                this.set(property, !value);
            }
            return this;
        },

        /**
         * Sets sourcePath of an object
         * @param {String} value Value to set sourcePath to
         * @return {fabric.Object} thisArg
         * @chainable
         */
        setSourcePath: function(value) {
            this.sourcePath = value;
            return this;
        },

        /**
         * Retrieves viewportTransform from Object's canvas if possible
         * @method getViewportTransform
         * @memberOf fabric.Object.prototype
         * @return {Boolean} flipY value // TODO
         */
        getViewportTransform: function() {
            if (this.canvas && this.canvas.viewportTransform) {
                return this.canvas.viewportTransform;
            }
            return [1, 0, 0, 1, 0, 0];
        },

        /**
         * Renders an object on a specified context
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {Boolean} [noTransform] When true, context is not transformed
         */
        render: function(ctx, noTransform) {
            // do not render if width/height are zeros or object is not visible
            if (this.width === 0 || this.height === 0 || !this.visible) {
                return;
            }

            ctx.save();

            //setup fill rule for current object
            this._setupCompositeOperation(ctx);
            if (!noTransform) {
                this.transform(ctx);
            }
            this._setStrokeStyles(ctx);
            this._setFillStyles(ctx);
            if (this.group && this.group.type === 'path-group') {
                ctx.translate(-this.group.width/2, -this.group.height/2);
            }
            if (this.transformMatrix) {
                ctx.transform.apply(ctx, this.transformMatrix);
            }
            this._setOpacity(ctx);
            this._setShadow(ctx);
            this.clipTo && fabric.util.clipContext(this, ctx);
            this._render(ctx, noTransform);
            this.clipTo && ctx.restore();
            this._removeShadow(ctx);
            this._restoreCompositeOperation(ctx);

            ctx.restore();
        },

        /* @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _setOpacity: function(ctx) {
            if (this.group) {
                this.group._setOpacity(ctx);
            }
            ctx.globalAlpha *= this.opacity;
        },

        _setStrokeStyles: function(ctx) {
            if (this.stroke) {
                ctx.lineWidth = this.strokeWidth;
                ctx.lineCap = this.strokeLineCap;
                ctx.lineJoin = this.strokeLineJoin;
                ctx.miterLimit = this.strokeMiterLimit;
                ctx.strokeStyle = this.stroke.toLive
                    ? this.stroke.toLive(ctx, this)
                    : this.stroke;
            }
        },

        _setFillStyles: function(ctx) {
            if (this.fill) {
                ctx.fillStyle = this.fill.toLive
                    ? this.fill.toLive(ctx, this)
                    : this.fill;
            }
        },

        /**
         * Renders controls and borders for the object
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {Boolean} [noTransform] When true, context is not transformed
         */
        _renderControls: function(ctx, noTransform) {
            var vpt = this.getViewportTransform();

            ctx.save();
            if (this.active && !noTransform) {
                var center;
                if (this.group) {
                    center = fabric.util.transformPoint(this.group.getCenterPoint(), vpt);
                    ctx.translate(center.x, center.y);
                    ctx.rotate(degreesToRadians(this.group.angle));
                }
                center = fabric.util.transformPoint(this.getCenterPoint(), vpt, null != this.group);
                if (this.group) {
                    center.x *= this.group.scaleX;
                    center.y *= this.group.scaleY;
                }
                ctx.translate(center.x, center.y);
                ctx.rotate(degreesToRadians(this.angle));
                this.drawBorders(ctx);
                this.drawControls(ctx);
            }
            ctx.restore();
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _setShadow: function(ctx) {
            if (!this.shadow) {
                return;
            }

            ctx.shadowColor = this.shadow.color;
            ctx.shadowBlur = this.shadow.blur;
            ctx.shadowOffsetX = this.shadow.offsetX;
            ctx.shadowOffsetY = this.shadow.offsetY;
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _removeShadow: function(ctx) {
            if (!this.shadow) {
                return;
            }

            ctx.shadowColor = '';
            ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0;
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _renderFill: function(ctx) {
            if (!this.fill) {
                return;
            }

            ctx.save();
            if (this.fill.gradientTransform) {
                var g = this.fill.gradientTransform;
                ctx.transform.apply(ctx, g);
            }
            if (this.fill.toLive) {
                ctx.translate(
                        -this.width / 2 + this.fill.offsetX || 0,
                        -this.height / 2 + this.fill.offsetY || 0);
            }
            if (this.fillRule === 'evenodd') {
                ctx.fill('evenodd');
            }
            else {
                ctx.fill();
            }
            ctx.restore();
            if (this.shadow && !this.shadow.affectStroke) {
                this._removeShadow(ctx);
            }
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _renderStroke: function(ctx) {
            if (!this.stroke || this.strokeWidth === 0) {
                return;
            }

            ctx.save();
            if (this.strokeDashArray) {
                // Spec requires the concatenation of two copies the dash list when the number of elements is odd
                if (1 & this.strokeDashArray.length) {
                    this.strokeDashArray.push.apply(this.strokeDashArray, this.strokeDashArray);
                }
                if (supportsLineDash) {
                    ctx.setLineDash(this.strokeDashArray);
                    this._stroke && this._stroke(ctx);
                }
                else {
                    this._renderDashedStroke && this._renderDashedStroke(ctx);
                }
                ctx.stroke();
            }
            else {
                if (this.stroke.gradientTransform) {
                    var g = this.stroke.gradientTransform;
                    ctx.transform.apply(ctx, g);
                }
                this._stroke ? this._stroke(ctx) : ctx.stroke();
            }
            this._removeShadow(ctx);
            ctx.restore();
        },

        /**
         * Clones an instance
         * @param {Function} callback Callback is invoked with a clone as a first argument
         * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
         * @return {fabric.Object} clone of an instance
         */
        clone: function(callback, propertiesToInclude) {
            if (this.constructor.fromObject) {
                return this.constructor.fromObject(this.toObject(propertiesToInclude), callback);
            }
            return new fabric.Object(this.toObject(propertiesToInclude));
        },

        /**
         * Creates an instance of fabric.Image out of an object
         * @param {Function} callback callback, invoked with an instance as a first argument
         * @return {fabric.Object} thisArg
         */
        cloneAsImage: function(callback) {
            var dataUrl = this.toDataURL();
            fabric.util.loadImage(dataUrl, function(img) {
                if (callback) {
                    callback(new fabric.Image(img));
                }
            });
            return this;
        },

        /**
         * Converts an object into a data-url-like string
         * @param {Object} options Options object
         * @param {String} [options.format=png] The format of the output image. Either "jpeg" or "png"
         * @param {Number} [options.quality=1] Quality level (0..1). Only used for jpeg.
         * @param {Number} [options.multiplier=1] Multiplier to scale by
         * @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14
         * @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14
         * @param {Number} [options.width] Cropping width. Introduced in v1.2.14
         * @param {Number} [options.height] Cropping height. Introduced in v1.2.14
         * @return {String} Returns a data: URL containing a representation of the object in the format specified by options.format
         */
        toDataURL: function(options) {
            options || (options = { });

            var el = fabric.util.createCanvasElement(),
                boundingRect = this.getBoundingRect();

            el.width = boundingRect.width;
            el.height = boundingRect.height;

            fabric.util.wrapElement(el, 'div');
            var canvas = new fabric.Canvas(el);

            // to avoid common confusion https://github.com/kangax/fabric.js/issues/806
            if (options.format === 'jpg') {
                options.format = 'jpeg';
            }

            if (options.format === 'jpeg') {
                canvas.backgroundColor = '#fff';
            }

            var origParams = {
                active: this.get('active'),
                left: this.getLeft(),
                top: this.getTop()
            };

            this.set('active', false);
            this.setPositionByOrigin(new fabric.Point(el.width / 2, el.height / 2), 'center', 'center');

            var originalCanvas = this.canvas;
            canvas.add(this);
            var data = canvas.toDataURL(options);

            this.set(origParams).setCoords();
            this.canvas = originalCanvas;

            canvas.dispose();
            canvas = null;

            return data;
        },

        /**
         * Returns true if specified type is identical to the type of an instance
         * @param {String} type Type to check against
         * @return {Boolean}
         */
        isType: function(type) {
            return this.type === type;
        },

        /**
         * Returns complexity of an instance
         * @return {Number} complexity of this instance
         */
        complexity: function() {
            return 0;
        },

        /**
         * Returns a JSON representation of an instance
         * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
         * @return {Object} JSON
         */
        toJSON: function(propertiesToInclude) {
            // delegate, not alias
            return this.toObject(propertiesToInclude);
        },

        /**
         * Sets gradient (fill or stroke) of an object
         * <b>Backwards incompatibility note:</b> This method was named "setGradientFill" until v1.1.0
         * @param {String} property Property name 'stroke' or 'fill'
         * @param {Object} [options] Options object
         * @param {String} [options.type] Type of gradient 'radial' or 'linear'
         * @param {Number} [options.x1=0] x-coordinate of start point
         * @param {Number} [options.y1=0] y-coordinate of start point
         * @param {Number} [options.x2=0] x-coordinate of end point
         * @param {Number} [options.y2=0] y-coordinate of end point
         * @param {Number} [options.r1=0] Radius of start point (only for radial gradients)
         * @param {Number} [options.r2=0] Radius of end point (only for radial gradients)
         * @param {Object} [options.colorStops] Color stops object eg. {0: 'ff0000', 1: '000000'}
         * @return {fabric.Object} thisArg
         * @chainable
         * @see {@link http://jsfiddle.net/fabricjs/58y8b/|jsFiddle demo}
         * @example <caption>Set linear gradient</caption>
         * object.setGradient('fill', {
     *   type: 'linear',
     *   x1: -object.width / 2,
     *   y1: 0,
     *   x2: object.width / 2,
     *   y2: 0,
     *   colorStops: {
     *     0: 'red',
     *     0.5: '#005555',
     *     1: 'rgba(0,0,255,0.5)'
     *   }
     * });
         * canvas.renderAll();
         * @example <caption>Set radial gradient</caption>
         * object.setGradient('fill', {
     *   type: 'radial',
     *   x1: 0,
     *   y1: 0,
     *   x2: 0,
     *   y2: 0,
     *   r1: object.width / 2,
     *   r2: 10,
     *   colorStops: {
     *     0: 'red',
     *     0.5: '#005555',
     *     1: 'rgba(0,0,255,0.5)'
     *   }
     * });
         * canvas.renderAll();
         */
        setGradient: function(property, options) {
            options || (options = { });

            var gradient = { colorStops: [] };

            gradient.type = options.type || (options.r1 || options.r2 ? 'radial' : 'linear');
            gradient.coords = {
                x1: options.x1,
                y1: options.y1,
                x2: options.x2,
                y2: options.y2
            };

            if (options.r1 || options.r2) {
                gradient.coords.r1 = options.r1;
                gradient.coords.r2 = options.r2;
            }

            for (var position in options.colorStops) {
                var color = new fabric.Color(options.colorStops[position]);
                gradient.colorStops.push({
                    offset: position,
                    color: color.toRgb(),
                    opacity: color.getAlpha()
                });
            }

            return this.set(property, fabric.Gradient.forObject(this, gradient));
        },

        /**
         * Sets pattern fill of an object
         * @param {Object} options Options object
         * @param {(String|HTMLImageElement)} options.source Pattern source
         * @param {String} [options.repeat=repeat] Repeat property of a pattern (one of repeat, repeat-x, repeat-y or no-repeat)
         * @param {Number} [options.offsetX=0] Pattern horizontal offset from object's left/top corner
         * @param {Number} [options.offsetY=0] Pattern vertical offset from object's left/top corner
         * @return {fabric.Object} thisArg
         * @chainable
         * @see {@link http://jsfiddle.net/fabricjs/QT3pa/|jsFiddle demo}
         * @example <caption>Set pattern</caption>
         * fabric.util.loadImage('http://fabricjs.com/assets/escheresque_ste.png', function(img) {
     *   object.setPatternFill({
     *     source: img,
     *     repeat: 'repeat'
     *   });
     *   canvas.renderAll();
     * });
         */
        setPatternFill: function(options) {
            return this.set('fill', new fabric.Pattern(options));
        },

        /**
         * Sets {@link fabric.Object#shadow|shadow} of an object
         * @param {Object|String} [options] Options object or string (e.g. "2px 2px 10px rgba(0,0,0,0.2)")
         * @param {String} [options.color=rgb(0,0,0)] Shadow color
         * @param {Number} [options.blur=0] Shadow blur
         * @param {Number} [options.offsetX=0] Shadow horizontal offset
         * @param {Number} [options.offsetY=0] Shadow vertical offset
         * @return {fabric.Object} thisArg
         * @chainable
         * @see {@link http://jsfiddle.net/fabricjs/7gvJG/|jsFiddle demo}
         * @example <caption>Set shadow with string notation</caption>
         * object.setShadow('2px 2px 10px rgba(0,0,0,0.2)');
         * canvas.renderAll();
         * @example <caption>Set shadow with object notation</caption>
         * object.setShadow({
     *   color: 'red',
     *   blur: 10,
     *   offsetX: 20,
     *   offsetY: 20
     * });
         * canvas.renderAll();
         */
        setShadow: function(options) {
            return this.set('shadow', options ? new fabric.Shadow(options) : null);
        },

        /**
         * Sets "color" of an instance (alias of `set('fill', &hellip;)`)
         * @param {String} color Color value
         * @return {fabric.Object} thisArg
         * @chainable
         */
        setColor: function(color) {
            this.set('fill', color);
            return this;
        },

        /**
         * Sets "angle" of an instance
         * @param {Number} angle Angle value
         * @return {fabric.Object} thisArg
         * @chainable
         */
        setAngle: function(angle) {
            var shouldCenterOrigin = (this.originX !== 'center' || this.originY !== 'center') && this.centeredRotation;

            if (shouldCenterOrigin) {
                this._setOriginToCenter();
            }

            this.set('angle', angle);

            if (shouldCenterOrigin) {
                this._resetOrigin();
            }

            return this;
        },

        /**
         * Centers object horizontally on canvas to which it was added last.
         * You might need to call `setCoords` on an object after centering, to update controls area.
         * @return {fabric.Object} thisArg
         * @chainable
         */
        centerH: function () {
            this.canvas.centerObjectH(this);
            return this;
        },

        /**
         * Centers object vertically on canvas to which it was added last.
         * You might need to call `setCoords` on an object after centering, to update controls area.
         * @return {fabric.Object} thisArg
         * @chainable
         */
        centerV: function () {
            this.canvas.centerObjectV(this);
            return this;
        },

        /**
         * Centers object vertically and horizontally on canvas to which is was added last
         * You might need to call `setCoords` on an object after centering, to update controls area.
         * @return {fabric.Object} thisArg
         * @chainable
         */
        center: function () {
            this.canvas.centerObject(this);
            return this;
        },

        /**
         * Removes object from canvas to which it was added last
         * @return {fabric.Object} thisArg
         * @chainable
         */
        remove: function() {
            this.canvas.remove(this);
            return this;
        },

        /**
         * Returns coordinates of a pointer relative to an object
         * @param {Event} e Event to operate upon
         * @param {Object} [pointer] Pointer to operate upon (instead of event)
         * @return {Object} Coordinates of a pointer (x, y)
         */
        getLocalPointer: function(e, pointer) {
            pointer = pointer || this.canvas.getPointer(e);
            var objectLeftTop = this.translateToOriginPoint(this.getCenterPoint(), 'left', 'top');
            return {
                x: pointer.x - objectLeftTop.x,
                y: pointer.y - objectLeftTop.y
            };
        },

        /**
         * Sets canvas globalCompositeOperation for specific object
         * custom composition operation for the particular object can be specifed using globalCompositeOperation property
         * @param {CanvasRenderingContext2D} ctx Rendering canvas context
         */
        _setupCompositeOperation: function (ctx) {
            if (this.globalCompositeOperation) {
                this._prevGlobalCompositeOperation = ctx.globalCompositeOperation;
                ctx.globalCompositeOperation = this.globalCompositeOperation;
            }
        },

        /**
         * Restores previously saved canvas globalCompositeOperation after obeject rendering
         * @param {CanvasRenderingContext2D} ctx Rendering canvas context
         */
        _restoreCompositeOperation: function (ctx) {
            if (this.globalCompositeOperation && this._prevGlobalCompositeOperation) {
                ctx.globalCompositeOperation = this._prevGlobalCompositeOperation;
            }
        }
    });

    fabric.util.createAccessors(fabric.Object);

    /**
     * Alias for {@link fabric.Object.prototype.setAngle}
     * @alias rotate -> setAngle
     * @memberof fabric.Object
     */
    fabric.Object.prototype.rotate = fabric.Object.prototype.setAngle;

    extend(fabric.Object.prototype, fabric.Observable);

    /**
     * Defines the number of fraction digits to use when serializing object values.
     * You can use it to increase/decrease precision of such values like left, top, scaleX, scaleY, etc.
     * @static
     * @memberof fabric.Object
     * @constant
     * @type Number
     */
    fabric.Object.NUM_FRACTION_DIGITS = 2;

    /**
     * Unique id used internally when creating SVG elements
     * @static
     * @memberof fabric.Object
     * @type Number
     */
    fabric.Object.__uid = 0;

})(typeof exports !== 'undefined' ? exports : this);


(function() {

    var degreesToRadians = fabric.util.degreesToRadians;

    fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {

        /**
         * Translates the coordinates from origin to center coordinates (based on the object's dimensions)
         * @param {fabric.Point} point The point which corresponds to the originX and originY params
         * @param {String} originX Horizontal origin: 'left', 'center' or 'right'
         * @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
         * @return {fabric.Point}
         */
        translateToCenterPoint: function(point, originX, originY) {
            var cx = point.x,
                cy = point.y,
                strokeWidth = this.stroke ? this.strokeWidth : 0;

            if (originX === 'left') {
                cx = point.x + (this.getWidth() + strokeWidth * this.scaleX) / 2;
            }
            else if (originX === 'right') {
                cx = point.x - (this.getWidth() + strokeWidth * this.scaleX) / 2;
            }

            if (originY === 'top') {
                cy = point.y + (this.getHeight() + strokeWidth * this.scaleY) / 2;
            }
            else if (originY === 'bottom') {
                cy = point.y - (this.getHeight() + strokeWidth * this.scaleY) / 2;
            }

            // Apply the reverse rotation to the point (it's already scaled properly)
            return fabric.util.rotatePoint(new fabric.Point(cx, cy), point, degreesToRadians(this.angle));
        },

        /**
         * Translates the coordinates from center to origin coordinates (based on the object's dimensions)
         * @param {fabric.Point} center The point which corresponds to center of the object
         * @param {String} originX Horizontal origin: 'left', 'center' or 'right'
         * @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
         * @return {fabric.Point}
         */
        translateToOriginPoint: function(center, originX, originY) {
            var x = center.x,
                y = center.y,
                strokeWidth = this.stroke ? this.strokeWidth : 0;

            // Get the point coordinates
            if (originX === 'left') {
                x = center.x - (this.getWidth() + strokeWidth * this.scaleX) / 2;
            }
            else if (originX === 'right') {
                x = center.x + (this.getWidth() + strokeWidth * this.scaleX) / 2;
            }
            if (originY === 'top') {
                y = center.y - (this.getHeight() + strokeWidth * this.scaleY) / 2;
            }
            else if (originY === 'bottom') {
                y = center.y + (this.getHeight() + strokeWidth * this.scaleY) / 2;
            }

            // Apply the rotation to the point (it's already scaled properly)
            return fabric.util.rotatePoint(new fabric.Point(x, y), center, degreesToRadians(this.angle));
        },

        /**
         * Returns the real center coordinates of the object
         * @return {fabric.Point}
         */
        getCenterPoint: function() {
            var leftTop = new fabric.Point(this.left, this.top);
            return this.translateToCenterPoint(leftTop, this.originX, this.originY);
        },

        /**
         * Returns the coordinates of the object based on center coordinates
         * @param {fabric.Point} point The point which corresponds to the originX and originY params
         * @return {fabric.Point}
         */
        // getOriginPoint: function(center) {
        //   return this.translateToOriginPoint(center, this.originX, this.originY);
        // },

        /**
         * Returns the coordinates of the object as if it has a different origin
         * @param {String} originX Horizontal origin: 'left', 'center' or 'right'
         * @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
         * @return {fabric.Point}
         */
        getPointByOrigin: function(originX, originY) {
            var center = this.getCenterPoint();
            return this.translateToOriginPoint(center, originX, originY);
        },

        /**
         * Returns the point in local coordinates
         * @param {fabric.Point} point The point relative to the global coordinate system
         * @param {String} originX Horizontal origin: 'left', 'center' or 'right'
         * @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
         * @return {fabric.Point}
         */
        toLocalPoint: function(point, originX, originY) {
            var center = this.getCenterPoint(),
                strokeWidth = this.stroke ? this.strokeWidth : 0,
                x, y;

            if (originX && originY) {
                if (originX === 'left') {
                    x = center.x - (this.getWidth() + strokeWidth * this.scaleX) / 2;
                }
                else if (originX === 'right') {
                    x = center.x + (this.getWidth() + strokeWidth * this.scaleX) / 2;
                }
                else {
                    x = center.x;
                }

                if (originY === 'top') {
                    y = center.y - (this.getHeight() + strokeWidth * this.scaleY) / 2;
                }
                else if (originY === 'bottom') {
                    y = center.y + (this.getHeight() + strokeWidth * this.scaleY) / 2;
                }
                else {
                    y = center.y;
                }
            }
            else {
                x = this.left;
                y = this.top;
            }

            return fabric.util.rotatePoint(new fabric.Point(point.x, point.y), center, -degreesToRadians(this.angle))
                .subtractEquals(new fabric.Point(x, y));
        },

        /**
         * Returns the point in global coordinates
         * @param {fabric.Point} The point relative to the local coordinate system
         * @return {fabric.Point}
         */
        // toGlobalPoint: function(point) {
        //   return fabric.util.rotatePoint(point, this.getCenterPoint(), degreesToRadians(this.angle)).addEquals(new fabric.Point(this.left, this.top));
        // },

        /**
         * Sets the position of the object taking into consideration the object's origin
         * @param {fabric.Point} pos The new position of the object
         * @param {String} originX Horizontal origin: 'left', 'center' or 'right'
         * @param {String} originY Vertical origin: 'top', 'center' or 'bottom'
         * @return {void}
         */
        setPositionByOrigin: function(pos, originX, originY) {
            var center = this.translateToCenterPoint(pos, originX, originY),
                position = this.translateToOriginPoint(center, this.originX, this.originY);

            this.set('left', position.x);
            this.set('top', position.y);
        },

        /**
         * @param {String} to One of 'left', 'center', 'right'
         */
        adjustPosition: function(to) {
            var angle = degreesToRadians(this.angle),
                hypotHalf = this.getWidth() / 2,
                xHalf = Math.cos(angle) * hypotHalf,
                yHalf = Math.sin(angle) * hypotHalf,
                hypotFull = this.getWidth(),
                xFull = Math.cos(angle) * hypotFull,
                yFull = Math.sin(angle) * hypotFull;

            if (this.originX === 'center' && to === 'left' ||
                this.originX === 'right' && to === 'center') {
                // move half left
                this.left -= xHalf;
                this.top -= yHalf;
            }
            else if (this.originX === 'left' && to === 'center' ||
                this.originX === 'center' && to === 'right') {
                // move half right
                this.left += xHalf;
                this.top += yHalf;
            }
            else if (this.originX === 'left' && to === 'right') {
                // move full right
                this.left += xFull;
                this.top += yFull;
            }
            else if (this.originX === 'right' && to === 'left') {
                // move full left
                this.left -= xFull;
                this.top -= yFull;
            }

            this.setCoords();
            this.originX = to;
        },

        /**
         * Sets the origin/position of the object to it's center point
         * @private
         * @return {void}
         */
        _setOriginToCenter: function() {
            this._originalOriginX = this.originX;
            this._originalOriginY = this.originY;

            var center = this.getCenterPoint();

            this.originX = 'center';
            this.originY = 'center';

            this.left = center.x;
            this.top = center.y;
        },

        /**
         * Resets the origin/position of the object to it's original origin
         * @private
         * @return {void}
         */
        _resetOrigin: function() {
            var originPoint = this.translateToOriginPoint(
                this.getCenterPoint(),
                this._originalOriginX,
                this._originalOriginY);

            this.originX = this._originalOriginX;
            this.originY = this._originalOriginY;

            this.left = originPoint.x;
            this.top = originPoint.y;

            this._originalOriginX = null;
            this._originalOriginY = null;
        },

        /**
         * @private
         */
        _getLeftTopCoords: function() {
            return this.translateToOriginPoint(this.getCenterPoint(), 'left', 'center');
        }
    });

})();


(function() {

    var degreesToRadians = fabric.util.degreesToRadians;

    fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {

        /**
         * Object containing coordinates of object's controls
         * @type Object
         * @default
         */
        oCoords: null,

        /**
         * Checks if object intersects with an area formed by 2 points
         * @param {Object} pointTL top-left point of area
         * @param {Object} pointBR bottom-right point of area
         * @return {Boolean} true if object intersects with an area formed by 2 points
         */
        intersectsWithRect: function(pointTL, pointBR) {
            var oCoords = this.oCoords,
                tl = new fabric.Point(oCoords.tl.x, oCoords.tl.y),
                tr = new fabric.Point(oCoords.tr.x, oCoords.tr.y),
                bl = new fabric.Point(oCoords.bl.x, oCoords.bl.y),
                br = new fabric.Point(oCoords.br.x, oCoords.br.y),
                intersection = fabric.Intersection.intersectPolygonRectangle(
                    [tl, tr, br, bl],
                    pointTL,
                    pointBR
                );
            return intersection.status === 'Intersection';
        },

        /**
         * Checks if object intersects with another object
         * @param {Object} other Object to test
         * @return {Boolean} true if object intersects with another object
         */
        intersectsWithObject: function(other) {
            // extracts coords
            function getCoords(oCoords) {
                return {
                    tl: new fabric.Point(oCoords.tl.x, oCoords.tl.y),
                    tr: new fabric.Point(oCoords.tr.x, oCoords.tr.y),
                    bl: new fabric.Point(oCoords.bl.x, oCoords.bl.y),
                    br: new fabric.Point(oCoords.br.x, oCoords.br.y)
                };
            }
            var thisCoords = getCoords(this.oCoords),
                otherCoords = getCoords(other.oCoords),
                intersection = fabric.Intersection.intersectPolygonPolygon(
                    [thisCoords.tl, thisCoords.tr, thisCoords.br, thisCoords.bl],
                    [otherCoords.tl, otherCoords.tr, otherCoords.br, otherCoords.bl]
                );

            return intersection.status === 'Intersection';
        },

        /**
         * Checks if object is fully contained within area of another object
         * @param {Object} other Object to test
         * @return {Boolean} true if object is fully contained within area of another object
         */
        isContainedWithinObject: function(other) {
            var boundingRect = other.getBoundingRect(),
                point1 = new fabric.Point(boundingRect.left, boundingRect.top),
                point2 = new fabric.Point(boundingRect.left + boundingRect.width, boundingRect.top + boundingRect.height);

            return this.isContainedWithinRect(point1, point2);
        },

        /**
         * Checks if object is fully contained within area formed by 2 points
         * @param {Object} pointTL top-left point of area
         * @param {Object} pointBR bottom-right point of area
         * @return {Boolean} true if object is fully contained within area formed by 2 points
         */
        isContainedWithinRect: function(pointTL, pointBR) {
            var boundingRect = this.getBoundingRect();

            return (
                boundingRect.left >= pointTL.x &&
                boundingRect.left + boundingRect.width <= pointBR.x &&
                boundingRect.top >= pointTL.y &&
                boundingRect.top + boundingRect.height <= pointBR.y
                );
        },

        /**
         * Checks if point is inside the object
         * @param {fabric.Point} point Point to check against
         * @return {Boolean} true if point is inside the object
         */
        containsPoint: function(point) {
            var lines = this._getImageLines(this.oCoords),
                xPoints = this._findCrossPoints(point, lines);

            // if xPoints is odd then point is inside the object
            return (xPoints !== 0 && xPoints % 2 === 1);
        },

        /**
         * Method that returns an object with the object edges in it, given the coordinates of the corners
         * @private
         * @param {Object} oCoords Coordinates of the object corners
         */
        _getImageLines: function(oCoords) {
            return {
                topline: {
                    o: oCoords.tl,
                    d: oCoords.tr
                },
                rightline: {
                    o: oCoords.tr,
                    d: oCoords.br
                },
                bottomline: {
                    o: oCoords.br,
                    d: oCoords.bl
                },
                leftline: {
                    o: oCoords.bl,
                    d: oCoords.tl
                }
            };
        },

        /**
         * Helper method to determine how many cross points are between the 4 object edges
         * and the horizontal line determined by a point on canvas
         * @private
         * @param {fabric.Point} point Point to check
         * @param {Object} oCoords Coordinates of the object being evaluated
         */
        _findCrossPoints: function(point, oCoords) {
            var b1, b2, a1, a2, xi, yi,
                xcount = 0,
                iLine;

            for (var lineKey in oCoords) {
                iLine = oCoords[lineKey];
                // optimisation 1: line below point. no cross
                if ((iLine.o.y < point.y) && (iLine.d.y < point.y)) {
                    continue;
                }
                // optimisation 2: line above point. no cross
                if ((iLine.o.y >= point.y) && (iLine.d.y >= point.y)) {
                    continue;
                }
                // optimisation 3: vertical line case
                if ((iLine.o.x === iLine.d.x) && (iLine.o.x >= point.x)) {
                    xi = iLine.o.x;
                    yi = point.y;
                }
                // calculate the intersection point
                else {
                    b1 = 0;
                    b2 = (iLine.d.y - iLine.o.y) / (iLine.d.x - iLine.o.x);
                    a1 = point.y - b1 * point.x;
                    a2 = iLine.o.y - b2 * iLine.o.x;

                    xi = - (a1 - a2) / (b1 - b2);
                    yi = a1 + b1 * xi;
                }
                // dont count xi < point.x cases
                if (xi >= point.x) {
                    xcount += 1;
                }
                // optimisation 4: specific for square images
                if (xcount === 2) {
                    break;
                }
            }
            return xcount;
        },

        /**
         * Returns width of an object's bounding rectangle
         * @deprecated since 1.0.4
         * @return {Number} width value
         */
        getBoundingRectWidth: function() {
            return this.getBoundingRect().width;
        },

        /**
         * Returns height of an object's bounding rectangle
         * @deprecated since 1.0.4
         * @return {Number} height value
         */
        getBoundingRectHeight: function() {
            return this.getBoundingRect().height;
        },

        /**
         * Returns coordinates of object's bounding rectangle (left, top, width, height)
         * @return {Object} Object with left, top, width, height properties
         */
        getBoundingRect: function() {
            this.oCoords || this.setCoords();

            var xCoords = [this.oCoords.tl.x, this.oCoords.tr.x, this.oCoords.br.x, this.oCoords.bl.x],
                minX = fabric.util.array.min(xCoords),
                maxX = fabric.util.array.max(xCoords),
                width = Math.abs(minX - maxX),

                yCoords = [this.oCoords.tl.y, this.oCoords.tr.y, this.oCoords.br.y, this.oCoords.bl.y],
                minY = fabric.util.array.min(yCoords),
                maxY = fabric.util.array.max(yCoords),
                height = Math.abs(minY - maxY);

            return {
                left: minX,
                top: minY,
                width: width,
                height: height
            };
        },

        /**
         * Returns width of an object
         * @return {Number} width value
         */
        getWidth: function() {
            return this.width * this.scaleX;
        },

        /**
         * Returns height of an object
         * @return {Number} height value
         */
        getHeight: function() {
            return this.height * this.scaleY;
        },

        /**
         * Makes sure the scale is valid and modifies it if necessary
         * @private
         * @param {Number} value
         * @return {Number}
         */
        _constrainScale: function(value) {
            if (Math.abs(value) < this.minScaleLimit) {
                if (value < 0) {
                    return -this.minScaleLimit;
                }
                else {
                    return this.minScaleLimit;
                }
            }
            return value;
        },

        /**
         * Scales an object (equally by x and y)
         * @param {Number} value Scale factor
         * @return {fabric.Object} thisArg
         * @chainable
         */
        scale: function(value) {
            value = this._constrainScale(value);

            if (value < 0) {
                this.flipX = !this.flipX;
                this.flipY = !this.flipY;
                value *= -1;
            }

            this.scaleX = value;
            this.scaleY = value;
            this.setCoords();
            return this;
        },

        /**
         * Scales an object to a given width, with respect to bounding box (scaling by x/y equally)
         * @param {Number} value New width value
         * @return {fabric.Object} thisArg
         * @chainable
         */
        scaleToWidth: function(value) {
            // adjust to bounding rect factor so that rotated shapes would fit as well
            var boundingRectFactor = this.getBoundingRectWidth() / this.getWidth();
            return this.scale(value / this.width / boundingRectFactor);
        },

        /**
         * Scales an object to a given height, with respect to bounding box (scaling by x/y equally)
         * @param {Number} value New height value
         * @return {fabric.Object} thisArg
         * @chainable
         */
        scaleToHeight: function(value) {
            // adjust to bounding rect factor so that rotated shapes would fit as well
            var boundingRectFactor = this.getBoundingRectHeight() / this.getHeight();
            return this.scale(value / this.height / boundingRectFactor);
        },

        /**
         * Sets corner position coordinates based on current angle, width and height
         * @return {fabric.Object} thisArg
         * @chainable
         */
        setCoords: function() {
            var strokeWidth = this.strokeWidth > 1 ? this.strokeWidth : 0,
                theta = degreesToRadians(this.angle),
                vpt = this.getViewportTransform(),
                f = function (p) {
                    return fabric.util.transformPoint(p, vpt);
                },
                w = this.width,
                h = this.height,
                capped = this.strokeLineCap === 'round' || this.strokeLineCap === 'square',
                vLine = this.type === 'line' && this.width === 1,
                hLine = this.type === 'line' && this.height === 1,
                strokeW = (capped && hLine) || this.type !== 'line',
                strokeH = (capped && vLine) || this.type !== 'line';

            if (vLine) {
                w = strokeWidth;
            }
            else if (hLine) {
                h = strokeWidth;
            }
            if (strokeW) {
                w += strokeWidth;
            }
            if (strokeH) {
                h += strokeWidth;
            }
            this.currentWidth = w * this.scaleX;
            this.currentHeight = h * this.scaleY;

            // If width is negative, make postive. Fixes path selection issue
            if (this.currentWidth < 0) {
                this.currentWidth = Math.abs(this.currentWidth);
            }

            var _hypotenuse = Math.sqrt(
                        Math.pow(this.currentWidth / 2, 2) +
                        Math.pow(this.currentHeight / 2, 2)),

                _angle = Math.atan(
                    isFinite(this.currentHeight / this.currentWidth)
                        ? this.currentHeight / this.currentWidth
                        : 0),

            // offset added for rotate and scale actions
                offsetX = Math.cos(_angle + theta) * _hypotenuse,
                offsetY = Math.sin(_angle + theta) * _hypotenuse,
                sinTh = Math.sin(theta),
                cosTh = Math.cos(theta),
                coords = this.getCenterPoint(),
                wh = new fabric.Point(this.currentWidth, this.currentHeight),
                _tl =   new fabric.Point(coords.x - offsetX, coords.y - offsetY),
                _tr =   new fabric.Point(_tl.x + (wh.x * cosTh),   _tl.y + (wh.x * sinTh)),
                _bl =   new fabric.Point(_tl.x - (wh.y * sinTh),   _tl.y + (wh.y * cosTh)),
                _mt =   new fabric.Point(_tl.x + (wh.x/2 * cosTh), _tl.y + (wh.x/2 * sinTh)),
                tl  = f(_tl),
                tr  = f(_tr),
                br  = f(new fabric.Point(_tr.x - (wh.y * sinTh),   _tr.y + (wh.y * cosTh))),
                bl  = f(_bl),
                ml  = f(new fabric.Point(_tl.x - (wh.y/2 * sinTh), _tl.y + (wh.y/2 * cosTh))),
                mt  = f(_mt),
                mr  = f(new fabric.Point(_tr.x - (wh.y/2 * sinTh), _tr.y + (wh.y/2 * cosTh))),
                mb  = f(new fabric.Point(_bl.x + (wh.x/2 * cosTh), _bl.y + (wh.x/2 * sinTh))),
                mtr = f(new fabric.Point(_mt.x, _mt.y)),

            // padding
                padX = Math.cos(_angle + theta) * this.padding * Math.sqrt(2),
                padY = Math.sin(_angle + theta) * this.padding * Math.sqrt(2);

            tl = tl.add(new fabric.Point(-padX, -padY));
            tr = tr.add(new fabric.Point(padY, -padX));
            br = br.add(new fabric.Point(padX, padY));
            bl = bl.add(new fabric.Point(-padY, padX));
            ml = ml.add(new fabric.Point((-padX - padY) / 2, (-padY + padX) / 2));
            mt = mt.add(new fabric.Point((padY - padX) / 2, -(padY + padX) / 2));
            mr = mr.add(new fabric.Point((padY + padX) / 2, (padY - padX) / 2));
            mb = mb.add(new fabric.Point((padX - padY) / 2, (padX + padY) / 2));
            mtr = mtr.add(new fabric.Point((padY - padX) / 2, -(padY + padX) / 2));

            // debugging

            // setTimeout(function() {
            //   canvas.contextTop.fillStyle = 'green';
            //   canvas.contextTop.fillRect(mb.x, mb.y, 3, 3);
            //   canvas.contextTop.fillRect(bl.x, bl.y, 3, 3);
            //   canvas.contextTop.fillRect(br.x, br.y, 3, 3);
            //   canvas.contextTop.fillRect(tl.x, tl.y, 3, 3);
            //   canvas.contextTop.fillRect(tr.x, tr.y, 3, 3);
            //   canvas.contextTop.fillRect(ml.x, ml.y, 3, 3);
            //   canvas.contextTop.fillRect(mr.x, mr.y, 3, 3);
            //   canvas.contextTop.fillRect(mt.x, mt.y, 3, 3);
            // }, 50);

            this.oCoords = {
                // corners
                tl: tl, tr: tr, br: br, bl: bl,
                // middle
                ml: ml, mt: mt, mr: mr, mb: mb,
                // rotating point
                mtr: mtr
            };

            // set coordinates of the draggable boxes in the corners used to scale/rotate the image
            this._setCornerCoords && this._setCornerCoords();

            return this;
        }
    });
})();


fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {

    /**
     * Moves an object to the bottom of the stack of drawn objects
     * @return {fabric.Object} thisArg
     * @chainable
     */
    sendToBack: function() {
        if (this.group) {
            fabric.StaticCanvas.prototype.sendToBack.call(this.group, this);
        }
        else {
            this.canvas.sendToBack(this);
        }
        return this;
    },

    /**
     * Moves an object to the top of the stack of drawn objects
     * @return {fabric.Object} thisArg
     * @chainable
     */
    bringToFront: function() {
        if (this.group) {
            fabric.StaticCanvas.prototype.bringToFront.call(this.group, this);
        }
        else {
            this.canvas.bringToFront(this);
        }
        return this;
    },

    /**
     * Moves an object down in stack of drawn objects
     * @param {Boolean} [intersecting] If `true`, send object behind next lower intersecting object
     * @return {fabric.Object} thisArg
     * @chainable
     */
    sendBackwards: function(intersecting) {
        if (this.group) {
            fabric.StaticCanvas.prototype.sendBackwards.call(this.group, this, intersecting);
        }
        else {
            this.canvas.sendBackwards(this, intersecting);
        }
        return this;
    },

    /**
     * Moves an object up in stack of drawn objects
     * @param {Boolean} [intersecting] If `true`, send object in front of next upper intersecting object
     * @return {fabric.Object} thisArg
     * @chainable
     */
    bringForward: function(intersecting) {
        if (this.group) {
            fabric.StaticCanvas.prototype.bringForward.call(this.group, this, intersecting);
        }
        else {
            this.canvas.bringForward(this, intersecting);
        }
        return this;
    },

    /**
     * Moves an object to specified level in stack of drawn objects
     * @param {Number} index New position of object
     * @return {fabric.Object} thisArg
     * @chainable
     */
    moveTo: function(index) {
        if (this.group) {
            fabric.StaticCanvas.prototype.moveTo.call(this.group, this, index);
        }
        else {
            this.canvas.moveTo(this, index);
        }
        return this;
    }
});


/* _TO_SVG_START_ */
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {

    /**
     * Returns styles-string for svg-export
     * @return {String}
     */
    getSvgStyles: function() {

        var fill = this.fill
                ? (this.fill.toLive ? 'url(#SVGID_' + this.fill.id + ')' : this.fill)
                : 'none',
            fillRule = this.fillRule,
            stroke = this.stroke
                ? (this.stroke.toLive ? 'url(#SVGID_' + this.stroke.id + ')' : this.stroke)
                : 'none',

            strokeWidth = this.strokeWidth ? this.strokeWidth : '0',
            strokeDashArray = this.strokeDashArray ? this.strokeDashArray.join(' ') : '',
            strokeLineCap = this.strokeLineCap ? this.strokeLineCap : 'butt',
            strokeLineJoin = this.strokeLineJoin ? this.strokeLineJoin : 'miter',
            strokeMiterLimit = this.strokeMiterLimit ? this.strokeMiterLimit : '4',
            opacity = typeof this.opacity !== 'undefined' ? this.opacity : '1',

            visibility = this.visible ? '' : ' visibility: hidden;',
            filter = this.shadow && this.type !== 'text' ? 'filter: url(#SVGID_' + this.shadow.id + ');' : '';

        return [
            'stroke: ', stroke, '; ',
            'stroke-width: ', strokeWidth, '; ',
            'stroke-dasharray: ', strokeDashArray, '; ',
            'stroke-linecap: ', strokeLineCap, '; ',
            'stroke-linejoin: ', strokeLineJoin, '; ',
            'stroke-miterlimit: ', strokeMiterLimit, '; ',
            'fill: ', fill, '; ',
            'fill-rule: ', fillRule, '; ',
            'opacity: ', opacity, ';',
            filter,
            visibility
        ].join('');
    },

    /**
     * Returns transform-string for svg-export
     * @return {String}
     */
    getSvgTransform: function() {
        if (this.group && this.group.type === 'path-group') {
            return '';
        }
        var toFixed = fabric.util.toFixed,
            angle = this.getAngle(),
            vpt = !this.canvas || this.canvas.svgViewportTransformation ? this.getViewportTransform() : [1, 0, 0, 1, 0, 0],
            center = fabric.util.transformPoint(this.getCenterPoint(), vpt),

            NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS,

            translatePart = this.type === 'path-group' ? '' : 'translate(' +
                toFixed(center.x, NUM_FRACTION_DIGITS) +
                ' ' +
                toFixed(center.y, NUM_FRACTION_DIGITS) +
                ')',

            anglePart = angle !== 0
                ? (' rotate(' + toFixed(angle, NUM_FRACTION_DIGITS) + ')')
                : '',

            scalePart = (this.scaleX === 1 && this.scaleY === 1 && vpt[0] === 1 && vpt[3] === 1)
                ? '' :
                (' scale(' +
                    toFixed(this.scaleX * vpt[0], NUM_FRACTION_DIGITS) +
                    ' ' +
                    toFixed(this.scaleY * vpt[3], NUM_FRACTION_DIGITS) +
                    ')'),

            addTranslateX = this.type === 'path-group' ? this.width * vpt[0] : 0,

            flipXPart = this.flipX ? ' matrix(-1 0 0 1 ' + addTranslateX + ' 0) ' : '',

            addTranslateY = this.type === 'path-group' ? this.height * vpt[3] : 0,

            flipYPart = this.flipY ? ' matrix(1 0 0 -1 0 ' + addTranslateY + ')' : '';

        return [
            translatePart, anglePart, scalePart, flipXPart, flipYPart
        ].join('');
    },

    /**
     * Returns transform-string for svg-export from the transform matrix of single elements
     * @return {String}
     */
    getSvgTransformMatrix: function() {
        return this.transformMatrix ? ' matrix(' + this.transformMatrix.join(' ') + ')' : '';
    },

    /**
     * @private
     */
    _createBaseSVGMarkup: function() {
        var markup = [ ];

        if (this.fill && this.fill.toLive) {
            markup.push(this.fill.toSVG(this, false));
        }
        if (this.stroke && this.stroke.toLive) {
            markup.push(this.stroke.toSVG(this, false));
        }
        if (this.shadow) {
            markup.push(this.shadow.toSVG(this));
        }
        return markup;
    }
});
/* _TO_SVG_END_ */


/*
 Depends on `stateProperties`
 */
fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {

    /**
     * Returns true if object state (one of its state properties) was changed
     * @return {Boolean} true if instance' state has changed since `{@link fabric.Object#saveState}` was called
     */
    hasStateChanged: function() {
        return this.stateProperties.some(function(prop) {
            return this.get(prop) !== this.originalState[prop];
        }, this);
    },

    /**
     * Saves state of an object
     * @param {Object} [options] Object with additional `stateProperties` array to include when saving state
     * @return {fabric.Object} thisArg
     */
    saveState: function(options) {
        this.stateProperties.forEach(function(prop) {
            this.originalState[prop] = this.get(prop);
        }, this);

        if (options && options.stateProperties) {
            options.stateProperties.forEach(function(prop) {
                this.originalState[prop] = this.get(prop);
            }, this);
        }

        return this;
    },

    /**
     * Setups state of an object
     * @return {fabric.Object} thisArg
     */
    setupState: function() {
        this.originalState = { };
        this.saveState();

        return this;
    }
});


(function() {

    var degreesToRadians = fabric.util.degreesToRadians,
    //jscs:disable requireCamelCaseOrUpperCaseIdentifiers
        isVML = function() { return typeof G_vmlCanvasManager !== 'undefined'; };
    //jscs:enable requireCamelCaseOrUpperCaseIdentifiers

    fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {

        /**
         * The object interactivity controls.
         * @private
         */
        _controlsVisibility: null,

        /**
         * Determines which corner has been clicked
         * @private
         * @param {Object} pointer The pointer indicating the mouse position
         * @return {String|Boolean} corner code (tl, tr, bl, br, etc.), or false if nothing is found
         */
        _findTargetCorner: function(pointer) {
            if (!this.hasControls || !this.active) {
                return false;
            }

            var ex = pointer.x,
                ey = pointer.y,
                xPoints,
                lines;

            for (var i in this.oCoords) {

                if (!this.isControlVisible(i)) {
                    continue;
                }

                if (i === 'mtr' && !this.hasRotatingPoint) {
                    continue;
                }

                if (this.get('lockUniScaling') &&
                    (i === 'mt' || i === 'mr' || i === 'mb' || i === 'ml')) {
                    continue;
                }

                lines = this._getImageLines(this.oCoords[i].corner);

                // debugging

                // canvas.contextTop.fillRect(lines.bottomline.d.x, lines.bottomline.d.y, 2, 2);
                // canvas.contextTop.fillRect(lines.bottomline.o.x, lines.bottomline.o.y, 2, 2);

                // canvas.contextTop.fillRect(lines.leftline.d.x, lines.leftline.d.y, 2, 2);
                // canvas.contextTop.fillRect(lines.leftline.o.x, lines.leftline.o.y, 2, 2);

                // canvas.contextTop.fillRect(lines.topline.d.x, lines.topline.d.y, 2, 2);
                // canvas.contextTop.fillRect(lines.topline.o.x, lines.topline.o.y, 2, 2);

                // canvas.contextTop.fillRect(lines.rightline.d.x, lines.rightline.d.y, 2, 2);
                // canvas.contextTop.fillRect(lines.rightline.o.x, lines.rightline.o.y, 2, 2);

                xPoints = this._findCrossPoints({ x: ex, y: ey }, lines);
                if (xPoints !== 0 && xPoints % 2 === 1) {
                    this.__corner = i;
                    return i;
                }
            }
            return false;
        },

        /**
         * Sets the coordinates of the draggable boxes in the corners of
         * the image used to scale/rotate it.
         * @private
         */
        _setCornerCoords: function() {
            var coords = this.oCoords,
                theta = degreesToRadians(this.angle),
                newTheta = degreesToRadians(45 - this.angle),
                cornerHypotenuse = Math.sqrt(2 * Math.pow(this.cornerSize, 2)) / 2,
                cosHalfOffset = cornerHypotenuse * Math.cos(newTheta),
                sinHalfOffset = cornerHypotenuse * Math.sin(newTheta),
                sinTh = Math.sin(theta),
                cosTh = Math.cos(theta);

            coords.tl.corner = {
                tl: {
                    x: coords.tl.x - sinHalfOffset,
                    y: coords.tl.y - cosHalfOffset
                },
                tr: {
                    x: coords.tl.x + cosHalfOffset,
                    y: coords.tl.y - sinHalfOffset
                },
                bl: {
                    x: coords.tl.x - cosHalfOffset,
                    y: coords.tl.y + sinHalfOffset
                },
                br: {
                    x: coords.tl.x + sinHalfOffset,
                    y: coords.tl.y + cosHalfOffset
                }
            };

            coords.tr.corner = {
                tl: {
                    x: coords.tr.x - sinHalfOffset,
                    y: coords.tr.y - cosHalfOffset
                },
                tr: {
                    x: coords.tr.x + cosHalfOffset,
                    y: coords.tr.y - sinHalfOffset
                },
                br: {
                    x: coords.tr.x + sinHalfOffset,
                    y: coords.tr.y + cosHalfOffset
                },
                bl: {
                    x: coords.tr.x - cosHalfOffset,
                    y: coords.tr.y + sinHalfOffset
                }
            };

            coords.bl.corner = {
                tl: {
                    x: coords.bl.x - sinHalfOffset,
                    y: coords.bl.y - cosHalfOffset
                },
                bl: {
                    x: coords.bl.x - cosHalfOffset,
                    y: coords.bl.y + sinHalfOffset
                },
                br: {
                    x: coords.bl.x + sinHalfOffset,
                    y: coords.bl.y + cosHalfOffset
                },
                tr: {
                    x: coords.bl.x + cosHalfOffset,
                    y: coords.bl.y - sinHalfOffset
                }
            };

            coords.br.corner = {
                tr: {
                    x: coords.br.x + cosHalfOffset,
                    y: coords.br.y - sinHalfOffset
                },
                bl: {
                    x: coords.br.x - cosHalfOffset,
                    y: coords.br.y + sinHalfOffset
                },
                br: {
                    x: coords.br.x + sinHalfOffset,
                    y: coords.br.y + cosHalfOffset
                },
                tl: {
                    x: coords.br.x - sinHalfOffset,
                    y: coords.br.y - cosHalfOffset
                }
            };

            coords.ml.corner = {
                tl: {
                    x: coords.ml.x - sinHalfOffset,
                    y: coords.ml.y - cosHalfOffset
                },
                tr: {
                    x: coords.ml.x + cosHalfOffset,
                    y: coords.ml.y - sinHalfOffset
                },
                bl: {
                    x: coords.ml.x - cosHalfOffset,
                    y: coords.ml.y + sinHalfOffset
                },
                br: {
                    x: coords.ml.x + sinHalfOffset,
                    y: coords.ml.y + cosHalfOffset
                }
            };

            coords.mt.corner = {
                tl: {
                    x: coords.mt.x - sinHalfOffset,
                    y: coords.mt.y - cosHalfOffset
                },
                tr: {
                    x: coords.mt.x + cosHalfOffset,
                    y: coords.mt.y - sinHalfOffset
                },
                bl: {
                    x: coords.mt.x - cosHalfOffset,
                    y: coords.mt.y + sinHalfOffset
                },
                br: {
                    x: coords.mt.x + sinHalfOffset,
                    y: coords.mt.y + cosHalfOffset
                }
            };

            coords.mr.corner = {
                tl: {
                    x: coords.mr.x - sinHalfOffset,
                    y: coords.mr.y - cosHalfOffset
                },
                tr: {
                    x: coords.mr.x + cosHalfOffset,
                    y: coords.mr.y - sinHalfOffset
                },
                bl: {
                    x: coords.mr.x - cosHalfOffset,
                    y: coords.mr.y + sinHalfOffset
                },
                br: {
                    x: coords.mr.x + sinHalfOffset,
                    y: coords.mr.y + cosHalfOffset
                }
            };

            coords.mb.corner = {
                tl: {
                    x: coords.mb.x - sinHalfOffset,
                    y: coords.mb.y - cosHalfOffset
                },
                tr: {
                    x: coords.mb.x + cosHalfOffset,
                    y: coords.mb.y - sinHalfOffset
                },
                bl: {
                    x: coords.mb.x - cosHalfOffset,
                    y: coords.mb.y + sinHalfOffset
                },
                br: {
                    x: coords.mb.x + sinHalfOffset,
                    y: coords.mb.y + cosHalfOffset
                }
            };

            coords.mtr.corner = {
                tl: {
                    x: coords.mtr.x - sinHalfOffset + (sinTh * this.rotatingPointOffset),
                    y: coords.mtr.y - cosHalfOffset - (cosTh * this.rotatingPointOffset)
                },
                tr: {
                    x: coords.mtr.x + cosHalfOffset + (sinTh * this.rotatingPointOffset),
                    y: coords.mtr.y - sinHalfOffset - (cosTh * this.rotatingPointOffset)
                },
                bl: {
                    x: coords.mtr.x - cosHalfOffset + (sinTh * this.rotatingPointOffset),
                    y: coords.mtr.y + sinHalfOffset - (cosTh * this.rotatingPointOffset)
                },
                br: {
                    x: coords.mtr.x + sinHalfOffset + (sinTh * this.rotatingPointOffset),
                    y: coords.mtr.y + cosHalfOffset - (cosTh * this.rotatingPointOffset)
                }
            };
        },
        /**
         * Draws borders of an object's bounding box.
         * Requires public properties: width, height
         * Requires public options: padding, borderColor
         * @param {CanvasRenderingContext2D} ctx Context to draw on
         * @return {fabric.Object} thisArg
         * @chainable
         */
        drawBorders: function(ctx) {
            if (!this.hasBorders) {
                return this;
            }

            var padding = this.padding,
                padding2 = padding * 2,
                vpt = this.getViewportTransform();

            ctx.save();

            ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1;
            ctx.strokeStyle = this.borderColor;

            var scaleX = 1 / this._constrainScale(this.scaleX),
                scaleY = 1 / this._constrainScale(this.scaleY);

            ctx.lineWidth = 1 / this.borderScaleFactor;

            var w = this.getWidth(),
                h = this.getHeight(),
                strokeWidth = this.strokeWidth > 1 ? this.strokeWidth : 0,
                capped = this.strokeLineCap === 'round' || this.strokeLineCap === 'square',
                vLine = this.type === 'line' && this.width === 1,
                hLine = this.type === 'line' && this.height === 1,
                strokeW = (capped && hLine) || this.type !== 'line',
                strokeH = (capped && vLine) || this.type !== 'line';
            if (vLine) {
                w = strokeWidth / scaleX;
            }
            else if (hLine) {
                h = strokeWidth / scaleY;
            }
            if (strokeW) {
                w += strokeWidth / scaleX;
            }
            if (strokeH) {
                h += strokeWidth / scaleY;
            }
            var wh = fabric.util.transformPoint(new fabric.Point(w, h), vpt, true),
                width = wh.x,
                height = wh.y;
            if (this.group) {
                width = width * this.group.scaleX;
                height = height * this.group.scaleY;
            }

            ctx.strokeRect(
                    ~~(-(width / 2) - padding) - 0.5, // offset needed to make lines look sharper
                    ~~(-(height / 2) - padding) - 0.5,
                    ~~(width + padding2) + 1, // double offset needed to make lines look sharper
                    ~~(height + padding2) + 1
            );

            if (this.hasRotatingPoint && this.isControlVisible('mtr') && !this.get('lockRotation') && this.hasControls) {

                var rotateHeight = ( -height - (padding * 2)) / 2;

                ctx.beginPath();
                ctx.moveTo(0, rotateHeight);
                ctx.lineTo(0, rotateHeight - this.rotatingPointOffset);
                ctx.closePath();
                ctx.stroke();
            }

            ctx.restore();
            return this;
        },

        /**
         * Draws corners of an object's bounding box.
         * Requires public properties: width, height
         * Requires public options: cornerSize, padding
         * @param {CanvasRenderingContext2D} ctx Context to draw on
         * @return {fabric.Object} thisArg
         * @chainable
         */
        drawControls: function(ctx) {
            if (!this.hasControls) {
                return this;
            }

            var size = this.cornerSize,
                size2 = size / 2,
                vpt = this.getViewportTransform(),
                strokeWidth = this.strokeWidth > 1 ? this.strokeWidth : 0,
                w = this.width,
                h = this.height,
                capped = this.strokeLineCap === 'round' || this.strokeLineCap === 'square',
                vLine = this.type === 'line' && this.width === 1,
                hLine = this.type === 'line' && this.height === 1,
                strokeW = (capped && hLine) || this.type !== 'line',
                strokeH = (capped && vLine) || this.type !== 'line';

            if (vLine) {
                w = strokeWidth;
            }
            else if (hLine) {
                h = strokeWidth;
            }
            if (strokeW) {
                w += strokeWidth;
            }
            if (strokeH) {
                h += strokeWidth;
            }
            w *= this.scaleX;
            h *= this.scaleY;

            var wh = fabric.util.transformPoint(new fabric.Point(w, h), vpt, true),
                width = wh.x,
                height = wh.y,
                left = -(width / 2),
                top = -(height / 2),
                padding = this.padding,
                scaleOffset = size2,
                scaleOffsetSize = size2 - size,
                methodName = this.transparentCorners ? 'strokeRect' : 'fillRect';

            ctx.save();

            ctx.lineWidth = 1;

            ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1;
            ctx.strokeStyle = ctx.fillStyle = this.cornerColor;

            // top-left
            this._drawControl('tl', ctx, methodName,
                    left - scaleOffset - padding,
                    top - scaleOffset - padding);

            // top-right
            this._drawControl('tr', ctx, methodName,
                    left + width - scaleOffset + padding,
                    top - scaleOffset - padding);

            // bottom-left
            this._drawControl('bl', ctx, methodName,
                    left - scaleOffset - padding,
                    top + height + scaleOffsetSize + padding);

            // bottom-right
            this._drawControl('br', ctx, methodName,
                    left + width + scaleOffsetSize + padding,
                    top + height + scaleOffsetSize + padding);

            if (!this.get('lockUniScaling')) {

                // middle-top
                this._drawControl('mt', ctx, methodName,
                        left + width/2 - scaleOffset,
                        top - scaleOffset - padding);

                // middle-bottom
                this._drawControl('mb', ctx, methodName,
                        left + width/2 - scaleOffset,
                        top + height + scaleOffsetSize + padding);

                // middle-right
                this._drawControl('mr', ctx, methodName,
                        left + width + scaleOffsetSize + padding,
                        top + height/2 - scaleOffset);

                // middle-left
                this._drawControl('ml', ctx, methodName,
                        left - scaleOffset - padding,
                        top + height/2 - scaleOffset);
            }

            // middle-top-rotate
            if (this.hasRotatingPoint) {
                this._drawControl('mtr', ctx, methodName,
                        left + width/2 - scaleOffset,
                        top - this.rotatingPointOffset - this.cornerSize/2 - padding);
            }

            ctx.restore();

            return this;
        },

        /**
         * @private
         */
        _drawControl: function(control, ctx, methodName, left, top) {
            var size = this.cornerSize;

            if (this.isControlVisible(control)) {
                isVML() || this.transparentCorners || ctx.clearRect(left, top, size, size);
                ctx[methodName](left, top, size, size);
            }
        },

        /**
         * Returns true if the specified control is visible, false otherwise.
         * @param {String} controlName The name of the control. Possible values are 'tl', 'tr', 'br', 'bl', 'ml', 'mt', 'mr', 'mb', 'mtr'.
         * @returns {Boolean} true if the specified control is visible, false otherwise
         */
        isControlVisible: function(controlName) {
            return this._getControlsVisibility()[controlName];
        },

        /**
         * Sets the visibility of the specified control.
         * @param {String} controlName The name of the control. Possible values are 'tl', 'tr', 'br', 'bl', 'ml', 'mt', 'mr', 'mb', 'mtr'.
         * @param {Boolean} visible true to set the specified control visible, false otherwise
         * @return {fabric.Object} thisArg
         * @chainable
         */
        setControlVisible: function(controlName, visible) {
            this._getControlsVisibility()[controlName] = visible;
            return this;
        },

        /**
         * Sets the visibility state of object controls.
         * @param {Object} [options] Options object
         * @param {Boolean} [options.bl] true to enable the bottom-left control, false to disable it
         * @param {Boolean} [options.br] true to enable the bottom-right control, false to disable it
         * @param {Boolean} [options.mb] true to enable the middle-bottom control, false to disable it
         * @param {Boolean} [options.ml] true to enable the middle-left control, false to disable it
         * @param {Boolean} [options.mr] true to enable the middle-right control, false to disable it
         * @param {Boolean} [options.mt] true to enable the middle-top control, false to disable it
         * @param {Boolean} [options.tl] true to enable the top-left control, false to disable it
         * @param {Boolean} [options.tr] true to enable the top-right control, false to disable it
         * @param {Boolean} [options.mtr] true to enable the middle-top-rotate control, false to disable it
         * @return {fabric.Object} thisArg
         * @chainable
         */
        setControlsVisibility: function(options) {
            options || (options = { });

            for (var p in options) {
                this.setControlVisible(p, options[p]);
            }
            return this;
        },

        /**
         * Returns the instance of the control visibility set for this object.
         * @private
         * @returns {Object}
         */
        _getControlsVisibility: function() {
            if (!this._controlsVisibility) {
                this._controlsVisibility = {
                    tl: true,
                    tr: true,
                    br: true,
                    bl: true,
                    ml: true,
                    mt: true,
                    mr: true,
                    mb: true,
                    mtr: true
                };
            }
            return this._controlsVisibility;
        }
    });
})();


fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ {

    /**
     * Animation duration (in ms) for fx* methods
     * @type Number
     * @default
     */
    FX_DURATION: 500,

    /**
     * Centers object horizontally with animation.
     * @param {fabric.Object} object Object to center
     * @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties
     * @param {Function} [callbacks.onComplete] Invoked on completion
     * @param {Function} [callbacks.onChange] Invoked on every step of animation
     * @return {fabric.Canvas} thisArg
     * @chainable
     */
    fxCenterObjectH: function (object, callbacks) {
        callbacks = callbacks || { };

        var empty = function() { },
            onComplete = callbacks.onComplete || empty,
            onChange = callbacks.onChange || empty,
            _this = this;

        fabric.util.animate({
            startValue: object.get('left'),
            endValue: this.getCenter().left,
            duration: this.FX_DURATION,
            onChange: function(value) {
                object.set('left', value);
                _this.renderAll();
                onChange();
            },
            onComplete: function() {
                object.setCoords();
                onComplete();
            }
        });

        return this;
    },

    /**
     * Centers object vertically with animation.
     * @param {fabric.Object} object Object to center
     * @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties
     * @param {Function} [callbacks.onComplete] Invoked on completion
     * @param {Function} [callbacks.onChange] Invoked on every step of animation
     * @return {fabric.Canvas} thisArg
     * @chainable
     */
    fxCenterObjectV: function (object, callbacks) {
        callbacks = callbacks || { };

        var empty = function() { },
            onComplete = callbacks.onComplete || empty,
            onChange = callbacks.onChange || empty,
            _this = this;

        fabric.util.animate({
            startValue: object.get('top'),
            endValue: this.getCenter().top,
            duration: this.FX_DURATION,
            onChange: function(value) {
                object.set('top', value);
                _this.renderAll();
                onChange();
            },
            onComplete: function() {
                object.setCoords();
                onComplete();
            }
        });

        return this;
    },

    /**
     * Same as `fabric.Canvas#remove` but animated
     * @param {fabric.Object} object Object to remove
     * @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties
     * @param {Function} [callbacks.onComplete] Invoked on completion
     * @param {Function} [callbacks.onChange] Invoked on every step of animation
     * @return {fabric.Canvas} thisArg
     * @chainable
     */
    fxRemove: function (object, callbacks) {
        callbacks = callbacks || { };

        var empty = function() { },
            onComplete = callbacks.onComplete || empty,
            onChange = callbacks.onChange || empty,
            _this = this;

        fabric.util.animate({
            startValue: object.get('opacity'),
            endValue: 0,
            duration: this.FX_DURATION,
            onStart: function() {
                object.set('active', false);
            },
            onChange: function(value) {
                object.set('opacity', value);
                _this.renderAll();
                onChange();
            },
            onComplete: function () {
                _this.remove(object);
                onComplete();
            }
        });

        return this;
    }
});

fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {
    /**
     * Animates object's properties
     * @param {String|Object} property Property to animate (if string) or properties to animate (if object)
     * @param {Number|Object} value Value to animate property to (if string was given first) or options object
     * @return {fabric.Object} thisArg
     * @tutorial {@link http://fabricjs.com/fabric-intro-part-2/#animation}
     * @chainable
     *
     * As object — multiple properties
     *
     * object.animate({ left: ..., top: ... });
     * object.animate({ left: ..., top: ... }, { duration: ... });
     *
     * As string — one property
     *
     * object.animate('left', ...);
     * object.animate('left', { duration: ... });
     *
     */
    animate: function() {
        if (arguments[0] && typeof arguments[0] === 'object') {
            var propsToAnimate = [ ], prop, skipCallbacks;
            for (prop in arguments[0]) {
                propsToAnimate.push(prop);
            }
            for (var i = 0, len = propsToAnimate.length; i < len; i++) {
                prop = propsToAnimate[i];
                skipCallbacks = i !== len - 1;
                this._animate(prop, arguments[0][prop], arguments[1], skipCallbacks);
            }
        }
        else {
            this._animate.apply(this, arguments);
        }
        return this;
    },

    /**
     * @private
     * @param {String} property Property to animate
     * @param {String} to Value to animate to
     * @param {Object} [options] Options object
     * @param {Boolean} [skipCallbacks] When true, callbacks like onchange and oncomplete are not invoked
     */
    _animate: function(property, to, options, skipCallbacks) {
        var _this = this, propPair;

        to = to.toString();

        if (!options) {
            options = { };
        }
        else {
            options = fabric.util.object.clone(options);
        }

        if (~property.indexOf('.')) {
            propPair = property.split('.');
        }

        var currentValue = propPair
            ? this.get(propPair[0])[propPair[1]]
            : this.get(property);

        if (!('from' in options)) {
            options.from = currentValue;
        }

        if (~to.indexOf('=')) {
            to = currentValue + parseFloat(to.replace('=', ''));
        }
        else {
            to = parseFloat(to);
        }

        fabric.util.animate({
            startValue: options.from,
            endValue: to,
            byValue: options.by,
            easing: options.easing,
            duration: options.duration,
            abort: options.abort && function() {
                return options.abort.call(_this);
            },
            onChange: function(value) {
                if (propPair) {
                    _this[propPair[0]][propPair[1]] = value;
                }
                else {
                    _this.set(property, value);
                }
                if (skipCallbacks) {
                    return;
                }
                options.onChange && options.onChange();
            },
            onComplete: function() {
                if (skipCallbacks) {
                    return;
                }

                _this.setCoords();
                options.onComplete && options.onComplete();
            }
        });
    }
});


(function(global) {

    'use strict';

    var fabric = global.fabric || (global.fabric = { }),
        extend = fabric.util.object.extend,
        coordProps = { x1: 1, x2: 1, y1: 1, y2: 1 },
        supportsLineDash = fabric.StaticCanvas.supports('setLineDash');

    if (fabric.Line) {
        fabric.warn('fabric.Line is already defined');
        return;
    }

    /**
     * Line class
     * @class fabric.Line
     * @extends fabric.Object
     * @see {@link fabric.Line#initialize} for constructor definition
     */
    fabric.Line = fabric.util.createClass(fabric.Object, /** @lends fabric.Line.prototype */ {

        /**
         * Type of an object
         * @type String
         * @default
         */
        type: 'line',

        /**
         * x value or first line edge
         * @type Number
         * @default
         */
        x1: 0,

        /**
         * y value or first line edge
         * @type Number
         * @default
         */
        y1: 0,

        /**
         * x value or second line edge
         * @type Number
         * @default
         */
        x2: 0,

        /**
         * y value or second line edge
         * @type Number
         * @default
         */
        y2: 0,

        /**
         * Constructor
         * @param {Array} [points] Array of points
         * @param {Object} [options] Options object
         * @return {fabric.Line} thisArg
         */
        initialize: function(points, options) {
            options = options || { };

            if (!points) {
                points = [0, 0, 0, 0];
            }

            this.callSuper('initialize', options);

            this.set('x1', points[0]);
            this.set('y1', points[1]);
            this.set('x2', points[2]);
            this.set('y2', points[3]);

            this._setWidthHeight(options);
        },

        /**
         * @private
         * @param {Object} [options] Options
         */
        _setWidthHeight: function(options) {
            options || (options = { });

            this.width = Math.abs(this.x2 - this.x1) || 1;
            this.height = Math.abs(this.y2 - this.y1) || 1;

            this.left = 'left' in options
                ? options.left
                : this._getLeftToOriginX();

            this.top = 'top' in options
                ? options.top
                : this._getTopToOriginY();
        },

        /**
         * @private
         * @param {String} key
         * @param {Any} value
         */
        _set: function(key, value) {
            this.callSuper('_set', key, value);
            if (typeof coordProps[key] !== 'undefined') {
                this._setWidthHeight();
            }
            return this;
        },

        /**
         * @private
         * @return {Number} leftToOriginX Distance from left edge of canvas to originX of Line.
         */
        _getLeftToOriginX: makeEdgeToOriginGetter(
            { // property names
                origin: 'originX',
                axis1: 'x1',
                axis2: 'x2',
                dimension: 'width'
            },
            { // possible values of origin
                nearest: 'left',
                center: 'center',
                farthest: 'right'
            }
        ),

        /**
         * @private
         * @return {Number} topToOriginY Distance from top edge of canvas to originY of Line.
         */
        _getTopToOriginY: makeEdgeToOriginGetter(
            { // property names
                origin: 'originY',
                axis1: 'y1',
                axis2: 'y2',
                dimension: 'height'
            },
            { // possible values of origin
                nearest: 'top',
                center: 'center',
                farthest: 'bottom'
            }
        ),

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _render: function(ctx, noTransform) {
            ctx.beginPath();

            if (noTransform) {
                //  Line coords are distances from left-top of canvas to origin of line.
                //
                //  To render line in a path-group, we need to translate them to
                //  distances from center of path-group to center of line.
                var cp = this.getCenterPoint();
                ctx.translate(
                    cp.x,
                    cp.y
                );
            }

            if (!this.strokeDashArray || this.strokeDashArray && supportsLineDash) {

                // move from center (of virtual box) to its left/top corner
                // we can't assume x1, y1 is top left and x2, y2 is bottom right
                var xMult = this.x1 <= this.x2 ? -1 : 1,
                    yMult = this.y1 <= this.y2 ? -1 : 1;

                ctx.moveTo(
                        this.width === 1 ? 0 : (xMult * this.width / 2),
                        this.height === 1 ? 0 : (yMult * this.height / 2));

                ctx.lineTo(
                        this.width === 1 ? 0 : (xMult * -1 * this.width / 2),
                        this.height === 1 ? 0 : (yMult * -1 * this.height / 2));
            }

            ctx.lineWidth = this.strokeWidth;

            // TODO: test this
            // make sure setting "fill" changes color of a line
            // (by copying fillStyle to strokeStyle, since line is stroked, not filled)
            var origStrokeStyle = ctx.strokeStyle;
            ctx.strokeStyle = this.stroke || ctx.fillStyle;
            this.stroke && this._renderStroke(ctx);
            ctx.strokeStyle = origStrokeStyle;
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _renderDashedStroke: function(ctx) {
            var
                xMult = this.x1 <= this.x2 ? -1 : 1,
                yMult = this.y1 <= this.y2 ? -1 : 1,
                x = this.width === 1 ? 0 : xMult * this.width / 2,
                y = this.height === 1 ? 0 : yMult * this.height / 2;

            ctx.beginPath();
            fabric.util.drawDashedLine(ctx, x, y, -x, -y, this.strokeDashArray);
            ctx.closePath();
        },

        /**
         * Returns object representation of an instance
         * @methd toObject
         * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
         * @return {Object} object representation of an instance
         */
        toObject: function(propertiesToInclude) {
            return extend(this.callSuper('toObject', propertiesToInclude), this.calcLinePoints());
        },

        /**
         * @private
         * Recalculate line points from width and height.
         */
        calcLinePoints: function() {
            var xMult = this.x1 <= this.x2 ? -1 : 1,
                yMult = this.y1 <= this.y2 ? -1 : 1,
                x1 = (xMult * this.width / 2),
                y1 = (yMult * this.height / 2),
                x2 = (xMult * -1 * this.width / 2),
                y2 = (yMult * -1 * this.height / 2);

            return {
                x1: x1,
                x2: x2,
                y1: y1,
                y2: y2
            };
        },

        /* _TO_SVG_START_ */
        /**
         * Returns SVG representation of an instance
         * @param {Function} [reviver] Method for further parsing of svg representation.
         * @return {String} svg representation of an instance
         */
        toSVG: function(reviver) {
            var markup = this._createBaseSVGMarkup(),
                p = { x1: this.x1, x2: this.x2, y1: this.y1, y2: this.y2 };

            if (!(this.group && this.group.type === 'path-group')) {
                p = this.calcLinePoints();
            }
            markup.push(
                '<line ',
                'x1="', p.x1,
                '" y1="', p.y1,
                '" x2="', p.x2,
                '" y2="', p.y2,
                '" style="', this.getSvgStyles(),
                '" transform="', this.getSvgTransform(),
                this.getSvgTransformMatrix(),
                '"/>\n'
            );

            return reviver ? reviver(markup.join('')) : markup.join('');
        },
        /* _TO_SVG_END_ */

        /**
         * Returns complexity of an instance
         * @return {Number} complexity
         */
        complexity: function() {
            return 1;
        }
    });

    /* _FROM_SVG_START_ */
    /**
     * List of attribute names to account for when parsing SVG element (used by {@link fabric.Line.fromElement})
     * @static
     * @memberOf fabric.Line
     * @see http://www.w3.org/TR/SVG/shapes.html#LineElement
     */
    fabric.Line.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('x1 y1 x2 y2'.split(' '));

    /**
     * Returns fabric.Line instance from an SVG element
     * @static
     * @memberOf fabric.Line
     * @param {SVGElement} element Element to parse
     * @param {Object} [options] Options object
     * @return {fabric.Line} instance of fabric.Line
     */
    fabric.Line.fromElement = function(element, options) {
        var parsedAttributes = fabric.parseAttributes(element, fabric.Line.ATTRIBUTE_NAMES),
            points = [
                    parsedAttributes.x1 || 0,
                    parsedAttributes.y1 || 0,
                    parsedAttributes.x2 || 0,
                    parsedAttributes.y2 || 0
            ];
        return new fabric.Line(points, extend(parsedAttributes, options));
    };
    /* _FROM_SVG_END_ */

    /**
     * Returns fabric.Line instance from an object representation
     * @static
     * @memberOf fabric.Line
     * @param {Object} object Object to create an instance from
     * @return {fabric.Line} instance of fabric.Line
     */
    fabric.Line.fromObject = function(object) {
        var points = [object.x1, object.y1, object.x2, object.y2];
        return new fabric.Line(points, object);
    };

    /**
     * Produces a function that calculates distance from canvas edge to Line origin.
     */
    function makeEdgeToOriginGetter(propertyNames, originValues) {
        var origin = propertyNames.origin,
            axis1 = propertyNames.axis1,
            axis2 = propertyNames.axis2,
            dimension = propertyNames.dimension,
            nearest = originValues.nearest,
            center = originValues.center,
            farthest = originValues.farthest;

        return function() {
            switch (this.get(origin)) {
                case nearest:
                    return Math.min(this.get(axis1), this.get(axis2));
                case center:
                    return Math.min(this.get(axis1), this.get(axis2)) + (0.5 * this.get(dimension));
                case farthest:
                    return Math.max(this.get(axis1), this.get(axis2));
            }
        };

    }

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var fabric = global.fabric || (global.fabric = { }),
        pi = Math.PI,
        extend = fabric.util.object.extend;

    if (fabric.Circle) {
        fabric.warn('fabric.Circle is already defined.');
        return;
    }

    /**
     * Circle class
     * @class fabric.Circle
     * @extends fabric.Object
     * @see {@link fabric.Circle#initialize} for constructor definition
     */
    fabric.Circle = fabric.util.createClass(fabric.Object, /** @lends fabric.Circle.prototype */ {

        /**
         * Type of an object
         * @type String
         * @default
         */
        type: 'circle',

        /**
         * Radius of this circle
         * @type Number
         * @default
         */
        radius: 0,

        /**
         * Start angle of the circle, moving clockwise
         * @type Number
         * @default 0
         */
        startAngle: 0,

        /**
         * End angle of the circle
         * @type Number
         * @default 2Pi
         */
        endAngle: pi * 2,

        /**
         * Constructor
         * @param {Object} [options] Options object
         * @return {fabric.Circle} thisArg
         */
        initialize: function(options) {
            options = options || { };

            this.callSuper('initialize', options);
            this.set('radius', options.radius || 0);
            this.startAngle = options.startAngle || this.startAngle;
            this.endAngle = options.endAngle || this.endAngle;
        },

        /**
         * @private
         * @param {String} key
         * @param {Any} value
         * @return {fabric.Circle} thisArg
         */
        _set: function(key, value) {
            this.callSuper('_set', key, value);

            if (key === 'radius') {
                this.setRadius(value);
            }

            return this;
        },

        /**
         * Returns object representation of an instance
         * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
         * @return {Object} object representation of an instance
         */
        toObject: function(propertiesToInclude) {
            return extend(this.callSuper('toObject', propertiesToInclude), {
                radius: this.get('radius'),
                startAngle: this.startAngle,
                endAngle: this.endAngle
            });
        },

        /* _TO_SVG_START_ */
        /**
         * Returns svg representation of an instance
         * @param {Function} [reviver] Method for further parsing of svg representation.
         * @return {String} svg representation of an instance
         */
        toSVG: function(reviver) {
            var markup = this._createBaseSVGMarkup(), x = 0, y = 0,
                angle = (this.endAngle - this.startAngle) % ( 2 * pi);

            if (angle === 0) {
                if (this.group && this.group.type === 'path-group') {
                    x = this.left + this.radius;
                    y = this.top + this.radius;
                }
                markup.push(
                    '<circle ',
                        'cx="' + x + '" cy="' + y + '" ',
                    'r="', this.radius,
                    '" style="', this.getSvgStyles(),
                    '" transform="', this.getSvgTransform(),
                    ' ', this.getSvgTransformMatrix(),
                    '"/>\n'
                );
            }
            else {
                var startX = Math.cos(this.startAngle) * this.radius,
                    startY = Math.sin(this.startAngle) * this.radius,
                    endX = Math.cos(this.endAngle) * this.radius,
                    endY = Math.sin(this.endAngle) * this.radius,
                    largeFlag = angle > pi ? '1' : '0';

                markup.push(
                        '<path d="M ' + startX + ' ' + startY,
                        ' A ' + this.radius + ' ' + this.radius,
                    ' 0 ', + largeFlag + ' 1', ' ' + endX + ' ' + endY,
                    '" style="', this.getSvgStyles(),
                    '" transform="', this.getSvgTransform(),
                    ' ', this.getSvgTransformMatrix(),
                    '"/>\n'
                );
            }

            return reviver ? reviver(markup.join('')) : markup.join('');
        },
        /* _TO_SVG_END_ */

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx context to render on
         * @param {Boolean} [noTransform] When true, context is not transformed
         */
        _render: function(ctx, noTransform) {
            ctx.beginPath();
            ctx.arc(noTransform ? this.left + this.radius : 0,
                noTransform ? this.top + this.radius : 0,
                this.radius,
                this.startAngle,
                this.endAngle, false);
            this._renderFill(ctx);
            this._renderStroke(ctx);
        },

        /**
         * Returns horizontal radius of an object (according to how an object is scaled)
         * @return {Number}
         */
        getRadiusX: function() {
            return this.get('radius') * this.get('scaleX');
        },

        /**
         * Returns vertical radius of an object (according to how an object is scaled)
         * @return {Number}
         */
        getRadiusY: function() {
            return this.get('radius') * this.get('scaleY');
        },

        /**
         * Sets radius of an object (and updates width accordingly)
         * @return {Number}
         */
        setRadius: function(value) {
            this.radius = value;
            this.set('width', value * 2).set('height', value * 2);
        },

        /**
         * Returns complexity of an instance
         * @return {Number} complexity of this instance
         */
        complexity: function() {
            return 1;
        }
    });

    /* _FROM_SVG_START_ */
    /**
     * List of attribute names to account for when parsing SVG element (used by {@link fabric.Circle.fromElement})
     * @static
     * @memberOf fabric.Circle
     * @see: http://www.w3.org/TR/SVG/shapes.html#CircleElement
     */
    fabric.Circle.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('cx cy r'.split(' '));

    /**
     * Returns {@link fabric.Circle} instance from an SVG element
     * @static
     * @memberOf fabric.Circle
     * @param {SVGElement} element Element to parse
     * @param {Object} [options] Options object
     * @throws {Error} If value of `r` attribute is missing or invalid
     * @return {fabric.Circle} Instance of fabric.Circle
     */
    fabric.Circle.fromElement = function(element, options) {
        options || (options = { });

        var parsedAttributes = fabric.parseAttributes(element, fabric.Circle.ATTRIBUTE_NAMES);

        if (!isValidRadius(parsedAttributes)) {
            throw new Error('value of `r` attribute is required and can not be negative');
        }

        parsedAttributes.left = parsedAttributes.left || 0;
        parsedAttributes.top = parsedAttributes.top || 0;

        var obj = new fabric.Circle(extend(parsedAttributes, options));

        obj.left -= obj.radius;
        obj.top -= obj.radius;
        return obj;
    };

    /**
     * @private
     */
    function isValidRadius(attributes) {
        return (('radius' in attributes) && (attributes.radius > 0));
    }
    /* _FROM_SVG_END_ */

    /**
     * Returns {@link fabric.Circle} instance from an object representation
     * @static
     * @memberOf fabric.Circle
     * @param {Object} object Object to create an instance from
     * @return {Object} Instance of fabric.Circle
     */
    fabric.Circle.fromObject = function(object) {
        return new fabric.Circle(object);
    };

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var fabric = global.fabric || (global.fabric = { });

    if (fabric.Triangle) {
        fabric.warn('fabric.Triangle is already defined');
        return;
    }

    /**
     * Triangle class
     * @class fabric.Triangle
     * @extends fabric.Object
     * @return {fabric.Triangle} thisArg
     * @see {@link fabric.Triangle#initialize} for constructor definition
     */
    fabric.Triangle = fabric.util.createClass(fabric.Object, /** @lends fabric.Triangle.prototype */ {

        /**
         * Type of an object
         * @type String
         * @default
         */
        type: 'triangle',

        /**
         * Constructor
         * @param {Object} [options] Options object
         * @return {Object} thisArg
         */
        initialize: function(options) {
            options = options || { };

            this.callSuper('initialize', options);

            this.set('width', options.width || 100)
                .set('height', options.height || 100);
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _render: function(ctx) {
            var widthBy2 = this.width / 2,
                heightBy2 = this.height / 2;

            ctx.beginPath();
            ctx.moveTo(-widthBy2, heightBy2);
            ctx.lineTo(0, -heightBy2);
            ctx.lineTo(widthBy2, heightBy2);
            ctx.closePath();

            this._renderFill(ctx);
            this._renderStroke(ctx);
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _renderDashedStroke: function(ctx) {
            var widthBy2 = this.width / 2,
                heightBy2 = this.height / 2;

            ctx.beginPath();
            fabric.util.drawDashedLine(ctx, -widthBy2, heightBy2, 0, -heightBy2, this.strokeDashArray);
            fabric.util.drawDashedLine(ctx, 0, -heightBy2, widthBy2, heightBy2, this.strokeDashArray);
            fabric.util.drawDashedLine(ctx, widthBy2, heightBy2, -widthBy2, heightBy2, this.strokeDashArray);
            ctx.closePath();
        },

        /* _TO_SVG_START_ */
        /**
         * Returns SVG representation of an instance
         * @param {Function} [reviver] Method for further parsing of svg representation.
         * @return {String} svg representation of an instance
         */
        toSVG: function(reviver) {
            var markup = this._createBaseSVGMarkup(),
                widthBy2 = this.width / 2,
                heightBy2 = this.height / 2,
                points = [
                        -widthBy2 + ' ' + heightBy2,
                        '0 ' + -heightBy2,
                        widthBy2 + ' ' + heightBy2
                ]
                    .join(',');

            markup.push(
                '<polygon ',
                'points="', points,
                '" style="', this.getSvgStyles(),
                '" transform="', this.getSvgTransform(),
                '"/>'
            );

            return reviver ? reviver(markup.join('')) : markup.join('');
        },
        /* _TO_SVG_END_ */

        /**
         * Returns complexity of an instance
         * @return {Number} complexity of this instance
         */
        complexity: function() {
            return 1;
        }
    });

    /**
     * Returns fabric.Triangle instance from an object representation
     * @static
     * @memberOf fabric.Triangle
     * @param {Object} object Object to create an instance from
     * @return {Object} instance of Canvas.Triangle
     */
    fabric.Triangle.fromObject = function(object) {
        return new fabric.Triangle(object);
    };

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var fabric = global.fabric || (global.fabric = { }),
        piBy2   = Math.PI * 2,
        extend = fabric.util.object.extend;

    if (fabric.Ellipse) {
        fabric.warn('fabric.Ellipse is already defined.');
        return;
    }

    /**
     * Ellipse class
     * @class fabric.Ellipse
     * @extends fabric.Object
     * @return {fabric.Ellipse} thisArg
     * @see {@link fabric.Ellipse#initialize} for constructor definition
     */
    fabric.Ellipse = fabric.util.createClass(fabric.Object, /** @lends fabric.Ellipse.prototype */ {

        /**
         * Type of an object
         * @type String
         * @default
         */
        type: 'ellipse',

        /**
         * Horizontal radius
         * @type Number
         * @default
         */
        rx:   0,

        /**
         * Vertical radius
         * @type Number
         * @default
         */
        ry:   0,

        /**
         * Constructor
         * @param {Object} [options] Options object
         * @return {fabric.Ellipse} thisArg
         */
        initialize: function(options) {
            options = options || { };

            this.callSuper('initialize', options);

            this.set('rx', options.rx || 0);
            this.set('ry', options.ry || 0);
        },

        /**
         * @private
         * @param {String} key
         * @param {Any} value
         * @return {fabric.Ellipse} thisArg
         */
        _set: function(key, value) {
            this.callSuper('_set', key, value);
            switch (key) {

                case 'rx':
                    this.rx = value;
                    this.set('width', value * 2);
                    break;

                case 'ry':
                    this.ry = value;
                    this.set('height', value * 2);
                    break;

            }
            return this;
        },

        /**
         * Returns horizontal radius of an object (according to how an object is scaled)
         * @return {Number}
         */
        getRx: function() {
            return this.get('rx') * this.get('scaleX');
        },

        /**
         * Returns Vertical radius of an object (according to how an object is scaled)
         * @return {Number}
         */
        getRy: function() {
            return this.get('ry') * this.get('scaleY');
        },

        /**
         * Returns object representation of an instance
         * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
         * @return {Object} object representation of an instance
         */
        toObject: function(propertiesToInclude) {
            return extend(this.callSuper('toObject', propertiesToInclude), {
                rx: this.get('rx'),
                ry: this.get('ry')
            });
        },

        /* _TO_SVG_START_ */
        /**
         * Returns svg representation of an instance
         * @param {Function} [reviver] Method for further parsing of svg representation.
         * @return {String} svg representation of an instance
         */
        toSVG: function(reviver) {
            var markup = this._createBaseSVGMarkup(), x = 0, y = 0;
            if (this.group && this.group.type === 'path-group') {
                x = this.left + this.rx;
                y = this.top + this.ry;
            }
            markup.push(
                '<ellipse ',
                'cx="', x, '" cy="', y, '" ',
                'rx="', this.rx,
                '" ry="', this.ry,
                '" style="', this.getSvgStyles(),
                '" transform="', this.getSvgTransform(),
                this.getSvgTransformMatrix(),
                '"/>\n'
            );

            return reviver ? reviver(markup.join('')) : markup.join('');
        },
        /* _TO_SVG_END_ */

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx context to render on
         * @param {Boolean} [noTransform] When true, context is not transformed
         */
        _render: function(ctx, noTransform) {
            ctx.beginPath();
            ctx.save();
            ctx.transform(1, 0, 0, this.ry/this.rx, 0, 0);
            ctx.arc(
                noTransform ? this.left + this.rx : 0,
                noTransform ? (this.top + this.ry) * this.rx/this.ry : 0,
                this.rx,
                0,
                piBy2,
                false);
            ctx.restore();
            this._renderFill(ctx);
            this._renderStroke(ctx);
        },

        /**
         * Returns complexity of an instance
         * @return {Number} complexity
         */
        complexity: function() {
            return 1;
        }
    });

    /* _FROM_SVG_START_ */
    /**
     * List of attribute names to account for when parsing SVG element (used by {@link fabric.Ellipse.fromElement})
     * @static
     * @memberOf fabric.Ellipse
     * @see http://www.w3.org/TR/SVG/shapes.html#EllipseElement
     */
    fabric.Ellipse.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('cx cy rx ry'.split(' '));

    /**
     * Returns {@link fabric.Ellipse} instance from an SVG element
     * @static
     * @memberOf fabric.Ellipse
     * @param {SVGElement} element Element to parse
     * @param {Object} [options] Options object
     * @return {fabric.Ellipse}
     */
    fabric.Ellipse.fromElement = function(element, options) {
        options || (options = { });

        var parsedAttributes = fabric.parseAttributes(element, fabric.Ellipse.ATTRIBUTE_NAMES);

        parsedAttributes.left = parsedAttributes.left || 0;
        parsedAttributes.top = parsedAttributes.top || 0;

        var ellipse = new fabric.Ellipse(extend(parsedAttributes, options));

        ellipse.top -= ellipse.ry;
        ellipse.left -= ellipse.rx;
        return ellipse;
    };
    /* _FROM_SVG_END_ */

    /**
     * Returns {@link fabric.Ellipse} instance from an object representation
     * @static
     * @memberOf fabric.Ellipse
     * @param {Object} object Object to create an instance from
     * @return {fabric.Ellipse}
     */
    fabric.Ellipse.fromObject = function(object) {
        return new fabric.Ellipse(object);
    };

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var fabric = global.fabric || (global.fabric = { }),
        extend = fabric.util.object.extend;

    if (fabric.Rect) {
        console.warn('fabric.Rect is already defined');
        return;
    }

    var stateProperties = fabric.Object.prototype.stateProperties.concat();
    stateProperties.push('rx', 'ry', 'x', 'y');

    /**
     * Rectangle class
     * @class fabric.Rect
     * @extends fabric.Object
     * @return {fabric.Rect} thisArg
     * @see {@link fabric.Rect#initialize} for constructor definition
     */
    fabric.Rect = fabric.util.createClass(fabric.Object, /** @lends fabric.Rect.prototype */ {

        /**
         * List of properties to consider when checking if state of an object is changed ({@link fabric.Object#hasStateChanged})
         * as well as for history (undo/redo) purposes
         * @type Array
         */
        stateProperties: stateProperties,

        /**
         * Type of an object
         * @type String
         * @default
         */
        type: 'rect',

        /**
         * Horizontal border radius
         * @type Number
         * @default
         */
        rx:   0,

        /**
         * Vertical border radius
         * @type Number
         * @default
         */
        ry:   0,

        /**
         * Used to specify dash pattern for stroke on this object
         * @type Array
         */
        strokeDashArray: null,

        /**
         * Constructor
         * @param {Object} [options] Options object
         * @return {Object} thisArg
         */
        initialize: function(options) {
            options = options || { };

            this.callSuper('initialize', options);
            this._initRxRy();

        },

        /**
         * Initializes rx/ry attributes
         * @private
         */
        _initRxRy: function() {
            if (this.rx && !this.ry) {
                this.ry = this.rx;
            }
            else if (this.ry && !this.rx) {
                this.rx = this.ry;
            }
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _render: function(ctx, noTransform) {

            // optimize 1x1 case (used in spray brush)
            if (this.width === 1 && this.height === 1) {
                ctx.fillRect(0, 0, 1, 1);
                return;
            }

            var rx = this.rx ? Math.min(this.rx, this.width / 2) : 0,
                ry = this.ry ? Math.min(this.ry, this.height / 2) : 0,
                w = this.width,
                h = this.height,
                x = noTransform ? this.left : -this.width / 2,
                y = noTransform ? this.top : -this.height / 2,
                isRounded = rx !== 0 || ry !== 0,
                k = 1 - 0.5522847498 /* "magic number" for bezier approximations of arcs (http://itc.ktu.lt/itc354/Riskus354.pdf) */;

            ctx.beginPath();

            ctx.moveTo(x + rx, y);

            ctx.lineTo(x + w - rx, y);
            isRounded && ctx.bezierCurveTo(x + w - k * rx, y, x + w, y + k * ry, x + w, y + ry);

            ctx.lineTo(x + w, y + h - ry);
            isRounded && ctx.bezierCurveTo(x + w, y + h - k * ry, x + w - k * rx, y + h, x + w - rx, y + h);

            ctx.lineTo(x + rx, y + h);
            isRounded && ctx.bezierCurveTo(x + k * rx, y + h, x, y + h - k * ry, x, y + h - ry);

            ctx.lineTo(x, y + ry);
            isRounded && ctx.bezierCurveTo(x, y + k * ry, x + k * rx, y, x + rx, y);

            ctx.closePath();

            this._renderFill(ctx);
            this._renderStroke(ctx);
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _renderDashedStroke: function(ctx) {
            var x = -this.width / 2,
                y = -this.height / 2,
                w = this.width,
                h = this.height;

            ctx.beginPath();
            fabric.util.drawDashedLine(ctx, x, y, x + w, y, this.strokeDashArray);
            fabric.util.drawDashedLine(ctx, x + w, y, x + w, y + h, this.strokeDashArray);
            fabric.util.drawDashedLine(ctx, x + w, y + h, x, y + h, this.strokeDashArray);
            fabric.util.drawDashedLine(ctx, x, y + h, x, y, this.strokeDashArray);
            ctx.closePath();
        },

        /**
         * Returns object representation of an instance
         * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
         * @return {Object} object representation of an instance
         */
        toObject: function(propertiesToInclude) {
            var object = extend(this.callSuper('toObject', propertiesToInclude), {
                rx: this.get('rx') || 0,
                ry: this.get('ry') || 0
            });
            if (!this.includeDefaultValues) {
                this._removeDefaultValues(object);
            }
            return object;
        },

        /* _TO_SVG_START_ */
        /**
         * Returns svg representation of an instance
         * @param {Function} [reviver] Method for further parsing of svg representation.
         * @return {String} svg representation of an instance
         */
        toSVG: function(reviver) {
            var markup = this._createBaseSVGMarkup(), x = this.left, y = this.top;
            if (!(this.group && this.group.type === 'path-group')) {
                x = -this.width / 2;
                y = -this.height / 2;
            }
            markup.push(
                '<rect ',
                'x="', x, '" y="', y,
                '" rx="', this.get('rx'), '" ry="', this.get('ry'),
                '" width="', this.width, '" height="', this.height,
                '" style="', this.getSvgStyles(),
                '" transform="', this.getSvgTransform(),
                this.getSvgTransformMatrix(),
                '"/>\n');

            return reviver ? reviver(markup.join('')) : markup.join('');
        },
        /* _TO_SVG_END_ */

        /**
         * Returns complexity of an instance
         * @return {Number} complexity
         */
        complexity: function() {
            return 1;
        }
    });

    /* _FROM_SVG_START_ */
    /**
     * List of attribute names to account for when parsing SVG element (used by `fabric.Rect.fromElement`)
     * @static
     * @memberOf fabric.Rect
     * @see: http://www.w3.org/TR/SVG/shapes.html#RectElement
     */
    fabric.Rect.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('x y rx ry width height'.split(' '));

    /**
     * Returns {@link fabric.Rect} instance from an SVG element
     * @static
     * @memberOf fabric.Rect
     * @param {SVGElement} element Element to parse
     * @param {Object} [options] Options object
     * @return {fabric.Rect} Instance of fabric.Rect
     */
    fabric.Rect.fromElement = function(element, options) {
        if (!element) {
            return null;
        }
        options = options || { };

        var parsedAttributes = fabric.parseAttributes(element, fabric.Rect.ATTRIBUTE_NAMES);

        parsedAttributes.left = parsedAttributes.left || 0;
        parsedAttributes.top  = parsedAttributes.top  || 0;

        return new fabric.Rect(extend((options ? fabric.util.object.clone(options) : { }), parsedAttributes));
    };
    /* _FROM_SVG_END_ */

    /**
     * Returns {@link fabric.Rect} instance from an object representation
     * @static
     * @memberOf fabric.Rect
     * @param {Object} object Object to create an instance from
     * @return {Object} instance of fabric.Rect
     */
    fabric.Rect.fromObject = function(object) {
        return new fabric.Rect(object);
    };

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var fabric = global.fabric || (global.fabric = { });

    if (fabric.Polyline) {
        fabric.warn('fabric.Polyline is already defined');
        return;
    }

    /**
     * Polyline class
     * @class fabric.Polyline
     * @extends fabric.Object
     * @see {@link fabric.Polyline#initialize} for constructor definition
     */
    fabric.Polyline = fabric.util.createClass(fabric.Object, /** @lends fabric.Polyline.prototype */ {

        /**
         * Type of an object
         * @type String
         * @default
         */
        type: 'polyline',

        /**
         * Points array
         * @type Array
         * @default
         */
        points: null,

        /**
         * Minimum X from points values, necessary to offset points
         * @type Number
         * @default
         */
        minX: 0,

        /**
         * Minimum Y from points values, necessary to offset points
         * @type Number
         * @default
         */
        minY: 0,

        /**
         * Constructor
         * @param {Array} points Array of points (where each point is an object with x and y)
         * @param {Object} [options] Options object
         * @param {Boolean} [skipOffset] Whether points offsetting should be skipped
         * @return {fabric.Polyline} thisArg
         * @example
         * var poly = new fabric.Polyline([
         *     { x: 10, y: 10 },
         *     { x: 50, y: 30 },
         *     { x: 40, y: 70 },
         *     { x: 60, y: 50 },
         *     { x: 100, y: 150 },
         *     { x: 40, y: 100 }
         *   ], {
     *   stroke: 'red',
     *   left: 100,
     *   top: 100
     * });
         */
        initialize: function(points, options) {
            return fabric.Polygon.prototype.initialize.call(this, points, options);
        },

        /**
         * @private
         */
        _calcDimensions: function() {
            return fabric.Polygon.prototype._calcDimensions.call(this);
        },

        /**
         * @private
         */
        _applyPointOffset: function() {
            return fabric.Polygon.prototype._applyPointOffset.call(this);
        },

        /**
         * Returns object representation of an instance
         * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
         * @return {Object} Object representation of an instance
         */
        toObject: function(propertiesToInclude) {
            return fabric.Polygon.prototype.toObject.call(this, propertiesToInclude);
        },

        /* _TO_SVG_START_ */
        /**
         * Returns SVG representation of an instance
         * @param {Function} [reviver] Method for further parsing of svg representation.
         * @return {String} svg representation of an instance
         */
        toSVG: function(reviver) {
            return fabric.Polygon.prototype.toSVG.call(this, reviver);
        },
        /* _TO_SVG_END_ */

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _render: function(ctx) {
            fabric.Polygon.prototype.commonRender.call(this, ctx);
            this._renderFill(ctx);
            this._renderStroke(ctx);
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _renderDashedStroke: function(ctx) {
            var p1, p2;

            ctx.beginPath();
            for (var i = 0, len = this.points.length; i < len; i++) {
                p1 = this.points[i];
                p2 = this.points[i + 1] || p1;
                fabric.util.drawDashedLine(ctx, p1.x, p1.y, p2.x, p2.y, this.strokeDashArray);
            }
        },

        /**
         * Returns complexity of an instance
         * @return {Number} complexity of this instance
         */
        complexity: function() {
            return this.get('points').length;
        }
    });

    /* _FROM_SVG_START_ */
    /**
     * List of attribute names to account for when parsing SVG element (used by {@link fabric.Polyline.fromElement})
     * @static
     * @memberOf fabric.Polyline
     * @see: http://www.w3.org/TR/SVG/shapes.html#PolylineElement
     */
    fabric.Polyline.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat();

    /**
     * Returns fabric.Polyline instance from an SVG element
     * @static
     * @memberOf fabric.Polyline
     * @param {SVGElement} element Element to parse
     * @param {Object} [options] Options object
     * @return {fabric.Polyline} Instance of fabric.Polyline
     */
    fabric.Polyline.fromElement = function(element, options) {
        if (!element) {
            return null;
        }
        options || (options = { });

        var points = fabric.parsePointsAttribute(element.getAttribute('points')),
            parsedAttributes = fabric.parseAttributes(element, fabric.Polyline.ATTRIBUTE_NAMES);

        if (points === null) {
            return null;
        }

        return new fabric.Polyline(points, fabric.util.object.extend(parsedAttributes, options));
    };
    /* _FROM_SVG_END_ */

    /**
     * Returns fabric.Polyline instance from an object representation
     * @static
     * @memberOf fabric.Polyline
     * @param {Object} object Object to create an instance from
     * @return {fabric.Polyline} Instance of fabric.Polyline
     */
    fabric.Polyline.fromObject = function(object) {
        var points = object.points;
        return new fabric.Polyline(points, object, true);
    };

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var fabric = global.fabric || (global.fabric = { }),
        extend = fabric.util.object.extend,
        min = fabric.util.array.min,
        max = fabric.util.array.max,
        toFixed = fabric.util.toFixed;

    if (fabric.Polygon) {
        fabric.warn('fabric.Polygon is already defined');
        return;
    }

    /**
     * Polygon class
     * @class fabric.Polygon
     * @extends fabric.Object
     * @see {@link fabric.Polygon#initialize} for constructor definition
     */
    fabric.Polygon = fabric.util.createClass(fabric.Object, /** @lends fabric.Polygon.prototype */ {

        /**
         * Type of an object
         * @type String
         * @default
         */
        type: 'polygon',

        /**
         * Points array
         * @type Array
         * @default
         */
        points: null,

        /**
         * Minimum X from points values, necessary to offset points
         * @type Number
         * @default
         */
        minX: 0,

        /**
         * Minimum Y from points values, necessary to offset points
         * @type Number
         * @default
         */
        minY: 0,

        /**
         * Constructor
         * @param {Array} points Array of points
         * @param {Object} [options] Options object
         * @return {fabric.Polygon} thisArg
         */
        initialize: function(points, options) {
            options = options || { };
            this.points = points;
            this.callSuper('initialize', options);
            this._calcDimensions();
            if (!('top' in options)) {
                this.top = this.minY;
            }
            if (!('left' in options)) {
                this.left = this.minX;
            }
        },

        /**
         * @private
         */
        _calcDimensions: function() {

            var points = this.points,
                minX = min(points, 'x'),
                minY = min(points, 'y'),
                maxX = max(points, 'x'),
                maxY = max(points, 'y');

            this.width = (maxX - minX) || 1;
            this.height = (maxY - minY) || 1;

            this.minX = minX,
                this.minY = minY;
        },

        /**
         * @private
         */
        _applyPointOffset: function() {
            // change points to offset polygon into a bounding box
            // executed one time
            this.points.forEach(function(p) {
                p.x -= (this.minX + this.width / 2);
                p.y -= (this.minY + this.height / 2);
            }, this);
        },

        /**
         * Returns object representation of an instance
         * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
         * @return {Object} Object representation of an instance
         */
        toObject: function(propertiesToInclude) {
            return extend(this.callSuper('toObject', propertiesToInclude), {
                points: this.points.concat()
            });
        },

        /* _TO_SVG_START_ */
        /**
         * Returns svg representation of an instance
         * @param {Function} [reviver] Method for further parsing of svg representation.
         * @return {String} svg representation of an instance
         */
        toSVG: function(reviver) {
            var points = [],
                markup = this._createBaseSVGMarkup();

            for (var i = 0, len = this.points.length; i < len; i++) {
                points.push(toFixed(this.points[i].x, 2), ',', toFixed(this.points[i].y, 2), ' ');
            }

            markup.push(
                '<', this.type, ' ',
                'points="', points.join(''),
                '" style="', this.getSvgStyles(),
                '" transform="', this.getSvgTransform(),
                ' ', this.getSvgTransformMatrix(),
                '"/>\n'
            );

            return reviver ? reviver(markup.join('')) : markup.join('');
        },
        /* _TO_SVG_END_ */

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _render: function(ctx) {
            this.commonRender(ctx);
            this._renderFill(ctx);
            if (this.stroke || this.strokeDashArray) {
                ctx.closePath();
                this._renderStroke(ctx);
            }
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        commonRender: function(ctx) {
            var point;
            ctx.beginPath();

            if (this._applyPointOffset) {
                if (!(this.group && this.group.type === 'path-group')) {
                    this._applyPointOffset();
                }
                this._applyPointOffset = null;
            }

            ctx.moveTo(this.points[0].x, this.points[0].y);
            for (var i = 0, len = this.points.length; i < len; i++) {
                point = this.points[i];
                ctx.lineTo(point.x, point.y);
            }
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _renderDashedStroke: function(ctx) {
            fabric.Polyline.prototype._renderDashedStroke.call(this, ctx);
            ctx.closePath();
        },

        /**
         * Returns complexity of an instance
         * @return {Number} complexity of this instance
         */
        complexity: function() {
            return this.points.length;
        }
    });

    /* _FROM_SVG_START_ */
    /**
     * List of attribute names to account for when parsing SVG element (used by `fabric.Polygon.fromElement`)
     * @static
     * @memberOf fabric.Polygon
     * @see: http://www.w3.org/TR/SVG/shapes.html#PolygonElement
     */
    fabric.Polygon.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat();

    /**
     * Returns {@link fabric.Polygon} instance from an SVG element
     * @static
     * @memberOf fabric.Polygon
     * @param {SVGElement} element Element to parse
     * @param {Object} [options] Options object
     * @return {fabric.Polygon} Instance of fabric.Polygon
     */
    fabric.Polygon.fromElement = function(element, options) {
        if (!element) {
            return null;
        }

        options || (options = { });

        var points = fabric.parsePointsAttribute(element.getAttribute('points')),
            parsedAttributes = fabric.parseAttributes(element, fabric.Polygon.ATTRIBUTE_NAMES);

        if (points === null) {
            return null;
        }

        return new fabric.Polygon(points, extend(parsedAttributes, options));
    };
    /* _FROM_SVG_END_ */

    /**
     * Returns fabric.Polygon instance from an object representation
     * @static
     * @memberOf fabric.Polygon
     * @param {Object} object Object to create an instance from
     * @return {fabric.Polygon} Instance of fabric.Polygon
     */
    fabric.Polygon.fromObject = function(object) {
        return new fabric.Polygon(object.points, object, true);
    };

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var fabric = global.fabric || (global.fabric = { }),
        min = fabric.util.array.min,
        max = fabric.util.array.max,
        extend = fabric.util.object.extend,
        _toString = Object.prototype.toString,
        drawArc = fabric.util.drawArc,
        commandLengths = {
            m: 2,
            l: 2,
            h: 1,
            v: 1,
            c: 6,
            s: 4,
            q: 4,
            t: 2,
            a: 7
        },
        repeatedCommands = {
            m: 'l',
            M: 'L'
        };

    if (fabric.Path) {
        fabric.warn('fabric.Path is already defined');
        return;
    }

    /**
     * Path class
     * @class fabric.Path
     * @extends fabric.Object
     * @tutorial {@link http://fabricjs.com/fabric-intro-part-1/#path_and_pathgroup}
     * @see {@link fabric.Path#initialize} for constructor definition
     */
    fabric.Path = fabric.util.createClass(fabric.Object, /** @lends fabric.Path.prototype */ {

        /**
         * Type of an object
         * @type String
         * @default
         */
        type: 'path',

        /**
         * Array of path points
         * @type Array
         * @default
         */
        path: null,

        /**
         * Minimum X from points values, necessary to offset points
         * @type Number
         * @default
         */
        minX: 0,

        /**
         * Minimum Y from points values, necessary to offset points
         * @type Number
         * @default
         */
        minY: 0,

        /**
         * Constructor
         * @param {Array|String} path Path data (sequence of coordinates and corresponding "command" tokens)
         * @param {Object} [options] Options object
         * @return {fabric.Path} thisArg
         */
        initialize: function(path, options) {
            options = options || { };

            this.setOptions(options);

            if (!path) {
                throw new Error('`path` argument is required');
            }

            var fromArray = _toString.call(path) === '[object Array]';

            this.path = fromArray
                ? path
                // one of commands (m,M,l,L,q,Q,c,C,etc.) followed by non-command characters (i.e. command values)
                : path.match && path.match(/[mzlhvcsqta][^mzlhvcsqta]*/gi);

            if (!this.path) {
                return;
            }

            if (!fromArray) {
                this.path = this._parsePath();
            }

            var calcDim = this._parseDimensions();
            this.minX = calcDim.left;
            this.minY = calcDim.top;
            this.width = calcDim.width;
            this.height = calcDim.height;
            this.top = this.top || this.minY;
            this.left = this.left || this.minX;
            this.pathOffset = this.pathOffset || {
                x: this.minX + this.width / 2,
                y: this.minY + this.height / 2
            };

            if (options.sourcePath) {
                this.setSourcePath(options.sourcePath);
            }
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx context to render path on
         */
        _render: function(ctx) {
            var current, // current instruction
                previous = null,
                subpathStartX = 0,
                subpathStartY = 0,
                x = 0, // current x
                y = 0, // current y
                controlX = 0, // current control point x
                controlY = 0, // current control point y
                tempX,
                tempY,
                tempControlX,
                tempControlY,
                l = -this.pathOffset.x,
                t = -this.pathOffset.y;

            if (this.group && this.group.type === 'path-group') {
                l = 0;
                t = 0;
            }

            ctx.beginPath();

            for (var i = 0, len = this.path.length; i < len; ++i) {

                current = this.path[i];

                switch (current[0]) { // first letter

                    case 'l': // lineto, relative
                        x += current[1];
                        y += current[2];
                        ctx.lineTo(x + l, y + t);
                        break;

                    case 'L': // lineto, absolute
                        x = current[1];
                        y = current[2];
                        ctx.lineTo(x + l, y + t);
                        break;

                    case 'h': // horizontal lineto, relative
                        x += current[1];
                        ctx.lineTo(x + l, y + t);
                        break;

                    case 'H': // horizontal lineto, absolute
                        x = current[1];
                        ctx.lineTo(x + l, y + t);
                        break;

                    case 'v': // vertical lineto, relative
                        y += current[1];
                        ctx.lineTo(x + l, y + t);
                        break;

                    case 'V': // verical lineto, absolute
                        y = current[1];
                        ctx.lineTo(x + l, y + t);
                        break;

                    case 'm': // moveTo, relative
                        x += current[1];
                        y += current[2];
                        subpathStartX = x;
                        subpathStartY = y;
                        ctx.moveTo(x + l, y + t);
                        break;

                    case 'M': // moveTo, absolute
                        x = current[1];
                        y = current[2];
                        subpathStartX = x;
                        subpathStartY = y;
                        ctx.moveTo(x + l, y + t);
                        break;

                    case 'c': // bezierCurveTo, relative
                        tempX = x + current[5];
                        tempY = y + current[6];
                        controlX = x + current[3];
                        controlY = y + current[4];
                        ctx.bezierCurveTo(
                                x + current[1] + l, // x1
                                y + current[2] + t, // y1
                                controlX + l, // x2
                                controlY + t, // y2
                                tempX + l,
                                tempY + t
                        );
                        x = tempX;
                        y = tempY;
                        break;

                    case 'C': // bezierCurveTo, absolute
                        x = current[5];
                        y = current[6];
                        controlX = current[3];
                        controlY = current[4];
                        ctx.bezierCurveTo(
                                current[1] + l,
                                current[2] + t,
                                controlX + l,
                                controlY + t,
                                x + l,
                                y + t
                        );
                        break;

                    case 's': // shorthand cubic bezierCurveTo, relative

                        // transform to absolute x,y
                        tempX = x + current[3];
                        tempY = y + current[4];

                        // calculate reflection of previous control points
                        controlX = controlX ? (2 * x - controlX) : x;
                        controlY = controlY ? (2 * y - controlY) : y;

                        ctx.bezierCurveTo(
                                controlX + l,
                                controlY + t,
                                x + current[1] + l,
                                y + current[2] + t,
                                tempX + l,
                                tempY + t
                        );
                        // set control point to 2nd one of this command
                        // "... the first control point is assumed to be
                        // the reflection of the second control point on
                        // the previous command relative to the current point."
                        controlX = x + current[1];
                        controlY = y + current[2];

                        x = tempX;
                        y = tempY;
                        break;

                    case 'S': // shorthand cubic bezierCurveTo, absolute
                        tempX = current[3];
                        tempY = current[4];
                        // calculate reflection of previous control points
                        controlX = 2 * x - controlX;
                        controlY = 2 * y - controlY;
                        ctx.bezierCurveTo(
                                controlX + l,
                                controlY + t,
                                current[1] + l,
                                current[2] + t,
                                tempX + l,
                                tempY + t
                        );
                        x = tempX;
                        y = tempY;

                        // set control point to 2nd one of this command
                        // "... the first control point is assumed to be
                        // the reflection of the second control point on
                        // the previous command relative to the current point."
                        controlX = current[1];
                        controlY = current[2];

                        break;

                    case 'q': // quadraticCurveTo, relative
                        // transform to absolute x,y
                        tempX = x + current[3];
                        tempY = y + current[4];

                        controlX = x + current[1];
                        controlY = y + current[2];

                        ctx.quadraticCurveTo(
                                controlX + l,
                                controlY + t,
                                tempX + l,
                                tempY + t
                        );
                        x = tempX;
                        y = tempY;
                        break;

                    case 'Q': // quadraticCurveTo, absolute
                        tempX = current[3];
                        tempY = current[4];

                        ctx.quadraticCurveTo(
                                current[1] + l,
                                current[2] + t,
                                tempX + l,
                                tempY + t
                        );
                        x = tempX;
                        y = tempY;
                        controlX = current[1];
                        controlY = current[2];
                        break;

                    case 't': // shorthand quadraticCurveTo, relative

                        // transform to absolute x,y
                        tempX = x + current[1];
                        tempY = y + current[2];

                        if (previous[0].match(/[QqTt]/) === null) {
                            // If there is no previous command or if the previous command was not a Q, q, T or t,
                            // assume the control point is coincident with the current point
                            controlX = x;
                            controlY = y;
                        }
                        else if (previous[0] === 't') {
                            // calculate reflection of previous control points for t
                            controlX = 2 * x - tempControlX;
                            controlY = 2 * y - tempControlY;
                        }
                        else if (previous[0] === 'q') {
                            // calculate reflection of previous control points for q
                            controlX = 2 * x - controlX;
                            controlY = 2 * y - controlY;
                        }

                        tempControlX = controlX;
                        tempControlY = controlY;

                        ctx.quadraticCurveTo(
                                controlX + l,
                                controlY + t,
                                tempX + l,
                                tempY + t
                        );
                        x = tempX;
                        y = tempY;
                        controlX = x + current[1];
                        controlY = y + current[2];
                        break;

                    case 'T':
                        tempX = current[1];
                        tempY = current[2];

                        // calculate reflection of previous control points
                        controlX = 2 * x - controlX;
                        controlY = 2 * y - controlY;
                        ctx.quadraticCurveTo(
                                controlX + l,
                                controlY + t,
                                tempX + l,
                                tempY + t
                        );
                        x = tempX;
                        y = tempY;
                        break;

                    case 'a':
                        // TODO: optimize this
                        drawArc(ctx, x + l, y + t, [
                            current[1],
                            current[2],
                            current[3],
                            current[4],
                            current[5],
                                current[6] + x + l,
                                current[7] + y + t
                        ]);
                        x += current[6];
                        y += current[7];
                        break;

                    case 'A':
                        // TODO: optimize this
                        drawArc(ctx, x + l, y + t, [
                            current[1],
                            current[2],
                            current[3],
                            current[4],
                            current[5],
                                current[6] + l,
                                current[7] + t
                        ]);
                        x = current[6];
                        y = current[7];
                        break;

                    case 'z':
                    case 'Z':
                        x = subpathStartX;
                        y = subpathStartY;
                        ctx.closePath();
                        break;
                }
                previous = current;
            }
            this._renderFill(ctx);
            this._renderStroke(ctx);
        },

        /**
         * Renders path on a specified context
         * @param {CanvasRenderingContext2D} ctx context to render path on
         * @param {Boolean} [noTransform] When true, context is not transformed
         */
        render: function(ctx, noTransform) {
            // do not render if width/height are zeros or object is not visible
            if (!this.visible) {
                return;
            }

            ctx.save();

            this._setupCompositeOperation(ctx);
            if (!noTransform) {
                this.transform(ctx);
            }
            this._setStrokeStyles(ctx);
            this._setFillStyles(ctx);
            if (this.group && this.group.type === 'path-group') {
                ctx.translate(-this.group.width / 2, -this.group.height / 2);
            }
            if (this.transformMatrix) {
                ctx.transform.apply(ctx, this.transformMatrix);
            }
            this._setOpacity(ctx);
            this._setShadow(ctx);
            this.clipTo && fabric.util.clipContext(this, ctx);
            this._render(ctx, noTransform);
            this.clipTo && ctx.restore();
            this._removeShadow(ctx);
            this._restoreCompositeOperation(ctx);

            ctx.restore();
        },

        /**
         * Returns string representation of an instance
         * @return {String} string representation of an instance
         */
        toString: function() {
            return '#<fabric.Path (' + this.complexity() +
                '): { "top": ' + this.top + ', "left": ' + this.left + ' }>';
        },

        /**
         * Returns object representation of an instance
         * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
         * @return {Object} object representation of an instance
         */
        toObject: function(propertiesToInclude) {
            var o = extend(this.callSuper('toObject', propertiesToInclude), {
                path: this.path.map(function(item) { return item.slice() }),
                pathOffset: this.pathOffset
            });
            if (this.sourcePath) {
                o.sourcePath = this.sourcePath;
            }
            if (this.transformMatrix) {
                o.transformMatrix = this.transformMatrix;
            }
            return o;
        },

        /**
         * Returns dataless object representation of an instance
         * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
         * @return {Object} object representation of an instance
         */
        toDatalessObject: function(propertiesToInclude) {
            var o = this.toObject(propertiesToInclude);
            if (this.sourcePath) {
                o.path = this.sourcePath;
            }
            delete o.sourcePath;
            return o;
        },

        /* _TO_SVG_START_ */
        /**
         * Returns svg representation of an instance
         * @param {Function} [reviver] Method for further parsing of svg representation.
         * @return {String} svg representation of an instance
         */
        toSVG: function(reviver) {
            var chunks = [],
                markup = this._createBaseSVGMarkup(), addTransform = '';

            for (var i = 0, len = this.path.length; i < len; i++) {
                chunks.push(this.path[i].join(' '));
            }
            var path = chunks.join(' ');
            if (!(this.group && this.group.type === 'path-group')) {
                addTransform = 'translate(' + (-this.pathOffset.x) + ', ' + (-this.pathOffset.y) + ')';
            }
            markup.push(
                //jscs:disable validateIndentation
                '<path ',
                'd="', path,
                '" style="', this.getSvgStyles(),
                '" transform="', this.getSvgTransform(), addTransform,
                this.getSvgTransformMatrix(), '" stroke-linecap="round" ',
                '/>\n'
                //jscs:enable validateIndentation
            );

            return reviver ? reviver(markup.join('')) : markup.join('');
        },
        /* _TO_SVG_END_ */

        /**
         * Returns number representation of an instance complexity
         * @return {Number} complexity of this instance
         */
        complexity: function() {
            return this.path.length;
        },

        /**
         * @private
         */
        _parsePath: function() {
            var result = [ ],
                coords = [ ],
                currentPath,
                parsed,
                re = /([-+]?((\d+\.\d+)|((\d+)|(\.\d+)))(?:e[-+]?\d+)?)/ig,
                match,
                coordsStr;

            for (var i = 0, coordsParsed, len = this.path.length; i < len; i++) {
                currentPath = this.path[i];

                coordsStr = currentPath.slice(1).trim();
                coords.length = 0;

                while ((match = re.exec(coordsStr))) {
                    coords.push(match[0]);
                }

                coordsParsed = [ currentPath.charAt(0) ];

                for (var j = 0, jlen = coords.length; j < jlen; j++) {
                    parsed = parseFloat(coords[j]);
                    if (!isNaN(parsed)) {
                        coordsParsed.push(parsed);
                    }
                }

                var command = coordsParsed[0],
                    commandLength = commandLengths[command.toLowerCase()],
                    repeatedCommand = repeatedCommands[command] || command;

                if (coordsParsed.length - 1 > commandLength) {
                    for (var k = 1, klen = coordsParsed.length; k < klen; k += commandLength) {
                        result.push([ command ].concat(coordsParsed.slice(k, k + commandLength)));
                        command = repeatedCommand;
                    }
                }
                else {
                    result.push(coordsParsed);
                }
            }

            return result;
        },

        /**
         * @private
         */
        _parseDimensions: function() {

            var aX = [],
                aY = [],
                current, // current instruction
                previous = null,
                subpathStartX = 0,
                subpathStartY = 0,
                x = 0, // current x
                y = 0, // current y
                controlX = 0, // current control point x
                controlY = 0, // current control point y
                tempX,
                tempY,
                tempControlX,
                tempControlY,
                bounds;

            for (var i = 0, len = this.path.length; i < len; ++i) {

                current = this.path[i];

                switch (current[0]) { // first letter

                    case 'l': // lineto, relative
                        x += current[1];
                        y += current[2];
                        bounds = [ ];
                        break;

                    case 'L': // lineto, absolute
                        x = current[1];
                        y = current[2];
                        bounds = [ ];
                        break;

                    case 'h': // horizontal lineto, relative
                        x += current[1];
                        bounds = [ ];
                        break;

                    case 'H': // horizontal lineto, absolute
                        x = current[1];
                        bounds = [ ];
                        break;

                    case 'v': // vertical lineto, relative
                        y += current[1];
                        bounds = [ ];
                        break;

                    case 'V': // verical lineto, absolute
                        y = current[1];
                        bounds = [ ];
                        break;

                    case 'm': // moveTo, relative
                        x += current[1];
                        y += current[2];
                        subpathStartX = x;
                        subpathStartY = y;
                        bounds = [ ];
                        break;

                    case 'M': // moveTo, absolute
                        x = current[1];
                        y = current[2];
                        subpathStartX = x;
                        subpathStartY = y;
                        bounds = [ ];
                        break;

                    case 'c': // bezierCurveTo, relative
                        tempX = x + current[5];
                        tempY = y + current[6];
                        controlX = x + current[3];
                        controlY = y + current[4];
                        bounds = fabric.util.getBoundsOfCurve(x, y,
                                x + current[1], // x1
                                y + current[2], // y1
                            controlX, // x2
                            controlY, // y2
                            tempX,
                            tempY
                        );
                        x = tempX;
                        y = tempY;
                        break;

                    case 'C': // bezierCurveTo, absolute
                        x = current[5];
                        y = current[6];
                        controlX = current[3];
                        controlY = current[4];
                        bounds = fabric.util.getBoundsOfCurve(x, y,
                            current[1],
                            current[2],
                            controlX,
                            controlY,
                            x,
                            y
                        );
                        break;

                    case 's': // shorthand cubic bezierCurveTo, relative

                        // transform to absolute x,y
                        tempX = x + current[3];
                        tempY = y + current[4];

                        // calculate reflection of previous control points
                        controlX = controlX ? (2 * x - controlX) : x;
                        controlY = controlY ? (2 * y - controlY) : y;

                        bounds = fabric.util.getBoundsOfCurve(x, y,
                            controlX,
                            controlY,
                                x + current[1],
                                y + current[2],
                            tempX,
                            tempY
                        );
                        // set control point to 2nd one of this command
                        // "... the first control point is assumed to be
                        // the reflection of the second control point on
                        // the previous command relative to the current point."
                        controlX = x + current[1];
                        controlY = y + current[2];
                        x = tempX;
                        y = tempY;
                        break;

                    case 'S': // shorthand cubic bezierCurveTo, absolute
                        tempX = current[3];
                        tempY = current[4];
                        // calculate reflection of previous control points
                        controlX = 2 * x - controlX;
                        controlY = 2 * y - controlY;
                        bounds = fabric.util.getBoundsOfCurve(x, y,
                            controlX,
                            controlY,
                            current[1],
                            current[2],
                            tempX,
                            tempY
                        );
                        x = tempX;
                        y = tempY;
                        // set control point to 2nd one of this command
                        // "... the first control point is assumed to be
                        // the reflection of the second control point on
                        // the previous command relative to the current point."
                        controlX = current[1];
                        controlY = current[2];
                        break;

                    case 'q': // quadraticCurveTo, relative
                        // transform to absolute x,y
                        tempX = x + current[3];
                        tempY = y + current[4];
                        controlX = x + current[1];
                        controlY = y + current[2];
                        bounds = fabric.util.getBoundsOfCurve(x, y,
                            controlX,
                            controlY,
                            controlX,
                            controlY,
                            tempX,
                            tempY
                        );
                        x = tempX;
                        y = tempY;
                        break;

                    case 'Q': // quadraticCurveTo, absolute
                        controlX = current[1];
                        controlY = current[2];
                        bounds = fabric.util.getBoundsOfCurve(x, y,
                            controlX,
                            controlY,
                            controlX,
                            controlY,
                            current[3],
                            current[4]
                        );
                        x = current[3];
                        y = current[4];
                        break;

                    case 't': // shorthand quadraticCurveTo, relative
                        // transform to absolute x,y
                        tempX = x + current[1];
                        tempY = y + current[2];
                        if (previous[0].match(/[QqTt]/) === null) {
                            // If there is no previous command or if the previous command was not a Q, q, T or t,
                            // assume the control point is coincident with the current point
                            controlX = x;
                            controlY = y;
                        }
                        else if (previous[0] === 't') {
                            // calculate reflection of previous control points for t
                            controlX = 2 * x - tempControlX;
                            controlY = 2 * y - tempControlY;
                        }
                        else if (previous[0] === 'q') {
                            // calculate reflection of previous control points for q
                            controlX = 2 * x - controlX;
                            controlY = 2 * y - controlY;
                        }

                        tempControlX = controlX;
                        tempControlY = controlY;

                        bounds = fabric.util.getBoundsOfCurve(x, y,
                            controlX,
                            controlY,
                            controlX,
                            controlY,
                            tempX,
                            tempY
                        );
                        x = tempX;
                        y = tempY;
                        controlX = x + current[1];
                        controlY = y + current[2];
                        break;

                    case 'T':
                        tempX = current[1];
                        tempY = current[2];
                        // calculate reflection of previous control points
                        controlX = 2 * x - controlX;
                        controlY = 2 * y - controlY;
                        bounds = fabric.util.getBoundsOfCurve(x, y,
                            controlX,
                            controlY,
                            controlX,
                            controlY,
                            tempX,
                            tempY
                        );
                        x = tempX;
                        y = tempY;
                        break;

                    case 'a':
                        // TODO: optimize this
                        bounds = fabric.util.getBoundsOfArc(x, y,
                            current[1],
                            current[2],
                            current[3],
                            current[4],
                            current[5],
                                current[6] + x,
                                current[7] + y
                        );
                        x += current[6];
                        y += current[7];
                        break;

                    case 'A':
                        // TODO: optimize this
                        bounds = fabric.util.getBoundsOfArc(x, y,
                            current[1],
                            current[2],
                            current[3],
                            current[4],
                            current[5],
                            current[6],
                            current[7]
                        );
                        x = current[6];
                        y = current[7];
                        break;

                    case 'z':
                    case 'Z':
                        x = subpathStartX;
                        y = subpathStartY;
                        break;
                }
                previous = current;
                bounds.forEach(function (point) {
                    aX.push(point.x);
                    aY.push(point.y);
                });
                aX.push(x);
                aY.push(y);
            }

            var minX = min(aX),
                minY = min(aY),
                maxX = max(aX),
                maxY = max(aY),
                deltaX = maxX - minX,
                deltaY = maxY - minY,

                o = {
                    left: minX,
                    top: minY,
                    width: deltaX,
                    height: deltaY
                };

            return o;
        }
    });

    /**
     * Creates an instance of fabric.Path from an object
     * @static
     * @memberOf fabric.Path
     * @param {Object} object
     * @param {Function} callback Callback to invoke when an fabric.Path instance is created
     */
    fabric.Path.fromObject = function(object, callback) {
        if (typeof object.path === 'string') {
            fabric.loadSVGFromURL(object.path, function (elements) {
                var path = elements[0],
                    pathUrl = object.path;

                delete object.path;

                fabric.util.object.extend(path, object);
                path.setSourcePath(pathUrl);

                callback(path);
            });
        }
        else {
            callback(new fabric.Path(object.path, object));
        }
    };

    /* _FROM_SVG_START_ */
    /**
     * List of attribute names to account for when parsing SVG element (used by `fabric.Path.fromElement`)
     * @static
     * @memberOf fabric.Path
     * @see http://www.w3.org/TR/SVG/paths.html#PathElement
     */
    fabric.Path.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat(['d']);

    /**
     * Creates an instance of fabric.Path from an SVG <path> element
     * @static
     * @memberOf fabric.Path
     * @param {SVGElement} element to parse
     * @param {Function} callback Callback to invoke when an fabric.Path instance is created
     * @param {Object} [options] Options object
     */
    fabric.Path.fromElement = function(element, callback, options) {
        var parsedAttributes = fabric.parseAttributes(element, fabric.Path.ATTRIBUTE_NAMES);
        callback && callback(new fabric.Path(parsedAttributes.d, extend(parsedAttributes, options)));
    };
    /* _FROM_SVG_END_ */

    /**
     * Indicates that instances of this type are async
     * @static
     * @memberOf fabric.Path
     * @type Boolean
     * @default
     */
    fabric.Path.async = true;

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var fabric = global.fabric || (global.fabric = { }),
        extend = fabric.util.object.extend,
        invoke = fabric.util.array.invoke,
        parentToObject = fabric.Object.prototype.toObject;

    if (fabric.PathGroup) {
        fabric.warn('fabric.PathGroup is already defined');
        return;
    }

    /**
     * Path group class
     * @class fabric.PathGroup
     * @extends fabric.Path
     * @tutorial {@link http://fabricjs.com/fabric-intro-part-1/#path_and_pathgroup}
     * @see {@link fabric.PathGroup#initialize} for constructor definition
     */
    fabric.PathGroup = fabric.util.createClass(fabric.Path, /** @lends fabric.PathGroup.prototype */ {

        /**
         * Type of an object
         * @type String
         * @default
         */
        type: 'path-group',

        /**
         * Fill value
         * @type String
         * @default
         */
        fill: '',

        /**
         * Constructor
         * @param {Array} paths
         * @param {Object} [options] Options object
         * @return {fabric.PathGroup} thisArg
         */
        initialize: function(paths, options) {

            options = options || { };
            this.paths = paths || [ ];

            for (var i = this.paths.length; i--; ) {
                this.paths[i].group = this;
            }

            this.setOptions(options);

            if (options.widthAttr) {
                this.scaleX = options.widthAttr / options.width;
            }
            if (options.heightAttr) {
                this.scaleY = options.heightAttr / options.height;
            }

            this.setCoords();

            if (options.sourcePath) {
                this.setSourcePath(options.sourcePath);
            }
        },

        /**
         * Renders this group on a specified context
         * @param {CanvasRenderingContext2D} ctx Context to render this instance on
         */
        render: function(ctx) {
            // do not render if object is not visible
            if (!this.visible) {
                return;
            }

            ctx.save();

            var m = this.transformMatrix;

            if (m) {
                ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]);
            }
            this.transform(ctx);

            this._setShadow(ctx);
            this.clipTo && fabric.util.clipContext(this, ctx);
            for (var i = 0, l = this.paths.length; i < l; ++i) {
                this.paths[i].render(ctx, true);
            }
            this.clipTo && ctx.restore();
            this._removeShadow(ctx);
            ctx.restore();
        },

        /**
         * Sets certain property to a certain value
         * @param {String} prop
         * @param {Any} value
         * @return {fabric.PathGroup} thisArg
         */
        _set: function(prop, value) {

            if (prop === 'fill' && value && this.isSameColor()) {
                var i = this.paths.length;
                while (i--) {
                    this.paths[i]._set(prop, value);
                }
            }

            return this.callSuper('_set', prop, value);
        },

        /**
         * Returns object representation of this path group
         * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
         * @return {Object} object representation of an instance
         */
        toObject: function(propertiesToInclude) {
            var o = extend(parentToObject.call(this, propertiesToInclude), {
                paths: invoke(this.getObjects(), 'toObject', propertiesToInclude)
            });
            if (this.sourcePath) {
                o.sourcePath = this.sourcePath;
            }
            return o;
        },

        /**
         * Returns dataless object representation of this path group
         * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
         * @return {Object} dataless object representation of an instance
         */
        toDatalessObject: function(propertiesToInclude) {
            var o = this.toObject(propertiesToInclude);
            if (this.sourcePath) {
                o.paths = this.sourcePath;
            }
            return o;
        },

        /* _TO_SVG_START_ */
        /**
         * Returns svg representation of an instance
         * @param {Function} [reviver] Method for further parsing of svg representation.
         * @return {String} svg representation of an instance
         */
        toSVG: function(reviver) {
            var objects = this.getObjects(),
                translatePart = 'translate(' + this.left + ' ' + this.top + ')',
                markup = [
                    //jscs:disable validateIndentation
                    '<g ',
                    'style="', this.getSvgStyles(), '" ',
                    'transform="', translatePart, this.getSvgTransform(), '" ',
                    '>\n'
                    //jscs:enable validateIndentation
                ];

            for (var i = 0, len = objects.length; i < len; i++) {
                markup.push(objects[i].toSVG(reviver));
            }
            markup.push('</g>\n');

            return reviver ? reviver(markup.join('')) : markup.join('');
        },
        /* _TO_SVG_END_ */

        /**
         * Returns a string representation of this path group
         * @return {String} string representation of an object
         */
        toString: function() {
            return '#<fabric.PathGroup (' + this.complexity() +
                '): { top: ' + this.top + ', left: ' + this.left + ' }>';
        },

        /**
         * Returns true if all paths in this group are of same color
         * @return {Boolean} true if all paths are of the same color (`fill`)
         */
        isSameColor: function() {
            var firstPathFill = (this.getObjects()[0].get('fill') || '').toLowerCase();
            return this.getObjects().every(function(path) {
                return (path.get('fill') || '').toLowerCase() === firstPathFill;
            });
        },

        /**
         * Returns number representation of object's complexity
         * @return {Number} complexity
         */
        complexity: function() {
            return this.paths.reduce(function(total, path) {
                return total + ((path && path.complexity) ? path.complexity() : 0);
            }, 0);
        },

        /**
         * Returns all paths in this path group
         * @return {Array} array of path objects included in this path group
         */
        getObjects: function() {
            return this.paths;
        }
    });

    /**
     * Creates fabric.PathGroup instance from an object representation
     * @static
     * @memberOf fabric.PathGroup
     * @param {Object} object Object to create an instance from
     * @param {Function} callback Callback to invoke when an fabric.PathGroup instance is created
     */
    fabric.PathGroup.fromObject = function(object, callback) {
        if (typeof object.paths === 'string') {
            fabric.loadSVGFromURL(object.paths, function (elements) {

                var pathUrl = object.paths;
                delete object.paths;

                var pathGroup = fabric.util.groupSVGElements(elements, object, pathUrl);

                callback(pathGroup);
            });
        }
        else {
            fabric.util.enlivenObjects(object.paths, function(enlivenedObjects) {
                delete object.paths;
                callback(new fabric.PathGroup(enlivenedObjects, object));
            });
        }
    };

    /**
     * Indicates that instances of this type are async
     * @static
     * @memberOf fabric.PathGroup
     * @type Boolean
     * @default
     */
    fabric.PathGroup.async = true;

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var fabric = global.fabric || (global.fabric = { }),
        extend = fabric.util.object.extend,
        min = fabric.util.array.min,
        max = fabric.util.array.max,
        invoke = fabric.util.array.invoke;

    if (fabric.Group) {
        return;
    }

    // lock-related properties, for use in fabric.Group#get
    // to enable locking behavior on group
    // when one of its objects has lock-related properties set
    var _lockProperties = {
        lockMovementX:  true,
        lockMovementY:  true,
        lockRotation:   true,
        lockScalingX:   true,
        lockScalingY:   true,
        lockUniScaling: true
    };

    /**
     * Group class
     * @class fabric.Group
     * @extends fabric.Object
     * @mixes fabric.Collection
     * @tutorial {@link http://fabricjs.com/fabric-intro-part-3/#groups}
     * @see {@link fabric.Group#initialize} for constructor definition
     */
    fabric.Group = fabric.util.createClass(fabric.Object, fabric.Collection, /** @lends fabric.Group.prototype */ {

        /**
         * Type of an object
         * @type String
         * @default
         */
        type: 'group',

        /**
         * Constructor
         * @param {Object} objects Group objects
         * @param {Object} [options] Options object
         * @return {Object} thisArg
         */
        initialize: function(objects, options) {
            options = options || { };

            this._objects = objects || [];
            for (var i = this._objects.length; i--; ) {
                this._objects[i].group = this;
            }

            this.originalState = { };
            this.callSuper('initialize');

            this._calcBounds();
            this._updateObjectsCoords();

            if (options) {
                extend(this, options);
            }

            this.setCoords();
            this.saveCoords();
        },

        /**
         * @private
         */
        _updateObjectsCoords: function() {
            this.forEachObject(this._updateObjectCoords, this);
        },

        /**
         * @private
         */
        _updateObjectCoords: function(object) {
            var objectLeft = object.getLeft(),
                objectTop = object.getTop();

            object.set({
                originalLeft: objectLeft,
                originalTop: objectTop,
                left: objectLeft - this.left,
                top: objectTop - this.top
            });

            object.setCoords();

            // do not display corners of objects enclosed in a group
            object.__origHasControls = object.hasControls;
            object.hasControls = false;
        },

        /**
         * Returns string represenation of a group
         * @return {String}
         */
        toString: function() {
            return '#<fabric.Group: (' + this.complexity() + ')>';
        },

        /**
         * Adds an object to a group; Then recalculates group's dimension, position.
         * @param {Object} object
         * @return {fabric.Group} thisArg
         * @chainable
         */
        addWithUpdate: function(object) {
            this._restoreObjectsState();
            if (object) {
                this._objects.push(object);
                object.group = this;
            }
            // since _restoreObjectsState set objects inactive
            this.forEachObject(this._setObjectActive, this);
            this._calcBounds();
            this._updateObjectsCoords();
            return this;
        },

        /**
         * @private
         */
        _setObjectActive: function(object) {
            object.set('active', true);
            object.group = this;
        },

        /**
         * Removes an object from a group; Then recalculates group's dimension, position.
         * @param {Object} object
         * @return {fabric.Group} thisArg
         * @chainable
         */
        removeWithUpdate: function(object) {
            this._moveFlippedObject(object);
            this._restoreObjectsState();

            // since _restoreObjectsState set objects inactive
            this.forEachObject(this._setObjectActive, this);

            this.remove(object);
            this._calcBounds();
            this._updateObjectsCoords();

            return this;
        },

        /**
         * @private
         */
        _onObjectAdded: function(object) {
            object.group = this;
        },

        /**
         * @private
         */
        _onObjectRemoved: function(object) {
            delete object.group;
            object.set('active', false);
        },

        /**
         * Properties that are delegated to group objects when reading/writing
         * @param {Object} delegatedProperties
         */
        delegatedProperties: {
            fill:             true,
            opacity:          true,
            fontFamily:       true,
            fontWeight:       true,
            fontSize:         true,
            fontStyle:        true,
            lineHeight:       true,
            textDecoration:   true,
            textAlign:        true,
            backgroundColor:  true
        },

        /**
         * @private
         */
        _set: function(key, value) {
            if (key in this.delegatedProperties) {
                var i = this._objects.length;
                this[key] = value;
                while (i--) {
                    this._objects[i].set(key, value);
                }
            }
            else {
                this[key] = value;
            }
        },

        /**
         * Returns object representation of an instance
         * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
         * @return {Object} object representation of an instance
         */
        toObject: function(propertiesToInclude) {
            return extend(this.callSuper('toObject', propertiesToInclude), {
                objects: invoke(this._objects, 'toObject', propertiesToInclude)
            });
        },

        /**
         * Renders instance on a given context
         * @param {CanvasRenderingContext2D} ctx context to render instance on
         */
        render: function(ctx) {
            // do not render if object is not visible
            if (!this.visible) {
                return;
            }

            ctx.save();
            this.clipTo && fabric.util.clipContext(this, ctx);

            // the array is now sorted in order of highest first, so start from end
            for (var i = 0, len = this._objects.length; i < len; i++) {
                this._renderObject(this._objects[i], ctx);
            }

            this.clipTo && ctx.restore();

            ctx.restore();
        },

        /**
         * Renders controls and borders for the object
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {Boolean} [noTransform] When true, context is not transformed
         */
        _renderControls: function(ctx, noTransform) {
            this.callSuper('_renderControls', ctx, noTransform);
            for (var i = 0, len = this._objects.length; i < len; i++) {
                this._objects[i]._renderControls(ctx);
            }
        },

        /**
         * @private
         */
        _renderObject: function(object, ctx) {
            var originalHasRotatingPoint = object.hasRotatingPoint;

            // do not render if object is not visible
            if (!object.visible) {
                return;
            }

            object.hasRotatingPoint = false;

            object.render(ctx);

            object.hasRotatingPoint = originalHasRotatingPoint;
        },

        /**
         * Retores original state of each of group objects (original state is that which was before group was created).
         * @private
         * @return {fabric.Group} thisArg
         * @chainable
         */
        _restoreObjectsState: function() {
            this._objects.forEach(this._restoreObjectState, this);
            return this;
        },

        /**
         * Moves a flipped object to the position where it's displayed
         * @private
         * @param {fabric.Object} object
         * @return {fabric.Group} thisArg
         */
        _moveFlippedObject: function(object) {
            var oldOriginX = object.get('originX'),
                oldOriginY = object.get('originY'),
                center = object.getCenterPoint();

            object.set({
                originX: 'center',
                originY: 'center',
                left: center.x,
                top: center.y
            });

            this._toggleFlipping(object);

            var newOrigin = object.getPointByOrigin(oldOriginX, oldOriginY);

            object.set({
                originX: oldOriginX,
                originY: oldOriginY,
                left: newOrigin.x,
                top: newOrigin.y
            });

            return this;
        },

        /**
         * @private
         */
        _toggleFlipping: function(object) {
            if (this.flipX) {
                object.toggle('flipX');
                object.set('left', -object.get('left'));
                object.setAngle(-object.getAngle());
            }
            if (this.flipY) {
                object.toggle('flipY');
                object.set('top', -object.get('top'));
                object.setAngle(-object.getAngle());
            }
        },

        /**
         * Restores original state of a specified object in group
         * @private
         * @param {fabric.Object} object
         * @return {fabric.Group} thisArg
         */
        _restoreObjectState: function(object) {
            this._setObjectPosition(object);

            object.setCoords();
            object.hasControls = object.__origHasControls;
            delete object.__origHasControls;
            object.set('active', false);
            object.setCoords();
            delete object.group;

            return this;
        },

        /**
         * @private
         */
        _setObjectPosition: function(object) {
            var groupLeft = this.getLeft(),
                groupTop = this.getTop(),
                rotated = this._getRotatedLeftTop(object);

            object.set({
                angle: object.getAngle() + this.getAngle(),
                left: groupLeft + rotated.left,
                top: groupTop + rotated.top,
                scaleX: object.get('scaleX') * this.get('scaleX'),
                scaleY: object.get('scaleY') * this.get('scaleY')
            });
        },

        /**
         * @private
         */
        _getRotatedLeftTop: function(object) {
            var groupAngle = this.getAngle() * (Math.PI / 180);
            return {
                left: (-Math.sin(groupAngle) * object.getTop() * this.get('scaleY') +
                    Math.cos(groupAngle) * object.getLeft() * this.get('scaleX')),

                top:  (Math.cos(groupAngle) * object.getTop() * this.get('scaleY') +
                    Math.sin(groupAngle) * object.getLeft() * this.get('scaleX'))
            };
        },

        /**
         * Destroys a group (restoring state of its objects)
         * @return {fabric.Group} thisArg
         * @chainable
         */
        destroy: function() {
            this._objects.forEach(this._moveFlippedObject, this);
            return this._restoreObjectsState();
        },

        /**
         * Saves coordinates of this instance (to be used together with `hasMoved`)
         * @saveCoords
         * @return {fabric.Group} thisArg
         * @chainable
         */
        saveCoords: function() {
            this._originalLeft = this.get('left');
            this._originalTop = this.get('top');
            return this;
        },

        /**
         * Checks whether this group was moved (since `saveCoords` was called last)
         * @return {Boolean} true if an object was moved (since fabric.Group#saveCoords was called)
         */
        hasMoved: function() {
            return this._originalLeft !== this.get('left') ||
                this._originalTop !== this.get('top');
        },

        /**
         * Sets coordinates of all group objects
         * @return {fabric.Group} thisArg
         * @chainable
         */
        setObjectsCoords: function() {
            this.forEachObject(function(object) {
                object.setCoords();
            });
            return this;
        },

        /**
         * @private
         */
        _calcBounds: function(onlyWidthHeight) {
            var aX = [],
                aY = [],
                o;

            for (var i = 0, len = this._objects.length; i < len; ++i) {
                o = this._objects[i];
                o.setCoords();
                for (var prop in o.oCoords) {
                    aX.push(o.oCoords[prop].x);
                    aY.push(o.oCoords[prop].y);
                }
            }

            this.set(this._getBounds(aX, aY, onlyWidthHeight));
        },

        /**
         * @private
         */
        _getBounds: function(aX, aY, onlyWidthHeight) {
            var ivt = fabric.util.invertTransform(this.getViewportTransform()),
                minXY = fabric.util.transformPoint(new fabric.Point(min(aX), min(aY)), ivt),
                maxXY = fabric.util.transformPoint(new fabric.Point(max(aX), max(aY)), ivt),
                obj = {
                    width: (maxXY.x - minXY.x) || 0,
                    height: (maxXY.y - minXY.y) || 0
                };

            if (!onlyWidthHeight) {
                obj.left = (minXY.x + maxXY.x) / 2 || 0;
                obj.top = (minXY.y + maxXY.y) / 2 || 0;
            }
            return obj;
        },

        /* _TO_SVG_START_ */
        /**
         * Returns svg representation of an instance
         * @param {Function} [reviver] Method for further parsing of svg representation.
         * @return {String} svg representation of an instance
         */
        toSVG: function(reviver) {
            var markup = [
                //jscs:disable validateIndentation
                '<g ',
                'transform="', this.getSvgTransform(),
                '">\n'
                //jscs:enable validateIndentation
            ];

            for (var i = 0, len = this._objects.length; i < len; i++) {
                markup.push(this._objects[i].toSVG(reviver));
            }

            markup.push('</g>\n');

            return reviver ? reviver(markup.join('')) : markup.join('');
        },
        /* _TO_SVG_END_ */

        /**
         * Returns requested property
         * @param {String} prop Property to get
         * @return {Any}
         */
        get: function(prop) {
            if (prop in _lockProperties) {
                if (this[prop]) {
                    return this[prop];
                }
                else {
                    for (var i = 0, len = this._objects.length; i < len; i++) {
                        if (this._objects[i][prop]) {
                            return true;
                        }
                    }
                    return false;
                }
            }
            else {
                if (prop in this.delegatedProperties) {
                    return this._objects[0] && this._objects[0].get(prop);
                }
                return this[prop];
            }
        }
    });

    /**
     * Returns {@link fabric.Group} instance from an object representation
     * @static
     * @memberOf fabric.Group
     * @param {Object} object Object to create a group from
     * @param {Function} [callback] Callback to invoke when an group instance is created
     * @return {fabric.Group} An instance of fabric.Group
     */
    fabric.Group.fromObject = function(object, callback) {
        fabric.util.enlivenObjects(object.objects, function(enlivenedObjects) {
            delete object.objects;
            callback && callback(new fabric.Group(enlivenedObjects, object));
        });
    };

    /**
     * Indicates that instances of this type are async
     * @static
     * @memberOf fabric.Group
     * @type Boolean
     * @default
     */
    fabric.Group.async = true;

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var extend = fabric.util.object.extend;

    if (!global.fabric) {
        global.fabric = { };
    }

    if (global.fabric.Image) {
        fabric.warn('fabric.Image is already defined.');
        return;
    }

    /**
     * Image class
     * @class fabric.Image
     * @extends fabric.Object
     * @tutorial {@link http://fabricjs.com/fabric-intro-part-1/#images}
     * @see {@link fabric.Image#initialize} for constructor definition
     */
    fabric.Image = fabric.util.createClass(fabric.Object, /** @lends fabric.Image.prototype */ {

        /**
         * Type of an object
         * @type String
         * @default
         */
        type: 'image',

        /**
         * crossOrigin value (one of "", "anonymous", "allow-credentials")
         * @see https://developer.mozilla.org/en-US/docs/HTML/CORS_settings_attributes
         * @type String
         * @default
         */
        crossOrigin: '',

        /**
         * Constructor
         * @param {HTMLImageElement | String} element Image element
         * @param {Object} [options] Options object
         * @return {fabric.Image} thisArg
         */
        initialize: function(element, options) {
            options || (options = { });

            this.filters = [ ];

            this.callSuper('initialize', options);

            this._initElement(element, options);
            this._initConfig(options);

            if (options.filters) {
                this.filters = options.filters;
                this.applyFilters();
            }
        },

        /**
         * Returns image element which this instance if based on
         * @return {HTMLImageElement} Image element
         */
        getElement: function() {
            return this._element;
        },

        /**
         * Sets image element for this instance to a specified one.
         * If filters defined they are applied to new image.
         * You might need to call `canvas.renderAll` and `object.setCoords` after replacing, to render new image and update controls area.
         * @param {HTMLImageElement} element
         * @param {Function} [callback] Callback is invoked when all filters have been applied and new image is generated
         * @return {fabric.Image} thisArg
         * @chainable
         */
        setElement: function(element, callback) {
            this._element = element;
            this._originalElement = element;
            this._initConfig();

            if (this.filters.length !== 0) {
                this.applyFilters(callback);
            }

            return this;
        },

        /**
         * Sets crossOrigin value (on an instance and corresponding image element)
         * @return {fabric.Image} thisArg
         * @chainable
         */
        setCrossOrigin: function(value) {
            this.crossOrigin = value;
            this._element.crossOrigin = value;

            return this;
        },

        /**
         * Returns original size of an image
         * @return {Object} Object with "width" and "height" properties
         */
        getOriginalSize: function() {
            var element = this.getElement();
            return {
                width: element.width,
                height: element.height
            };
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _stroke: function(ctx) {
            ctx.save();
            this._setStrokeStyles(ctx);
            ctx.beginPath();
            ctx.strokeRect(-this.width / 2, -this.height / 2, this.width, this.height);
            ctx.closePath();
            ctx.restore();
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _renderDashedStroke: function(ctx) {
            var x = -this.width / 2,
                y = -this.height / 2,
                w = this.width,
                h = this.height;

            ctx.save();
            this._setStrokeStyles(ctx);

            ctx.beginPath();
            fabric.util.drawDashedLine(ctx, x, y, x + w, y, this.strokeDashArray);
            fabric.util.drawDashedLine(ctx, x + w, y, x + w, y + h, this.strokeDashArray);
            fabric.util.drawDashedLine(ctx, x + w, y + h, x, y + h, this.strokeDashArray);
            fabric.util.drawDashedLine(ctx, x, y + h, x, y, this.strokeDashArray);
            ctx.closePath();
            ctx.restore();
        },

        /**
         * Returns object representation of an instance
         * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
         * @return {Object} Object representation of an instance
         */
        toObject: function(propertiesToInclude) {
            return extend(this.callSuper('toObject', propertiesToInclude), {
                src: this._originalElement.src || this._originalElement._src,
                filters: this.filters.map(function(filterObj) {
                    return filterObj && filterObj.toObject();
                }),
                crossOrigin: this.crossOrigin
            });
        },

        /* _TO_SVG_START_ */
        /**
         * Returns SVG representation of an instance
         * @param {Function} [reviver] Method for further parsing of svg representation.
         * @return {String} svg representation of an instance
         */
        toSVG: function(reviver) {
            var markup = [], x = -this.width / 2, y = -this.height / 2;
            if (this.group && this.group.type === 'path-group') {
                x = this.left;
                y = this.top;
            }
            markup.push(
                '<g transform="', this.getSvgTransform(), this.getSvgTransformMatrix(), '">\n',
                '<image xlink:href="', this.getSvgSrc(),
                '" x="', x, '" y="', y,
                '" style="', this.getSvgStyles(),
                // we're essentially moving origin of transformation from top/left corner to the center of the shape
                // by wrapping it in container <g> element with actual transformation, then offsetting object to the top/left
                // so that object's center aligns with container's left/top
                '" width="', this.width,
                '" height="', this.height,
                '" preserveAspectRatio="none"',
                '></image>\n'
            );

            if (this.stroke || this.strokeDashArray) {
                var origFill = this.fill;
                this.fill = null;
                markup.push(
                    '<rect ',
                    'x="', x, '" y="', y,
                    '" width="', this.width, '" height="', this.height,
                    '" style="', this.getSvgStyles(),
                    '"/>\n'
                );
                this.fill = origFill;
            }

            markup.push('</g>\n');

            return reviver ? reviver(markup.join('')) : markup.join('');
        },
        /* _TO_SVG_END_ */

        /**
         * Returns source of an image
         * @return {String} Source of an image
         */
        getSrc: function() {
            if (this.getElement()) {
                return this.getElement().src || this.getElement()._src;
            }
        },

        /**
         * Returns string representation of an instance
         * @return {String} String representation of an instance
         */
        toString: function() {
            return '#<fabric.Image: { src: "' + this.getSrc() + '" }>';
        },

        /**
         * Returns a clone of an instance
         * @param {Function} callback Callback is invoked with a clone as a first argument
         * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
         */
        clone: function(callback, propertiesToInclude) {
            this.constructor.fromObject(this.toObject(propertiesToInclude), callback);
        },

        /**
         * Applies filters assigned to this image (from "filters" array)
         * @mthod applyFilters
         * @param {Function} callback Callback is invoked when all filters have been applied and new image is generated
         * @return {fabric.Image} thisArg
         * @chainable
         */
        applyFilters: function(callback) {

            if (!this._originalElement) {
                return;
            }

            if (this.filters.length === 0) {
                this._element = this._originalElement;
                callback && callback();
                return;
            }

            var imgEl = this._originalElement,
                canvasEl = fabric.util.createCanvasElement(),
                replacement = fabric.util.createImage(),
                _this = this;

            canvasEl.width = imgEl.width;
            canvasEl.height = imgEl.height;

            canvasEl.getContext('2d').drawImage(imgEl, 0, 0, imgEl.width, imgEl.height);

            this.filters.forEach(function(filter) {
                filter && filter.applyTo(canvasEl);
            });

            /** @ignore */

            replacement.width = imgEl.width;
            replacement.height = imgEl.height;

            if (fabric.isLikelyNode) {
                replacement.src = canvasEl.toBuffer(undefined, fabric.Image.pngCompression);

                // onload doesn't fire in some node versions, so we invoke callback manually
                _this._element = replacement;
                callback && callback();
            }
            else {
                replacement.onload = function() {
                    _this._element = replacement;
                    callback && callback();
                    replacement.onload = canvasEl = imgEl = null;
                };
                replacement.src = canvasEl.toDataURL('image/png');
            }

            return this;
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _render: function(ctx, noTransform) {
            this._element &&
            ctx.drawImage(
                this._element,
                noTransform ? this.left : -this.width/2,
                noTransform ? this.top : -this.height/2,
                this.width,
                this.height
            );
            this._renderStroke(ctx);
        },

        /**
         * @private
         */
        _resetWidthHeight: function() {
            var element = this.getElement();

            this.set('width', element.width);
            this.set('height', element.height);
        },

        /**
         * The Image class's initialization method. This method is automatically
         * called by the constructor.
         * @private
         * @param {HTMLImageElement|String} element The element representing the image
         */
        _initElement: function(element) {
            this.setElement(fabric.util.getById(element));
            fabric.util.addClass(this.getElement(), fabric.Image.CSS_CANVAS);
        },

        /**
         * @private
         * @param {Object} [options] Options object
         */
        _initConfig: function(options) {
            options || (options = { });
            this.setOptions(options);
            this._setWidthHeight(options);
            if (this._element && this.crossOrigin) {
                this._element.crossOrigin = this.crossOrigin;
            }
        },

        /**
         * @private
         * @param {Object} object Object with filters property
         * @param {Function} callback Callback to invoke when all fabric.Image.filters instances are created
         */
        _initFilters: function(object, callback) {
            if (object.filters && object.filters.length) {
                fabric.util.enlivenObjects(object.filters, function(enlivenedObjects) {
                    callback && callback(enlivenedObjects);
                }, 'fabric.Image.filters');
            }
            else {
                callback && callback();
            }
        },

        /**
         * @private
         * @param {Object} [options] Object with width/height properties
         */
        _setWidthHeight: function(options) {
            this.width = 'width' in options
                ? options.width
                : (this.getElement()
                ? this.getElement().width || 0
                : 0);

            this.height = 'height' in options
                ? options.height
                : (this.getElement()
                ? this.getElement().height || 0
                : 0);
        },

        /**
         * Returns complexity of an instance
         * @return {Number} complexity of this instance
         */
        complexity: function() {
            return 1;
        }
    });

    /**
     * Default CSS class name for canvas
     * @static
     * @type String
     * @default
     */
    fabric.Image.CSS_CANVAS = 'canvas-img';

    /**
     * Alias for getSrc
     * @static
     */
    fabric.Image.prototype.getSvgSrc = fabric.Image.prototype.getSrc;

    /**
     * Creates an instance of fabric.Image from its object representation
     * @static
     * @param {Object} object Object to create an instance from
     * @param {Function} [callback] Callback to invoke when an image instance is created
     */
    fabric.Image.fromObject = function(object, callback) {
        fabric.util.loadImage(object.src, function(img) {
            fabric.Image.prototype._initFilters.call(object, object, function(filters) {
                object.filters = filters || [ ];
                var instance = new fabric.Image(img, object);
                callback && callback(instance);
            });
        }, null, object.crossOrigin);
    };

    /**
     * Creates an instance of fabric.Image from an URL string
     * @static
     * @param {String} url URL to create an image from
     * @param {Function} [callback] Callback to invoke when image is created (newly created image is passed as a first argument)
     * @param {Object} [imgOptions] Options object
     */
    fabric.Image.fromURL = function(url, callback, imgOptions) {
        fabric.util.loadImage(url, function(img) {
            callback(new fabric.Image(img, imgOptions));
        }, null, imgOptions && imgOptions.crossOrigin);
    };

    /* _FROM_SVG_START_ */
    /**
     * List of attribute names to account for when parsing SVG element (used by {@link fabric.Image.fromElement})
     * @static
     * @see {@link http://www.w3.org/TR/SVG/struct.html#ImageElement}
     */
    fabric.Image.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('x y width height xlink:href'.split(' '));

    /**
     * Returns {@link fabric.Image} instance from an SVG element
     * @static
     * @param {SVGElement} element Element to parse
     * @param {Function} callback Callback to execute when fabric.Image object is created
     * @param {Object} [options] Options object
     * @return {fabric.Image} Instance of fabric.Image
     */
    fabric.Image.fromElement = function(element, callback, options) {
        var parsedAttributes = fabric.parseAttributes(element, fabric.Image.ATTRIBUTE_NAMES);

        fabric.Image.fromURL(parsedAttributes['xlink:href'], callback,
            extend((options ? fabric.util.object.clone(options) : { }), parsedAttributes));
    };
    /* _FROM_SVG_END_ */

    /**
     * Indicates that instances of this type are async
     * @static
     * @type Boolean
     * @default
     */
    fabric.Image.async = true;

    /**
     * Indicates compression level used when generating PNG under Node (in applyFilters). Any of 0-9
     * @static
     * @type Number
     * @default
     */
    fabric.Image.pngCompression = 1;

})(typeof exports !== 'undefined' ? exports : this);


fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {

    /**
     * @private
     * @return {Number} angle value
     */
    _getAngleValueForStraighten: function() {
        var angle = this.getAngle() % 360;
        if (angle > 0) {
            return Math.round((angle - 1) / 90) * 90;
        }
        return Math.round(angle / 90) * 90;
    },

    /**
     * Straightens an object (rotating it from current angle to one of 0, 90, 180, 270, etc. depending on which is closer)
     * @return {fabric.Object} thisArg
     * @chainable
     */
    straighten: function() {
        this.setAngle(this._getAngleValueForStraighten());
        return this;
    },

    /**
     * Same as {@link fabric.Object.prototype.straighten} but with animation
     * @param {Object} callbacks Object with callback functions
     * @param {Function} [callbacks.onComplete] Invoked on completion
     * @param {Function} [callbacks.onChange] Invoked on every step of animation
     * @return {fabric.Object} thisArg
     * @chainable
     */
    fxStraighten: function(callbacks) {
        callbacks = callbacks || { };

        var empty = function() { },
            onComplete = callbacks.onComplete || empty,
            onChange = callbacks.onChange || empty,
            _this = this;

        fabric.util.animate({
            startValue: this.get('angle'),
            endValue: this._getAngleValueForStraighten(),
            duration: this.FX_DURATION,
            onChange: function(value) {
                _this.setAngle(value);
                onChange();
            },
            onComplete: function() {
                _this.setCoords();
                onComplete();
            },
            onStart: function() {
                _this.set('active', false);
            }
        });

        return this;
    }
});

fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ {

    /**
     * Straightens object, then rerenders canvas
     * @param {fabric.Object} object Object to straighten
     * @return {fabric.Canvas} thisArg
     * @chainable
     */
    straightenObject: function (object) {
        object.straighten();
        this.renderAll();
        return this;
    },

    /**
     * Same as {@link fabric.Canvas.prototype.straightenObject}, but animated
     * @param {fabric.Object} object Object to straighten
     * @return {fabric.Canvas} thisArg
     * @chainable
     */
    fxStraightenObject: function (object) {
        object.fxStraighten({
            onChange: this.renderAll.bind(this)
        });
        return this;
    }
});


/**
 * @namespace fabric.Image.filters
 * @memberOf fabric.Image
 * @tutorial {@link http://fabricjs.com/fabric-intro-part-2/#image_filters}
 * @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
 */
fabric.Image.filters = fabric.Image.filters || { };

/**
 * Root filter class from which all filter classes inherit from
 * @class fabric.Image.filters.BaseFilter
 * @memberOf fabric.Image.filters
 */
fabric.Image.filters.BaseFilter = fabric.util.createClass(/** @lends fabric.Image.filters.BaseFilter.prototype */ {

    /**
     * Filter type
     * @param {String} type
     * @default
     */
    type: 'BaseFilter',

    /**
     * Returns object representation of an instance
     * @return {Object} Object representation of an instance
     */
    toObject: function() {
        return { type: this.type };
    },

    /**
     * Returns a JSON representation of an instance
     * @return {Object} JSON
     */
    toJSON: function() {
        // delegate, not alias
        return this.toObject();
    }
});


(function(global) {

    'use strict';

    var fabric  = global.fabric || (global.fabric = { }),
        extend = fabric.util.object.extend;

    /**
     * Brightness filter class
     * @class fabric.Image.filters.Brightness
     * @memberOf fabric.Image.filters
     * @extends fabric.Image.filters.BaseFilter
     * @see {@link fabric.Image.filters.Brightness#initialize} for constructor definition
     * @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
     * @example
     * var filter = new fabric.Image.filters.Brightness({
   *   brightness: 200
   * });
     * object.filters.push(filter);
     * object.applyFilters(canvas.renderAll.bind(canvas));
     */
    fabric.Image.filters.Brightness = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.Brightness.prototype */ {

        /**
         * Filter type
         * @param {String} type
         * @default
         */
        type: 'Brightness',

        /**
         * Constructor
         * @memberOf fabric.Image.filters.Brightness.prototype
         * @param {Object} [options] Options object
         * @param {Number} [options.brightness=0] Value to brighten the image up (0..255)
         */
        initialize: function(options) {
            options = options || { };
            this.brightness = options.brightness || 0;
        },

        /**
         * Applies filter to canvas element
         * @param {Object} canvasEl Canvas element to apply filter to
         */
        applyTo: function(canvasEl) {
            var context = canvasEl.getContext('2d'),
                imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
                data = imageData.data,
                brightness = this.brightness;

            for (var i = 0, len = data.length; i < len; i += 4) {
                data[i] += brightness;
                data[i + 1] += brightness;
                data[i + 2] += brightness;
            }

            context.putImageData(imageData, 0, 0);
        },

        /**
         * Returns object representation of an instance
         * @return {Object} Object representation of an instance
         */
        toObject: function() {
            return extend(this.callSuper('toObject'), {
                brightness: this.brightness
            });
        }
    });

    /**
     * Returns filter instance from an object representation
     * @static
     * @param {Object} object Object to create an instance from
     * @return {fabric.Image.filters.Brightness} Instance of fabric.Image.filters.Brightness
     */
    fabric.Image.filters.Brightness.fromObject = function(object) {
        return new fabric.Image.filters.Brightness(object);
    };

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var fabric  = global.fabric || (global.fabric = { }),
        extend = fabric.util.object.extend;

    /**
     * Adapted from <a href="http://www.html5rocks.com/en/tutorials/canvas/imagefilters/">html5rocks article</a>
     * @class fabric.Image.filters.Convolute
     * @memberOf fabric.Image.filters
     * @extends fabric.Image.filters.BaseFilter
     * @see {@link fabric.Image.filters.Convolute#initialize} for constructor definition
     * @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
     * @example <caption>Sharpen filter</caption>
     * var filter = new fabric.Image.filters.Convolute({
   *   matrix: [ 0, -1,  0,
   *            -1,  5, -1,
   *             0, -1,  0 ]
   * });
     * object.filters.push(filter);
     * object.applyFilters(canvas.renderAll.bind(canvas));
     * @example <caption>Blur filter</caption>
     * var filter = new fabric.Image.filters.Convolute({
   *   matrix: [ 1/9, 1/9, 1/9,
   *             1/9, 1/9, 1/9,
   *             1/9, 1/9, 1/9 ]
   * });
     * object.filters.push(filter);
     * object.applyFilters(canvas.renderAll.bind(canvas));
     * @example <caption>Emboss filter</caption>
     * var filter = new fabric.Image.filters.Convolute({
   *   matrix: [ 1,   1,  1,
   *             1, 0.7, -1,
   *            -1,  -1, -1 ]
   * });
     * object.filters.push(filter);
     * object.applyFilters(canvas.renderAll.bind(canvas));
     * @example <caption>Emboss filter with opaqueness</caption>
     * var filter = new fabric.Image.filters.Convolute({
   *   opaque: true,
   *   matrix: [ 1,   1,  1,
   *             1, 0.7, -1,
   *            -1,  -1, -1 ]
   * });
     * object.filters.push(filter);
     * object.applyFilters(canvas.renderAll.bind(canvas));
     */
    fabric.Image.filters.Convolute = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.Convolute.prototype */ {

        /**
         * Filter type
         * @param {String} type
         * @default
         */
        type: 'Convolute',

        /**
         * Constructor
         * @memberOf fabric.Image.filters.Convolute.prototype
         * @param {Object} [options] Options object
         * @param {Boolean} [options.opaque=false] Opaque value (true/false)
         * @param {Array} [options.matrix] Filter matrix
         */
        initialize: function(options) {
            options = options || { };

            this.opaque = options.opaque;
            this.matrix = options.matrix || [
                0, 0, 0,
                0, 1, 0,
                0, 0, 0
            ];

            var canvasEl = fabric.util.createCanvasElement();
            this.tmpCtx = canvasEl.getContext('2d');
        },

        /**
         * @private
         */
        _createImageData: function(w, h) {
            return this.tmpCtx.createImageData(w, h);
        },

        /**
         * Applies filter to canvas element
         * @param {Object} canvasEl Canvas element to apply filter to
         */
        applyTo: function(canvasEl) {

            var weights = this.matrix,
                context = canvasEl.getContext('2d'),
                pixels = context.getImageData(0, 0, canvasEl.width, canvasEl.height),

                side = Math.round(Math.sqrt(weights.length)),
                halfSide = Math.floor(side/2),
                src = pixels.data,
                sw = pixels.width,
                sh = pixels.height,

            // pad output by the convolution matrix
                w = sw,
                h = sh,
                output = this._createImageData(w, h),

                dst = output.data,

            // go through the destination image pixels
                alphaFac = this.opaque ? 1 : 0;

            for (var y = 0; y < h; y++) {
                for (var x = 0; x < w; x++) {
                    var sy = y,
                        sx = x,
                        dstOff = (y * w + x) * 4,
                    // calculate the weighed sum of the source image pixels that
                    // fall under the convolution matrix
                        r = 0, g = 0, b = 0, a = 0;

                    for (var cy = 0; cy < side; cy++) {
                        for (var cx = 0; cx < side; cx++) {

                            var scy = sy + cy - halfSide,
                                scx = sx + cx - halfSide;

                            /* jshint maxdepth:5 */
                            if (scy < 0 || scy > sh || scx < 0 || scx > sw) {
                                continue;
                            }

                            var srcOff = (scy * sw + scx) * 4,
                                wt = weights[cy * side + cx];

                            r += src[srcOff] * wt;
                            g += src[srcOff + 1] * wt;
                            b += src[srcOff + 2] * wt;
                            a += src[srcOff + 3] * wt;
                        }
                    }
                    dst[dstOff] = r;
                    dst[dstOff + 1] = g;
                    dst[dstOff + 2] = b;
                    dst[dstOff + 3] = a + alphaFac * (255 - a);
                }
            }

            context.putImageData(output, 0, 0);
        },

        /**
         * Returns object representation of an instance
         * @return {Object} Object representation of an instance
         */
        toObject: function() {
            return extend(this.callSuper('toObject'), {
                opaque: this.opaque,
                matrix: this.matrix
            });
        }
    });

    /**
     * Returns filter instance from an object representation
     * @static
     * @param {Object} object Object to create an instance from
     * @return {fabric.Image.filters.Convolute} Instance of fabric.Image.filters.Convolute
     */
    fabric.Image.filters.Convolute.fromObject = function(object) {
        return new fabric.Image.filters.Convolute(object);
    };

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var fabric  = global.fabric || (global.fabric = { }),
        extend = fabric.util.object.extend;

    /**
     * GradientTransparency filter class
     * @class fabric.Image.filters.GradientTransparency
     * @memberOf fabric.Image.filters
     * @extends fabric.Image.filters.BaseFilter
     * @see {@link fabric.Image.filters.GradientTransparency#initialize} for constructor definition
     * @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
     * @example
     * var filter = new fabric.Image.filters.GradientTransparency({
   *   threshold: 200
   * });
     * object.filters.push(filter);
     * object.applyFilters(canvas.renderAll.bind(canvas));
     */
    fabric.Image.filters.GradientTransparency = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.GradientTransparency.prototype */ {

        /**
         * Filter type
         * @param {String} type
         * @default
         */
        type: 'GradientTransparency',

        /**
         * Constructor
         * @memberOf fabric.Image.filters.GradientTransparency.prototype
         * @param {Object} [options] Options object
         * @param {Number} [options.threshold=100] Threshold value
         */
        initialize: function(options) {
            options = options || { };
            this.threshold = options.threshold || 100;
        },

        /**
         * Applies filter to canvas element
         * @param {Object} canvasEl Canvas element to apply filter to
         */
        applyTo: function(canvasEl) {
            var context = canvasEl.getContext('2d'),
                imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
                data = imageData.data,
                threshold = this.threshold,
                total = data.length;

            for (var i = 0, len = data.length; i < len; i += 4) {
                data[i + 3] = threshold + 255 * (total - i) / total;
            }

            context.putImageData(imageData, 0, 0);
        },

        /**
         * Returns object representation of an instance
         * @return {Object} Object representation of an instance
         */
        toObject: function() {
            return extend(this.callSuper('toObject'), {
                threshold: this.threshold
            });
        }
    });

    /**
     * Returns filter instance from an object representation
     * @static
     * @param {Object} object Object to create an instance from
     * @return {fabric.Image.filters.GradientTransparency} Instance of fabric.Image.filters.GradientTransparency
     */
    fabric.Image.filters.GradientTransparency.fromObject = function(object) {
        return new fabric.Image.filters.GradientTransparency(object);
    };

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var fabric  = global.fabric || (global.fabric = { });

    /**
     * Grayscale image filter class
     * @class fabric.Image.filters.Grayscale
     * @memberOf fabric.Image.filters
     * @extends fabric.Image.filters.BaseFilter
     * @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
     * @example
     * var filter = new fabric.Image.filters.Grayscale();
     * object.filters.push(filter);
     * object.applyFilters(canvas.renderAll.bind(canvas));
     */
    fabric.Image.filters.Grayscale = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.Grayscale.prototype */ {

        /**
         * Filter type
         * @param {String} type
         * @default
         */
        type: 'Grayscale',

        /**
         * Applies filter to canvas element
         * @memberOf fabric.Image.filters.Grayscale.prototype
         * @param {Object} canvasEl Canvas element to apply filter to
         */
        applyTo: function(canvasEl) {
            var context = canvasEl.getContext('2d'),
                imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
                data = imageData.data,
                len = imageData.width * imageData.height * 4,
                index = 0,
                average;

            while (index < len) {
                average = (data[index] + data[index + 1] + data[index + 2]) / 3;
                data[index]     = average;
                data[index + 1] = average;
                data[index + 2] = average;
                index += 4;
            }

            context.putImageData(imageData, 0, 0);
        }
    });

    /**
     * Returns filter instance from an object representation
     * @static
     * @return {fabric.Image.filters.Grayscale} Instance of fabric.Image.filters.Grayscale
     */
    fabric.Image.filters.Grayscale.fromObject = function() {
        return new fabric.Image.filters.Grayscale();
    };

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var fabric  = global.fabric || (global.fabric = { });

    /**
     * Invert filter class
     * @class fabric.Image.filters.Invert
     * @memberOf fabric.Image.filters
     * @extends fabric.Image.filters.BaseFilter
     * @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
     * @example
     * var filter = new fabric.Image.filters.Invert();
     * object.filters.push(filter);
     * object.applyFilters(canvas.renderAll.bind(canvas));
     */
    fabric.Image.filters.Invert = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.Invert.prototype */ {

        /**
         * Filter type
         * @param {String} type
         * @default
         */
        type: 'Invert',

        /**
         * Applies filter to canvas element
         * @memberOf fabric.Image.filters.Invert.prototype
         * @param {Object} canvasEl Canvas element to apply filter to
         */
        applyTo: function(canvasEl) {
            var context = canvasEl.getContext('2d'),
                imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
                data = imageData.data,
                iLen = data.length, i;

            for (i = 0; i < iLen; i+=4) {
                data[i] = 255 - data[i];
                data[i + 1] = 255 - data[i + 1];
                data[i + 2] = 255 - data[i + 2];
            }

            context.putImageData(imageData, 0, 0);
        }
    });

    /**
     * Returns filter instance from an object representation
     * @static
     * @return {fabric.Image.filters.Invert} Instance of fabric.Image.filters.Invert
     */
    fabric.Image.filters.Invert.fromObject = function() {
        return new fabric.Image.filters.Invert();
    };

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var fabric  = global.fabric || (global.fabric = { }),
        extend = fabric.util.object.extend;

    /**
     * Mask filter class
     * See http://resources.aleph-1.com/mask/
     * @class fabric.Image.filters.Mask
     * @memberOf fabric.Image.filters
     * @extends fabric.Image.filters.BaseFilter
     * @see {@link fabric.Image.filters.Mask#initialize} for constructor definition
     */
    fabric.Image.filters.Mask = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.Mask.prototype */ {

        /**
         * Filter type
         * @param {String} type
         * @default
         */
        type: 'Mask',

        /**
         * Constructor
         * @memberOf fabric.Image.filters.Mask.prototype
         * @param {Object} [options] Options object
         * @param {fabric.Image} [options.mask] Mask image object
         * @param {Number} [options.channel=0] Rgb channel (0, 1, 2 or 3)
         */
        initialize: function(options) {
            options = options || { };

            this.mask = options.mask;
            this.channel = [ 0, 1, 2, 3 ].indexOf(options.channel) > -1 ? options.channel : 0;
        },

        /**
         * Applies filter to canvas element
         * @param {Object} canvasEl Canvas element to apply filter to
         */
        applyTo: function(canvasEl) {
            if (!this.mask) {
                return;
            }

            var context = canvasEl.getContext('2d'),
                imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
                data = imageData.data,
                maskEl = this.mask.getElement(),
                maskCanvasEl = fabric.util.createCanvasElement(),
                channel = this.channel,
                i,
                iLen = imageData.width * imageData.height * 4;

            maskCanvasEl.width = maskEl.width;
            maskCanvasEl.height = maskEl.height;

            maskCanvasEl.getContext('2d').drawImage(maskEl, 0, 0, maskEl.width, maskEl.height);

            var maskImageData = maskCanvasEl.getContext('2d').getImageData(0, 0, maskEl.width, maskEl.height),
                maskData = maskImageData.data;

            for (i = 0; i < iLen; i += 4) {
                data[i + 3] = maskData[i + channel];
            }

            context.putImageData(imageData, 0, 0);
        },

        /**
         * Returns object representation of an instance
         * @return {Object} Object representation of an instance
         */
        toObject: function() {
            return extend(this.callSuper('toObject'), {
                mask: this.mask.toObject(),
                channel: this.channel
            });
        }
    });

    /**
     * Returns filter instance from an object representation
     * @static
     * @param {Object} object Object to create an instance from
     * @param {Function} [callback] Callback to invoke when a mask filter instance is created
     */
    fabric.Image.filters.Mask.fromObject = function(object, callback) {
        fabric.util.loadImage(object.mask.src, function(img) {
            object.mask = new fabric.Image(img, object.mask);
            callback && callback(new fabric.Image.filters.Mask(object));
        });
    };

    /**
     * Indicates that instances of this type are async
     * @static
     * @type Boolean
     * @default
     */
    fabric.Image.filters.Mask.async = true;

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var fabric  = global.fabric || (global.fabric = { }),
        extend = fabric.util.object.extend;

    /**
     * Noise filter class
     * @class fabric.Image.filters.Noise
     * @memberOf fabric.Image.filters
     * @extends fabric.Image.filters.BaseFilter
     * @see {@link fabric.Image.filters.Noise#initialize} for constructor definition
     * @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
     * @example
     * var filter = new fabric.Image.filters.Noise({
   *   noise: 700
   * });
     * object.filters.push(filter);
     * object.applyFilters(canvas.renderAll.bind(canvas));
     */
    fabric.Image.filters.Noise = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.Noise.prototype */ {

        /**
         * Filter type
         * @param {String} type
         * @default
         */
        type: 'Noise',

        /**
         * Constructor
         * @memberOf fabric.Image.filters.Noise.prototype
         * @param {Object} [options] Options object
         * @param {Number} [options.noise=0] Noise value
         */
        initialize: function(options) {
            options = options || { };
            this.noise = options.noise || 0;
        },

        /**
         * Applies filter to canvas element
         * @param {Object} canvasEl Canvas element to apply filter to
         */
        applyTo: function(canvasEl) {
            var context = canvasEl.getContext('2d'),
                imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
                data = imageData.data,
                noise = this.noise, rand;

            for (var i = 0, len = data.length; i < len; i += 4) {

                rand = (0.5 - Math.random()) * noise;

                data[i] += rand;
                data[i + 1] += rand;
                data[i + 2] += rand;
            }

            context.putImageData(imageData, 0, 0);
        },

        /**
         * Returns object representation of an instance
         * @return {Object} Object representation of an instance
         */
        toObject: function() {
            return extend(this.callSuper('toObject'), {
                noise: this.noise
            });
        }
    });

    /**
     * Returns filter instance from an object representation
     * @static
     * @param {Object} object Object to create an instance from
     * @return {fabric.Image.filters.Noise} Instance of fabric.Image.filters.Noise
     */
    fabric.Image.filters.Noise.fromObject = function(object) {
        return new fabric.Image.filters.Noise(object);
    };

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var fabric  = global.fabric || (global.fabric = { }),
        extend = fabric.util.object.extend;

    /**
     * Pixelate filter class
     * @class fabric.Image.filters.Pixelate
     * @memberOf fabric.Image.filters
     * @extends fabric.Image.filters.BaseFilter
     * @see {@link fabric.Image.filters.Pixelate#initialize} for constructor definition
     * @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
     * @example
     * var filter = new fabric.Image.filters.Pixelate({
   *   blocksize: 8
   * });
     * object.filters.push(filter);
     * object.applyFilters(canvas.renderAll.bind(canvas));
     */
    fabric.Image.filters.Pixelate = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.Pixelate.prototype */ {

        /**
         * Filter type
         * @param {String} type
         * @default
         */
        type: 'Pixelate',

        /**
         * Constructor
         * @memberOf fabric.Image.filters.Pixelate.prototype
         * @param {Object} [options] Options object
         * @param {Number} [options.blocksize=4] Blocksize for pixelate
         */
        initialize: function(options) {
            options = options || { };
            this.blocksize = options.blocksize || 4;
        },

        /**
         * Applies filter to canvas element
         * @param {Object} canvasEl Canvas element to apply filter to
         */
        applyTo: function(canvasEl) {
            var context = canvasEl.getContext('2d'),
                imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
                data = imageData.data,
                iLen = imageData.height,
                jLen = imageData.width,
                index, i, j, r, g, b, a;

            for (i = 0; i < iLen; i += this.blocksize) {
                for (j = 0; j < jLen; j += this.blocksize) {

                    index = (i * 4) * jLen + (j * 4);

                    r = data[index];
                    g = data[index + 1];
                    b = data[index + 2];
                    a = data[index + 3];

                    /*
                     blocksize: 4

                     [1,x,x,x,1]
                     [x,x,x,x,1]
                     [x,x,x,x,1]
                     [x,x,x,x,1]
                     [1,1,1,1,1]
                     */

                    for (var _i = i, _ilen = i + this.blocksize; _i < _ilen; _i++) {
                        for (var _j = j, _jlen = j + this.blocksize; _j < _jlen; _j++) {
                            index = (_i * 4) * jLen + (_j * 4);
                            data[index] = r;
                            data[index + 1] = g;
                            data[index + 2] = b;
                            data[index + 3] = a;
                        }
                    }
                }
            }

            context.putImageData(imageData, 0, 0);
        },

        /**
         * Returns object representation of an instance
         * @return {Object} Object representation of an instance
         */
        toObject: function() {
            return extend(this.callSuper('toObject'), {
                blocksize: this.blocksize
            });
        }
    });

    /**
     * Returns filter instance from an object representation
     * @static
     * @param {Object} object Object to create an instance from
     * @return {fabric.Image.filters.Pixelate} Instance of fabric.Image.filters.Pixelate
     */
    fabric.Image.filters.Pixelate.fromObject = function(object) {
        return new fabric.Image.filters.Pixelate(object);
    };

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var fabric  = global.fabric || (global.fabric = { }),
        extend = fabric.util.object.extend;

    /**
     * Remove white filter class
     * @class fabric.Image.filters.RemoveWhite
     * @memberOf fabric.Image.filters
     * @extends fabric.Image.filters.BaseFilter
     * @see {@link fabric.Image.filters.RemoveWhite#initialize} for constructor definition
     * @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
     * @example
     * var filter = new fabric.Image.filters.RemoveWhite({
   *   threshold: 40,
   *   distance: 140
   * });
     * object.filters.push(filter);
     * object.applyFilters(canvas.renderAll.bind(canvas));
     */
    fabric.Image.filters.RemoveWhite = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.RemoveWhite.prototype */ {

        /**
         * Filter type
         * @param {String} type
         * @default
         */
        type: 'RemoveWhite',

        /**
         * Constructor
         * @memberOf fabric.Image.filters.RemoveWhite.prototype
         * @param {Object} [options] Options object
         * @param {Number} [options.threshold=30] Threshold value
         * @param {Number} [options.distance=20] Distance value
         */
        initialize: function(options) {
            options = options || { };
            this.threshold = options.threshold || 30;
            this.distance = options.distance || 20;
        },

        /**
         * Applies filter to canvas element
         * @param {Object} canvasEl Canvas element to apply filter to
         */
        applyTo: function(canvasEl) {
            var context = canvasEl.getContext('2d'),
                imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
                data = imageData.data,
                threshold = this.threshold,
                distance = this.distance,
                limit = 255 - threshold,
                abs = Math.abs,
                r, g, b;

            for (var i = 0, len = data.length; i < len; i += 4) {
                r = data[i];
                g = data[i + 1];
                b = data[i + 2];

                if (r > limit &&
                    g > limit &&
                    b > limit &&
                    abs(r - g) < distance &&
                    abs(r - b) < distance &&
                    abs(g - b) < distance
                    ) {
                    data[i + 3] = 1;
                }
            }

            context.putImageData(imageData, 0, 0);
        },

        /**
         * Returns object representation of an instance
         * @return {Object} Object representation of an instance
         */
        toObject: function() {
            return extend(this.callSuper('toObject'), {
                threshold: this.threshold,
                distance: this.distance
            });
        }
    });

    /**
     * Returns filter instance from an object representation
     * @static
     * @param {Object} object Object to create an instance from
     * @return {fabric.Image.filters.RemoveWhite} Instance of fabric.Image.filters.RemoveWhite
     */
    fabric.Image.filters.RemoveWhite.fromObject = function(object) {
        return new fabric.Image.filters.RemoveWhite(object);
    };

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var fabric  = global.fabric || (global.fabric = { });

    /**
     * Sepia filter class
     * @class fabric.Image.filters.Sepia
     * @memberOf fabric.Image.filters
     * @extends fabric.Image.filters.BaseFilter
     * @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
     * @example
     * var filter = new fabric.Image.filters.Sepia();
     * object.filters.push(filter);
     * object.applyFilters(canvas.renderAll.bind(canvas));
     */
    fabric.Image.filters.Sepia = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.Sepia.prototype */ {

        /**
         * Filter type
         * @param {String} type
         * @default
         */
        type: 'Sepia',

        /**
         * Applies filter to canvas element
         * @memberOf fabric.Image.filters.Sepia.prototype
         * @param {Object} canvasEl Canvas element to apply filter to
         */
        applyTo: function(canvasEl) {
            var context = canvasEl.getContext('2d'),
                imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
                data = imageData.data,
                iLen = data.length, i, avg;

            for (i = 0; i < iLen; i+=4) {
                avg = 0.3  * data[i] + 0.59 * data[i + 1] + 0.11 * data[i + 2];
                data[i] = avg + 100;
                data[i + 1] = avg + 50;
                data[i + 2] = avg + 255;
            }

            context.putImageData(imageData, 0, 0);
        }
    });

    /**
     * Returns filter instance from an object representation
     * @static
     * @return {fabric.Image.filters.Sepia} Instance of fabric.Image.filters.Sepia
     */
    fabric.Image.filters.Sepia.fromObject = function() {
        return new fabric.Image.filters.Sepia();
    };

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var fabric  = global.fabric || (global.fabric = { });

    /**
     * Sepia2 filter class
     * @class fabric.Image.filters.Sepia2
     * @memberOf fabric.Image.filters
     * @extends fabric.Image.filters.BaseFilter
     * @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
     * @example
     * var filter = new fabric.Image.filters.Sepia2();
     * object.filters.push(filter);
     * object.applyFilters(canvas.renderAll.bind(canvas));
     */
    fabric.Image.filters.Sepia2 = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.Sepia2.prototype */ {

        /**
         * Filter type
         * @param {String} type
         * @default
         */
        type: 'Sepia2',

        /**
         * Applies filter to canvas element
         * @memberOf fabric.Image.filters.Sepia.prototype
         * @param {Object} canvasEl Canvas element to apply filter to
         */
        applyTo: function(canvasEl) {
            var context = canvasEl.getContext('2d'),
                imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
                data = imageData.data,
                iLen = data.length, i, r, g, b;

            for (i = 0; i < iLen; i+=4) {
                r = data[i];
                g = data[i + 1];
                b = data[i + 2];

                data[i] = (r * 0.393 + g * 0.769 + b * 0.189 ) / 1.351;
                data[i + 1] = (r * 0.349 + g * 0.686 + b * 0.168 ) / 1.203;
                data[i + 2] = (r * 0.272 + g * 0.534 + b * 0.131 ) / 2.140;
            }

            context.putImageData(imageData, 0, 0);
        }
    });

    /**
     * Returns filter instance from an object representation
     * @static
     * @return {fabric.Image.filters.Sepia2} Instance of fabric.Image.filters.Sepia2
     */
    fabric.Image.filters.Sepia2.fromObject = function() {
        return new fabric.Image.filters.Sepia2();
    };

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var fabric  = global.fabric || (global.fabric = { }),
        extend = fabric.util.object.extend;

    /**
     * Tint filter class
     * Adapted from <a href="https://github.com/mezzoblue/PaintbrushJS">https://github.com/mezzoblue/PaintbrushJS</a>
     * @class fabric.Image.filters.Tint
     * @memberOf fabric.Image.filters
     * @extends fabric.Image.filters.BaseFilter
     * @see {@link fabric.Image.filters.Tint#initialize} for constructor definition
     * @see {@link http://fabricjs.com/image-filters/|ImageFilters demo}
     * @example <caption>Tint filter with hex color and opacity</caption>
     * var filter = new fabric.Image.filters.Tint({
   *   color: '#3513B0',
   *   opacity: 0.5
   * });
     * object.filters.push(filter);
     * object.applyFilters(canvas.renderAll.bind(canvas));
     * @example <caption>Tint filter with rgba color</caption>
     * var filter = new fabric.Image.filters.Tint({
   *   color: 'rgba(53, 21, 176, 0.5)'
   * });
     * object.filters.push(filter);
     * object.applyFilters(canvas.renderAll.bind(canvas));
     */
    fabric.Image.filters.Tint = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.Tint.prototype */ {

        /**
         * Filter type
         * @param {String} type
         * @default
         */
        type: 'Tint',

        /**
         * Constructor
         * @memberOf fabric.Image.filters.Tint.prototype
         * @param {Object} [options] Options object
         * @param {String} [options.color=#000000] Color to tint the image with
         * @param {Number} [options.opacity] Opacity value that controls the tint effect's transparency (0..1)
         */
        initialize: function(options) {
            options = options || { };

            this.color = options.color || '#000000';
            this.opacity = typeof options.opacity !== 'undefined'
                ? options.opacity
                : new fabric.Color(this.color).getAlpha();
        },

        /**
         * Applies filter to canvas element
         * @param {Object} canvasEl Canvas element to apply filter to
         */
        applyTo: function(canvasEl) {
            var context = canvasEl.getContext('2d'),
                imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
                data = imageData.data,
                iLen = data.length, i,
                tintR, tintG, tintB,
                r, g, b, alpha1,
                source;

            source = new fabric.Color(this.color).getSource();

            tintR = source[0] * this.opacity;
            tintG = source[1] * this.opacity;
            tintB = source[2] * this.opacity;

            alpha1 = 1 - this.opacity;

            for (i = 0; i < iLen; i+=4) {
                r = data[i];
                g = data[i + 1];
                b = data[i + 2];

                // alpha compositing
                data[i] = tintR + r * alpha1;
                data[i + 1] = tintG + g * alpha1;
                data[i + 2] = tintB + b * alpha1;
            }

            context.putImageData(imageData, 0, 0);
        },

        /**
         * Returns object representation of an instance
         * @return {Object} Object representation of an instance
         */
        toObject: function() {
            return extend(this.callSuper('toObject'), {
                color: this.color,
                opacity: this.opacity
            });
        }
    });

    /**
     * Returns filter instance from an object representation
     * @static
     * @param {Object} object Object to create an instance from
     * @return {fabric.Image.filters.Tint} Instance of fabric.Image.filters.Tint
     */
    fabric.Image.filters.Tint.fromObject = function(object) {
        return new fabric.Image.filters.Tint(object);
    };

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var fabric  = global.fabric || (global.fabric = { }),
        extend = fabric.util.object.extend;

    /**
     * Multiply filter class
     * Adapted from <a href="http://www.laurenscorijn.com/articles/colormath-basics">http://www.laurenscorijn.com/articles/colormath-basics</a>
     * @class fabric.Image.filters.Multiply
     * @memberOf fabric.Image.filters
     * @extends fabric.Image.filters.BaseFilter
     * @example <caption>Multiply filter with hex color</caption>
     * var filter = new fabric.Image.filters.Multiply({
   *   color: '#F0F'
   * });
     * object.filters.push(filter);
     * object.applyFilters(canvas.renderAll.bind(canvas));
     * @example <caption>Multiply filter with rgb color</caption>
     * var filter = new fabric.Image.filters.Multiply({
   *   color: 'rgb(53, 21, 176)'
   * });
     * object.filters.push(filter);
     * object.applyFilters(canvas.renderAll.bind(canvas));
     */
    fabric.Image.filters.Multiply = fabric.util.createClass(fabric.Image.filters.BaseFilter, /** @lends fabric.Image.filters.Multiply.prototype */ {

        /**
         * Filter type
         * @param {String} type
         * @default
         */
        type: 'Multiply',

        /**
         * Constructor
         * @memberOf fabric.Image.filters.Multiply.prototype
         * @param {Object} [options] Options object
         * @param {String} [options.color=#000000] Color to multiply the image pixels with
         */
        initialize: function(options) {
            options = options || { };

            this.color = options.color || '#000000';
        },

        /**
         * Applies filter to canvas element
         * @param {Object} canvasEl Canvas element to apply filter to
         */
        applyTo: function(canvasEl) {
            var context = canvasEl.getContext('2d'),
                imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
                data = imageData.data,
                iLen = data.length, i,
                source;

            source = new fabric.Color(this.color).getSource();

            for (i = 0; i < iLen; i+=4) {
                data[i] *= source[0] / 255;
                data[i + 1] *= source[1] / 255;
                data[i + 2] *= source[2] / 255;
            }

            context.putImageData(imageData, 0, 0);
        },

        /**
         * Returns object representation of an instance
         * @return {Object} Object representation of an instance
         */
        toObject: function() {
            return extend(this.callSuper('toObject'), {
                color: this.color
            });
        }
    });

    /**
     * Returns filter instance from an object representation
     * @static
     * @param {Object} object Object to create an instance from
     * @return {fabric.Image.filters.Multiply} Instance of fabric.Image.filters.Multiply
     */
    fabric.Image.filters.Multiply.fromObject = function(object) {
        return new fabric.Image.filters.Multiply(object);
    };

})(typeof exports !== 'undefined' ? exports : this);


(function(global) {
    'use strict';

    var fabric = global.fabric;

    /**
     * Color Blend filter class
     * @class fabric.Image.filter.Blend
     * @memberOf fabric.Image.filters
     * @extends fabric.Image.filters.BaseFilter
     * @example
     * var filter = new fabric.Image.filters.Blend({
   *  color: '#000',
   *  mode: 'multiply'
   * });
     *
     * var filter = new fabric.Image.filters.Blend({
   *  image: fabricImageObject,
   *  mode: 'multiply',
   *  alpha: 0.5
   * });

     * object.filters.push(filter);
     * object.applyFilters(canvas.renderAll.bind(canvas));
     */
    fabric.Image.filters.Blend = fabric.util.createClass({
        type: 'Blend',

        initialize: function(options) {
            options = options || {};
            this.color = options.color || '#000';
            this.image = options.image || false;
            this.mode = options.mode || 'multiply';
            this.alpha = options.alpha || 1;
        },

        applyTo: function(canvasEl) {
            var context = canvasEl.getContext('2d'),
                imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
                data = imageData.data,
                tr, tg, tb,
                r, g, b,
                source,
                isImage = false;

            if (this.image) {
                // Blend images
                isImage = true;

                var _el = fabric.util.createCanvasElement();
                _el.width = this.image.width;
                _el.height = this.image.height;

                var tmpCanvas = new fabric.StaticCanvas(_el);
                tmpCanvas.add(this.image);
                var context2 =  tmpCanvas.getContext('2d');
                source = context2.getImageData(0, 0, tmpCanvas.width, tmpCanvas.height).data;
            }
            else {
                // Blend color
                source = new fabric.Color(this.color).getSource();

                tr = source[0] * this.alpha;
                tg = source[1] * this.alpha;
                tb = source[2] * this.alpha;
            }

            for (var i = 0, len = data.length; i < len; i += 4) {

                r = data[i];
                g = data[i + 1];
                b = data[i + 2];

                if (isImage) {
                    tr = source[i] * this.alpha;
                    tg = source[i + 1] * this.alpha;
                    tb = source[i + 2] * this.alpha;
                }

                switch (this.mode) {
                    case 'multiply':
                        data[i] = r * tr / 255;
                        data[i + 1] = g * tg / 255;
                        data[i + 2] = b * tb / 255;
                        break;
                    case 'screen':
                        data[i] = 1 - (1 - r) * (1 - tr);
                        data[i + 1] = 1 - (1 - g) * (1 - tg);
                        data[i + 2] = 1 - (1 - b) * (1 - tb);
                        break;
                    case 'add':
                        data[i] = Math.min(255, r + tr);
                        data[i + 1] = Math.min(255, g + tg);
                        data[i + 2] = Math.min(255, b + tb);
                        break;
                    case 'diff':
                    case 'difference':
                        data[i] = Math.abs(r - tr);
                        data[i + 1] = Math.abs(g - tg);
                        data[i + 2] = Math.abs(b - tb);
                        break;
                    case 'subtract':
                        var _r = r - tr,
                            _g = g - tg,
                            _b = b - tb;

                        data[i] = (_r < 0) ? 0 : _r;
                        data[i + 1] = (_g < 0) ? 0 : _g;
                        data[i + 2] = (_b < 0) ? 0 : _b;
                        break;
                    case 'darken':
                        data[i] = Math.min(r, tr);
                        data[i + 1] = Math.min(g, tg);
                        data[i + 2] = Math.min(b, tb);
                        break;
                    case 'lighten':
                        data[i] = Math.max(r, tr);
                        data[i + 1] = Math.max(g, tg);
                        data[i + 2] = Math.max(b, tb);
                        break;
                }
            }

            context.putImageData(imageData, 0, 0);
        },

        /**
         * Returns object representation of an instance
         * @return {Object} Object representation of an instance
         */
        toObject: function() {
            return {
                color: this.color,
                image: this.image,
                mode: this.mode,
                alpha: this.alpha
            };
        }
    });

    fabric.Image.filters.Blend.fromObject = function(object) {
        return new fabric.Image.filters.Blend(object);
    };
})(typeof exports !== 'undefined' ? exports : this);


(function(global) {

    'use strict';

    var fabric = global.fabric || (global.fabric = { }),
        extend = fabric.util.object.extend,
        clone = fabric.util.object.clone,
        toFixed = fabric.util.toFixed,
        supportsLineDash = fabric.StaticCanvas.supports('setLineDash');

    if (fabric.Text) {
        fabric.warn('fabric.Text is already defined');
        return;
    }

    var stateProperties = fabric.Object.prototype.stateProperties.concat();
    stateProperties.push(
        'fontFamily',
        'fontWeight',
        'fontSize',
        'text',
        'textDecoration',
        'textAlign',
        'fontStyle',
        'lineHeight',
        'textBackgroundColor',
        'useNative',
        'path'
    );

    /**
     * Text class
     * @class fabric.Text
     * @extends fabric.Object
     * @return {fabric.Text} thisArg
     * @tutorial {@link http://fabricjs.com/fabric-intro-part-2/#text}
     * @see {@link fabric.Text#initialize} for constructor definition
     */
    fabric.Text = fabric.util.createClass(fabric.Object, /** @lends fabric.Text.prototype */ {

        /**
         * Properties which when set cause object to change dimensions
         * @type Object
         * @private
         */
        _dimensionAffectingProps: {
            fontSize: true,
            fontWeight: true,
            fontFamily: true,
            textDecoration: true,
            fontStyle: true,
            lineHeight: true,
            stroke: true,
            strokeWidth: true,
            text: true
        },

        /**
         * @private
         */
        _reNewline: /\r?\n/,

        /**
         * Retrieves object's fontSize
         * @method getFontSize
         * @memberOf fabric.Text.prototype
         * @return {String} Font size (in pixels)
         */

        /**
         * Sets object's fontSize
         * @method setFontSize
         * @memberOf fabric.Text.prototype
         * @param {Number} fontSize Font size (in pixels)
         * @return {fabric.Text}
         * @chainable
         */

        /**
         * Retrieves object's fontWeight
         * @method getFontWeight
         * @memberOf fabric.Text.prototype
         * @return {(String|Number)} Font weight
         */

        /**
         * Sets object's fontWeight
         * @method setFontWeight
         * @memberOf fabric.Text.prototype
         * @param {(Number|String)} fontWeight Font weight
         * @return {fabric.Text}
         * @chainable
         */

        /**
         * Retrieves object's fontFamily
         * @method getFontFamily
         * @memberOf fabric.Text.prototype
         * @return {String} Font family
         */

        /**
         * Sets object's fontFamily
         * @method setFontFamily
         * @memberOf fabric.Text.prototype
         * @param {String} fontFamily Font family
         * @return {fabric.Text}
         * @chainable
         */

        /**
         * Retrieves object's text
         * @method getText
         * @memberOf fabric.Text.prototype
         * @return {String} text
         */

        /**
         * Sets object's text
         * @method setText
         * @memberOf fabric.Text.prototype
         * @param {String} text Text
         * @return {fabric.Text}
         * @chainable
         */

        /**
         * Retrieves object's textDecoration
         * @method getTextDecoration
         * @memberOf fabric.Text.prototype
         * @return {String} Text decoration
         */

        /**
         * Sets object's textDecoration
         * @method setTextDecoration
         * @memberOf fabric.Text.prototype
         * @param {String} textDecoration Text decoration
         * @return {fabric.Text}
         * @chainable
         */

        /**
         * Retrieves object's fontStyle
         * @method getFontStyle
         * @memberOf fabric.Text.prototype
         * @return {String} Font style
         */

        /**
         * Sets object's fontStyle
         * @method setFontStyle
         * @memberOf fabric.Text.prototype
         * @param {String} fontStyle Font style
         * @return {fabric.Text}
         * @chainable
         */

        /**
         * Retrieves object's lineHeight
         * @method getLineHeight
         * @memberOf fabric.Text.prototype
         * @return {Number} Line height
         */

        /**
         * Sets object's lineHeight
         * @method setLineHeight
         * @memberOf fabric.Text.prototype
         * @param {Number} lineHeight Line height
         * @return {fabric.Text}
         * @chainable
         */

        /**
         * Retrieves object's textAlign
         * @method getTextAlign
         * @memberOf fabric.Text.prototype
         * @return {String} Text alignment
         */

        /**
         * Sets object's textAlign
         * @method setTextAlign
         * @memberOf fabric.Text.prototype
         * @param {String} textAlign Text alignment
         * @return {fabric.Text}
         * @chainable
         */

        /**
         * Retrieves object's textBackgroundColor
         * @method getTextBackgroundColor
         * @memberOf fabric.Text.prototype
         * @return {String} Text background color
         */

        /**
         * Sets object's textBackgroundColor
         * @method setTextBackgroundColor
         * @memberOf fabric.Text.prototype
         * @param {String} textBackgroundColor Text background color
         * @return {fabric.Text}
         * @chainable
         */

        /**
         * Type of an object
         * @type String
         * @default
         */
        type:                 'text',

        /**
         * Font size (in pixels)
         * @type Number
         * @default
         */
        fontSize:             40,

        /**
         * Font weight (e.g. bold, normal, 400, 600, 800)
         * @type {(Number|String)}
         * @default
         */
        fontWeight:           'normal',

        /**
         * Font family
         * @type String
         * @default
         */
        fontFamily:           'Times New Roman',

        /**
         * Text decoration Possible values: "", "underline", "overline" or "line-through".
         * @type String
         * @default
         */
        textDecoration:       '',

        /**
         * Text alignment. Possible values: "left", "center", or "right".
         * @type String
         * @default
         */
        textAlign:            'left',

        /**
         * Font style . Possible values: "", "normal", "italic" or "oblique".
         * @type String
         * @default
         */
        fontStyle:            '',

        /**
         * Line height
         * @type Number
         * @default
         */
        lineHeight:           1.3,

        /**
         * Background color of text lines
         * @type String
         * @default
         */
        textBackgroundColor:  '',

        /**
         * URL of a font file, when using Cufon
         * @type String | null
         * @default
         */
        path:                 null,

        /**
         * Indicates whether canvas native text methods should be used to render text (otherwise, Cufon is used)
         * @type Boolean
         * @default
         */
        useNative:            true,

        /**
         * List of properties to consider when checking if
         * state of an object is changed ({@link fabric.Object#hasStateChanged})
         * as well as for history (undo/redo) purposes
         * @type Array
         */
        stateProperties:      stateProperties,

        /**
         * When defined, an object is rendered via stroke and this property specifies its color.
         * <b>Backwards incompatibility note:</b> This property was named "strokeStyle" until v1.1.6
         * @type String
         * @default
         */
        stroke:               null,

        /**
         * Shadow object representing shadow of this shape.
         * <b>Backwards incompatibility note:</b> This property was named "textShadow" (String) until v1.2.11
         * @type fabric.Shadow
         * @default
         */
        shadow:               null,

        /**
         * Constructor
         * @param {String} text Text string
         * @param {Object} [options] Options object
         * @return {fabric.Text} thisArg
         */
        initialize: function(text, options) {
            options = options || { };

            this.text = text;
            this.__skipDimension = true;
            this.setOptions(options);
            this.__skipDimension = false;
            this._initDimensions();
        },

        /**
         * Renders text object on offscreen canvas, so that it would get dimensions
         * @private
         */
        _initDimensions: function() {
            if (this.__skipDimension) {
                return;
            }
            var canvasEl = fabric.util.createCanvasElement();
            this._render(canvasEl.getContext('2d'));
        },

        /**
         * Returns string representation of an instance
         * @return {String} String representation of text object
         */
        toString: function() {
            return '#<fabric.Text (' + this.complexity() +
                '): { "text": "' + this.text + '", "fontFamily": "' + this.fontFamily + '" }>';
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _render: function(ctx) {

            if (typeof Cufon === 'undefined' || this.useNative === true) {
                this._renderViaNative(ctx);
            }
            else {
                this._renderViaCufon(ctx);
            }
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _renderViaNative: function(ctx) {
            var textLines = this.text.split(this._reNewline);

            this._setTextStyles(ctx);

            this.width = this._getTextWidth(ctx, textLines);
            this.height = this._getTextHeight(ctx, textLines);

            this.clipTo && fabric.util.clipContext(this, ctx);

            this._renderTextBackground(ctx, textLines);
            this._translateForTextAlign(ctx);
            this._renderText(ctx, textLines);

            if (this.textAlign !== 'left' && this.textAlign !== 'justify') {
                ctx.restore();
            }

            this._renderTextDecoration(ctx, textLines);
            this.clipTo && ctx.restore();

            this._setBoundaries(ctx, textLines);
            this._totalLineHeight = 0;
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _renderText: function(ctx, textLines) {
            ctx.save();
            this._setShadow(ctx);
            this._setupCompositeOperation(ctx);
            this._renderTextFill(ctx, textLines);
            this._renderTextStroke(ctx, textLines);
            this._restoreCompositeOperation(ctx);
            this._removeShadow(ctx);
            ctx.restore();
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _translateForTextAlign: function(ctx) {
            if (this.textAlign !== 'left' && this.textAlign !== 'justify') {
                ctx.save();
                ctx.translate(this.textAlign === 'center' ? (this.width / 2) : this.width, 0);
            }
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {Array} textLines Array of all text lines
         */
        _setBoundaries: function(ctx, textLines) {
            this._boundaries = [ ];

            for (var i = 0, len = textLines.length; i < len; i++) {

                var lineWidth = this._getLineWidth(ctx, textLines[i]),
                    lineLeftOffset = this._getLineLeftOffset(lineWidth);

                this._boundaries.push({
                    height: this.fontSize * this.lineHeight,
                    width: lineWidth,
                    left: lineLeftOffset
                });
            }
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _setTextStyles: function(ctx) {
            this._setFillStyles(ctx);
            this._setStrokeStyles(ctx);
            ctx.textBaseline = 'alphabetic';
            if (!this.skipTextAlign) {
                ctx.textAlign = this.textAlign;
            }
            ctx.font = this._getFontDeclaration();
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {Array} textLines Array of all text lines
         * @return {Number} Height of fabric.Text object
         */
        _getTextHeight: function(ctx, textLines) {
            return this.fontSize * textLines.length * this.lineHeight;
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {Array} textLines Array of all text lines
         * @return {Number} Maximum width of fabric.Text object
         */
        _getTextWidth: function(ctx, textLines) {
            var maxWidth = ctx.measureText(textLines[0] || '|').width;

            for (var i = 1, len = textLines.length; i < len; i++) {
                var currentLineWidth = ctx.measureText(textLines[i]).width;
                if (currentLineWidth > maxWidth) {
                    maxWidth = currentLineWidth;
                }
            }
            return maxWidth;
        },

        /**
         * @private
         * @param {String} method Method name ("fillText" or "strokeText")
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {String} chars Chars to render
         * @param {Number} left Left position of text
         * @param {Number} top Top position of text
         */
        _renderChars: function(method, ctx, chars, left, top) {
            ctx[method](chars, left, top);
        },

        /**
         * @private
         * @param {String} method Method name ("fillText" or "strokeText")
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {String} line Text to render
         * @param {Number} left Left position of text
         * @param {Number} top Top position of text
         * @param {Number} lineIndex Index of a line in a text
         */
        _renderTextLine: function(method, ctx, line, left, top, lineIndex) {
            // lift the line by quarter of fontSize
            top -= this.fontSize / 4;

            // short-circuit
            if (this.textAlign !== 'justify') {
                this._renderChars(method, ctx, line, left, top, lineIndex);
                return;
            }

            var lineWidth = ctx.measureText(line).width,
                totalWidth = this.width;

            if (totalWidth > lineWidth) {
                // stretch the line
                var words = line.split(/\s+/),
                    wordsWidth = ctx.measureText(line.replace(/\s+/g, '')).width,
                    widthDiff = totalWidth - wordsWidth,
                    numSpaces = words.length - 1,
                    spaceWidth = widthDiff / numSpaces,
                    leftOffset = 0;

                for (var i = 0, len = words.length; i < len; i++) {
                    this._renderChars(method, ctx, words[i], left + leftOffset, top, lineIndex);
                    leftOffset += ctx.measureText(words[i]).width + spaceWidth;
                }
            }
            else {
                this._renderChars(method, ctx, line, left, top, lineIndex);
            }
        },

        /**
         * @private
         * @return {Number} Left offset
         */
        _getLeftOffset: function() {
            if (fabric.isLikelyNode) {
                return 0;
            }
            return -this.width / 2;
        },

        /**
         * @private
         * @return {Number} Top offset
         */
        _getTopOffset: function() {
            return -this.height / 2;
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {Array} textLines Array of all text lines
         */
        _renderTextFill: function(ctx, textLines) {
            if (!this.fill && !this._skipFillStrokeCheck) {
                return;
            }

            this._boundaries = [ ];
            var lineHeights = 0;

            for (var i = 0, len = textLines.length; i < len; i++) {
                var heightOfLine = this._getHeightOfLine(ctx, i, textLines);
                lineHeights += heightOfLine;

                this._renderTextLine(
                    'fillText',
                    ctx,
                    textLines[i],
                    this._getLeftOffset(),
                        this._getTopOffset() + lineHeights,
                    i
                );
            }
            if (this.shadow && !this.shadow.affectStroke) {
                this._removeShadow(ctx);
            }
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {Array} textLines Array of all text lines
         */
        _renderTextStroke: function(ctx, textLines) {
            if ((!this.stroke || this.strokeWidth === 0) && !this._skipFillStrokeCheck) {
                return;
            }

            var lineHeights = 0;

            ctx.save();
            if (this.strokeDashArray) {
                // Spec requires the concatenation of two copies the dash list when the number of elements is odd
                if (1 & this.strokeDashArray.length) {
                    this.strokeDashArray.push.apply(this.strokeDashArray, this.strokeDashArray);
                }
                supportsLineDash && ctx.setLineDash(this.strokeDashArray);
            }

            ctx.beginPath();
            for (var i = 0, len = textLines.length; i < len; i++) {
                var heightOfLine = this._getHeightOfLine(ctx, i, textLines);
                lineHeights += heightOfLine;

                this._renderTextLine(
                    'strokeText',
                    ctx,
                    textLines[i],
                    this._getLeftOffset(),
                        this._getTopOffset() + lineHeights,
                    i
                );
            }
            ctx.closePath();
            ctx.restore();
        },

        _getHeightOfLine: function() {
            return this.fontSize * this.lineHeight;
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {Array} textLines Array of all text lines
         */
        _renderTextBackground: function(ctx, textLines) {
            this._renderTextBoxBackground(ctx);
            this._renderTextLinesBackground(ctx, textLines);
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _renderTextBoxBackground: function(ctx) {
            if (!this.backgroundColor) {
                return;
            }

            ctx.save();
            ctx.fillStyle = this.backgroundColor;

            ctx.fillRect(
                this._getLeftOffset(),
                this._getTopOffset(),
                this.width,
                this.height
            );

            ctx.restore();
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {Array} textLines Array of all text lines
         */
        _renderTextLinesBackground: function(ctx, textLines) {
            if (!this.textBackgroundColor) {
                return;
            }

            ctx.save();
            ctx.fillStyle = this.textBackgroundColor;

            for (var i = 0, len = textLines.length; i < len; i++) {

                if (textLines[i] !== '') {

                    var lineWidth = this._getLineWidth(ctx, textLines[i]),
                        lineLeftOffset = this._getLineLeftOffset(lineWidth);

                    ctx.fillRect(
                            this._getLeftOffset() + lineLeftOffset,
                            this._getTopOffset() + (i * this.fontSize * this.lineHeight),
                        lineWidth,
                            this.fontSize * this.lineHeight
                    );
                }
            }
            ctx.restore();
        },

        /**
         * @private
         * @param {Number} lineWidth Width of text line
         * @return {Number} Line left offset
         */
        _getLineLeftOffset: function(lineWidth) {
            if (this.textAlign === 'center') {
                return (this.width - lineWidth) / 2;
            }
            if (this.textAlign === 'right') {
                return this.width - lineWidth;
            }
            return 0;
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {String} line Text line
         * @return {Number} Line width
         */
        _getLineWidth: function(ctx, line) {
            return this.textAlign === 'justify'
                ? this.width
                : ctx.measureText(line).width;
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {Array} textLines Array of all text lines
         */
        _renderTextDecoration: function(ctx, textLines) {
            if (!this.textDecoration) {
                return;
            }

            // var halfOfVerticalBox = this.originY === 'top' ? 0 : this._getTextHeight(ctx, textLines) / 2;
            var halfOfVerticalBox = this._getTextHeight(ctx, textLines) / 2,
                _this = this;

            /** @ignore */
            function renderLinesAtOffset(offset) {
                for (var i = 0, len = textLines.length; i < len; i++) {

                    var lineWidth = _this._getLineWidth(ctx, textLines[i]),
                        lineLeftOffset = _this._getLineLeftOffset(lineWidth);

                    ctx.fillRect(
                            _this._getLeftOffset() + lineLeftOffset,
                        ~~((offset + (i * _this._getHeightOfLine(ctx, i, textLines))) - halfOfVerticalBox),
                        lineWidth,
                        1);
                }
            }

            if (this.textDecoration.indexOf('underline') > -1) {
                renderLinesAtOffset(this.fontSize * this.lineHeight);
            }
            if (this.textDecoration.indexOf('line-through') > -1) {
                renderLinesAtOffset(this.fontSize * this.lineHeight - this.fontSize / 2);
            }
            if (this.textDecoration.indexOf('overline') > -1) {
                renderLinesAtOffset(this.fontSize * this.lineHeight - this.fontSize);
            }
        },

        /**
         * @private
         */
        _getFontDeclaration: function() {
            return [
                // node-canvas needs "weight style", while browsers need "style weight"
                (fabric.isLikelyNode ? this.fontWeight : this.fontStyle),
                (fabric.isLikelyNode ? this.fontStyle : this.fontWeight),
                    this.fontSize + 'px',
                (fabric.isLikelyNode ? ('"' + this.fontFamily + '"') : this.fontFamily)
            ].join(' ');
        },

        /**
         * Renders text instance on a specified context
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        render: function(ctx, noTransform) {
            // do not render if object is not visible
            if (!this.visible) {
                return;
            }

            ctx.save();
            if (!noTransform) {
                this.transform(ctx);
            }

            var isInPathGroup = this.group && this.group.type === 'path-group';

            if (isInPathGroup) {
                ctx.translate(-this.group.width/2, -this.group.height/2);
            }
            if (this.transformMatrix) {
                ctx.transform.apply(ctx, this.transformMatrix);
            }
            if (isInPathGroup) {
                ctx.translate(this.left, this.top);
            }
            this._render(ctx);
            ctx.restore();
        },

        /**
         * Returns object representation of an instance
         * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
         * @return {Object} Object representation of an instance
         */
        toObject: function(propertiesToInclude) {
            var object = extend(this.callSuper('toObject', propertiesToInclude), {
                text:                 this.text,
                fontSize:             this.fontSize,
                fontWeight:           this.fontWeight,
                fontFamily:           this.fontFamily,
                fontStyle:            this.fontStyle,
                lineHeight:           this.lineHeight,
                textDecoration:       this.textDecoration,
                textAlign:            this.textAlign,
                path:                 this.path,
                textBackgroundColor:  this.textBackgroundColor,
                useNative:            this.useNative
            });
            if (!this.includeDefaultValues) {
                this._removeDefaultValues(object);
            }
            return object;
        },

        /* _TO_SVG_START_ */
        /**
         * Returns SVG representation of an instance
         * @param {Function} [reviver] Method for further parsing of svg representation.
         * @return {String} svg representation of an instance
         */
        toSVG: function(reviver) {
            var markup = [ ],
                textLines = this.text.split(this._reNewline),
                offsets = this._getSVGLeftTopOffsets(textLines),
                textAndBg = this._getSVGTextAndBg(offsets.lineTop, offsets.textLeft, textLines),
                shadowSpans = this._getSVGShadows(offsets.lineTop, textLines);

            // move top offset by an ascent
            offsets.textTop += (this._fontAscent ? ((this._fontAscent / 5) * this.lineHeight) : 0);

            this._wrapSVGTextAndBg(markup, textAndBg, shadowSpans, offsets);

            return reviver ? reviver(markup.join('')) : markup.join('');
        },

        /**
         * @private
         */
        _getSVGLeftTopOffsets: function(textLines) {
            var lineTop = this.useNative
                    ? this.fontSize * this.lineHeight
                    : (-this._fontAscent - ((this._fontAscent / 5) * this.lineHeight)),

                textLeft = -(this.width/2),
                textTop = this.useNative
                    ? this.fontSize - 1
                    : (this.height/2) - (textLines.length * this.fontSize) - this._totalLineHeight;

            return {
                textLeft: textLeft + (this.group && this.group.type === 'path-group' ? this.left : 0),
                textTop: textTop + (this.group && this.group.type === 'path-group' ? this.top : 0),
                lineTop: lineTop
            };
        },

        /**
         * @private
         */
        _wrapSVGTextAndBg: function(markup, textAndBg, shadowSpans, offsets) {
            markup.push(
                '<g transform="', this.getSvgTransform(), this.getSvgTransformMatrix(), '">\n',
                textAndBg.textBgRects.join(''),
                '<text ',
                (this.fontFamily ? 'font-family="' + this.fontFamily.replace(/"/g, '\'') + '" ': ''),
                (this.fontSize ? 'font-size="' + this.fontSize + '" ': ''),
                (this.fontStyle ? 'font-style="' + this.fontStyle + '" ': ''),
                (this.fontWeight ? 'font-weight="' + this.fontWeight + '" ': ''),
                (this.textDecoration ? 'text-decoration="' + this.textDecoration + '" ': ''),
                'style="', this.getSvgStyles(), '" ',
                /* svg starts from left/bottom corner so we normalize height */
                'transform="translate(', toFixed(offsets.textLeft, 2), ' ', toFixed(offsets.textTop, 2), ')">',
                shadowSpans.join(''),
                textAndBg.textSpans.join(''),
                '</text>\n',
                '</g>\n'
            );
        },

        /**
         * @private
         * @param {Number} lineHeight
         * @param {Array} textLines Array of all text lines
         * @return {Array}
         */
        _getSVGShadows: function(lineHeight, textLines) {
            var shadowSpans = [],
                i, len,
                lineTopOffsetMultiplier = 1;

            if (!this.shadow || !this._boundaries) {
                return shadowSpans;
            }

            for (i = 0, len = textLines.length; i < len; i++) {
                if (textLines[i] !== '') {
                    var lineLeftOffset = (this._boundaries && this._boundaries[i]) ? this._boundaries[i].left : 0;
                    shadowSpans.push(
                        '<tspan x="',
                        toFixed((lineLeftOffset + lineTopOffsetMultiplier) + this.shadow.offsetX, 2),
                        ((i === 0 || this.useNative) ? '" y' : '" dy'), '="',
                        toFixed(this.useNative
                            ? ((lineHeight * i) - this.height / 2 + this.shadow.offsetY)
                            : (lineHeight + (i === 0 ? this.shadow.offsetY : 0)), 2),
                        '" ',
                        this._getFillAttributes(this.shadow.color), '>',
                        fabric.util.string.escapeXml(textLines[i]),
                        '</tspan>');
                    lineTopOffsetMultiplier = 1;
                }
                else {
                    // in some environments (e.g. IE 7 & 8) empty tspans are completely ignored, using a lineTopOffsetMultiplier
                    // prevents empty tspans
                    lineTopOffsetMultiplier++;
                }
            }

            return shadowSpans;
        },

        /**
         * @private
         * @param {Number} lineHeight
         * @param {Number} textLeftOffset Text left offset
         * @param {Array} textLines Array of all text lines
         * @return {Object}
         */
        _getSVGTextAndBg: function(lineHeight, textLeftOffset, textLines) {
            var textSpans = [ ],
                textBgRects = [ ],
                lineTopOffsetMultiplier = 1;

            // bounding-box background
            this._setSVGBg(textBgRects);

            // text and text-background
            for (var i = 0, len = textLines.length; i < len; i++) {
                if (textLines[i] !== '') {
                    this._setSVGTextLineText(textLines[i], i, textSpans, lineHeight, lineTopOffsetMultiplier, textBgRects);
                    lineTopOffsetMultiplier = 1;
                }
                else {
                    // in some environments (e.g. IE 7 & 8) empty tspans are completely ignored, using a lineTopOffsetMultiplier
                    // prevents empty tspans
                    lineTopOffsetMultiplier++;
                }

                if (!this.textBackgroundColor || !this._boundaries) {
                    continue;
                }

                this._setSVGTextLineBg(textBgRects, i, textLeftOffset, lineHeight);
            }

            return {
                textSpans: textSpans,
                textBgRects: textBgRects
            };
        },

        _setSVGTextLineText: function(textLine, i, textSpans, lineHeight, lineTopOffsetMultiplier) {
            var lineLeftOffset = (this._boundaries && this._boundaries[i])
                ? toFixed(this._boundaries[i].left, 2)
                : 0;

            textSpans.push(
                '<tspan x="',
                lineLeftOffset, '" ',
                (i === 0 || this.useNative ? 'y' : 'dy'), '="',
                toFixed(this.useNative
                    ? ((lineHeight * i) - this.height / 2)
                    : (lineHeight * lineTopOffsetMultiplier), 2), '" ',
                // doing this on <tspan> elements since setting opacity
                // on containing <text> one doesn't work in Illustrator
                this._getFillAttributes(this.fill), '>',
                fabric.util.string.escapeXml(textLine),
                '</tspan>'
            );
        },

        _setSVGTextLineBg: function(textBgRects, i, textLeftOffset, lineHeight) {
            textBgRects.push(
                '<rect ',
                this._getFillAttributes(this.textBackgroundColor),
                ' x="',
                toFixed(textLeftOffset + this._boundaries[i].left, 2),
                '" y="',
                /* an offset that seems to straighten things out */
                toFixed((lineHeight * i) - this.height / 2, 2),
                '" width="',
                toFixed(this._boundaries[i].width, 2),
                '" height="',
                toFixed(this._boundaries[i].height, 2),
                '"></rect>\n');
        },

        _setSVGBg: function(textBgRects) {
            if (this.backgroundColor && this._boundaries) {
                textBgRects.push(
                    '<rect ',
                    this._getFillAttributes(this.backgroundColor),
                    ' x="',
                    toFixed(-this.width / 2, 2),
                    '" y="',
                    toFixed(-this.height / 2, 2),
                    '" width="',
                    toFixed(this.width, 2),
                    '" height="',
                    toFixed(this.height, 2),
                    '"></rect>');
            }
        },

        /**
         * Adobe Illustrator (at least CS5) is unable to render rgba()-based fill values
         * we work around it by "moving" alpha channel into opacity attribute and setting fill's alpha to 1
         *
         * @private
         * @param {Any} value
         * @return {String}
         */
        _getFillAttributes: function(value) {
            var fillColor = (value && typeof value === 'string') ? new fabric.Color(value) : '';
            if (!fillColor || !fillColor.getSource() || fillColor.getAlpha() === 1) {
                return 'fill="' + value + '"';
            }
            return 'opacity="' + fillColor.getAlpha() + '" fill="' + fillColor.setAlpha(1).toRgb() + '"';
        },
        /* _TO_SVG_END_ */

        /**
         * Sets specified property to a specified value
         * @param {String} key
         * @param {Any} value
         * @return {fabric.Text} thisArg
         * @chainable
         */
        _set: function(key, value) {
            if (key === 'fontFamily' && this.path) {
                this.path = this.path.replace(/(.*?)([^\/]*)(\.font\.js)/, '$1' + value + '$3');
            }
            this.callSuper('_set', key, value);

            if (key in this._dimensionAffectingProps) {
                this._initDimensions();
                this.setCoords();
            }
        },

        /**
         * Returns complexity of an instance
         * @return {Number} complexity
         */
        complexity: function() {
            return 1;
        }
    });

    /* _FROM_SVG_START_ */
    /**
     * List of attribute names to account for when parsing SVG element (used by {@link fabric.Text.fromElement})
     * @static
     * @memberOf fabric.Text
     * @see: http://www.w3.org/TR/SVG/text.html#TextElement
     */
    fabric.Text.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat(
        'x y dx dy font-family font-style font-weight font-size text-decoration text-anchor'.split(' '));

    /**
     * Default SVG font size
     * @static
     * @memberOf fabric.Text
     */
    fabric.Text.DEFAULT_SVG_FONT_SIZE = 16;

    /**
     * Returns fabric.Text instance from an SVG element (<b>not yet implemented</b>)
     * @static
     * @memberOf fabric.Text
     * @param {SVGElement} element Element to parse
     * @param {Object} [options] Options object
     * @return {fabric.Text} Instance of fabric.Text
     */
    fabric.Text.fromElement = function(element, options) {
        if (!element) {
            return null;
        }

        var parsedAttributes = fabric.parseAttributes(element, fabric.Text.ATTRIBUTE_NAMES);
        options = fabric.util.object.extend((options ? fabric.util.object.clone(options) : { }), parsedAttributes);

        if ('dx' in parsedAttributes) {
            options.left += parsedAttributes.dx;
        }
        if ('dy' in parsedAttributes) {
            options.top += parsedAttributes.dy;
        }
        if (!('fontSize' in options)) {
            options.fontSize = fabric.Text.DEFAULT_SVG_FONT_SIZE;
        }

        if (!options.originX) {
            options.originX = 'left';
        }

        var text = new fabric.Text(element.textContent, options),
        /*
         Adjust positioning:
         x/y attributes in SVG correspond to the bottom-left corner of text bounding box
         top/left properties in Fabric correspond to center point of text bounding box
         */
            offX = 0;

        if (text.originX === 'left') {
            offX = text.getWidth() / 2;
        }
        if (text.originX === 'right') {
            offX = -text.getWidth() / 2;
        }
        text.set({
            left: text.getLeft() + offX,
            top: text.getTop() - text.getHeight() / 2
        });

        return text;
    };
    /* _FROM_SVG_END_ */

    /**
     * Returns fabric.Text instance from an object representation
     * @static
     * @memberOf fabric.Text
     * @param {Object} object Object to create an instance from
     * @return {fabric.Text} Instance of fabric.Text
     */
    fabric.Text.fromObject = function(object) {
        return new fabric.Text(object.text, clone(object));
    };

    fabric.util.createAccessors(fabric.Text);

})(typeof exports !== 'undefined' ? exports : this);


(function() {

    var clone = fabric.util.object.clone;

    /**
     * IText class (introduced in <b>v1.4</b>) Events are also fired with "text:"
     * prefix when observing canvas.
     * @class fabric.IText
     * @extends fabric.Text
     * @mixes fabric.Observable
     *
     * @fires changed
     * @fires selection:changed
     * @fires editing:entered
     * @fires editing:exited
     *
     * @return {fabric.IText} thisArg
     * @see {@link fabric.IText#initialize} for constructor definition
     *
     * <p>Supported key combinations:</p>
     * <pre>
     *   Move cursor:                    left, right, up, down
     *   Select character:               shift + left, shift + right
     *   Select text vertically:         shift + up, shift + down
     *   Move cursor by word:            alt + left, alt + right
     *   Select words:                   shift + alt + left, shift + alt + right
     *   Move cursor to line start/end:  cmd + left, cmd + right
     *   Select till start/end of line:  cmd + shift + left, cmd + shift + right
     *   Jump to start/end of text:      cmd + up, cmd + down
     *   Select till start/end of text:  cmd + shift + up, cmd + shift + down
     *   Delete character:               backspace
     *   Delete word:                    alt + backspace
     *   Delete line:                    cmd + backspace
     *   Forward delete:                 delete
     *   Copy text:                      ctrl/cmd + c
     *   Paste text:                     ctrl/cmd + v
     *   Cut text:                       ctrl/cmd + x
     *   Select entire text:             ctrl/cmd + a
     * </pre>
     *
     * <p>Supported mouse/touch combination</p>
     * <pre>
     *   Position cursor:                click/touch
     *   Create selection:               click/touch & drag
     *   Create selection:               click & shift + click
     *   Select word:                    double click
     *   Select line:                    triple click
     * </pre>
     */
    fabric.IText = fabric.util.createClass(fabric.Text, fabric.Observable, /** @lends fabric.IText.prototype */ {

        /**
         * Type of an object
         * @type String
         * @default
         */
        type: 'i-text',

        /**
         * Index where text selection starts (or where cursor is when there is no selection)
         * @type Nubmer
         * @default
         */
        selectionStart: 0,

        /**
         * Index where text selection ends
         * @type Nubmer
         * @default
         */
        selectionEnd: 0,

        /**
         * Color of text selection
         * @type String
         * @default
         */
        selectionColor: 'rgba(17,119,255,0.3)',

        /**
         * Indicates whether text is in editing mode
         * @type Boolean
         * @default
         */
        isEditing: false,

        /**
         * Indicates whether a text can be edited
         * @type Boolean
         * @default
         */
        editable: true,

        /**
         * Border color of text object while it's in editing mode
         * @type String
         * @default
         */
        editingBorderColor: 'rgba(102,153,255,0.25)',

        /**
         * Width of cursor (in px)
         * @type Number
         * @default
         */
        cursorWidth: 2,

        /**
         * Color of default cursor (when not overwritten by character style)
         * @type String
         * @default
         */
        cursorColor: '#333',

        /**
         * Delay between cursor blink (in ms)
         * @type Number
         * @default
         */
        cursorDelay: 1000,

        /**
         * Duration of cursor fadein (in ms)
         * @type Number
         * @default
         */
        cursorDuration: 600,

        /**
         * Object containing character styles
         * (where top-level properties corresponds to line number and 2nd-level properties -- to char number in a line)
         * @type Object
         * @default
         */
        styles: null,

        /**
         * Indicates whether internal text char widths can be cached
         * @type Boolean
         * @default
         */
        caching: true,

        /**
         * @private
         * @type Boolean
         * @default
         */
        _skipFillStrokeCheck: true,

        /**
         * @private
         */
        _reSpace: /\s|\n/,

        /**
         * @private
         */
        _fontSizeFraction: 4,

        /**
         * @private
         */
        _currentCursorOpacity: 0,

        /**
         * @private
         */
        _selectionDirection: null,

        /**
         * @private
         */
        _abortCursorAnimation: false,

        /**
         * @private
         */
        _charWidthsCache: { },

        /**
         * Constructor
         * @param {String} text Text string
         * @param {Object} [options] Options object
         * @return {fabric.IText} thisArg
         */
        initialize: function(text, options) {
            this.styles = options ? (options.styles || { }) : { };
            this.callSuper('initialize', text, options);
            this.initBehavior();

            fabric.IText.instances.push(this);

            // caching
            this.__lineWidths = { };
            this.__lineHeights = { };
            this.__lineOffsets = { };
        },

        /**
         * Returns true if object has no styling
         */
        isEmptyStyles: function() {
            if (!this.styles) {
                return true;
            }
            var obj = this.styles;

            for (var p1 in obj) {
                for (var p2 in obj[p1]) {
                    /*jshint unused:false */
                    for (var p3 in obj[p1][p2]) {
                        return false;
                    }
                }
            }
            return true;
        },

        /**
         * Sets selection start (left boundary of a selection)
         * @param {Number} index Index to set selection start to
         */
        setSelectionStart: function(index) {
            if (this.selectionStart !== index) {
                this.fire('selection:changed');
                this.canvas && this.canvas.fire('text:selection:changed', { target: this });
            }
            this.selectionStart = index;
            this.hiddenTextarea && (this.hiddenTextarea.selectionStart = index);
        },

        /**
         * Sets selection end (right boundary of a selection)
         * @param {Number} index Index to set selection end to
         */
        setSelectionEnd: function(index) {
            if (this.selectionEnd !== index) {
                this.fire('selection:changed');
                this.canvas && this.canvas.fire('text:selection:changed', { target: this });
            }
            this.selectionEnd = index;
            this.hiddenTextarea && (this.hiddenTextarea.selectionEnd = index);
        },

        /**
         * Gets style of a current selection/cursor (at the start position)
         * @param {Number} [startIndex] Start index to get styles at
         * @param {Number} [endIndex] End index to get styles at
         * @return {Object} styles Style object at a specified (or current) index
         */
        getSelectionStyles: function(startIndex, endIndex) {

            if (arguments.length === 2) {
                var styles = [ ];
                for (var i = startIndex; i < endIndex; i++) {
                    styles.push(this.getSelectionStyles(i));
                }
                return styles;
            }

            var loc = this.get2DCursorLocation(startIndex);
            if (this.styles[loc.lineIndex]) {
                return this.styles[loc.lineIndex][loc.charIndex] || { };
            }

            return { };
        },

        /**
         * Sets style of a current selection
         * @param {Object} [styles] Styles object
         * @return {fabric.IText} thisArg
         * @chainable
         */
        setSelectionStyles: function(styles) {
            if (this.selectionStart === this.selectionEnd) {
                this._extendStyles(this.selectionStart, styles);
            }
            else {
                for (var i = this.selectionStart; i < this.selectionEnd; i++) {
                    this._extendStyles(i, styles);
                }
            }
            return this;
        },

        /**
         * @private
         */
        _extendStyles: function(index, styles) {
            var loc = this.get2DCursorLocation(index);

            if (!this.styles[loc.lineIndex]) {
                this.styles[loc.lineIndex] = { };
            }
            if (!this.styles[loc.lineIndex][loc.charIndex]) {
                this.styles[loc.lineIndex][loc.charIndex] = { };
            }

            fabric.util.object.extend(this.styles[loc.lineIndex][loc.charIndex], styles);
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _render: function(ctx) {
            this.callSuper('_render', ctx);
            this.ctx = ctx;
            this.isEditing && this.renderCursorOrSelection();
        },

        /**
         * Renders cursor or selection (depending on what exists)
         */
        renderCursorOrSelection: function() {
            if (!this.active) {
                return;
            }

            var chars = this.text.split(''),
                boundaries;

            if (this.selectionStart === this.selectionEnd) {
                boundaries = this._getCursorBoundaries(chars, 'cursor');
                this.renderCursor(boundaries);
            }
            else {
                boundaries = this._getCursorBoundaries(chars, 'selection');
                this.renderSelection(chars, boundaries);
            }
        },

        /**
         * Returns 2d representation (lineIndex and charIndex) of cursor (or selection start)
         * @param {Number} [selectionStart] Optional index. When not given, current selectionStart is used.
         */
        get2DCursorLocation: function(selectionStart) {
            if (typeof selectionStart === 'undefined') {
                selectionStart = this.selectionStart;
            }
            var textBeforeCursor = this.text.slice(0, selectionStart),
                linesBeforeCursor = textBeforeCursor.split(this._reNewline);

            return {
                lineIndex: linesBeforeCursor.length - 1,
                charIndex: linesBeforeCursor[linesBeforeCursor.length - 1].length
            };
        },

        /**
         * Returns complete style of char at the current cursor
         * @param {Number} lineIndex Line index
         * @param {Number} charIndex Char index
         * @return {Object} Character style
         */
        getCurrentCharStyle: function(lineIndex, charIndex) {
            var style = this.styles[lineIndex] && this.styles[lineIndex][charIndex === 0 ? 0 : (charIndex - 1)];

            return {
                fontSize: style && style.fontSize || this.fontSize,
                fill: style && style.fill || this.fill,
                textBackgroundColor: style && style.textBackgroundColor || this.textBackgroundColor,
                textDecoration: style && style.textDecoration || this.textDecoration,
                fontFamily: style && style.fontFamily || this.fontFamily,
                fontWeight: style && style.fontWeight || this.fontWeight,
                fontStyle: style && style.fontStyle || this.fontStyle,
                stroke: style && style.stroke || this.stroke,
                strokeWidth: style && style.strokeWidth || this.strokeWidth
            };
        },

        /**
         * Returns fontSize of char at the current cursor
         * @param {Number} lineIndex Line index
         * @param {Number} charIndex Char index
         * @return {Number} Character font size
         */
        getCurrentCharFontSize: function(lineIndex, charIndex) {
            return (
                this.styles[lineIndex] &&
                this.styles[lineIndex][charIndex === 0 ? 0 : (charIndex - 1)] &&
                this.styles[lineIndex][charIndex === 0 ? 0 : (charIndex - 1)].fontSize) || this.fontSize;
        },

        /**
         * Returns color (fill) of char at the current cursor
         * @param {Number} lineIndex Line index
         * @param {Number} charIndex Char index
         * @return {String} Character color (fill)
         */
        getCurrentCharColor: function(lineIndex, charIndex) {
            return (
                this.styles[lineIndex] &&
                this.styles[lineIndex][charIndex === 0 ? 0 : (charIndex - 1)] &&
                this.styles[lineIndex][charIndex === 0 ? 0 : (charIndex - 1)].fill) || this.cursorColor;
        },

        /**
         * Returns cursor boundaries (left, top, leftOffset, topOffset)
         * @private
         * @param {Array} chars Array of characters
         * @param {String} typeOfBoundaries
         */
        _getCursorBoundaries: function(chars, typeOfBoundaries) {

            var cursorLocation = this.get2DCursorLocation(),

                textLines = this.text.split(this._reNewline),

            // left/top are left/top of entire text box
            // leftOffset/topOffset are offset from that left/top point of a text box

                left = Math.round(this._getLeftOffset()),
                top = this._getTopOffset(),

                offsets = this._getCursorBoundariesOffsets(
                    chars, typeOfBoundaries, cursorLocation, textLines);

            return {
                left: left,
                top: top,
                leftOffset: offsets.left + offsets.lineLeft,
                topOffset: offsets.top
            };
        },

        /**
         * @private
         */
        _getCursorBoundariesOffsets: function(chars, typeOfBoundaries, cursorLocation, textLines) {

            var lineLeftOffset = 0,

                lineIndex = 0,
                charIndex = 0,

                leftOffset = 0,
                topOffset = typeOfBoundaries === 'cursor'
                    // selection starts at the very top of the line,
                    // whereas cursor starts at the padding created by line height
                    ? (this._getHeightOfLine(this.ctx, 0) -
                    this.getCurrentCharFontSize(cursorLocation.lineIndex, cursorLocation.charIndex))
                    : 0;

            for (var i = 0; i < this.selectionStart; i++) {
                if (chars[i] === '\n') {
                    leftOffset = 0;
                    var index = lineIndex + (typeOfBoundaries === 'cursor' ? 1 : 0);
                    topOffset += this._getCachedLineHeight(index);

                    lineIndex++;
                    charIndex = 0;
                }
                else {
                    leftOffset += this._getWidthOfChar(this.ctx, chars[i], lineIndex, charIndex);
                    charIndex++;
                }

                lineLeftOffset = this._getCachedLineOffset(lineIndex, textLines);
            }

            this._clearCache();

            return {
                top: topOffset,
                left: leftOffset,
                lineLeft: lineLeftOffset
            };
        },

        /**
         * @private
         */
        _clearCache: function() {
            this.__lineWidths = { };
            this.__lineHeights = { };
            this.__lineOffsets = { };
        },

        /**
         * @private
         */
        _getCachedLineHeight: function(index) {
            return this.__lineHeights[index] ||
                (this.__lineHeights[index] = this._getHeightOfLine(this.ctx, index));
        },

        /**
         * @private
         */
        _getCachedLineWidth: function(lineIndex, textLines) {
            return this.__lineWidths[lineIndex] ||
                (this.__lineWidths[lineIndex] = this._getWidthOfLine(this.ctx, lineIndex, textLines));
        },

        /**
         * @private
         */
        _getCachedLineOffset: function(lineIndex, textLines) {
            var widthOfLine = this._getCachedLineWidth(lineIndex, textLines);

            return this.__lineOffsets[lineIndex] ||
                (this.__lineOffsets[lineIndex] = this._getLineLeftOffset(widthOfLine));
        },

        /**
         * Renders cursor
         * @param {Object} boundaries
         */
        renderCursor: function(boundaries) {
            var ctx = this.ctx;

            ctx.save();

            var cursorLocation = this.get2DCursorLocation(),
                lineIndex = cursorLocation.lineIndex,
                charIndex = cursorLocation.charIndex,
                charHeight = this.getCurrentCharFontSize(lineIndex, charIndex),
                leftOffset = (lineIndex === 0 && charIndex === 0)
                    ? this._getCachedLineOffset(lineIndex, this.text.split(this._reNewline))
                    : boundaries.leftOffset;

            ctx.fillStyle = this.getCurrentCharColor(lineIndex, charIndex);
            ctx.globalAlpha = this.__isMousedown ? 1 : this._currentCursorOpacity;

            ctx.fillRect(
                    boundaries.left + leftOffset,
                    boundaries.top + boundaries.topOffset,
                    this.cursorWidth / this.scaleX,
                charHeight);

            ctx.restore();
        },

        /**
         * Renders text selection
         * @param {Array} chars Array of characters
         * @param {Object} boundaries Object with left/top/leftOffset/topOffset
         */
        renderSelection: function(chars, boundaries) {
            var ctx = this.ctx;

            ctx.save();

            ctx.fillStyle = this.selectionColor;

            var start = this.get2DCursorLocation(this.selectionStart),
                end = this.get2DCursorLocation(this.selectionEnd),
                startLine = start.lineIndex,
                endLine = end.lineIndex,
                textLines = this.text.split(this._reNewline);

            for (var i = startLine; i <= endLine; i++) {
                var lineOffset = this._getCachedLineOffset(i, textLines) || 0,
                    lineHeight = this._getCachedLineHeight(i),
                    boxWidth = 0;

                if (i === startLine) {
                    for (var j = 0, len = textLines[i].length; j < len; j++) {
                        if (j >= start.charIndex && (i !== endLine || j < end.charIndex)) {
                            boxWidth += this._getWidthOfChar(ctx, textLines[i][j], i, j);
                        }
                        if (j < start.charIndex) {
                            lineOffset += this._getWidthOfChar(ctx, textLines[i][j], i, j);
                        }
                    }
                }
                else if (i > startLine && i < endLine) {
                    boxWidth += this._getCachedLineWidth(i, textLines) || 5;
                }
                else if (i === endLine) {
                    for (var j2 = 0, j2len = end.charIndex; j2 < j2len; j2++) {
                        boxWidth += this._getWidthOfChar(ctx, textLines[i][j2], i, j2);
                    }
                }

                ctx.fillRect(
                        boundaries.left + lineOffset,
                        boundaries.top + boundaries.topOffset,
                    boxWidth,
                    lineHeight);

                boundaries.topOffset += lineHeight;
            }
            ctx.restore();
        },

        /**
         * @private
         * @param {String} method
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _renderChars: function(method, ctx, line, left, top, lineIndex) {

            if (this.isEmptyStyles()) {
                return this._renderCharsFast(method, ctx, line, left, top);
            }

            this.skipTextAlign = true;

            // set proper box offset
            left -= this.textAlign === 'center'
                ? (this.width / 2)
                : (this.textAlign === 'right')
                ? this.width
                : 0;

            // set proper line offset
            var textLines = this.text.split(this._reNewline),
                lineWidth = this._getWidthOfLine(ctx, lineIndex, textLines),
                lineHeight = this._getHeightOfLine(ctx, lineIndex, textLines),
                lineLeftOffset = this._getLineLeftOffset(lineWidth),
                chars = line.split(''),
                prevStyle,
                charsToRender = '';

            left += lineLeftOffset || 0;

            ctx.save();

            for (var i = 0, len = chars.length; i <= len; i++) {
                prevStyle = prevStyle || this.getCurrentCharStyle(lineIndex, i);
                var thisStyle = this.getCurrentCharStyle(lineIndex, i + 1);

                if (this._hasStyleChanged(prevStyle, thisStyle) || i === len) {
                    this._renderChar(method, ctx, lineIndex, i - 1, charsToRender, left, top, lineHeight);
                    charsToRender = '';
                    prevStyle = thisStyle;
                }
                charsToRender += chars[i];
            }

            ctx.restore();
        },

        /**
         * @private
         * @param {String} method
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {String} line Content of the line
         * @param {Number} left Left coordinate
         * @param {Number} top Top coordinate
         */
        _renderCharsFast: function(method, ctx, line, left, top) {
            this.skipTextAlign = false;

            if (method === 'fillText' && this.fill) {
                this.callSuper('_renderChars', method, ctx, line, left, top);
            }
            if (method === 'strokeText' && this.stroke) {
                this.callSuper('_renderChars', method, ctx, line, left, top);
            }
        },

        /**
         * @private
         * @param {String} method
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {Number} lineIndex
         * @param {Number} i
         * @param {String} _char
         * @param {Number} left Left coordinate
         * @param {Number} top Top coordinate
         * @param {Number} lineHeight Height of the line
         */
        _renderChar: function(method, ctx, lineIndex, i, _char, left, top, lineHeight) {
            var decl, charWidth, charHeight;

            if (this.styles && this.styles[lineIndex] && (decl = this.styles[lineIndex][i])) {

                var shouldStroke = decl.stroke || this.stroke,
                    shouldFill = decl.fill || this.fill;

                ctx.save();
                charWidth = this._applyCharStylesGetWidth(ctx, _char, lineIndex, i, decl);
                charHeight = this._getHeightOfChar(ctx, _char, lineIndex, i);

                if (shouldFill) {
                    ctx.fillText(_char, left, top);
                }
                if (shouldStroke) {
                    ctx.strokeText(_char, left, top);
                }

                this._renderCharDecoration(ctx, decl, left, top, charWidth, lineHeight, charHeight);
                ctx.restore();

                ctx.translate(charWidth, 0);
            }
            else {
                if (method === 'strokeText' && this.stroke) {
                    ctx[method](_char, left, top);
                }
                if (method === 'fillText' && this.fill) {
                    ctx[method](_char, left, top);
                }
                charWidth = this._applyCharStylesGetWidth(ctx, _char, lineIndex, i);
                this._renderCharDecoration(ctx, null, left, top, charWidth, lineHeight);

                ctx.translate(ctx.measureText(_char).width, 0);
            }
        },

        /**
         * @private
         * @param {Object} prevStyle
         * @param {Object} thisStyle
         */
        _hasStyleChanged: function(prevStyle, thisStyle) {
            return (prevStyle.fill !== thisStyle.fill ||
                prevStyle.fontSize !== thisStyle.fontSize ||
                prevStyle.textBackgroundColor !== thisStyle.textBackgroundColor ||
                prevStyle.textDecoration !== thisStyle.textDecoration ||
                prevStyle.fontFamily !== thisStyle.fontFamily ||
                prevStyle.fontWeight !== thisStyle.fontWeight ||
                prevStyle.fontStyle !== thisStyle.fontStyle ||
                prevStyle.stroke !== thisStyle.stroke ||
                prevStyle.strokeWidth !== thisStyle.strokeWidth
                );
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _renderCharDecoration: function(ctx, styleDeclaration, left, top, charWidth, lineHeight, charHeight) {

            var textDecoration = styleDeclaration
                    ? (styleDeclaration.textDecoration || this.textDecoration)
                    : this.textDecoration,

                fontSize = (styleDeclaration ? styleDeclaration.fontSize : null) || this.fontSize;

            if (!textDecoration) {
                return;
            }

            if (textDecoration.indexOf('underline') > -1) {
                this._renderCharDecorationAtOffset(
                    ctx,
                    left,
                        top + (this.fontSize / this._fontSizeFraction),
                    charWidth,
                    0,
                        this.fontSize / 20
                );
            }
            if (textDecoration.indexOf('line-through') > -1) {
                this._renderCharDecorationAtOffset(
                    ctx,
                    left,
                        top + (this.fontSize / this._fontSizeFraction),
                    charWidth,
                        charHeight / 2,
                        fontSize / 20
                );
            }
            if (textDecoration.indexOf('overline') > -1) {
                this._renderCharDecorationAtOffset(
                    ctx,
                    left,
                    top,
                    charWidth,
                        lineHeight - (this.fontSize / this._fontSizeFraction),
                        this.fontSize / 20
                );
            }
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _renderCharDecorationAtOffset: function(ctx, left, top, charWidth, offset, thickness) {
            ctx.fillRect(left, top - offset, charWidth, thickness);
        },

        /**
         * @private
         * @param {String} method
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {String} line
         */
        _renderTextLine: function(method, ctx, line, left, top, lineIndex) {
            // to "cancel" this.fontSize subtraction in fabric.Text#_renderTextLine
            top += this.fontSize / 4;
            this.callSuper('_renderTextLine', method, ctx, line, left, top, lineIndex);
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {Array} textLines
         */
        _renderTextDecoration: function(ctx, textLines) {
            if (this.isEmptyStyles()) {
                return this.callSuper('_renderTextDecoration', ctx, textLines);
            }
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {Array} textLines Array of all text lines
         */
        _renderTextLinesBackground: function(ctx, textLines) {
            if (!this.textBackgroundColor && !this.styles) {
                return;
            }

            ctx.save();

            if (this.textBackgroundColor) {
                ctx.fillStyle = this.textBackgroundColor;
            }

            var lineHeights = 0,
                fractionOfFontSize = this.fontSize / this._fontSizeFraction;

            for (var i = 0, len = textLines.length; i < len; i++) {

                var heightOfLine = this._getHeightOfLine(ctx, i, textLines);
                if (textLines[i] === '') {
                    lineHeights += heightOfLine;
                    continue;
                }

                var lineWidth = this._getWidthOfLine(ctx, i, textLines),
                    lineLeftOffset = this._getLineLeftOffset(lineWidth);

                if (this.textBackgroundColor) {
                    ctx.fillStyle = this.textBackgroundColor;

                    ctx.fillRect(
                            this._getLeftOffset() + lineLeftOffset,
                            this._getTopOffset() + lineHeights + fractionOfFontSize,
                        lineWidth,
                        heightOfLine
                    );
                }
                if (this.styles[i]) {
                    for (var j = 0, jlen = textLines[i].length; j < jlen; j++) {
                        if (this.styles[i] && this.styles[i][j] && this.styles[i][j].textBackgroundColor) {

                            var _char = textLines[i][j];

                            ctx.fillStyle = this.styles[i][j].textBackgroundColor;

                            ctx.fillRect(
                                    this._getLeftOffset() + lineLeftOffset + this._getWidthOfCharsAt(ctx, i, j, textLines),
                                    this._getTopOffset() + lineHeights + fractionOfFontSize,
                                    this._getWidthOfChar(ctx, _char, i, j, textLines) + 1,
                                heightOfLine
                            );
                        }
                    }
                }
                lineHeights += heightOfLine;
            }
            ctx.restore();
        },

        /**
         * @private
         */
        _getCacheProp: function(_char, styleDeclaration) {
            return _char +

                styleDeclaration.fontFamily +
                styleDeclaration.fontSize +
                styleDeclaration.fontWeight +
                styleDeclaration.fontStyle +

                styleDeclaration.shadow;
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {String} _char
         * @param {Number} lineIndex
         * @param {Number} charIndex
         * @param {Object} [decl]
         */
        _applyCharStylesGetWidth: function(ctx, _char, lineIndex, charIndex, decl) {
            var styleDeclaration = decl ||
                (this.styles[lineIndex] &&
                    this.styles[lineIndex][charIndex]);

            if (styleDeclaration) {
                // cloning so that original style object is not polluted with following font declarations
                styleDeclaration = clone(styleDeclaration);
            }
            else {
                styleDeclaration = { };
            }

            this._applyFontStyles(styleDeclaration);

            var cacheProp = this._getCacheProp(_char, styleDeclaration);

            // short-circuit if no styles
            if (this.isEmptyStyles() && this._charWidthsCache[cacheProp] && this.caching) {
                return this._charWidthsCache[cacheProp];
            }

            if (typeof styleDeclaration.shadow === 'string') {
                styleDeclaration.shadow = new fabric.Shadow(styleDeclaration.shadow);
            }

            var fill = styleDeclaration.fill || this.fill;
            ctx.fillStyle = fill.toLive
                ? fill.toLive(ctx)
                : fill;

            if (styleDeclaration.stroke) {
                ctx.strokeStyle = (styleDeclaration.stroke && styleDeclaration.stroke.toLive)
                    ? styleDeclaration.stroke.toLive(ctx)
                    : styleDeclaration.stroke;
            }

            ctx.lineWidth = styleDeclaration.strokeWidth || this.strokeWidth;
            ctx.font = this._getFontDeclaration.call(styleDeclaration);
            this._setShadow.call(styleDeclaration, ctx);

            if (!this.caching) {
                return ctx.measureText(_char).width;
            }

            if (!this._charWidthsCache[cacheProp]) {
                this._charWidthsCache[cacheProp] = ctx.measureText(_char).width;
            }

            return this._charWidthsCache[cacheProp];
        },

        /**
         * @private
         * @param {Object} styleDeclaration
         */
        _applyFontStyles: function(styleDeclaration) {
            if (!styleDeclaration.fontFamily) {
                styleDeclaration.fontFamily = this.fontFamily;
            }
            if (!styleDeclaration.fontSize) {
                styleDeclaration.fontSize = this.fontSize;
            }
            if (!styleDeclaration.fontWeight) {
                styleDeclaration.fontWeight = this.fontWeight;
            }
            if (!styleDeclaration.fontStyle) {
                styleDeclaration.fontStyle = this.fontStyle;
            }
        },

        /**
         * @private
         * @param {Number} lineIndex
         * @param {Number} charIndex
         */
        _getStyleDeclaration: function(lineIndex, charIndex) {
            return (this.styles[lineIndex] && this.styles[lineIndex][charIndex])
                ? clone(this.styles[lineIndex][charIndex])
                : { };
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _getWidthOfChar: function(ctx, _char, lineIndex, charIndex) {
            if (this.textAlign === 'justify' && /\s/.test(_char)) {
                return this._getWidthOfSpace(ctx, lineIndex);
            }

            var styleDeclaration = this._getStyleDeclaration(lineIndex, charIndex);
            this._applyFontStyles(styleDeclaration);
            var cacheProp = this._getCacheProp(_char, styleDeclaration);

            if (this._charWidthsCache[cacheProp] && this.caching) {
                return this._charWidthsCache[cacheProp];
            }
            else if (ctx) {
                ctx.save();
                var width = this._applyCharStylesGetWidth(ctx, _char, lineIndex, charIndex);
                ctx.restore();
                return width;
            }
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _getHeightOfChar: function(ctx, _char, lineIndex, charIndex) {
            if (this.styles[lineIndex] && this.styles[lineIndex][charIndex]) {
                return this.styles[lineIndex][charIndex].fontSize || this.fontSize;
            }
            return this.fontSize;
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _getWidthOfCharAt: function(ctx, lineIndex, charIndex, lines) {
            lines = lines || this.text.split(this._reNewline);
            var _char = lines[lineIndex].split('')[charIndex];
            return this._getWidthOfChar(ctx, _char, lineIndex, charIndex);
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _getHeightOfCharAt: function(ctx, lineIndex, charIndex, lines) {
            lines = lines || this.text.split(this._reNewline);
            var _char = lines[lineIndex].split('')[charIndex];
            return this._getHeightOfChar(ctx, _char, lineIndex, charIndex);
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _getWidthOfCharsAt: function(ctx, lineIndex, charIndex, lines) {
            var width = 0;
            for (var i = 0; i < charIndex; i++) {
                width += this._getWidthOfCharAt(ctx, lineIndex, i, lines);
            }
            return width;
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _getWidthOfLine: function(ctx, lineIndex, textLines) {
            // if (!this.styles[lineIndex]) {
            //   return this.callSuper('_getLineWidth', ctx, textLines[lineIndex]);
            // }
            return this._getWidthOfCharsAt(ctx, lineIndex, textLines[lineIndex].length, textLines);
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {Number} lineIndex
         */
        _getWidthOfSpace: function (ctx, lineIndex) {
            var lines = this.text.split(this._reNewline),
                line = lines[lineIndex],
                words = line.split(/\s+/),
                wordsWidth = this._getWidthOfWords(ctx, line, lineIndex),
                widthDiff = this.width - wordsWidth,
                numSpaces = words.length - 1,
                width = widthDiff / numSpaces;

            return width;
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {Number} line
         * @param {Number} lineIndex
         */
        _getWidthOfWords: function (ctx, line, lineIndex) {
            var width = 0;

            for (var charIndex = 0; charIndex < line.length; charIndex++) {
                var _char = line[charIndex];

                if (!_char.match(/\s/)) {
                    width += this._getWidthOfChar(ctx, _char, lineIndex, charIndex);
                }
            }

            return width;
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _getTextWidth: function(ctx, textLines) {

            if (this.isEmptyStyles()) {
                return this.callSuper('_getTextWidth', ctx, textLines);
            }

            var maxWidth = this._getWidthOfLine(ctx, 0, textLines);

            for (var i = 1, len = textLines.length; i < len; i++) {
                var currentLineWidth = this._getWidthOfLine(ctx, i, textLines);
                if (currentLineWidth > maxWidth) {
                    maxWidth = currentLineWidth;
                }
            }
            return maxWidth;
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         */
        _getHeightOfLine: function(ctx, lineIndex, textLines) {

            textLines = textLines || this.text.split(this._reNewline);

            var maxHeight = this._getHeightOfChar(ctx, textLines[lineIndex][0], lineIndex, 0),
                line = textLines[lineIndex],
                chars = line.split('');

            for (var i = 1, len = chars.length; i < len; i++) {
                var currentCharHeight = this._getHeightOfChar(ctx, chars[i], lineIndex, i);
                if (currentCharHeight > maxHeight) {
                    maxHeight = currentCharHeight;
                }
            }

            return maxHeight * this.lineHeight;
        },

        /**
         * @private
         * @param {CanvasRenderingContext2D} ctx Context to render on
         * @param {Array} textLines Array of all text lines
         */
        _getTextHeight: function(ctx, textLines) {
            var height = 0;
            for (var i = 0, len = textLines.length; i < len; i++) {
                height += this._getHeightOfLine(ctx, i, textLines);
            }
            return height;
        },

        /**
         * @private
         */
        _getTopOffset: function() {
            var topOffset = fabric.Text.prototype._getTopOffset.call(this);
            return topOffset - (this.fontSize / this._fontSizeFraction);
        },

        /**
         * This method is overwritten to account for different top offset
         * @private
         */
        _renderTextBoxBackground: function(ctx) {
            if (!this.backgroundColor) {
                return;
            }

            ctx.save();
            ctx.fillStyle = this.backgroundColor;

            ctx.fillRect(
                this._getLeftOffset(),
                    this._getTopOffset() + (this.fontSize / this._fontSizeFraction),
                this.width,
                this.height
            );

            ctx.restore();
        },

        /**
         * Returns object representation of an instance
         * @method toObject
         * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
         * @return {Object} object representation of an instance
         */
        toObject: function(propertiesToInclude) {
            return fabric.util.object.extend(this.callSuper('toObject', propertiesToInclude), {
                styles: clone(this.styles)
            });
        }
    });

    /**
     * Returns fabric.IText instance from an object representation
     * @static
     * @memberOf fabric.IText
     * @param {Object} object Object to create an instance from
     * @return {fabric.IText} instance of fabric.IText
     */
    fabric.IText.fromObject = function(object) {
        return new fabric.IText(object.text, clone(object));
    };

    /**
     * Contains all fabric.IText objects that have been created
     * @static
     * @memberof fabric.IText
     * @type Array
     */
    fabric.IText.instances = [ ];

})();


(function() {

    var clone = fabric.util.object.clone;

    fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ {

        /**
         * Initializes all the interactive behavior of IText
         */
        initBehavior: function() {
            this.initAddedHandler();
            this.initCursorSelectionHandlers();
            this.initDoubleClickSimulation();
        },

        /**
         * Initializes "selected" event handler
         */
        initSelectedHandler: function() {
            this.on('selected', function() {

                var _this = this;
                setTimeout(function() {
                    _this.selected = true;
                }, 100);
            });
        },

        /**
         * Initializes "added" event handler
         */
        initAddedHandler: function() {
            this.on('added', function() {
                if (this.canvas && !this.canvas._hasITextHandlers) {
                    this.canvas._hasITextHandlers = true;
                    this._initCanvasHandlers();
                }
            });
        },

        /**
         * @private
         */
        _initCanvasHandlers: function() {
            this.canvas.on('selection:cleared', function() {
                fabric.IText.prototype.exitEditingOnOthers.call();
            });

            this.canvas.on('mouse:up', function() {
                fabric.IText.instances.forEach(function(obj) {
                    obj.__isMousedown = false;
                });
            });

            this.canvas.on('object:selected', function(options) {
                fabric.IText.prototype.exitEditingOnOthers.call(options.target);
            });
        },

        /**
         * @private
         */
        _tick: function() {
            if (this._abortCursorAnimation) {
                return;
            }

            var _this = this;

            this.animate('_currentCursorOpacity', 1, {

                duration: this.cursorDuration,

                onComplete: function() {
                    _this._onTickComplete();
                },

                onChange: function() {
                    _this.canvas && _this.canvas.renderAll();
                },

                abort: function() {
                    return _this._abortCursorAnimation;
                }
            });
        },

        /**
         * @private
         */
        _onTickComplete: function() {
            if (this._abortCursorAnimation) {
                return;
            }

            var _this = this;
            if (this._cursorTimeout1) {
                clearTimeout(this._cursorTimeout1);
            }
            this._cursorTimeout1 = setTimeout(function() {
                _this.animate('_currentCursorOpacity', 0, {
                    duration: this.cursorDuration / 2,
                    onComplete: function() {
                        _this._tick();
                    },
                    onChange: function() {
                        _this.canvas && _this.canvas.renderAll();
                    },
                    abort: function() {
                        return _this._abortCursorAnimation;
                    }
                });
            }, 100);
        },

        /**
         * Initializes delayed cursor
         */
        initDelayedCursor: function(restart) {
            var _this = this,
                delay = restart ? 0 : this.cursorDelay;

            if (restart) {
                this._abortCursorAnimation = true;
                clearTimeout(this._cursorTimeout1);
                this._currentCursorOpacity = 1;
                this.canvas && this.canvas.renderAll();
            }
            if (this._cursorTimeout2) {
                clearTimeout(this._cursorTimeout2);
            }
            this._cursorTimeout2 = setTimeout(function() {
                _this._abortCursorAnimation = false;
                _this._tick();
            }, delay);
        },

        /**
         * Aborts cursor animation and clears all timeouts
         */
        abortCursorAnimation: function() {
            this._abortCursorAnimation = true;

            clearTimeout(this._cursorTimeout1);
            clearTimeout(this._cursorTimeout2);

            this._currentCursorOpacity = 0;
            this.canvas && this.canvas.renderAll();

            var _this = this;
            setTimeout(function() {
                _this._abortCursorAnimation = false;
            }, 10);
        },

        /**
         * Selects entire text
         */
        selectAll: function() {
            this.selectionStart = 0;
            this.selectionEnd = this.text.length;
            this.fire('selection:changed');
            this.canvas && this.canvas.fire('text:selection:changed', { target: this });
        },

        /**
         * Returns selected text
         * @return {String}
         */
        getSelectedText: function() {
            return this.text.slice(this.selectionStart, this.selectionEnd);
        },

        /**
         * Find new selection index representing start of current word according to current selection index
         * @param {Number} startFrom Surrent selection index
         * @return {Number} New selection index
         */
        findWordBoundaryLeft: function(startFrom) {
            var offset = 0, index = startFrom - 1;

            // remove space before cursor first
            if (this._reSpace.test(this.text.charAt(index))) {
                while (this._reSpace.test(this.text.charAt(index))) {
                    offset++;
                    index--;
                }
            }
            while (/\S/.test(this.text.charAt(index)) && index > -1) {
                offset++;
                index--;
            }

            return startFrom - offset;
        },

        /**
         * Find new selection index representing end of current word according to current selection index
         * @param {Number} startFrom Current selection index
         * @return {Number} New selection index
         */
        findWordBoundaryRight: function(startFrom) {
            var offset = 0, index = startFrom;

            // remove space after cursor first
            if (this._reSpace.test(this.text.charAt(index))) {
                while (this._reSpace.test(this.text.charAt(index))) {
                    offset++;
                    index++;
                }
            }
            while (/\S/.test(this.text.charAt(index)) && index < this.text.length) {
                offset++;
                index++;
            }

            return startFrom + offset;
        },

        /**
         * Find new selection index representing start of current line according to current selection index
         * @param {Number} startFrom Current selection index
         * @return {Number} New selection index
         */
        findLineBoundaryLeft: function(startFrom) {
            var offset = 0, index = startFrom - 1;

            while (!/\n/.test(this.text.charAt(index)) && index > -1) {
                offset++;
                index--;
            }

            return startFrom - offset;
        },

        /**
         * Find new selection index representing end of current line according to current selection index
         * @param {Number} startFrom Current selection index
         * @return {Number} New selection index
         */
        findLineBoundaryRight: function(startFrom) {
            var offset = 0, index = startFrom;

            while (!/\n/.test(this.text.charAt(index)) && index < this.text.length) {
                offset++;
                index++;
            }

            return startFrom + offset;
        },

        /**
         * Returns number of newlines in selected text
         * @return {Number} Number of newlines in selected text
         */
        getNumNewLinesInSelectedText: function() {
            var selectedText = this.getSelectedText(),
                numNewLines = 0;

            for (var i = 0, chars = selectedText.split(''), len = chars.length; i < len; i++) {
                if (chars[i] === '\n') {
                    numNewLines++;
                }
            }
            return numNewLines;
        },

        /**
         * Finds index corresponding to beginning or end of a word
         * @param {Number} selectionStart Index of a character
         * @param {Number} direction: 1 or -1
         * @return {Number} Index of the beginning or end of a word
         */
        searchWordBoundary: function(selectionStart, direction) {
            var index = this._reSpace.test(this.text.charAt(selectionStart)) ? selectionStart - 1 : selectionStart,
                _char = this.text.charAt(index),
                reNonWord = /[ \n\.,;!\?\-]/;

            while (!reNonWord.test(_char) && index > 0 && index < this.text.length) {
                index += direction;
                _char = this.text.charAt(index);
            }
            if (reNonWord.test(_char) && _char !== '\n') {
                index += direction === 1 ? 0 : 1;
            }
            return index;
        },

        /**
         * Selects a word based on the index
         * @param {Number} selectionStart Index of a character
         */
        selectWord: function(selectionStart) {
            var newSelectionStart = this.searchWordBoundary(selectionStart, -1), /* search backwards */
                newSelectionEnd = this.searchWordBoundary(selectionStart, 1); /* search forward */

            this.setSelectionStart(newSelectionStart);
            this.setSelectionEnd(newSelectionEnd);
            this.initDelayedCursor(true);
        },

        /**
         * Selects a line based on the index
         * @param {Number} selectionStart Index of a character
         */
        selectLine: function(selectionStart) {
            var newSelectionStart = this.findLineBoundaryLeft(selectionStart),
                newSelectionEnd = this.findLineBoundaryRight(selectionStart);

            this.setSelectionStart(newSelectionStart);
            this.setSelectionEnd(newSelectionEnd);
            this.initDelayedCursor(true);
        },

        /**
         * Enters editing state
         * @return {fabric.IText} thisArg
         * @chainable
         */
        enterEditing: function() {
            if (this.isEditing || !this.editable) {
                return;
            }

            this.exitEditingOnOthers();

            this.isEditing = true;

            this.initHiddenTextarea();
            this._updateTextarea();
            this._saveEditingProps();
            this._setEditingProps();

            this._tick();
            this.canvas && this.canvas.renderAll();

            this.fire('editing:entered');
            this.canvas && this.canvas.fire('text:editing:entered', { target: this });

            return this;
        },

        exitEditingOnOthers: function() {
            fabric.IText.instances.forEach(function(obj) {
                obj.selected = false;
                if (obj.isEditing) {
                    obj.exitEditing();
                }
            }, this);
        },

        /**
         * @private
         */
        _setEditingProps: function() {
            this.hoverCursor = 'text';

            if (this.canvas) {
                this.canvas.defaultCursor = this.canvas.moveCursor = 'text';
            }

            this.borderColor = this.editingBorderColor;

            this.hasControls = this.selectable = false;
            this.lockMovementX = this.lockMovementY = true;
        },

        /**
         * @private
         */
        _updateTextarea: function() {
            if (!this.hiddenTextarea) {
                return;
            }

            this.hiddenTextarea.value = this.text;
            this.hiddenTextarea.selectionStart = this.selectionStart;
        },

        /**
         * @private
         */
        _saveEditingProps: function() {
            this._savedProps = {
                hasControls: this.hasControls,
                borderColor: this.borderColor,
                lockMovementX: this.lockMovementX,
                lockMovementY: this.lockMovementY,
                hoverCursor: this.hoverCursor,
                defaultCursor: this.canvas && this.canvas.defaultCursor,
                moveCursor: this.canvas && this.canvas.moveCursor
            };
        },

        /**
         * @private
         */
        _restoreEditingProps: function() {
            if (!this._savedProps) {
                return;
            }

            this.hoverCursor = this._savedProps.overCursor;
            this.hasControls = this._savedProps.hasControls;
            this.borderColor = this._savedProps.borderColor;
            this.lockMovementX = this._savedProps.lockMovementX;
            this.lockMovementY = this._savedProps.lockMovementY;

            if (this.canvas) {
                this.canvas.defaultCursor = this._savedProps.defaultCursor;
                this.canvas.moveCursor = this._savedProps.moveCursor;
            }
        },

        /**
         * Exits from editing state
         * @return {fabric.IText} thisArg
         * @chainable
         */
        exitEditing: function() {

            this.selected = false;
            this.isEditing = false;
            this.selectable = true;

            this.selectionEnd = this.selectionStart;
            this.hiddenTextarea && this.canvas && this.hiddenTextarea.parentNode.removeChild(this.hiddenTextarea);
            this.hiddenTextarea = null;

            this.abortCursorAnimation();
            this._restoreEditingProps();
            this._currentCursorOpacity = 0;

            this.fire('editing:exited');
            this.canvas && this.canvas.fire('text:editing:exited', { target: this });

            return this;
        },

        /**
         * @private
         */
        _removeExtraneousStyles: function() {
            var textLines = this.text.split(this._reNewline);
            for (var prop in this.styles) {
                if (!textLines[prop]) {
                    delete this.styles[prop];
                }
            }
        },

        /**
         * @private
         */
        _removeCharsFromTo: function(start, end) {

            var i = end;
            while (i !== start) {

                var prevIndex = this.get2DCursorLocation(i).charIndex;
                i--;

                var index = this.get2DCursorLocation(i).charIndex,
                    isNewline = index > prevIndex;

                if (isNewline) {
                    this.removeStyleObject(isNewline, i + 1);
                }
                else {
                    this.removeStyleObject(this.get2DCursorLocation(i).charIndex === 0, i);
                }

            }

            this.text = this.text.slice(0, start) +
                this.text.slice(end);
        },

        /**
         * Inserts a character where cursor is (replacing selection if one exists)
         * @param {String} _chars Characters to insert
         */
        insertChars: function(_chars) {
            var isEndOfLine = this.text.slice(this.selectionStart, this.selectionStart + 1) === '\n';

            this.text = this.text.slice(0, this.selectionStart) +
                _chars +
                this.text.slice(this.selectionEnd);

            if (this.selectionStart === this.selectionEnd) {
                this.insertStyleObjects(_chars, isEndOfLine, this.copiedStyles);
            }
            // else if (this.selectionEnd - this.selectionStart > 1) {
            // TODO: replace styles properly
            // console.log('replacing MORE than 1 char');
            // }

            this.selectionStart += _chars.length;
            this.selectionEnd = this.selectionStart;

            if (this.canvas) {
                // TODO: double renderAll gets rid of text box shift happenning sometimes
                // need to find out what exactly causes it and fix it
                this.canvas.renderAll().renderAll();
            }

            this.setCoords();
            this.fire('changed');
            this.canvas && this.canvas.fire('text:changed', { target: this });
        },

        /**
         * Inserts new style object
         * @param {Number} lineIndex Index of a line
         * @param {Number} charIndex Index of a char
         * @param {Boolean} isEndOfLine True if it's end of line
         */
        insertNewlineStyleObject: function(lineIndex, charIndex, isEndOfLine) {

            this.shiftLineStyles(lineIndex, +1);

            if (!this.styles[lineIndex + 1]) {
                this.styles[lineIndex + 1] = { };
            }

            var currentCharStyle = this.styles[lineIndex][charIndex - 1],
                newLineStyles = { };

            // if there's nothing after cursor,
            // we clone current char style onto the next (otherwise empty) line
            if (isEndOfLine) {
                newLineStyles[0] = clone(currentCharStyle);
                this.styles[lineIndex + 1] = newLineStyles;
            }
            // otherwise we clone styles of all chars
            // after cursor onto the next line, from the beginning
            else {
                for (var index in this.styles[lineIndex]) {
                    if (parseInt(index, 10) >= charIndex) {
                        newLineStyles[parseInt(index, 10) - charIndex] = this.styles[lineIndex][index];
                        // remove lines from the previous line since they're on a new line now
                        delete this.styles[lineIndex][index];
                    }
                }
                this.styles[lineIndex + 1] = newLineStyles;
            }
        },

        /**
         * Inserts style object for a given line/char index
         * @param {Number} lineIndex Index of a line
         * @param {Number} charIndex Index of a char
         * @param {Object} [style] Style object to insert, if given
         */
        insertCharStyleObject: function(lineIndex, charIndex, style) {

            var currentLineStyles = this.styles[lineIndex],
                currentLineStylesCloned = clone(currentLineStyles);

            if (charIndex === 0 && !style) {
                charIndex = 1;
            }

            // shift all char styles by 1 forward
            // 0,1,2,3 -> (charIndex=2) -> 0,1,3,4 -> (insert 2) -> 0,1,2,3,4
            for (var index in currentLineStylesCloned) {
                var numericIndex = parseInt(index, 10);
                if (numericIndex >= charIndex) {
                    currentLineStyles[numericIndex + 1] = currentLineStylesCloned[numericIndex];
                    //delete currentLineStyles[index];
                }
            }

            this.styles[lineIndex][charIndex] =
                style || clone(currentLineStyles[charIndex - 1]);
        },

        /**
         * Inserts style object(s)
         * @param {String} _chars Characters at the location where style is inserted
         * @param {Boolean} isEndOfLine True if it's end of line
         * @param {Array} [styles] Styles to insert
         */
        insertStyleObjects: function(_chars, isEndOfLine, styles) {

            // short-circuit
            if (this.isEmptyStyles()) {
                return;
            }

            var cursorLocation = this.get2DCursorLocation(),
                lineIndex = cursorLocation.lineIndex,
                charIndex = cursorLocation.charIndex;

            if (!this.styles[lineIndex]) {
                this.styles[lineIndex] = { };
            }

            if (_chars === '\n') {
                this.insertNewlineStyleObject(lineIndex, charIndex, isEndOfLine);
            }
            else {
                if (styles) {
                    this._insertStyles(styles);
                }
                else {
                    // TODO: support multiple style insertion if _chars.length > 1
                    this.insertCharStyleObject(lineIndex, charIndex);
                }
            }
        },

        /**
         * @private
         */
        _insertStyles: function(styles) {
            for (var i = 0, len = styles.length; i < len; i++) {

                var cursorLocation = this.get2DCursorLocation(this.selectionStart + i),
                    lineIndex = cursorLocation.lineIndex,
                    charIndex = cursorLocation.charIndex;

                this.insertCharStyleObject(lineIndex, charIndex, styles[i]);
            }
        },

        /**
         * Shifts line styles up or down
         * @param {Number} lineIndex Index of a line
         * @param {Number} offset Can be -1 or +1
         */
        shiftLineStyles: function(lineIndex, offset) {
            // shift all line styles by 1 upward
            var clonedStyles = clone(this.styles);
            for (var line in this.styles) {
                var numericLine = parseInt(line, 10);
                if (numericLine > lineIndex) {
                    this.styles[numericLine + offset] = clonedStyles[numericLine];
                }
            }
        },

        /**
         * Removes style object
         * @param {Boolean} isBeginningOfLine True if cursor is at the beginning of line
         * @param {Number} [index] Optional index. When not given, current selectionStart is used.
         */
        removeStyleObject: function(isBeginningOfLine, index) {

            var cursorLocation = this.get2DCursorLocation(index),
                lineIndex = cursorLocation.lineIndex,
                charIndex = cursorLocation.charIndex;

            if (isBeginningOfLine) {

                var textLines = this.text.split(this._reNewline),
                    textOnPreviousLine = textLines[lineIndex - 1],
                    newCharIndexOnPrevLine = textOnPreviousLine
                        ? textOnPreviousLine.length
                        : 0;

                if (!this.styles[lineIndex - 1]) {
                    this.styles[lineIndex - 1] = { };
                }

                for (charIndex in this.styles[lineIndex]) {
                    this.styles[lineIndex - 1][parseInt(charIndex, 10) + newCharIndexOnPrevLine]
                        = this.styles[lineIndex][charIndex];
                }

                this.shiftLineStyles(lineIndex, -1);
            }
            else {
                var currentLineStyles = this.styles[lineIndex];

                if (currentLineStyles) {
                    var offset = this.selectionStart === this.selectionEnd ? -1 : 0;
                    delete currentLineStyles[charIndex + offset];
                    // console.log('deleting', lineIndex, charIndex + offset);
                }

                var currentLineStylesCloned = clone(currentLineStyles);

                // shift all styles by 1 backwards
                for (var i in currentLineStylesCloned) {
                    var numericIndex = parseInt(i, 10);
                    if (numericIndex >= charIndex && numericIndex !== 0) {
                        currentLineStyles[numericIndex - 1] = currentLineStylesCloned[numericIndex];
                        delete currentLineStyles[numericIndex];
                    }
                }
            }
        },

        /**
         * Inserts new line
         */
        insertNewline: function() {
            this.insertChars('\n');
        }
    });
})();


fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ {
    /**
     * Initializes "dbclick" event handler
     */
    initDoubleClickSimulation: function() {

        // for double click
        this.__lastClickTime = +new Date();

        // for triple click
        this.__lastLastClickTime = +new Date();

        this.__lastPointer = { };

        this.on('mousedown', this.onMouseDown.bind(this));
    },

    onMouseDown: function(options) {

        this.__newClickTime = +new Date();
        var newPointer = this.canvas.getPointer(options.e);

        if (this.isTripleClick(newPointer)) {
            this.fire('tripleclick', options);
            this._stopEvent(options.e);
        }
        else if (this.isDoubleClick(newPointer)) {
            this.fire('dblclick', options);
            this._stopEvent(options.e);
        }

        this.__lastLastClickTime = this.__lastClickTime;
        this.__lastClickTime = this.__newClickTime;
        this.__lastPointer = newPointer;
        this.__lastIsEditing = this.isEditing;
        this.__lastSelected = this.selected;
    },

    isDoubleClick: function(newPointer) {
        return this.__newClickTime - this.__lastClickTime < 500 &&
            this.__lastPointer.x === newPointer.x &&
            this.__lastPointer.y === newPointer.y && this.__lastIsEditing;
    },

    isTripleClick: function(newPointer) {
        return this.__newClickTime - this.__lastClickTime < 500 &&
            this.__lastClickTime - this.__lastLastClickTime < 500 &&
            this.__lastPointer.x === newPointer.x &&
            this.__lastPointer.y === newPointer.y;
    },

    /**
     * @private
     */
    _stopEvent: function(e) {
        e.preventDefault && e.preventDefault();
        e.stopPropagation && e.stopPropagation();
    },

    /**
     * Initializes event handlers related to cursor or selection
     */
    initCursorSelectionHandlers: function() {
        this.initSelectedHandler();
        this.initMousedownHandler();
        this.initMousemoveHandler();
        this.initMouseupHandler();
        this.initClicks();
    },

    /**
     * Initializes double and triple click event handlers
     */
    initClicks: function() {
        this.on('dblclick', function(options) {
            this.selectWord(this.getSelectionStartFromPointer(options.e));
        });
        this.on('tripleclick', function(options) {
            this.selectLine(this.getSelectionStartFromPointer(options.e));
        });
    },

    /**
     * Initializes "mousedown" event handler
     */
    initMousedownHandler: function() {
        this.on('mousedown', function(options) {

            var pointer = this.canvas.getPointer(options.e);

            this.__mousedownX = pointer.x;
            this.__mousedownY = pointer.y;
            this.__isMousedown = true;

            if (this.hiddenTextarea && this.canvas) {
                this.canvas.wrapperEl.appendChild(this.hiddenTextarea);
            }

            if (this.selected) {
                this.setCursorByClick(options.e);
            }

            if (this.isEditing) {
                this.__selectionStartOnMouseDown = this.selectionStart;
                this.initDelayedCursor(true);
            }
        });
    },

    /**
     * Initializes "mousemove" event handler
     */
    initMousemoveHandler: function() {
        this.on('mousemove', function(options) {
            if (!this.__isMousedown || !this.isEditing) {
                return;
            }

            var newSelectionStart = this.getSelectionStartFromPointer(options.e);

            if (newSelectionStart >= this.__selectionStartOnMouseDown) {
                this.setSelectionStart(this.__selectionStartOnMouseDown);
                this.setSelectionEnd(newSelectionStart);
            }
            else {
                this.setSelectionStart(newSelectionStart);
                this.setSelectionEnd(this.__selectionStartOnMouseDown);
            }
        });
    },

    /**
     * @private
     */
    _isObjectMoved: function(e) {
        var pointer = this.canvas.getPointer(e);

        return this.__mousedownX !== pointer.x ||
            this.__mousedownY !== pointer.y;
    },

    /**
     * Initializes "mouseup" event handler
     */
    initMouseupHandler: function() {
        this.on('mouseup', function(options) {
            this.__isMousedown = false;
            if (this._isObjectMoved(options.e)) {
                return;
            }

            if (this.__lastSelected) {
                this.enterEditing();
                this.initDelayedCursor(true);
            }
            this.selected = true;
        });
    },

    /**
     * Changes cursor location in a text depending on passed pointer (x/y) object
     * @param {Event} e Event object
     */
    setCursorByClick: function(e) {
        var newSelectionStart = this.getSelectionStartFromPointer(e);

        if (e.shiftKey) {
            if (newSelectionStart < this.selectionStart) {
                this.setSelectionEnd(this.selectionStart);
                this.setSelectionStart(newSelectionStart);
            }
            else {
                this.setSelectionEnd(newSelectionStart);
            }
        }
        else {
            this.setSelectionStart(newSelectionStart);
            this.setSelectionEnd(newSelectionStart);
        }
    },

    /**
     * @private
     * @param {Event} e Event object
     * @return {Object} Coordinates of a pointer (x, y)
     */
    _getLocalRotatedPointer: function(e) {
        var pointer = this.canvas.getPointer(e),

            pClicked = new fabric.Point(pointer.x, pointer.y),
            pLeftTop = new fabric.Point(this.left, this.top),

            rotated = fabric.util.rotatePoint(
                pClicked, pLeftTop, fabric.util.degreesToRadians(-this.angle));

        return this.getLocalPointer(e, rotated);
    },

    /**
     * Returns index of a character corresponding to where an object was clicked
     * @param {Event} e Event object
     * @return {Number} Index of a character
     */
    getSelectionStartFromPointer: function(e) {
        var mouseOffset = this._getLocalRotatedPointer(e),
            textLines = this.text.split(this._reNewline),
            prevWidth = 0,
            width = 0,
            height = 0,
            charIndex = 0,
            newSelectionStart;

        for (var i = 0, len = textLines.length; i < len; i++) {

            height += this._getHeightOfLine(this.ctx, i) * this.scaleY;

            var widthOfLine = this._getWidthOfLine(this.ctx, i, textLines),
                lineLeftOffset = this._getLineLeftOffset(widthOfLine);

            width = lineLeftOffset * this.scaleX;

            if (this.flipX) {
                // when oject is horizontally flipped we reverse chars
                textLines[i] = textLines[i].split('').reverse().join('');
            }

            for (var j = 0, jlen = textLines[i].length; j < jlen; j++) {

                var _char = textLines[i][j];
                prevWidth = width;

                width += this._getWidthOfChar(this.ctx, _char, i, this.flipX ? jlen - j : j) *
                    this.scaleX;

                if (height <= mouseOffset.y || width <= mouseOffset.x) {
                    charIndex++;
                    continue;
                }

                return this._getNewSelectionStartFromOffset(
                    mouseOffset, prevWidth, width, charIndex + i, jlen);
            }

            if (mouseOffset.y < height) {
                return this._getNewSelectionStartFromOffset(
                    mouseOffset, prevWidth, width, charIndex + i, jlen);
            }
        }

        // clicked somewhere after all chars, so set at the end
        if (typeof newSelectionStart === 'undefined') {
            return this.text.length;
        }
    },

    /**
     * @private
     */
    _getNewSelectionStartFromOffset: function(mouseOffset, prevWidth, width, index, jlen) {

        var distanceBtwLastCharAndCursor = mouseOffset.x - prevWidth,
            distanceBtwNextCharAndCursor = width - mouseOffset.x,
            offset = distanceBtwNextCharAndCursor > distanceBtwLastCharAndCursor ? 0 : 1,
            newSelectionStart = index + offset;

        // if object is horizontally flipped, mirror cursor location from the end
        if (this.flipX) {
            newSelectionStart = jlen - newSelectionStart;
        }

        if (newSelectionStart > this.text.length) {
            newSelectionStart = this.text.length;
        }

        return newSelectionStart;
    }
});


fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ {

    /**
     * Initializes hidden textarea (needed to bring up keyboard in iOS)
     */
    initHiddenTextarea: function() {
        this.hiddenTextarea = fabric.document.createElement('textarea');

        this.hiddenTextarea.setAttribute('autocapitalize', 'off');
        this.hiddenTextarea.style.cssText = 'position: absolute; top: 0; left: -9999px';

        fabric.document.body.appendChild(this.hiddenTextarea);

        fabric.util.addListener(this.hiddenTextarea, 'keydown', this.onKeyDown.bind(this));
        fabric.util.addListener(this.hiddenTextarea, 'keypress', this.onKeyPress.bind(this));
        fabric.util.addListener(this.hiddenTextarea, 'copy', this.copy.bind(this));
        fabric.util.addListener(this.hiddenTextarea, 'paste', this.paste.bind(this));

        if (!this._clickHandlerInitialized && this.canvas) {
            fabric.util.addListener(this.canvas.upperCanvasEl, 'click', this.onClick.bind(this));
            this._clickHandlerInitialized = true;
        }
    },

    /**
     * @private
     */
    _keysMap: {
        8:  'removeChars',
        9:  'exitEditing',
        27: 'exitEditing',
        13: 'insertNewline',
        33: 'moveCursorUp',
        34: 'moveCursorDown',
        35: 'moveCursorRight',
        36: 'moveCursorLeft',
        37: 'moveCursorLeft',
        38: 'moveCursorUp',
        39: 'moveCursorRight',
        40: 'moveCursorDown',
        46: 'forwardDelete'
    },

    /**
     * @private
     */
    _ctrlKeysMap: {
        65: 'selectAll',
        88: 'cut'
    },

    onClick: function() {
        // No need to trigger click event here, focus is enough to have the keyboard appear on Android
        this.hiddenTextarea && this.hiddenTextarea.focus();
    },

    /**
     * Handles keyup event
     * @param {Event} e Event object
     */
    onKeyDown: function(e) {
        if (!this.isEditing) {
            return;
        }

        if (e.keyCode in this._keysMap) {
            this[this._keysMap[e.keyCode]](e);
        }
        else if ((e.keyCode in this._ctrlKeysMap) && (e.ctrlKey || e.metaKey)) {
            this[this._ctrlKeysMap[e.keyCode]](e);
        }
        else {
            return;
        }

        e.stopImmediatePropagation();
        e.preventDefault();

        this.canvas && this.canvas.renderAll();
    },

    /**
     * Forward delete
     */
    forwardDelete: function(e) {
        if (this.selectionStart === this.selectionEnd) {
            this.moveCursorRight(e);
        }
        this.removeChars(e);
    },

    /**
     * Copies selected text
     * @param {Event} e Event object
     */
    copy: function(e) {
        var selectedText = this.getSelectedText(),
            clipboardData = this._getClipboardData(e);

        // Check for backward compatibility with old browsers
        if (clipboardData) {
            clipboardData.setData('text', selectedText);
        }

        this.copiedText = selectedText;
        this.copiedStyles = this.getSelectionStyles(
            this.selectionStart,
            this.selectionEnd);
    },

    /**
     * Pastes text
     * @param {Event} e Event object
     */
    paste: function(e) {
        var copiedText = null,
            clipboardData = this._getClipboardData(e);

        // Check for backward compatibility with old browsers
        if (clipboardData) {
            copiedText = clipboardData.getData('text');
        }
        else {
            copiedText = this.copiedText;
        }

        if (copiedText) {
            this.insertChars(copiedText);
        }
    },

    /**
     * Cuts text
     * @param {Event} e Event object
     */
    cut: function(e) {
        if (this.selectionStart === this.selectionEnd) {
            return;
        }

        this.copy();
        this.removeChars(e);
    },

    /**
     * @private
     * @param {Event} e Event object
     * @return {Object} Clipboard data object
     */
    _getClipboardData: function(e) {
        return e && (e.clipboardData || fabric.window.clipboardData);
    },

    /**
     * Handles keypress event
     * @param {Event} e Event object
     */
    onKeyPress: function(e) {
        if (!this.isEditing || e.metaKey || e.ctrlKey) {
            return;
        }
        if (e.which !== 0) {
            this.insertChars(String.fromCharCode(e.which));
        }
        e.stopPropagation();
    },

    /**
     * Gets start offset of a selection
     * @param {Event} e Event object
     * @param {Boolean} isRight
     * @return {Number}
     */
    getDownCursorOffset: function(e, isRight) {
        var selectionProp = isRight ? this.selectionEnd : this.selectionStart,
            textLines = this.text.split(this._reNewline),
            _char,
            lineLeftOffset,

            textBeforeCursor = this.text.slice(0, selectionProp),
            textAfterCursor = this.text.slice(selectionProp),

            textOnSameLineBeforeCursor = textBeforeCursor.slice(textBeforeCursor.lastIndexOf('\n') + 1),
            textOnSameLineAfterCursor = textAfterCursor.match(/(.*)\n?/)[1],
            textOnNextLine = (textAfterCursor.match(/.*\n(.*)\n?/) || { })[1] || '',

            cursorLocation = this.get2DCursorLocation(selectionProp);

        // if on last line, down cursor goes to end of line
        if (cursorLocation.lineIndex === textLines.length - 1 || e.metaKey || e.keyCode === 34) {

            // move to the end of a text
            return this.text.length - selectionProp;
        }

        var widthOfSameLineBeforeCursor = this._getWidthOfLine(this.ctx, cursorLocation.lineIndex, textLines);
        lineLeftOffset = this._getLineLeftOffset(widthOfSameLineBeforeCursor);

        var widthOfCharsOnSameLineBeforeCursor = lineLeftOffset,
            lineIndex = cursorLocation.lineIndex;

        for (var i = 0, len = textOnSameLineBeforeCursor.length; i < len; i++) {
            _char = textOnSameLineBeforeCursor[i];
            widthOfCharsOnSameLineBeforeCursor += this._getWidthOfChar(this.ctx, _char, lineIndex, i);
        }

        var indexOnNextLine = this._getIndexOnNextLine(
            cursorLocation, textOnNextLine, widthOfCharsOnSameLineBeforeCursor, textLines);

        return textOnSameLineAfterCursor.length + 1 + indexOnNextLine;
    },

    /**
     * @private
     */
    _getIndexOnNextLine: function(cursorLocation, textOnNextLine, widthOfCharsOnSameLineBeforeCursor, textLines) {
        var lineIndex = cursorLocation.lineIndex + 1,
            widthOfNextLine = this._getWidthOfLine(this.ctx, lineIndex, textLines),
            lineLeftOffset = this._getLineLeftOffset(widthOfNextLine),
            widthOfCharsOnNextLine = lineLeftOffset,
            indexOnNextLine = 0,
            foundMatch;

        for (var j = 0, jlen = textOnNextLine.length; j < jlen; j++) {

            var _char = textOnNextLine[j],
                widthOfChar = this._getWidthOfChar(this.ctx, _char, lineIndex, j);

            widthOfCharsOnNextLine += widthOfChar;

            if (widthOfCharsOnNextLine > widthOfCharsOnSameLineBeforeCursor) {

                foundMatch = true;

                var leftEdge = widthOfCharsOnNextLine - widthOfChar,
                    rightEdge = widthOfCharsOnNextLine,
                    offsetFromLeftEdge = Math.abs(leftEdge - widthOfCharsOnSameLineBeforeCursor),
                    offsetFromRightEdge = Math.abs(rightEdge - widthOfCharsOnSameLineBeforeCursor);

                indexOnNextLine = offsetFromRightEdge < offsetFromLeftEdge ? j + 1 : j;

                break;
            }
        }

        // reached end
        if (!foundMatch) {
            indexOnNextLine = textOnNextLine.length;
        }

        return indexOnNextLine;
    },

    /**
     * Moves cursor down
     * @param {Event} e Event object
     */
    moveCursorDown: function(e) {
        this.abortCursorAnimation();
        this._currentCursorOpacity = 1;

        var offset = this.getDownCursorOffset(e, this._selectionDirection === 'right');

        if (e.shiftKey) {
            this.moveCursorDownWithShift(offset);
        }
        else {
            this.moveCursorDownWithoutShift(offset);
        }

        this.initDelayedCursor();
    },

    /**
     * Moves cursor down without keeping selection
     * @param {Number} offset
     */
    moveCursorDownWithoutShift: function(offset) {
        this._selectionDirection = 'right';
        this.selectionStart += offset;

        if (this.selectionStart > this.text.length) {
            this.selectionStart = this.text.length;
        }
        this.selectionEnd = this.selectionStart;
    },

    /**
     * private
     */
    swapSelectionPoints: function() {
        var swapSel = this.selectionEnd;
        this.selectionEnd = this.selectionStart;
        this.selectionStart = swapSel;
    },

    /**
     * Moves cursor down while keeping selection
     * @param {Number} offset
     */
    moveCursorDownWithShift: function(offset) {
        if (this.selectionEnd === this.selectionStart) {
            this._selectionDirection = 'right';
        }
        var prop = this._selectionDirection === 'right' ? 'selectionEnd' : 'selectionStart';
        this[prop] += offset;
        if (this.selectionEnd < this.selectionStart  && this._selectionDirection === 'left') {
            this.swapSelectionPoints();
            this._selectionDirection = 'right';
        }
        if (this.selectionEnd > this.text.length) {
            this.selectionEnd = this.text.length;
        }
    },

    /**
     * @param {Event} e Event object
     * @param {Boolean} isRight
     * @return {Number}
     */
    getUpCursorOffset: function(e, isRight) {
        var selectionProp = isRight ? this.selectionEnd : this.selectionStart,
            cursorLocation = this.get2DCursorLocation(selectionProp);
        // if on first line, up cursor goes to start of line
        if (cursorLocation.lineIndex === 0 || e.metaKey || e.keyCode === 33) {
            return selectionProp;
        }

        var textBeforeCursor = this.text.slice(0, selectionProp),
            textOnSameLineBeforeCursor = textBeforeCursor.slice(textBeforeCursor.lastIndexOf('\n') + 1),
            textOnPreviousLine = (textBeforeCursor.match(/\n?(.*)\n.*$/) || {})[1] || '',
            textLines = this.text.split(this._reNewline),
            _char,
            widthOfSameLineBeforeCursor = this._getWidthOfLine(this.ctx, cursorLocation.lineIndex, textLines),
            lineLeftOffset = this._getLineLeftOffset(widthOfSameLineBeforeCursor),
            widthOfCharsOnSameLineBeforeCursor = lineLeftOffset,
            lineIndex = cursorLocation.lineIndex;

        for (var i = 0, len = textOnSameLineBeforeCursor.length; i < len; i++) {
            _char = textOnSameLineBeforeCursor[i];
            widthOfCharsOnSameLineBeforeCursor += this._getWidthOfChar(this.ctx, _char, lineIndex, i);
        }

        var indexOnPrevLine = this._getIndexOnPrevLine(
            cursorLocation, textOnPreviousLine, widthOfCharsOnSameLineBeforeCursor, textLines);

        return textOnPreviousLine.length - indexOnPrevLine + textOnSameLineBeforeCursor.length;
    },

    /**
     * @private
     */
    _getIndexOnPrevLine: function(cursorLocation, textOnPreviousLine, widthOfCharsOnSameLineBeforeCursor, textLines) {

        var lineIndex = cursorLocation.lineIndex - 1,
            widthOfPreviousLine = this._getWidthOfLine(this.ctx, lineIndex, textLines),
            lineLeftOffset = this._getLineLeftOffset(widthOfPreviousLine),
            widthOfCharsOnPreviousLine = lineLeftOffset,
            indexOnPrevLine = 0,
            foundMatch;

        for (var j = 0, jlen = textOnPreviousLine.length; j < jlen; j++) {

            var _char = textOnPreviousLine[j],
                widthOfChar = this._getWidthOfChar(this.ctx, _char, lineIndex, j);

            widthOfCharsOnPreviousLine += widthOfChar;

            if (widthOfCharsOnPreviousLine > widthOfCharsOnSameLineBeforeCursor) {

                foundMatch = true;

                var leftEdge = widthOfCharsOnPreviousLine - widthOfChar,
                    rightEdge = widthOfCharsOnPreviousLine,
                    offsetFromLeftEdge = Math.abs(leftEdge - widthOfCharsOnSameLineBeforeCursor),
                    offsetFromRightEdge = Math.abs(rightEdge - widthOfCharsOnSameLineBeforeCursor);

                indexOnPrevLine = offsetFromRightEdge < offsetFromLeftEdge ? j : (j - 1);

                break;
            }
        }

        // reached end
        if (!foundMatch) {
            indexOnPrevLine = textOnPreviousLine.length - 1;
        }

        return indexOnPrevLine;
    },

    /**
     * Moves cursor up
     * @param {Event} e Event object
     */
    moveCursorUp: function(e) {

        this.abortCursorAnimation();
        this._currentCursorOpacity = 1;

        var offset = this.getUpCursorOffset(e, this._selectionDirection === 'right');
        if (e.shiftKey) {
            this.moveCursorUpWithShift(offset);
        }
        else {
            this.moveCursorUpWithoutShift(offset);
        }

        this.initDelayedCursor();
    },

    /**
     * Moves cursor up with shift
     * @param {Number} offset
     */
    moveCursorUpWithShift: function(offset) {
        if (this.selectionEnd === this.selectionStart) {
            this._selectionDirection = 'left';
        }
        var prop = this._selectionDirection === 'right' ? 'selectionEnd' : 'selectionStart';
        this[prop] -= offset;
        if (this.selectionEnd < this.selectionStart && this._selectionDirection === 'right') {
            this.swapSelectionPoints();
            this._selectionDirection = 'left';
        }
        if (this.selectionStart < 0) {
            this.selectionStart = 0;
        }
    },

    /**
     * Moves cursor up without shift
     * @param {Number} offset
     */
    moveCursorUpWithoutShift: function(offset) {
        if (this.selectionStart === this.selectionEnd) {
            this.selectionStart -= offset;
        }
        if (this.selectionStart < 0) {
            this.selectionStart = 0;
        }
        this.selectionEnd = this.selectionStart;

        this._selectionDirection = 'left';
    },

    /**
     * Moves cursor left
     * @param {Event} e Event object
     */
    moveCursorLeft: function(e) {
        if (this.selectionStart === 0 && this.selectionEnd === 0) {
            return;
        }

        this.abortCursorAnimation();
        this._currentCursorOpacity = 1;

        if (e.shiftKey) {
            this.moveCursorLeftWithShift(e);
        }
        else {
            this.moveCursorLeftWithoutShift(e);
        }

        this.initDelayedCursor();
    },

    /**
     * @private
     */
    _move: function(e, prop, direction) {
        if (e.altKey) {
            this[prop] = this['findWordBoundary' + direction](this[prop]);
        }
        else if (e.metaKey || e.keyCode === 35 ||  e.keyCode === 36 ) {
            this[prop] = this['findLineBoundary' + direction](this[prop]);
        }
        else {
            this[prop] += (direction === 'Left' ? -1 : 1);
        }
    },

    /**
     * @private
     */
    _moveLeft: function(e, prop) {
        this._move(e, prop, 'Left');
    },

    /**
     * @private
     */
    _moveRight: function(e, prop) {
        this._move(e, prop, 'Right');
    },

    /**
     * Moves cursor left without keeping selection
     * @param {Event} e
     */
    moveCursorLeftWithoutShift: function(e) {
        this._selectionDirection = 'left';

        // only move cursor when there is no selection,
        // otherwise we discard it, and leave cursor on same place
        if (this.selectionEnd === this.selectionStart) {
            this._moveLeft(e, 'selectionStart');
        }
        this.selectionEnd = this.selectionStart;
    },

    /**
     * Moves cursor left while keeping selection
     * @param {Event} e
     */
    moveCursorLeftWithShift: function(e) {
        if (this._selectionDirection === 'right' && this.selectionStart !== this.selectionEnd) {
            this._moveLeft(e, 'selectionEnd');
        }
        else {
            this._selectionDirection = 'left';
            this._moveLeft(e, 'selectionStart');

            // increase selection by one if it's a newline
            if (this.text.charAt(this.selectionStart) === '\n') {
                this.selectionStart--;
            }
            if (this.selectionStart < 0) {
                this.selectionStart = 0;
            }
        }
    },

    /**
     * Moves cursor right
     * @param {Event} e Event object
     */
    moveCursorRight: function(e) {
        if (this.selectionStart >= this.text.length && this.selectionEnd >= this.text.length) {
            return;
        }

        this.abortCursorAnimation();
        this._currentCursorOpacity = 1;

        if (e.shiftKey) {
            this.moveCursorRightWithShift(e);
        }
        else {
            this.moveCursorRightWithoutShift(e);
        }

        this.initDelayedCursor();
    },

    /**
     * Moves cursor right while keeping selection
     * @param {Event} e
     */
    moveCursorRightWithShift: function(e) {
        if (this._selectionDirection === 'left' && this.selectionStart !== this.selectionEnd) {
            this._moveRight(e, 'selectionStart');
        }
        else {
            this._selectionDirection = 'right';
            this._moveRight(e, 'selectionEnd');

            // increase selection by one if it's a newline
            if (this.text.charAt(this.selectionEnd - 1) === '\n') {
                this.selectionEnd++;
            }
            if (this.selectionEnd > this.text.length) {
                this.selectionEnd = this.text.length;
            }
        }
    },

    /**
     * Moves cursor right without keeping selection
     * @param {Event} e Event object
     */
    moveCursorRightWithoutShift: function(e) {
        this._selectionDirection = 'right';

        if (this.selectionStart === this.selectionEnd) {
            this._moveRight(e, 'selectionStart');
            this.selectionEnd = this.selectionStart;
        }
        else {
            this.selectionEnd += this.getNumNewLinesInSelectedText();
            if (this.selectionEnd > this.text.length) {
                this.selectionEnd = this.text.length;
            }
            this.selectionStart = this.selectionEnd;
        }
    },

    /**
     * Inserts a character where cursor is (replacing selection if one exists)
     * @param {Event} e Event object
     */
    removeChars: function(e) {
        if (this.selectionStart === this.selectionEnd) {
            this._removeCharsNearCursor(e);
        }
        else {
            this._removeCharsFromTo(this.selectionStart, this.selectionEnd);
        }

        this.selectionEnd = this.selectionStart;

        this._removeExtraneousStyles();

        if (this.canvas) {
            // TODO: double renderAll gets rid of text box shift happenning sometimes
            // need to find out what exactly causes it and fix it
            this.canvas.renderAll().renderAll();
        }

        this.setCoords();
        this.fire('changed');
        this.canvas && this.canvas.fire('text:changed', { target: this });
    },

    /**
     * @private
     * @param {Event} e Event object
     */
    _removeCharsNearCursor: function(e) {
        if (this.selectionStart !== 0) {

            if (e.metaKey) {
                // remove all till the start of current line
                var leftLineBoundary = this.findLineBoundaryLeft(this.selectionStart);

                this._removeCharsFromTo(leftLineBoundary, this.selectionStart);
                this.selectionStart = leftLineBoundary;
            }
            else if (e.altKey) {
                // remove all till the start of current word
                var leftWordBoundary = this.findWordBoundaryLeft(this.selectionStart);

                this._removeCharsFromTo(leftWordBoundary, this.selectionStart);
                this.selectionStart = leftWordBoundary;
            }
            else {
                var isBeginningOfLine = this.text.slice(this.selectionStart - 1, this.selectionStart) === '\n';
                this.removeStyleObject(isBeginningOfLine);

                this.selectionStart--;
                this.text = this.text.slice(0, this.selectionStart) +
                    this.text.slice(this.selectionStart + 1);
            }
        }
    }
});


/* _TO_SVG_START_ */
fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ {

    /**
     * @private
     */
    _setSVGTextLineText: function(textLine, lineIndex, textSpans, lineHeight, lineTopOffsetMultiplier, textBgRects) {
        if (!this.styles[lineIndex]) {
            this.callSuper('_setSVGTextLineText',
                textLine, lineIndex, textSpans, lineHeight, lineTopOffsetMultiplier);
        }
        else {
            this._setSVGTextLineChars(
                textLine, lineIndex, textSpans, lineHeight, lineTopOffsetMultiplier, textBgRects);
        }
    },

    /**
     * @private
     */
    _setSVGTextLineChars: function(textLine, lineIndex, textSpans, lineHeight, lineTopOffsetMultiplier, textBgRects) {

        var yProp = lineIndex === 0 || this.useNative ? 'y' : 'dy',
            chars = textLine.split(''),
            charOffset = 0,
            lineLeftOffset = this._getSVGLineLeftOffset(lineIndex),
            lineTopOffset = this._getSVGLineTopOffset(lineIndex),
            heightOfLine = this._getHeightOfLine(this.ctx, lineIndex);

        for (var i = 0, len = chars.length; i < len; i++) {
            var styleDecl = this.styles[lineIndex][i] || { };

            textSpans.push(
                this._createTextCharSpan(
                    chars[i], styleDecl, lineLeftOffset, lineTopOffset, yProp, charOffset));

            var charWidth = this._getWidthOfChar(this.ctx, chars[i], lineIndex, i);

            if (styleDecl.textBackgroundColor) {
                textBgRects.push(
                    this._createTextCharBg(
                        styleDecl, lineLeftOffset, lineTopOffset, heightOfLine, charWidth, charOffset));
            }

            charOffset += charWidth;
        }
    },

    /**
     * @private
     */
    _getSVGLineLeftOffset: function(lineIndex) {
        return (this._boundaries && this._boundaries[lineIndex])
            ? fabric.util.toFixed(this._boundaries[lineIndex].left, 2)
            : 0;
    },

    /**
     * @private
     */
    _getSVGLineTopOffset: function(lineIndex) {
        var lineTopOffset = 0;
        for (var j = 0; j <= lineIndex; j++) {
            lineTopOffset += this._getHeightOfLine(this.ctx, j);
        }
        return lineTopOffset - this.height / 2;
    },

    /**
     * @private
     */
    _createTextCharBg: function(styleDecl, lineLeftOffset, lineTopOffset, heightOfLine, charWidth, charOffset) {
        return [
            //jscs:disable validateIndentation
            '<rect fill="', styleDecl.textBackgroundColor,
            '" transform="translate(',
                -this.width / 2, ' ',
                -this.height + heightOfLine, ')',
            '" x="', lineLeftOffset + charOffset,
            '" y="', lineTopOffset + heightOfLine,
            '" width="', charWidth,
            '" height="', heightOfLine,
            '"></rect>'
            //jscs:enable validateIndentation
        ].join('');
    },

    /**
     * @private
     */
    _createTextCharSpan: function(_char, styleDecl, lineLeftOffset, lineTopOffset, yProp, charOffset) {

        var fillStyles = this.getSvgStyles.call(fabric.util.object.extend({
            visible: true,
            fill: this.fill,
            stroke: this.stroke,
            type: 'text'
        }, styleDecl));

        return [
            //jscs:disable validateIndentation
            '<tspan x="', lineLeftOffset + charOffset, '" ',
            yProp, '="', lineTopOffset, '" ',

            (styleDecl.fontFamily ? 'font-family="' + styleDecl.fontFamily.replace(/"/g, '\'') + '" ': ''),
            (styleDecl.fontSize ? 'font-size="' + styleDecl.fontSize + '" ': ''),
            (styleDecl.fontStyle ? 'font-style="' + styleDecl.fontStyle + '" ': ''),
            (styleDecl.fontWeight ? 'font-weight="' + styleDecl.fontWeight + '" ': ''),
            (styleDecl.textDecoration ? 'text-decoration="' + styleDecl.textDecoration + '" ': ''),
            'style="', fillStyles, '">',

            fabric.util.string.escapeXml(_char),
            '</tspan>'
            //jscs:enable validateIndentation
        ].join('');
    }
});
/* _TO_SVG_END_ */


(function() {

    if (typeof document !== 'undefined' && typeof window !== 'undefined') {
        return;
    }

    var DOMParser = require('xmldom').DOMParser,
        URL = require('url'),
        HTTP = require('http'),
        HTTPS = require('https'),

        Canvas = require('canvas'),
        Image = require('canvas').Image;

    /** @private */
    function request(url, encoding, callback) {
        var oURL = URL.parse(url);

        // detect if http or https is used
        if ( !oURL.port ) {
            oURL.port = ( oURL.protocol.indexOf('https:') === 0 ) ? 443 : 80;
        }

        // assign request handler based on protocol
        var reqHandler = ( oURL.port === 443 ) ? HTTPS : HTTP,
            req = reqHandler.request({
                hostname: oURL.hostname,
                port: oURL.port,
                path: oURL.path,
                method: 'GET'
            }, function(response) {
                var body = '';
                if (encoding) {
                    response.setEncoding(encoding);
                }
                response.on('end', function () {
                    callback(body);
                });
                response.on('data', function (chunk) {
                    if (response.statusCode === 200) {
                        body += chunk;
                    }
                });
            });

        req.on('error', function(err) {
            if (err.errno === process.ECONNREFUSED) {
                fabric.log('ECONNREFUSED: connection refused to ' + oURL.hostname + ':' + oURL.port);
            }
            else {
                fabric.log(err.message);
            }
        });

        req.end();
    }

    /** @private */
    function requestFs(path, callback) {
        var fs = require('fs');
        fs.readFile(path, function (err, data) {
            if (err) {
                fabric.log(err);
                throw err;
            }
            else {
                callback(data);
            }
        });
    }

    fabric.util.loadImage = function(url, callback, context) {
        function createImageAndCallBack(data) {
            img.src = new Buffer(data, 'binary');
            // preserving original url, which seems to be lost in node-canvas
            img._src = url;
            callback && callback.call(context, img);
        }
        var img = new Image();
        if (url && (url instanceof Buffer || url.indexOf('data') === 0)) {
            img.src = img._src = url;
            callback && callback.call(context, img);
        }
        else if (url && url.indexOf('http') !== 0) {
            requestFs(url, createImageAndCallBack);
        }
        else if (url) {
            request(url, 'binary', createImageAndCallBack);
        }
        else {
            callback && callback.call(context, url);
        }
    };

    fabric.loadSVGFromURL = function(url, callback, reviver) {
        url = url.replace(/^\n\s*/, '').replace(/\?.*$/, '').trim();
        if (url.indexOf('http') !== 0) {
            requestFs(url, function(body) {
                fabric.loadSVGFromString(body.toString(), callback, reviver);
            });
        }
        else {
            request(url, '', function(body) {
                fabric.loadSVGFromString(body, callback, reviver);
            });
        }
    };

    fabric.loadSVGFromString = function(string, callback, reviver) {
        var doc = new DOMParser().parseFromString(string);
        fabric.parseSVGDocument(doc.documentElement, function(results, options) {
            callback && callback(results, options);
        }, reviver);
    };

    fabric.util.getScript = function(url, callback) {
        request(url, '', function(body) {
            eval(body);
            callback && callback();
        });
    };

    fabric.Image.fromObject = function(object, callback) {
        fabric.util.loadImage(object.src, function(img) {
            var oImg = new fabric.Image(img);

            oImg._initConfig(object);
            oImg._initFilters(object, function(filters) {
                oImg.filters = filters || [ ];
                callback && callback(oImg);
            });
        });
    };

    /**
     * Only available when running fabric on node.js
     * @param {Number} width Canvas width
     * @param {Number} height Canvas height
     * @param {Object} [options] Options to pass to FabricCanvas.
     * @param {Object} [nodeCanvasOptions] Options to pass to NodeCanvas.
     * @return {Object} wrapped canvas instance
     */
    fabric.createCanvasForNode = function(width, height, options, nodeCanvasOptions) {
        nodeCanvasOptions = nodeCanvasOptions || options;

        var canvasEl = fabric.document.createElement('canvas'),
            nodeCanvas = new Canvas(width || 600, height || 600, nodeCanvasOptions);

        // jsdom doesn't create style on canvas element, so here be temp. workaround
        canvasEl.style = { };

        canvasEl.width = nodeCanvas.width;
        canvasEl.height = nodeCanvas.height;

        var FabricCanvas = fabric.Canvas || fabric.StaticCanvas,
            fabricCanvas = new FabricCanvas(canvasEl, options);

        fabricCanvas.contextContainer = nodeCanvas.getContext('2d');
        fabricCanvas.nodeCanvas = nodeCanvas;
        fabricCanvas.Font = Canvas.Font;

        return fabricCanvas;
    };

    /** @ignore */
    fabric.StaticCanvas.prototype.createPNGStream = function() {
        return this.nodeCanvas.createPNGStream();
    };

    fabric.StaticCanvas.prototype.createJPEGStream = function(opts) {
        return this.nodeCanvas.createJPEGStream(opts);
    };

    var origSetWidth = fabric.StaticCanvas.prototype.setWidth;
    fabric.StaticCanvas.prototype.setWidth = function(width, options) {
        origSetWidth.call(this, width, options);
        this.nodeCanvas.width = width;
        return this;
    };
    if (fabric.Canvas) {
        fabric.Canvas.prototype.setWidth = fabric.StaticCanvas.prototype.setWidth;
    }

    var origSetHeight = fabric.StaticCanvas.prototype.setHeight;
    fabric.StaticCanvas.prototype.setHeight = function(height, options) {
        origSetHeight.call(this, height, options);
        this.nodeCanvas.height = height;
        return this;
    };
    if (fabric.Canvas) {
        fabric.Canvas.prototype.setHeight = fabric.StaticCanvas.prototype.setHeight;
    }

})();


/* Footer for requirejs AMD support */

window.fabric = fabric;

// make sure exports.fabric is always defined when used as 'global' later scopes
var exports = exports || {};
exports.fabric = fabric;

if (typeof define === 'function' && define.amd) {
    define([], function() { return fabric });
}